Zelda: Breath of the Wild is the most talked about game on social media

Zelda and Horizon are both looking really similar to me (but I know I'll probably finish Zelda and give up on Horizon because its too deep/complex for my taste). Still, I'm surprised Horizon is so far down on that list.
Horizon didn't seem to have much in the way of survival mechanics. It mostly looks like Monster Hunter with deeper combat.
 
The life of a troll summed up by the truest troll, Troll Link:

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Zelda and Horizon are both looking really similar to me (but I know I'll probably finish Zelda and give up on Horizon because its too deep/complex for my taste). Still, I'm surprised Horizon is so far down on that list.
Horizon looks really good but as a new IP that we still know relatively little about other than it being pretty, it still has things to prove in order look like more than 'just' another Shadow of Mordor/Mad Max/etc. I'd love the kind of extended gameplay sessions showcasing it that we got with Zelda.
 
zeldaheader2.jpg

I really like that strange rusty sword in the title, reminds me of the type of weapon you would find in Dark Souls.
 
Actual gameplay where actual people play them freely are much more truthful and revealing than pre-planned and edited presentations. Sure they are shorter and more entertaining, but the developers can easily hide not se great parts of the game this way. Cool that you prefer the approach that doesn't serve the consumer.

Lol, "doesn't serve the consumer" right...

There's a trailer and tons of gameplay footage. Not sure what the issue is.

Steamline the presentation and trim the fat. You don't see the issue with that? Instead it's "run around.... oh yeah you can do this... run around.... oh yeah and this...."
 
I went back 2 pages and the salt from people is pretty embarrassing. People that just hate Nintendo and people who want Horizon to be top over Zelda.

Anyway the game looks great and just playing that 2% looks awesome, I can't wait to see the other 98%. Congrats Zelda.
 
Didn't expect people to talk so much about it. I was interested at first but seeing how the Wii U version will probably way outclassed by the NX version I'm waiting for NX footage before I even think any more about the game.

Also, kinda crazy how games that will sell way beyond what LoZ will sell are less talked about. Huh.
 
Steamline the presentation and trim the fat. You don't see the issue with that? Instead it's "run around.... oh yeah you can do this... run around.... oh yeah and this...."

No. I don't. If you start to see the same stuff, move on. Other people may have not seen it yet. It's making a big deal out of zilch.
 
I see, you never played Monster Hunter
I own Monster Hunter Tri. I know damn well what I'm talking about, but either you know more of Horizon than I do (and suddenly it's dissapointing gameplay) or I'm not making myself understood.

Combat is static, and sometimes there's no feedback to your attacks. It seemed Horizons combat had more diversity to it.
 
That's because they devoted a whole freaking presentation/conference and booth to it. Imagine Sony devoted all resources to Uncharted and Microsoft to Halo.

Nahhh son. The game's just that good. No one's making a bright-colored E10-rated game with this kind of insane depth anywhere else.

EDIT: Dear God the salt in here. I feel dehydrated all of a sudden
 
Lol, "doesn't serve the consumer" right...



Steamline the presentation and trim the fat. You don't see the issue with that? Instead it's "run around.... oh yeah you can do this... run around.... oh yeah and this...."

Do you know what Treehouse Live is?
 
I really, really don't get it. Looked very average to me.

But that's fine, this was a good E3 with tons of other games that better suit my personal taste. Horizon in particular is what I expected Zelda to be like so I'm glad it looks like it's delivering on that front.

Also Spider-Man 😍
 
I own Monster Hunter Tri. I know damn well what I'm talking about, but either you know more of Horizon than I do (and suddenly it's dissapointing gameplay) or I'm not making myself understood.

Combat is static, and sometimes there's no feedback to your attacks. It seemed Horizons combat had more diversity to it.

Maybe you didn't make use of all the tools that game provides, which is fine. Monster Hunter can be as complex or simple as you like, it's just a matter of efficiency.
 
Maybe you didn't make use of all the tools that game provides, which is fine. Monster Hunter can be as complex or simple as you like, it's just a matter of efficiency.

True, but again, the matter for me is the feedback. I don't understand why being in 2016 we can still get games where you can hit an enemy right in the face and get absolutely no response from them other than a lowering health bar. What I saw from Horizon had me interested, but I looked at the trailer again and it seems that was just in my head.
 
I really, really don't get it. Looked very average to me.

But that's fine, this was a good E3 with tons of other games that better suit my personal taste. Horizon in particular is what I expected Zelda to be like so I'm glad it looks like it's delivering on that front.

Also Spider-Man ��

Zelda is more closer to Horizon, than Horizon is close to Zelda
 
No. I don't. If you start to see the same stuff, move on. Other people may have not seen it yet. It's making a big deal out of zilch.

Eh, it's nitpicking for sure but they should have done it in a better way. I'm waiting for someone to take all this 6-10 hour footage dump and compile it in a easy to digest 30-60 minute video for those of us that don't want to sit through that much. And that's nothing to say about the game.

Gameplay by anyone is better serving than prepared gameplay.


I see the issue with people believing gameplay, in a videogame, is somehow "fat".

Lol, somehow you've convinced yourself that the "fat" in a presentation is the same thing gameplay is fat... okay.
 
True, but again, the matter for me is the feedback. I don't understand why being in 2016 we can still get games where you can hit an enemy right in the face and get absolutely no response from them other than a lowering health bar. What I saw from Horizon had me interested, but I looked at the trailer again and it seems that was just in my head.

Monster Hunter doesn't have health bars, and the feedback comes from flinching the monsters, and a visual indication (ie blood effects on your attacks over sensitive areas along with a slower "sweetspot" motion effect on those areas)
 
zeldaheader2.jpg

I really like that strange rusty sword in the title, reminds me of the type of weapon you would find in Dark Souls.

It is different seeing the Master Sword old, rusted, and chipped at compared to other ways it's looked. I'm curious if (what) it means to the story!

Pretty much. That's what I've been seeing, anyway. Some people can't stand something positive about Nintendo.

Yeah, a great game is a great game regardless of where it ends up!

This is really amazing! Great job! I'm laughing so hard right now.


LOL!!! Thank you, thank you! There were so many great moments from the Treehouse Live that would make for great "troll" GIFs. Link was breaking bad in a way I never thought he would, running around half naked setting things on fire!

I really, really don't get it. Looked very average to me.

But that's fine, this was a good E3 with tons of other games that better suit my personal taste. Horizon in particular is what I expected Zelda to be like so I'm glad it looks like it's delivering on that front.

Also Spider-Man 😍

It actually was a pretty good E3 all-around to tell the truth. I know there's a lot of hyperbole from people during the conferences, but I really haven't heard that any company was overwhelmingly the "worst of E3" or anything like that! It seems like everyone won this year! It's looking like Horizon can scratch some Zelda-ish itches; it looks amazing too!
 
This doesn't mean that Zelda is better than Horizon Zero Dawn. Zelda's re-imagined gameplay encourages people to engage socially. While Horizon Zero Dawn looks better than Zelda, there isn't a whole lot to talk about Horizon Zero Dawn. For Zelda, there is a lot to talk about. Only Nintendo could show 5 hours of Zelda and hardly show anything. If Sony sat there showing off 5 hours of Horizon Zero Dawn, we would be half way through the game and have seen all the mechanics.

For Zelda, I have more questions now than when they opened E3. There are so many intricacies and systems in the gameplay that we barely know about. Because it is open ended everyone will complete the game in their own way, which will lead to more social interaction.
 
Lol, "doesn't serve the consumer" right...



Steamline the presentation and trim the fat. You don't see the issue with that? Instead it's "run around.... oh yeah you can do this... run around.... oh yeah and this...."

People like watching other people play video games. I like watching people play video games. Watching other people play video games is becoming big business in fact.

Not to mention you're advocating that consumers learn LESS about the games companies are advertising to them, which is just completely backwards.
 
Which is not a synonym for "depth."

I apologize for using the wrong word. I will be more careful in explaining my point in the future.

Monster Hunter doesn't have health bars, and the feedback comes from flinching the monsters, and a visual indication (ie blood effects on your attacks over sensitive areas along with a slower "sweetspot" motion effect on those areas)

That was my point. Something more than a visual indication, ie real damage (enemy gets injured in a leg cannot run, enemy stabbed in the eye can't see, etc).
 
Horizon didn't seem to have much in the way of survival mechanics. It mostly looks like Monster Hunter with deeper combat.

Its not a survival game, its an open world ARPG. Where did you get the survival stuff from? This isn't Don't Starve.

That was my point. Something more than a visual indication, ie real damage (enemy gets injured in a leg cannot run, enemy stabbed in the eye can't see, etc).

You can do a lot of that stuff in Horizon. The Thundermaws or T Rex robos have something like 135 pieces of armor you can destroy and strip off to reveal a variety of weak points.
 
True, but again, the matter for me is the feedback. I don't understand why being in 2016 we can still get games where you can hit an enemy right in the face and get absolutely no response from them other than a lowering health bar. What I saw from Horizon had me interested, but I looked at the trailer again and it seems that was just in my head.

You've never knocked a Monster Hunter monster end-over-end from a charged Great Sword hit before? You've missed out. Monsters flinch from hits and have parts broken off all the time in Monster Hunter. I mean, chopping a monster's tail off is a pretty basic thing you do in the series. You clearly haven't played much of Tri if you are saying this kind of stuff.

I like what I've seen of Horizon Zero Dawn so far, but it still has a long way to go is it wants to sell me on the idea that it has deeper mechanics than Monster Hunter. The game needs to give you several dozen types of arrows and a wide variety of different bows with wildly different capabilities, for starters. I main Bowgun in Monster Hunter, so I have high standards for that sort of thing.
 
I apologize for using the wrong word. I will be more careful in explaining my point in the future.



That was my point. Something more than a visual indication, ie real damage (enemy gets injured in a leg cannot run, enemy stabbed in the eye can't see, etc).

You literally break off parts of the monsters, and doing so can hamper the abilities of the monsters. Even minor things such as cutting off tails to change the tail swipe attacks hitboxes. A big thing is hitting monsters out of the air to bring them down and land a ton of heavy hits on them. There is weight to the combat, its just not about reducing the strength of the monster.

And the point of Monster Hunter is that the monster is in control of the fight, not you. You are supposed to use the tools at your disposal and your skill to sway the fight in the favor, not just gimp the monster to death.
 
Its not a survival game, its an open world ARPG. Where did you get the survival stuff from? This isn't Don't Starve.
Read who I was quoting. That was what I was answering.
Zelda and Horizon are both looking really similar to me (but I know I'll probably finish Zelda and give up on Horizon because its too deep/complex for my taste). Still, I'm surprised Horizon is so far down on that list.
Zelda has survival mechanics. Horizon doesn't. digdug2k mentioned they both look similar, I said they are different types of games.

You can do a lot of that stuff in Horizon. The Thundermaws or T Rex robos have something like 135 pieces of armor you can destroy and strip off to reveal a variety of weak points.
I haven't seen any of that, only a gameplay trailer. That was what I found interesting.

Nice bait, son.
Here, I read what you wrote. Are you happy now?

And the point of Monster Hunter is that the monster is in control of the fight, not you. You are supposed to use the tools at your disposal and your skill to sway the fight in the favor, not just gimp the monster to death.
I get the point of Monster Hunter. I merely detailed what you don't do in Monster Hunter.

It's like when you want to compare a racing game you just saw to the other only game you know of the same type. I apologize once again for using Monster Hunter as a comparison. I will not compare any two games again without doing proper research on the correct terms and different goals of each game.
 
Is the reasoning here that there are more Nintendo fans than anything else

Because we know that's not true

He is probably right

fans of the other systems are divided on which games to talk about(and there were countless games announcements new or old).

Zelda isn't only a huge Nintendo game, but it's literally the only big one that fans will talk about.
 
He is probably right

fans of the other systems are divided on which games to talk about(and there were countless games announcements new or old).

Zelda isn't only a huge Nintendo game, but it's literally the only big one that fans will talk about.

This does seem to be the only possible explanation that would lead to people talking about something, fan loyalty and a lack of available options to talk about anything else.

I think it's crazy we were all locked into the "One tweet per subject" rule but this is the world we live in now.
 
I hope it translates into sales for them, if the game lives up to the hype that is.
I've been talking about it with some friends on Facebook as well, but only one of us has a Wii U to play it on.
 
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