Final Fantasy XII Devs Considering a New Game Using the Gambit System

God damn it how I love FFXII. Of all the FF worlds, Ivalice is the one that seems the most mysterious and full of secrets.
Also I want a spin-off where you play as one of those shamans with the giant horns. So cool!
 
Hells yes! Do it! I want more of these systems expanded.

Not at all. The image quality is quite crisp, though I was playing on a shit TV. The environment textures appear rather low-res but they use an upscaling technique (perhaps similar to Okami HD) which gives them a painted look. It's really not bad.

It's the characters that really shine, though. They're aren't especially complex, but they still manage to look rather modern. Lots of nice depth of field effects in there as well.


Unfortunately, I wasn't able to capture anything from it so I'm not sure I can do much with it right now.

Shitty off-screen cell phone shot

mVSb.jpg

So goddamn beautiful!
 
The system is fine. But the gameplay needs to encourage strategically using it.

You can get through most of FFXII with a simple HURR DURR setup of

1: Heal if below 50% health
2: Attack enemy

Boom, you beat FFXII. Not the hunts or a couple bosses mind you, but you beat it.

Yep, it was a really lame idea and system. 95% of the gameplay was pressing the directional pad. It shouldn't be used again.
 
Yep, it was a really lame idea and system. 95% of the gameplay was pressing the directional pad. It shouldn't be used again.

Well see I disagree. I think the gambit system is fine. It just needed more in-game challenge to spur user interaction/creativity more so you wouldn't be just pressing the d-pad and letting the game play itself.
 
I think the paradigm system from XIII is much better and more engaging.It involves input from the player before and during the battle.

FFXII becomes a really passive experience once you get the hang of setting up your gambits.

I honestly turned off the gambits and input every command in real time instead.
 
I think the paradigm system from XIII is much better and more engaging.It involves input from the player before and during the battle.

FFXII becomes a really passive experience once you get the hang of setting up your gambits.

I honestly turned off the gambits and input every command in real time instead.

That depends on the player entirely. It only saves the tedium out of repetitive actions like healing at low healths, Esuna for ailments, etc. People that prefer doing everything themselves can do so. That's the beauty of this system, that it lets players customize exactly to suit their needs.

I also like the paradigm system though, but it sometimes gets tedious to switch every time (for simple things like cure, etc). May be a combination of the two systems can be worth investigating?
 
Not at all. The image quality is quite crisp, though I was playing on a shit TV. The environment textures appear rather low-res but they use an upscaling technique (perhaps similar to Okami HD) which gives them a painted look. It's really not bad.

It's the characters that really shine, though. They're aren't especially complex, but they still manage to look rather modern. Lots of nice depth of field effects in there as well.


Unfortunately, I wasn't able to capture anything from it so I'm not sure I can do much with it right now.

Shitty off-screen cell phone shot

mVSb.jpg

That looks nice, thanks for the pic! not sure how I feel about the textures but I guess it might look better in motion
 
Take elements from Last Remnant and shove it into Gambits with options for micromanagement and that'd get me hyped.

Imagine using larger army squads all over the battlefield with some fighting automatically and others with refined Gambits (as opposed to choosing one of 4-5 randomise options for a squad)
 
The system is fine. But the gameplay needs to encourage strategically using it.

You can get through most of FFXII with a simple HURR DURR setup of

1: Heal if below 50% health
2: Attack enemy

Boom, you beat FFXII. Not the hunts or a couple bosses mind you, but you beat it.

Exactly how I played it too.

All the rest was switching characters to use abilities and what not and it was a blast for me. With the occasional use -insert- ability for bosses and what not.
 
Bring Final Fantasy back to Ivalice. Bring back gambits and the whole FFXII design.

I'd love to see what they'd do with it.
 
Gambits remains one of the more genius additions to FF, and it sucks that we haven't seen it expanded on or refined outside of the Zodiac release of XII.

A new game that does that (and bonus points if it's set in Ivalice) would be so fucking good I don't even know how I'd contain my excitement. Man.
 
I think the paradigm system from XIII is much better and more engaging.It involves input from the player before and during the battle.

FFXII becomes a really passive experience once you get the hang of setting up your gambits.

I honestly turned off the gambits and input every command in real time instead.
I'm so cool, I play the game unneccesarily hard is what you are saying
 
DragonAge Origins already happened

I remember liking Dragon Age II's tactics even more than origins. You could combo the conditions to create pretty specific command combos. Example

Tactic 2: If opponent is brittle go to tactic 25
Tactic 3-24: Blah Blah Blah
Tactic 25: if opponent is elite or above use ability : Mighty Blow (combo - bonus damage to brittle enemies)

And I agree, more gambit tactics in games, and DAII's depth or better would be awesome. Screw DA:I's even though the AI are actually smart when you set them to follow themselves.
 
The section I played was on the way to the Titan as I only had a short time.

I did watch some of the PS4 version being played and it looked quite smooth as well.

I'm starting to feel confident that the performance will be taken care of by launch.

Still a relief to hear. Hope they manage it.
 
I don't know why they keep pimping Larsa in all the media. As if we get to keep a four member party.
 
Gambit system was reason #1 I quit FFXII. If I wanted to pretend to be a programmer I'd be a coder. Fooling with that system felt like work and once you put the effort the game played itself with only you needing to move the left analog stick. I hated it.

More power for those who liked it but the next game Square implements Gambits on is the game Im skipping.
 
This would be great. You can set up some really clever and complex strategies with FFXII's gambit system. I would love to play a new game with an updated version of that.

Gambit system was reason #1 I quit FFXII. If I wanted to pretend to be a programmer I'd be a coder. Fooling with that system felt like work and once you put the effort the game played itself with only you needing to move the left analog stick. I hated it.

More power for those who liked it but the next game Square implements Gambits on is the game Im skipping.
That doesn't make sense. There was nothing to stop you from playing the game normally and simply automating common behaviors like healing when a character had under 50% health. You were free to use gambits as much or as little as you saw fit. It's what I did for probably half the game, until Youtube showed me the inventive strategies that were possible with gambits.
 
More importantly, I would like to see a game that not only has gambits, but required understanding and investing in super complex setups to complete. I mean, my Gambit setups were pretty complex and did all sorts of cool stuff, but that is only because I was invested in the system. Someone who is not could theoretically have gotten by with a bare setup.

All this is moot though. I remembered their limp followup. I remember Fortress never making it anywhere. I refuse to fall for this trap.

Gambit system was reason #1 I quit FFXII. If I wanted to pretend to be a programmer I'd be a coder. Fooling with that system felt like work and once you put the effort the game played itself with only you needing to move the left analog stick. I hated it.

More power for those who liked it but the next game Square implements Gambits on is the game Im skipping.

You know, some games will quite literally play themselves if you set the A.I. to do so. Tales games being a prime example.

The games will only do that if you abrogate control: If you found FFXII playing itself, it is because you did not find it interesting enough to bother controlling in any meaningful manner.
 
Gambit system was great. You can program it to do as much or as little as you want.

Also, maybe we can get enough feedback to get rid of shirtless Vaan and put in his FFTA2 design instead.
 
Not at all. The image quality is quite crisp, though I was playing on a shit TV. The environment textures appear rather low-res but they use an upscaling technique (perhaps similar to Okami HD) which gives them a painted look. It's really not bad.

It's the characters that really shine, though. They're aren't especially complex, but they still manage to look rather modern. Lots of nice depth of field effects in there as well.


Unfortunately, I wasn't able to capture anything from it so I'm not sure I can do much with it right now.

Shitty off-screen cell phone shot

mVSb.jpg

Was voice acting in English? And if so, tincan or no tincan talking?
 
Good, combat system was the best thing about FF12 and the game didn't nearly explore all the possibilities it allowed for.

They should allow the player to passively determine where the non controlled players position themselves too. I remember at least one enemy that had a frontal cone AOE attack that I couldn't prevent my dumb ass allies from standing in the way of.
 
I would love a new game with the gambit system. Heck, it doesn't even have to be a mainline game! I'd play another Ivalice spin off.
 
Top Bottom