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Paper Mario Color Splash seems to have same (bad) boss mechanics as Sticker Star

Incredibly disappointed in the game's mechanics. They really do not want to make another Paper Mario RPG.

Which is sad, because it's one of the prettiest games I've seen.
 
wind mostly spreads the fire and doesn't actually put it out, especially if it's a lot of it. I think that if you have a Fire Extinguisher and a Fan in your inventory the choice is obvious. I understand that you might not have both at the time but experimenting is also part of the puzzle

One of the biggest issues with Sticker Star was that experimentation was painful. Of they're keeping this annoying boss system, it's only going to ruin the game again if they don't fix the core issue.
 
The game seems somewhat better than Sticker Star but still not good enough for me to really wanna get it especially since TTYD is one of my fav games ever. Better luck next time I guess.
 
Woah no pointing out any of all the other (good or great) aspects of the demo?

Great graphics and ost
Great dialogs and humor
Strategic use of cards and colors
Increasing level for color bar and energy fill
Koopalings dialogue unlike mute bowser
Cut and swipe game pad mechanics
Crazy stuff all around

A lot of people in the topic were sold on the game by what we saw
El Capitan Todd get it.

The game looked fun from the presentation.
 
Woah no pointing out any of all the other (good or great) aspects of the demo?

Great graphics and ost
Great dialogs and humor
Strategic use of cards and colors
Increasing level for color bar and energy fill
Koopalings dialogue unlike mute bowser
Cut and swipe game pad mechanics
Crazy stuff all around

A lot of people in the topic were sold on the game by what we saw

But is there a story worth giving a shit about with a whole bunch of fun partners and side characters?
 
Paper Mario cover

for anyone who wants to compare:

Z0084374.jpg
mario
parakarry
lady bow
bowser
kooper
a goomba
peach
kammy koopa


mario
koops
goombella
vivian
beldam
marylin
bowser
flurrie
peach
yoshi kid
crumps
grodus
audience members


mario
tippie
peach
bowser
a squiglet
a goomba
luigi
count bleck


mario
kersti
megasparkle goomba
a toad


mario
huey
a shy guy
two rescue squad toads
 
"Battles in Sticker Star are pointless" has got to be the most hilarious, idiotic often-spouted critique of game mechanics in the past half-decade.
 
If you don't have the card you need, the boss could take forever to beat. So, it's a puzzle you might not be able to solve.

It's less "problem solving" & more "hope to hell you had the right item or else you're in for a stupidly dragged out fight that'll eat away 95% of your stickers".

& this is coming from someone who doesn't hate Sticker Star as most people. But I totally found the boss battles the worst part of the game because you would have no idea what special item you needed to make the boss battle much more tolerable (i.e. like a normal boss battle instead of x3 the health).

At least they're addressing SOME of the issues.
Ah so this is more a matter of implementation, because I quite like the concept.
 
PM is an example of how Nintendo tends to fuck up certain games: hinging the game purely on a gimmick and eliminating what doesn't fit with it.

They no longer like making evolutionary sequels.
 
I don't know what excites me more, the Koopalings being the bosses for the millionth time or the Sticker Star boss mechanics returning. Either way, I'm super hyped for this game.
 
So the only Paper Mario game I've played is thousand year door, what's the problem with Sticker Star and this one? Is this thing about needing the right item to beat bosses the only problem? That doesn't seem like a deal breaker to me but I guess I don't know.
 
I'll try my hardest to not buy this game. I want a traditional Paper Mario more than anything...

... the latest footage did look pretty good tho...
 
"Battles in Sticker Star are pointless" has got to be the most hilarious, idiotic critique of game mechanics in the past half-decade.

But they are. I'm playing through it right now and I avoid almost all of the battles if I can. The battles aren't very fun and I get enough coins and stickers just by going through the levels. I guess maybe we have different perspectives, but I don't think it's idiotic to notice something and then point out that you noticed it.

So the only Paper Mario game I've played is thousand year door, what's the problem with Sticker Star and this one? Is this thing about needing the right item to beat bosses the only problem? That doesn't seem like a deal breaker to me but I guess I don't know.

Its story is about as deep as your average Mario game, no new characters (besides Kersti) or enemies (I don't even remember if they allowed variations of existing enemies to be created), and the battle system discourages you from participating in battles. It's a very poor game.
 
PM is an example of how Nintendo tends to fuck up certain games: hinging the game purely on a gimmick and eliminating what doesn't fit with it.

They no longer like making evolutionary sequels.

Well, there's the new Zelda over there which is a pretty big step forward to that series. Wish some of their other series were getting the same treatment though.
 
At least you level up your paint capacity through combat. That's something.

It is obvious they want Mario & Luigi to be the RPG series and Paper Mario to be something else entirely

What they should do is stop making those as sales and critical reception continue to dwindle and make Paper Mario an RPG series again.
 
I look forward to reactions to this video.

Confirms that you level up your paint capacity though.

It's a great interview tbh, despite not changing everything that's "wrong" with the game. The questions were spot on and some left me quite optimistic about this game.
 
wind mostly spreads the fire and doesn't actually put it out, especially if it's a lot of it. I think that if you have a Fire Extinguisher and a Fan in your inventory the choice is obvious. I understand that you might not have both at the time but experimenting is also part of the puzzle

Except the game actively makes experimenting a bad thing.

Unless you like forking over a bunch of coins or backtracking every time you use an important thing at the wrong place, and turns out you needed it later.
 
So the only Paper Mario game I've played is thousand year door, what's the problem with Sticker Star and this one? Is this thing about needing the right item to beat bosses the only problem? That doesn't seem like a deal breaker to me but I guess I don't know.

They've stripped out a lot of the RPG mechanics and unique characters.
 
So conflicted. Everything I heard about Sticker Star made me skip it, but this looks so charming and hilarious in every way...except for how it plays.

GX interview with the producer

http://www.youtube.com/watch?v=oD2YdfSCw5Y

Also known as hate fuel.

Getting some severe SS Iwata Asks flashbacks here. :(

Ash of GameXplain also reported the following on Twitter:

"PM has moved away from RPG elements because they have M&L and see that as "the" Mario RPG series now. They don't see the point in having both series as RPGs, so now M&L = RPGs and PM = weird/experimental stuff."
 
Ah so this is more a matter of implementation, because I quite like the concept.

I'm hoping that they did understand those complaints and made it a lot more clear as to what you're supposed to be looking for in order to counter the boss's gimmick. The big goomba boss in Sticker Star that you meet early on gives zero indication that you're supposed to use a fan on him to blow away all of the other goombas that comprise him. With the boss fight they showed today, Morton set his mallet on fire, so it makes perfect sense to use the fire extinguisher to put it out.
 
This is what I hated about Stick Star. The is no insentive to fight. Why would I fight enemies if I get nothing out of it and actually LOSE what useful items I have in the process? This style makes little sense and makes me not want to get it.

That's what killed Sticker Star for me. Completely baffling design decision that makes no sense.
This game is missing the absolute basics of rewarding RPG design.
 
Battles aren't pointless this time though, there's special paint that you can pick up after a battle, which gives some sort of XP on the bar next to the paint bar.
 
i'll only buy this after it hits bomba bins. it's not worth more than $20 to suffer through another Sticker Star.
 
Best looking Paper Mario with very boring gameplay

Not only that but there are way too many fucking Toads, I mean sure it's called Mushroom Kingdom but come on
 
The GX comment on Paper Mario moving on in a different direction is stated by the producer in the video interview, it seems like they're really set on this idea for whatever reason. The only way I can see them going back on this decision is if they end up remastering the originals (they bring this up in the interview) and those end up being really successful, which wouldn't surprise me in any way.
 
The fact they acknowledged in an interview that Mario & Luigi is their RPG serie and not Paper Mario says it all... Sad day for Paper Mario fans
 
Here's my question

If they don't want to make it an RPG, why even bother with the RPG gameplay? Just make it an adventure game where you fight enemies on the overworld and use the touchscreen to equip stickers and place them on the overworld. Seriously, they could make an actually fantastic game where you're running around, dodging attacks (imagine fighting Hooktail in real time), and trying to aim your attacks. They could make a really great game. I literally have no clue why they think RPG conventions are even necessary if they don't want PM to be considered an RPG.
 
GX interview with the producer

http://www.youtube.com/watch?v=oD2YdfSCw5Y

Also known as hate fuel.

Some interesting stuff in this interview.

Nice to see that battling lets you upgrade the maximum amount of paint your hammer can hold, hopefully that will encourage players to battle more.

Also surprised to see the M&L series mentioned as part of why the PM series has moved away from traditional RPG elements. I see that thrown around a lot but I always thought it couldn't be true since both series has co existed for a while just fine, but huh, I guess that may indeed be playing a part in things. Very interesting......
 
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