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Giant Bomb @ E3 2016 | WEED3

I am glad to hear from the podcast that Jeff G likes Dragon Quest Builders. Between this, and Jason liking Dragon Quest Heroes, the reactions are pleasant surprises to a DQ fan like me.
 
It's really weird that they are pushing 4K so much. It's like they are using it as a buzz word to describe the power difference. I would assume most devs are going to aim for 1080p 60fps?

Like are games going to have straight up better textures and visual effects? Because that's something that Microsoft has to allow them to do.

You are actually correct.

4K is the future either way. It will be the new standard just like when HD took over SD.

Maybe in 10 more years it'll be 8K but for the foreseeable future it'll be all about the 4K.

MS knows it'll look reaaaal good when they advertise 4K gaming to people who are buying new 4K TV's. They're still pretty expensive, but they've gone way down, and by Winter 2017 they'll be even cheaper.

They're basically hoping to beat Sony to the punch, and then try to keep people by not only keeping ahead of them technologically, but trying to tie them into their ecosystem so leaving them will hurt.

Whether this gamble pays off with how ahead Sony is in sales remains to be seen.
 
I bought Eternal Sonata during the sale some weeks back. Waiting for that to go BC so I can play it on a system that doesn't sound like a jet engine. Love my 360 tho.

On topic, if I play Gear 4 on my One with a friend playing on PC, how does chat work? Likely noob question, I know.

Would love to be able to play my copies of Tales of Vesperia, Blue Dragon, Lost Odyssey, and The Last Remnant on my XB1
 
It sounds like that's what they want. HEaring them boast about how much more powerful Serpico was than the Xbox One, I imagined it was basically going to be the Xbox Two, but it sounds more like all that power is simply to get existing games to run in 4K, which makes me wonder how much of a difference that will make to the average consumer?

Business-wise they clearly think that's a selling point, but I can't see how the average consumer is going to care about 4K. Gameplay-wise focusing on higher framerates would be much more appealing to me personally. Focusing on 4K seems heavily misguided to me, especially with the hardware they got. 6TF seems a lot, but for 4K it's meager, and equivalent PC hardware really struggles..
 
The stuff he's talking about now, with facilitating communication between like-minded people, is one of the hugest issues I've been waiting to be addressed by a platform holder. Sounds promising, I hope it pans out.
 
4K60 can absolutely happen with 6 teraflops. Remember that graphical options are a thing.

If you keep turning things off or lowering options at certain point it's gonna look worst than something working at 1080@60fps max settings. Great I'm running XYZ game at 4K60fps on my Xbox Scorpio but it's looks like poo compared to my XYZ game on PS4 Neo at 1080p@60fps.
 
Or why UWA/UWP is built with unnecessary console software restrictions.

There is difference with enforced restrictions and restrictions because the platform hasn't completely matured yet.

Microsoft isn't purposely going out of their way for you to not have g-sync but they are working on implementing it.
 
If you keep turning things off or lowering options at certain point it's gonna look worst than something working at 1080@60fps max settings.

It's not even to a certain point really. On a 5.6TF card I can already get 4K60 on Forza at max settings (ie. very well-made games will run and look great at 4K on console), and GTA 5 runs at 40FPS at 4K max settings. If I turn down a few settings that aren't even ultimately noticeable like grass density and reflection MSAA I can get 60 in that too.
 
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