Not at all. The image quality is quite crisp, though I was playing on a shit TV. The environment textures appear rather low-res but they use an upscaling technique (perhaps similar to Okami HD) which gives them a painted look. It's really not bad.
It's the characters that really shine, though. They're aren't especially complex, but they still manage to look rather modern. Lots of nice depth of field effects in there as well.
Unfortunately, I wasn't able to capture anything from it so I'm not sure I can do much with it right now.
Shitty off-screen cell phone shot
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The system is fine. But the gameplay needs to encourage strategically using it.
You can get through most of FFXII with a simple HURR DURR setup of
1: Heal if below 50% health
2: Attack enemy
Boom, you beat FFXII. Not the hunts or a couple bosses mind you, but you beat it.
so glad we might get a new game using the gambit system in 10 years.
Well XV is using them.
Unfortunately, I wasn't able to capture anything from it so I'm not sure I can do much with it right now.
Shitty off-screen cell phone shot
Yep, it was a really lame idea and system. 95% of the gameplay was pressing the directional pad. It shouldn't be used again.
Well XV is using them.
Ah what? Like....what?
I think the paradigm system from XIII is much better and more engaging.It involves input from the player before and during the battle.
FFXII becomes a really passive experience once you get the hang of setting up your gambits.
I honestly turned off the gambits and input every command in real time instead.
Well then, the solution is simple. XII-2 with a refined Gambit system. I'd buy it.
Not at all. The image quality is quite crisp, though I was playing on a shit TV. The environment textures appear rather low-res but they use an upscaling technique (perhaps similar to Okami HD) which gives them a painted look. It's really not bad.
It's the characters that really shine, though. They're aren't especially complex, but they still manage to look rather modern. Lots of nice depth of field effects in there as well.
Unfortunately, I wasn't able to capture anything from it so I'm not sure I can do much with it right now.
Shitty off-screen cell phone shot
![]()
The system is fine. But the gameplay needs to encourage strategically using it.
You can get through most of FFXII with a simple HURR DURR setup of
1: Heal if below 50% health
2: Attack enemy
Boom, you beat FFXII. Not the hunts or a couple bosses mind you, but you beat it.
I'm so cool, I play the game unneccesarily hard is what you are sayingI think the paradigm system from XIII is much better and more engaging.It involves input from the player before and during the battle.
FFXII becomes a really passive experience once you get the hang of setting up your gambits.
I honestly turned off the gambits and input every command in real time instead.
DragonAge Origins already happened
The section I played was on the way to the Titan as I only had a short time.
I did watch some of the PS4 version being played and it looked quite smooth as well.
I'm starting to feel confident that the performance will be taken care of by launch.
Yes please. I would be soooooo up for another game using an updated FF12 system.
AI for the party, they haven't detailed the whole system though.
That doesn't make sense. There was nothing to stop you from playing the game normally and simply automating common behaviors like healing when a character had under 50% health. You were free to use gambits as much or as little as you saw fit. It's what I did for probably half the game, until Youtube showed me the inventive strategies that were possible with gambits.Gambit system was reason #1 I quit FFXII. If I wanted to pretend to be a programmer I'd be a coder. Fooling with that system felt like work and once you put the effort the game played itself with only you needing to move the left analog stick. I hated it.
More power for those who liked it but the next game Square implements Gambits on is the game Im skipping.
Gambit system was reason #1 I quit FFXII. If I wanted to pretend to be a programmer I'd be a coder. Fooling with that system felt like work and once you put the effort the game played itself with only you needing to move the left analog stick. I hated it.
More power for those who liked it but the next game Square implements Gambits on is the game Im skipping.
Not at all. The image quality is quite crisp, though I was playing on a shit TV. The environment textures appear rather low-res but they use an upscaling technique (perhaps similar to Okami HD) which gives them a painted look. It's really not bad.
It's the characters that really shine, though. They're aren't especially complex, but they still manage to look rather modern. Lots of nice depth of field effects in there as well.
Unfortunately, I wasn't able to capture anything from it so I'm not sure I can do much with it right now.
Shitty off-screen cell phone shot
![]()
"Buy Final Fantasy XII Remaster and we 'might' do XII-2!"
<sigh> ok -_-
Gambit system was great. You can program it to do as much or as little as you want.
Also, maybe we can get enough feedback to get rid of shirtless Vaan and put in his FFTA2 design instead.