Finally got time to get back to this stream. Hunting in a Zelda game haha. The resource management stuff seems like a nice addition.
Did Inreadnitnright just you have to manage your temperature with appropriate clothing?
I LOVE the art style in this game. Especially Link. Looks really nice.
It is stupid. Just because this looks amazing doesn't change that fact.
MMM! So Tasty!
after the stream ends. Twitch should have the full stream for replay
Yup, it's already archived, you check use Twich or Youtube link posted in the OP.
Have they shown off any dungeon footage? This overworld stuff is neat but it's not selling me on the game.
The guy on IGN is actually ''she'' about Link...so its confirmed now that you can make a gender...? first time I hear this.
Horn+cricket = stamina pot.
Wut ? XD
Have they shown off any dungeon footage? This overworld stuff is neat but it's not selling me on the game.
Why is it gross
The guy on IGN is actually saying ''she'' about Link...so its confirmed now that you can make a gender...? first time I hear this.
I'm surprised people would call this world gamey. I haven't played Witcher or anything like that so I can't compare, so maybe people are just talking about item usage and things like that. But the world itself seems to be structured to mimic a more realistic style, especially in how the different areas gradually give way into something else entirely.
Great point.It is exciting to see that Aonuma has finally been able to create the Zelda game he has sought to make that escapes the shadow of OOT.
Yes, there is a full environment temperature system AND Audio system that reacts to footsteps on surfaces.
All these old systems that were long abandoned are returning in glorious fashion.
I'm surprised people would call this world gamey. I haven't played Witcher or anything like that so I can't compare, so maybe people are just talking about item usage and things like that. But the world itself seems to be structured to mimic a more realistic style, especially in how the different areas gradually give way into something else entirely.
The forest areas, huge cliffsides, expansive views, long paths. It's very evocative and certainly accomplishes what they set out to in capturing the feeling of that old Zelda art. But I don't think it's actually that interesting from a visual or gameplay standpoint.
I think in the Iwata asks about OOT 3D and they talked about designing interesting spaces in 3D. And when you look at the Zora's River section and its tangled passageways, or Death Mountain's trail and its switchbacks giving way to the final ascent up the mountain, and certainly the open layout of Gerudo's Fortress or Kakariko. And each of those areas had a particular gameplay focus and were fairly small in scope which made them all so distinct. I just find that so much more interesting than the more realistic approach they're taking in this particular world.
And because of the world's size everything ends up being so diffuse. Fighting enemies looks fun (though for some reason it seems slower than past games), but a lot of times you're just running. With nothing immediate in sight.
I wish they had tried to realize the open world structure without necessarily abandoning the level design concepts of the earlier games.