Horizon didn't seem to have much in the way of survival mechanics. It mostly looks like Monster Hunter with deeper combat.Zelda and Horizon are both looking really similar to me (but I know I'll probably finish Zelda and give up on Horizon because its too deep/complex for my taste). Still, I'm surprised Horizon is so far down on that list.
Horizon didn't seem to have much in the way of survival mechanics. It mostly looks like Monster Hunter with deeper combat.
Uh it looked like Monster Hunter with depth removed to go for a more casual audience.Horizon didn't seem to have much in the way of survival mechanics. It mostly looks like Monster Hunter with deeper combat.
Horizon didn't seem to have much in the way of survival mechanics. It mostly looks like Monster Hunter with deeper combat.
Horizon looks really good but as a new IP that we still know relatively little about other than it being pretty, it still has things to prove in order look like more than 'just' another Shadow of Mordor/Mad Max/etc. I'd love the kind of extended gameplay sessions showcasing it that we got with Zelda.Zelda and Horizon are both looking really similar to me (but I know I'll probably finish Zelda and give up on Horizon because its too deep/complex for my taste). Still, I'm surprised Horizon is so far down on that list.
Uh it looked like Monster Hunter with depth removed to go for a more casual audience.
Actual gameplay where actual people play them freely are much more truthful and revealing than pre-planned and edited presentations. Sure they are shorter and more entertaining, but the developers can easily hide not se great parts of the game this way. Cool that you prefer the approach that doesn't serve the consumer.
There's a trailer and tons of gameplay footage. Not sure what the issue is.
Gameplay by anyone is better serving than prepared gameplay.Lol, "doesn't serve the consumer" right...
I see the issue with people believing gameplay, in a videogame, is somehow "fat".Steamline the presentation and trim the fat. You don't see the issue with that? Instead it's "run around.... oh yeah you can do this... run around.... oh yeah and this...."
I saw something more than stabbing an enemy for minutes on end until it dies.
Steamline the presentation and trim the fat. You don't see the issue with that? Instead it's "run around.... oh yeah you can do this... run around.... oh yeah and this...."
The life of a troll summed up by the truest troll, Troll Link:
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I own Monster Hunter Tri. I know damn well what I'm talking about, but either you know more of Horizon than I do (and suddenly it's dissapointing gameplay) or I'm not making myself understood.I see, you never played Monster Hunter
The life of a troll summed up by the truest troll, Troll Link:
That's because they devoted a whole freaking presentation/conference and booth to it. Imagine Sony devoted all resources to Uncharted and Microsoft to Halo.
Lol, "doesn't serve the consumer" right...
Steamline the presentation and trim the fat. You don't see the issue with that? Instead it's "run around.... oh yeah you can do this... run around.... oh yeah and this...."
Man this games just makes me so happyNahhh son. The game's just that good. No one's making a bright-colored E10-rated game with this kind of insane depth anywhere else.
The life of a troll summed up by the truest troll, Troll Link:
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I own Monster Hunter Tri. I know damn well what I'm talking about, but either you know more of Horizon than I do (and suddenly it's dissapointing gameplay) or I'm not making myself understood.
Combat is static, and sometimes there's no feedback to your attacks. It seemed Horizons combat had more diversity to it.
Maybe you didn't make use of all the tools that game provides, which is fine. Monster Hunter can be as complex or simple as you like, it's just a matter of efficiency.
Not surprised by how many people on here are hating 😐
I really, really don't get it. Looked very average to me.
But that's fine, this was a good E3 with tons of other games that better suit my personal taste. Horizon in particular is what I expected Zelda to be like so I'm glad it looks like it's delivering on that front.
Also Spider-Man ��
No. I don't. If you start to see the same stuff, move on. Other people may have not seen it yet. It's making a big deal out of zilch.
Gameplay by anyone is better serving than prepared gameplay.
I see the issue with people believing gameplay, in a videogame, is somehow "fat".
True, but again, the matter for me is the feedback. I don't understand why being in 2016 we can still get games where you can hit an enemy right in the face and get absolutely no response from them other than a lowering health bar. What I saw from Horizon had me interested, but I looked at the trailer again and it seems that was just in my head.
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I really like that strange rusty sword in the title, reminds me of the type of weapon you would find in Dark Souls.
Pretty much. That's what I've been seeing, anyway. Some people can't stand something positive about Nintendo.
This is really amazing! Great job! I'm laughing so hard right now.
LMAO!!!
I really, really don't get it. Looked very average to me.
But that's fine, this was a good E3 with tons of other games that better suit my personal taste. Horizon in particular is what I expected Zelda to be like so I'm glad it looks like it's delivering on that front.
Also Spider-Man 😍
True, but again, the matter for me is the feedback.
Lol, "doesn't serve the consumer" right...
Steamline the presentation and trim the fat. You don't see the issue with that? Instead it's "run around.... oh yeah you can do this... run around.... oh yeah and this...."
Which is not a synonym for "depth."
Monster Hunter doesn't have health bars, and the feedback comes from flinching the monsters, and a visual indication (ie blood effects on your attacks over sensitive areas along with a slower "sweetspot" motion effect on those areas)
Horizon didn't seem to have much in the way of survival mechanics. It mostly looks like Monster Hunter with deeper combat.
That was my point. Something more than a visual indication, ie real damage (enemy gets injured in a leg cannot run, enemy stabbed in the eye can't see, etc).
Nice bait, son.Horizon didn't seem to have much in the way of survival mechanics. It mostly looks like Monster Hunter with deeper combat.
True, but again, the matter for me is the feedback. I don't understand why being in 2016 we can still get games where you can hit an enemy right in the face and get absolutely no response from them other than a lowering health bar. What I saw from Horizon had me interested, but I looked at the trailer again and it seems that was just in my head.
The life of a troll summed up by the truest troll, Troll Link:
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I apologize for using the wrong word. I will be more careful in explaining my point in the future.
That was my point. Something more than a visual indication, ie real damage (enemy gets injured in a leg cannot run, enemy stabbed in the eye can't see, etc).
The Treehouse event was the best way to sell the game.
Read who I was quoting. That was what I was answering.Its not a survival game, its an open world ARPG. Where did you get the survival stuff from? This isn't Don't Starve.
Zelda has survival mechanics. Horizon doesn't. digdug2k mentioned they both look similar, I said they are different types of games.Zelda and Horizon are both looking really similar to me (but I know I'll probably finish Zelda and give up on Horizon because its too deep/complex for my taste). Still, I'm surprised Horizon is so far down on that list.
I haven't seen any of that, only a gameplay trailer. That was what I found interesting.You can do a lot of that stuff in Horizon. The Thundermaws or T Rex robos have something like 135 pieces of armor you can destroy and strip off to reveal a variety of weak points.
Here, I read what you wrote. Are you happy now?Nice bait, son.
I get the point of Monster Hunter. I merely detailed what you don't do in Monster Hunter.And the point of Monster Hunter is that the monster is in control of the fight, not you. You are supposed to use the tools at your disposal and your skill to sway the fight in the favor, not just gimp the monster to death.
Is the reasoning here that there are more Nintendo fans than anything else
Because we know that's not true
He is probably right
fans of the other systems are divided on which games to talk about(and there were countless games announcements new or old).
Zelda isn't only a huge Nintendo game, but it's literally the only big one that fans will talk about.
Makes sense when Nintendo fans have nothing else to talk about.