Nintendo Treehouse Live @ E3 2016 Thread [*LIVE*] (No childish commentary allowed)

The guy on IGN is actually saying ''she'' about Link...so its confirmed now that you can make a gender...? first time I hear this.
 
Finally got time to get back to this stream. Hunting in a Zelda game haha. The resource management stuff seems like a nice addition.

Did Inreadnitnright just you have to manage your temperature with appropriate clothing?

I LOVE the art style in this game. Especially Link. Looks really nice.

Yes, there is a full environment temperature system AND Audio system that reacts to footsteps on surfaces.

All these old systems that were long abandoned are returning in glorious fashion.
 
It is stupid. Just because this looks amazing doesn't change that fact.

If they plan to have their own show to launch NX, I'm not sure what else their options were. I don't believe that only 9 months out from launch, NX games are in an un-demo-able state, so they must be holding off for a special event. That being the case, it makes sense to focus on Zelda.
 
I'm surprised people would call this world gamey. I haven't played Witcher or anything like that so I can't compare, so maybe people are just talking about item usage and things like that. But the world itself seems to be structured to mimic a more realistic style, especially in how the different areas gradually give way into something else entirely.

The forest areas, huge cliffsides, expansive views, long paths. It's very evocative and certainly accomplishes what they set out to in capturing the feeling of that old Zelda art. But I don't think it's actually that interesting from a visual or gameplay standpoint.

I think in the Iwata asks about OOT 3D and they talked about designing interesting spaces in 3D. And when you look at the Zora's River section and its tangled passageways, or Death Mountain's trail and its switchbacks giving way to the final ascent up the mountain, and certainly the open layout of Gerudo's Fortress or Kakariko. And each of those areas had a particular gameplay focus and were fairly small in scope which made them all so distinct. I just find that so much more interesting than the more realistic approach they're taking in this particular world.

And because of the world's size everything ends up being so diffuse. Fighting enemies looks fun (though for some reason it seems slower than past games), but a lot of times you're just running. With nothing immediate in sight.

I wish they had tried to realize the open world structure without necessarily abandoning the level design concepts of the earlier games.
 
Some pics of their booth that I found on twitter.

Y71u3Y2.jpg
CT8fXcR.jpg


n1la5Zm.jpg
22KO9RP.jpg


z18Wd26.jpg
WIK0J7v.jpg


PE536Qg.jpg
IgM1d5A.jpg

https://twitter.com/Chad_Concelmo/status/742794010599661568
https://twitter.com/ZeldaUniverse/status/742804908114481152
http://nintendoinquirer.com/blog/2016/06/14/photos-live-e3-floor/
 
I'm surprised people would call this world gamey. I haven't played Witcher or anything like that so I can't compare, so maybe people are just talking about item usage and things like that. But the world itself seems to be structured to mimic a more realistic style, especially in how the different areas gradually give way into something else entirely.

Some were worried it would be too much like that without anything to do. We get this, and it's too gamey.

I honest to god don't know what the fuck is wrong with people.
 
It is exciting to see that Aonuma has finally been able to create the Zelda game he has sought to make that escapes the shadow of OOT.
Great point.

I'm glad they weren't afraid to change thing up from the classic formula, take inspiration from other modern games, and give it all a unique Zelda twist.

Even with mechanics I've seen done before, they do some really great things with them that make them their own. Aonuma must have had a blast making this game.
 
Yes, there is a full environment temperature system AND Audio system that reacts to footsteps on surfaces.

All these old systems that were long abandoned are returning in glorious fashion.

Seriously? Sweet. Going to devour the archived streams later on.

Trying to catchup on comment here. Holy shit at fire reacting to the wind.
 
I'm surprised people would call this world gamey. I haven't played Witcher or anything like that so I can't compare, so maybe people are just talking about item usage and things like that. But the world itself seems to be structured to mimic a more realistic style, especially in how the different areas gradually give way into something else entirely.

The forest areas, huge cliffsides, expansive views, long paths. It's very evocative and certainly accomplishes what they set out to in capturing the feeling of that old Zelda art. But I don't think it's actually that interesting from a visual or gameplay standpoint.

I think in the Iwata asks about OOT 3D and they talked about designing interesting spaces in 3D. And when you look at the Zora's River section and its tangled passageways, or Death Mountain's trail and its switchbacks giving way to the final ascent up the mountain, and certainly the open layout of Gerudo's Fortress or Kakariko. And each of those areas had a particular gameplay focus and were fairly small in scope which made them all so distinct. I just find that so much more interesting than the more realistic approach they're taking in this particular world.

And because of the world's size everything ends up being so diffuse. Fighting enemies looks fun (though for some reason it seems slower than past games), but a lot of times you're just running. With nothing immediate in sight.

I wish they had tried to realize the open world structure without necessarily abandoning the level design concepts of the earlier games.

You know that they're barely showed 1% of the landscape of the whole world.
Also we're all in love here with the gameplay, the world could be better yet but we're going to have so much fun.

Like doing bomb fishing! XD

So seriously landscape come in second for me here. Gameplay first.
 
Top Bottom