Yeah, I've watched it close to a dozen times so far.
It's easily the best trailer Nintendo's ever made, I think.
Yeah, I've watched it close to a dozen times so far.
It's easily the best trailer Nintendo's ever made, I think.
That hard cut in the trailer is bizarre. I think they decided at the very last second to remove something that they thought might be a spoiler. I'm talking like "10 seconds before E3 they look at it and realize 'Oh shit you can see the princess,'" lol.Yes. Why that hard cut though?
I'm mystified as well. The graphics look dated and all these new gameplay elements are things I've experienced in other games.
That hard cut in the trailer is bizarre. I think they decided at the very last second to remove something that they thought might be a spoiler. I'm talking like "10 seconds before E3 they look at it and realize 'Oh shit you can see the princess,'" lol.
I'm mystified as well. The graphics look dated and all these new gameplay elements are things I've experienced in other games.
Yes. Why that hard cut though?
We could talk about distinct pieces of the game until the cows come home, but the important part here is that the game is doing things Zelda fans want a Zelda game to do. It doesn't matter if other games have done them before; those features appearing in a Zelda game is the combination that matters.
I'm in the camp with the people who find the verge-of-tears love for this one a bit baffling, but then I didn't grow up on Zelda. There is a metric shitton of people who love this IP, and they love it with more passion than I will ever love anything. Hearing so many people calling it "easily game of the show" itches a little, but in the grander scheme I'm glad people are getting a thing they want.
Ah ah that would be so silly and so so awesome.
Actually kinda surprised Horizon isnt very high.
It's really quite simple - Nintendo doing an open world is exciting, just like Nintendo doing a shooter is exciting.
That said it has also had a damn good trailer and more than a few demonstrations. It looks great (gameplay-wise) and I can't think of any games at E3 that look better.
Makes sense when Nintendo fans have nothing else to talk about.
I think the game looks gorgeous, like the lovechild of Studio Ghibli and Team Ico. Yeah, it's strains the systems at points (i.e. some flat rock textures, etc), but the colors and lighting are so vibrant, and the little details are so nice that it just comes together so beautifully. Gorgeous, gorgeous game. With or without the lovely fields reminiscent of Flower.![]()
Not to this degree, not by a long shot. Here you feel like you're in a living breathing world with all of the animals and elements at play, and the ruins of a once-glorious kingdom, and the sheer vastness and verticality and complexity of everything makes you feel all the more isolated, evoking a sort of haunting immersion similar to Dark Souls. It's a far cry from the "wheel and spokes" design of OoT.
(...).
I'm mystified as well. The graphics look dated and all these new gameplay elements are things I've experienced in other games.
Playing OoT back in '98 sure as F*CK felt like you were in 'a living breathing world'... it did so to millions. OoT had animals, and stuff to do, and runes, and verticality (I'll let you know, you had to climb up Death Mountain, so there.), and complexity... so what are you on about?
This new one, and I get the hype - it's zelda if it was called [slap any generic title here] it wouldn't get even 1% of the attention it's getting - has a lot to proof. Tell you what though, If this one doesn't have a mechanic to equal the time traveling in OoT, I can't even be bothered with it. Have been dissapointed with this series ever since TP, they ain't getting my money until I have seen a lot more. These playthroughs, seriously, watching people climb up a tree to get an apple, then acting like it's the bees knees in video games...
Well-said, good sir!Disagree.
Every open world game these days markets itself by how many things there are to do. Our game has over 100 quests and 100 hours of gameplay! Bethesda games railroad you with quest after quest after quest and in the end, none of it really feels like it matters.
Breath of the Wild is the first open world game since Dead Rising 1 where when I watch it being played, I'm completely enthralled and in "what's that?" mode. Whereas other open world games are all about how many things there are to do, Zelda is now about all the things you can do in its world. Essentially, the most open world game no longer stresses a sandbox. It's just a wall of content to satiate players and try to keep them hooked by giving us as much quantity as possible to engorge ourselves. But sometimes quantity doesn't mean shit. Open world fatigue is real.
But Zelda? In Zelda you can go to the final boss within seconds of starting the game.
In Zelda, you can manipulate the environment. Can you do that in other open world games?
In Zelda, the game appears to give you tools and do whatever.
I think modern open world games have tricked modern players into thinking stacking content in your face all the time is the sign of a sandbox. A sandbox, by its very definition, is a place where you can play where your imagination leads it to. Can you really say that about other open world games at this years show? Games like Horizon? Or Days Gone? They have "open worlds" but is their structure really that of a sandbox where the wheels come right off that push for playing experimentation? Fuck no. Absolutely not.
There's also the mystery of Zelda. Link wakes up, and we have no idea what's going on besides the princess telling us to go some place. There's a sense of mystery due to the sparse dialogue. It works in that Dark Souls way that western games just can't and won't do, where they give us dialogue every few seconds and don't bother creating a world where we're the ones asking questions.
TLDR: Zelda: Breath of the Wild is the most refreshing looking open world game since Grand Theft Auto San Andreas. A complete retooling on peoples expectations of the genre that have become so homogenized and so boring that people equate lists upon lists of quests they know they're never gonna anyways as an "open world" or "sandbox". Zelda fucking gets it. The game where you really can go anywhere, do anything, and in the order you want it.
"If it wasn't called Zelda people wouldn't like it!" is as tired an argument as the Zelda formula was when Skyward Sword came out, probably even more.
Ironically I usually say I'd like Skyward Sword a lot more if it wasn't a Zelda game.
Are you uploading these to their channel afterward? Not sure I have time to watch right now.The GotS E3 2016 aka Zelda Breath of the Wild is currently being demo'd on the Treehouse stream, just in case you want to witness the glory.
Cool but lets see if it means anything when the game sells.
Yes I am a Zelda fan
Are you uploading these to their channel afterward? Not sure I have time to watch right now.
"If it wasn't called Zelda people wouldn't like it!" is as tired an argument as the Zelda formula was when Skyward Sword came out, probably even more.
The stream is saved on Twitch. Or at least I remember rewatching parts of it last night. You can fast forward, rewind, etc. I dunno how long they keep these, though.Are you uploading these to their channel afterward? Not sure I have time to watch right now.
These playthroughs, seriously, watching people climb up a tree to get an apple, then acting like it's the bees knees in video games...
Another daggerDisagree.
Every open world game these days markets itself by how many things there are to do. Our game has over 100 quests and 100 hours of gameplay! Bethesda games railroad you with quest after quest after quest and in the end, none of it really feels like it matters.
Breath of the Wild is the first open world game since Dead Rising 1 where when I watch it being played, I'm completely enthralled and in "what's that?" mode. Whereas other open world games are all about how many things there are to do, Zelda is now about all the things you can do in its world. Those two things sound similar, but there's a delicate line. Other open world games tell you how many things they have to offer. Take this quest, or this quest, or this one. But Zelda lets you make up your mind. You've taken up that quest because you just happened to find what's inside that shrine. Essentially, most open world game no longer stresses a sandbox. It's just a wall of content to satiate players and try to keep them hooked by giving us as much quantity as possible to engorge ourselves. But sometimes quantity doesn't mean shit. Open world fatigue is real.
But Zelda? In Zelda you can go to the final boss within seconds of starting the game.
In Zelda, you can manipulate the environment. Can you do that in other open world games?
In Zelda, the game appears to give you tools and do whatever.
I think modern open world games have tricked modern players into thinking stacking content in your face all the time is the sign of a sandbox. A sandbox, by its very definition, is a place where you can play where your imagination leads it to. Can you really say that about other open world games at this years show? Games like Horizon? Or Days Gone? They have "open worlds" but is their structure really that of a sandbox where the wheels come right off that push for playing experimentation? Fuck no. Absolutely not. It's just a large world where it's large for the sake of being large.
There's also the mystery of Zelda. Link wakes up, and we have no idea what's going on besides the princess telling us to go some place. There's a sense of mystery due to the sparse dialogue. It works in that Dark Souls way that western games just can't and won't do, where they give us dialogue every few seconds and don't bother creating a world where we're the ones asking questions.
TLDR: Zelda: Breath of the Wild is the most refreshing looking open world game since Grand Theft Auto San Andreas. A complete retooling on peoples expectations of the genre that have become so homogenized and so boring that people equate lists upon lists of quests they know they're never gonna anyways as an "open world" or "sandbox". Zelda fucking gets it. The game where you really can go anywhere, do anything, and in the order you want it.
While I'm certain that claim gets thrown around a lot where it shouldn't, I think there's absolutely truth to it if you reword it to "If it wasn't a Zelda game, there'd be a lot less excitement". Imagine Breath of the Wild was announced as say, an XBONE game from a new developer we'd never heard of before; would the reaction have been the same as it was at the real e3 this year? I think people would be excited and intrigued, but the pedigree of Nintendo and the love for the Zelda IP brings a lot of passion that wouldn't otherwise exist.
Of course, this isn't just a Zelda thing; it's true of dozens of the most popular franchises around IMO.
That is insane!! How many kiosks do they have to play the game?Guys, check this out: The Day 2 line for Zelda.
Yep, the Treehouse people confirmed big traditional dungeons on the streams.
You'd have a point if Nintendo fans only played Nintendo games...or if this was only about Nintendo games but that list is including everything from E3Pretty much.
Ironically I usually say I'd like Skyward Sword a lot more if it wasn't a Zelda game.
I think Horizon looks great, but I won't give it the time of day until I get to try it first.Game looks great so this isn't shocking. Horizon being so low is criminal though.
Really makes me wonder what they could do with the next 3D mario....
OK, I think there's still a lot I don't know about this demo. I'm watching Treehouse play right now and I see a snowflake rune. What does that do? I know about the gravity gun-style Magnesis and the time-freezing Stasis. And of course the rolling round bombs and square bombs that you can remotely detonate. But what's the snowflake rune do?
I think Zelda is a big wakeup call to the rest of the industry. It's the Mario 64 of this generation. We talk a lot about "next gen" or "emergent" gameplay but we haven't really seen it. It's true that many of the things Zelda is doing has been done in other games but it's the level of polish that it is executed here. Really what Nintendo has done here is constructed a huge playground for gamers to play in and explore. See that clock tower, I want to go climb it. You can't only climb the surface with that special texture. See that tree, I want to cut it down and take out some bad guys.
To make the playground interesting, they have built mini systems for players to play around with. There's a stealth system, combat system, crafting system, and so much more. What is unique here is that each of these mini system have enough depth to become full featured mechanics in other games. Each system has been polished to perfection. With endless permutations of gameplay systems, these systems not only have to work on their own but also have to interact with each other which is why other developers would shy away from it. No other developer would even try to build this game unless they wanted to spend the next 30 years of their life building it.
You can point to each gameplay idea and say big deal Link can jump or Link can climb every surface in the game. On its own, none of these gameplay ideas mean anything but when combined into a very polished experience, it's awe inspiring. How many times have you played a game and said " Why can't I?"
Each of these polished minisystems allow you to play around in Nintendo's playground. Because there are so many systems, the end result is nobody's experience is going to be the same. Finally, someone has topped Mario 64. Bravo Nintendo! Bravo!
Why wouldnt we?Wow, let's wait until the game releases before you start going all hyperbolic about it. Nintendo fans really do like to jump in with both feet.
Wow, really? I only saw half of the stream yesterday, so I guess there's a lot I missed.Pretty sure that's the one that lets you create ice pillars out of water. They showed it yesterday.
Wow, really? I only saw half of the stream yesterday, so I guess there's a lot I missed.
So these ice pillars, how tall are they? I'm guessing you climb them? Do they float in the water?