Final Fantasy XV: Airship Type-F Gameplay Trailer

Really glad we can turn off all of the HUD gore. Parry with no prompts.

giphy.gif


giphy.gif

No more ugly prompts.. Based Tabata


26 for me. I was 17 when I first saw it and it was love at first sight.

Almost there
 
That moment when you turn 28 ( today ) and the journey to play XV is almost over.

Happy birthday. Almost there!

Turned 25 in April, can remember watching that original FNC reveal in the dorm at boarding school with some friends. So strange to think it's been so long.
 
Do we know if you can only turn off ALL of the HUD or (i hope so) the parts that we don't want (like maps, prompts etc.) like The Witcher 3?
 
Can we at least have the health bar? Everything else should be turned off and I'm good.

Do we know if you can only turn off ALL of the HUD or (i hope so) the parts that we don't want (like maps, prompts etc.) like The Witcher 3?

Yes there's a pic of the menu somewhere around here let me see if I can find it.
 
Do we know if you can only turn off ALL of the HUD or (i hope so) the parts that we don't want (like maps, prompts etc.) like The Witcher 3?


According to this game menu you can disable map, guide and HUD separately:

Ck8UjQhUoAAFTgF.jpg:orig


Edit: Oh, someone was faster. ;)
 
From the looks of that footage things look fine. Another gaffer who claims to be at E3 saw it running on PS4 and said the same. Said things look smooth. Said they are confident things would be optimized for release.

I think it was dark10x that said this. Consider he regularly does Digital Foundry stuff and port analysis, I'd say that's a bit confidence inspiring about what end product may turn out from a performance standpoint.
 
This really stuck out to me...

The two NPCs that look the same you mean?

That seems par for the course for this sort of game. Even other large open world game with hundreds of NPCs generally don't have every single NPC with a unique character model outside of some color variation. (Witcher 3, Skyrim, Fallout 4, Dragon Age)

Even most RPGs have this problem specially when it comes to minor NPCs that may only have one line to say in the entire game that have no real significance to the story.

While it would be nice for every single character in the game to be unique including the minor and insignificant ones, but when it comes with a game that shows dozens to possibly a few hundred characters on screen in a sprawling town. I wouldn't expect it.

In the future maybe and the devs are willing to put in the actual model and texture work required, but I wouldn't expect it often.
 
The two NPCs that look the same you mean?

That seems par for the course for this sort of game. Even other large open world game with hundreds of NPCs generally don't have every single NPC with a unique character model outside of some color variation. (Witcher 3, Skyrim, Fallout 4, Dragon Age)

Even most RPGs have this problem specially when it comes to minor NPCs that may only have one line to say in the entire game that have no real significance to the story.

While it would be nice for every single character in the game to be unique including the minor and insignificant ones, but when it comes with a game that shows dozens to possibly a few hundred characters on screen in a sprawling town. I wouldn't expect it.

In the future maybe and the devs are willing to put in the actual model and texture work required, but I wouldn't expect it often.

understand that, just wish they would space them out better so its not super jarring to have the identical models so close together.

I'm nitpicking at this point thought.
 
The two NPCs that look the same you mean?

That seems par for the course for this sort of game. Even other large open world game with hundreds of NPCs generally don't have every single NPC with a unique character model outside of some color variation. (Witcher 3, Skyrim, Fallout 4, Dragon Age)

Even most RPGs have this problem specially when it comes to minor NPCs that may only have one line to say in the entire game that have no real significance to the story.

While it would be nice for every single character in the game to be unique including the minor and insignificant ones, but when it comes with a game that shows dozens to possibly a few hundred characters on screen in a sprawling town. I wouldn't expect it.

In the future maybe and the devs are willing to put in the actual model and texture work required, but I wouldn't expect it often.

No one is ever going to do that kind of work by hand. Either we'll have situations like this, with repeated models, or we'll see more of a move towards procedural generation (which I think several games have already done, especially Bethesda titles).
 
The NPCs being more realistic modern people makes it stand out more, but carbon copy NPCs have been around forever. It is nice that they make their outfits different color though.
 
understand that, just wish they would space them out better so its not super jarring to have the identical models so close together.

I'm nitpicking at this point thought.

It's not like it was on purpose, they were simply walking there by chance when they took the screenshot.
 
I guess it's possible to create the NPC generating algorithm so duplicates won't appear next to each other, but I feel the programmers have better work to do right now.
 
Well the visuals has improved since the Uncovered footage and honestly for me it looks good enough to play. I just hope the framerate is stable.
 
Top Bottom