Hey. Listen.
Just because you can choose to have people bug you doesn't mean that you have to do that in a lot of open world games. So the goalposts have moved from railroad to suggesting. Fine. Play GTAV online. Aside from the intro, you don't have to do crap. You can just explore. Same deal with Morrowind. You can just go and level up without taking quests. Escape Velocity. You never have to take a quest past the intro. Freelancer in multiplayer.
Burning grass. Far Cry 2-4. Environmental deformation. Red Faction.
The tree chopping and staying there? Depending on how it is done, it could be something really unique or it could be opening shortcuts a la Bloodborne.
Again, I don't think the game is a bad game (how could I since it isn't released) and I'll add to it that I don't think Zelda fans are crazy or bad or stupid or whatever. I do think that the claims of Zelda's innovation after Ocarina are hyperbole and I do think that some fans are really prone to blind spots.
Heck, some guy claimed the other day that no other open world games emphasized fun exploration and traversal like Zelda will (oh hello, Infamous, Prototype, Saint's Row, Just Cause, etc.).
I don't know if that's what you meant by "any of this" and I hope that I am proved wrong and the new Zelda reinvigorates Nintendo (I was with them from NES to Wii), but the only thing that blows my mind about the new Zelda so far is the certainty of some that it is exceptional.
The goalposts never moved.
I have played nearly 150 hours of GTAV. One of my favorite things to do is to load up a game and head north into the country side. But there's really rarely anything to actually do there. I've already done all the missions, so I generally just get in a motorcycle or a sports car and do stunts near Trevor's house or get a jet and see if I can land on Mt Chiliad's peak. But that's all there really is to do. The world is extremely static. For me, in GTAV, there really is no "what's that? I want to go there." It's an experience that feels completely held by the hand. Even if I do get to Mt Chiliad, what am I gonna do besides jump off the peak? It's not like I'm going to find neat new gear. You don't even have gear in GTAV for the most part, and most weapon unlocks are at Ammunation so who gives a shit? What I've seen from Zelda looks more my style. I really want to explore those locations and see what's there. I want to take on the shrines. I want play around with its world. I want to cut down EVERY TREE just to see what happens.
Sure, I can play GTA Online, but what am I going to do besides get chased by twelve year olds calling me a faggot or a bitch?
Besides RPGs and fighting games, open world games are the genre I've put the most hours into and the modern open world game bores me to absolute tears.
I haven't played Farcry 2-4. Actually, I have 2 and I didn't like what I played of it. I thought it was crap. I have Blood Dragon and I didn't like that either. I looked up a video of Farcry 4's fire mechanics, and while it's impressive, it doesn't look like the playful nature of what you can do in Zelda. It mostly looks like it's used as a combat mechanic, while in Zelda it looks more varied in what you can do with it. Can I take a wooden club, light that on the fire I started and use that and do things with it? Farcry 4 also doesn't have wind either. I saw a Zelda video of a windy plain, and the player just knocked over a fire pit and an entire blaze of fire showed up almost like it was nothing once the wind got involved. From what I've seen of Farycry's fire, it's mostly created by weapons you have (i.e. flamethrowers). It's not a part of the world, it's just another toy to kill people with. You mention Red Faction: Guerilla but that's just one game.
I would definitely say that saying Zelda stopped being innovative after Ocarina is being a bit unfair because you're discounting Majora's Mask, which is one of the most unique games ever made. I'm not a big fan of Phantom Hourglass but its touch controls at the time were really influential. Twilight Princess' wii controls were amazing at the time of release. Is Zelda as innovative as it used to be? No, but honestly, what games
are are purely innovative anymore? Are you telling me that GTAV is innovative?
Either way, Zelda looks like a great game and I think it offers something different from other open world games aren't simply offering. I say this as someone who used to be a big open world game fan, and now reacts to the genre with tepid boredom. I didn't even buy Skyward Sword and I haven't bought a Zelda since Twilight Princess (literally ten years). Even then, Zelda: Breath of the Wild is the first open world game in years that actually has caught my attention by its sandbox gameplay. Why are you mad some people feel that way? Or am I Zelda zealot too despite not having purchased a game in the series in ten years?
Okay, let's take your premise seriously. Show me gameplay from the games you listed that are as emergent as this? Prove to me your argument has some teeth.
Just some samples.