Pokémon Go |OT| As in "Go Outside"

Okay really hope Niantic accepts my PokeStop request. That would be so ideal to have one right outside of my home.
 
Before I went to bed I made my round trip to the two only pokestops right next to each other in my little subdivision and motherfucking Chancy was stalking right on it with no lure.....only 100cp flat but ITS MINE!!!!
 
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Aren't lures at PokeStops just free versions of Incense?

Not really. If you use an incense, then the game spawns pokemon that only you can see and catch. Lures spawn pokemon beside the pokestop that all trainers can see and catch. They aren't really free, since you have to buy them or get them from leveling up like incense, but if someone else drops one on a stop then you can reap the benefits for free.
 
/u/elemein doing God's work at /r/TheSilphRoad:

https://www.reddit.com/r/TheSilphRo...n_attack_speed_tiers_video_research_required/

It looks like there are five tiers of attack speed (he says four, but I think Fury Cutter has a big enough difference from the other Very Fast moves to have its own tier). Nine moves have yet to be confirmed.

Basically, the best fast move for each type is as follows, with an asterisk next to those that have moves in that type yet to be confirmed:

**Normal: Pound or possibly Tackle (allowing for some measurement error on animation length, these two are close)
Grass: Razor Leaf
**Fire: Ember
Water: Water Gun
Electric: Spark
Ice: Frost Breath
**Psychic: Zen Headbutt
Dark: Bite or possibly Feint Attack
Dragon: Dragon Breath
Fairy: There isn't one yet...
**Fighting: Karate Chop or possibly Low Kick (allowing for error, but also several left to be tested and Karate Chop is quite poor, so probably not Karate Chop in the end)
**Poison: Acid or possibly Poison Sting (allowing for error but also see above)
Bug: Bug Bite
Flying: Wing Attack
**Steel: Steel Wing
Ground: Mud Shot
Rock: Rock Throw
Ghost: Shadow Claw
 
Footpaths with people near lures scattered through out the city in Melbourne at lures at 1am, hip hop gig littered with plan references. This is all a bit surreal
 
Sorry for everyone living in a rural area.

Meanwhile check out the sea of pokestops at Harvard Yard.



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https://imgur.com/me7r3dA

It actually looks like that once I get into town despite being a small town, it's just the damn stops take longer to load than it does for me to pass them. I managed to pick up 2 of about 50 on my trip. The real problem in town is the repetition of the same 3 pokemon across the whole town.

By the way has anyone else noticed a battery draining issue? For a game that has so little actually happening it burns a hole in my battery. It drank 35% in about 20 minutes!
 
It actually looks like that once I get into town despite being a small town, it's just the damn stops take longer to load than it does for me to pass them. I managed to pick up 2 of about 50 on my trip. The real problem in town is the repetition of the same 3 pokemon across the whole town.

By the way has anyone else noticed a battery draining issue? For a game that has so little actually happening it burns a hole in my battery. It drank 35% in about 20 minutes!

Location services, constantly loading information. It's a big drain.
 
I wrote up a Gym Guide for a friend of mine. So I thought I would share it. Feel free to correct anything that's wrong or add it to the OP if it's right.

The Basics:
Gyms have their own levels which and something called Prestige. Prestige contols the level of the gym, the level controls how many pokemon can be stored there. Gym levels can go up and down based on their prestige.

When it's your teams Gym:
When your team owns a gym you can train there. Training is 1 of your pokemon vs whatever is stored at the gym. The gym gains prestige for every pokemon you defeat and you gain experience. So you often train a gym that is already claimed by your team so you can increase the gym level and leave one of your pokemon.

Enemy Gyms:
If another team controls the gym you attack with a team of 6 to beat whatever is stored there. Every victory lowers the Prestige of the gym. As the prestige is lowered and the gym loses levels, the weakest pokemon drop off the gym.

Battle Strats:
You can brute force an enemy gym down. If you have the Potions and Revives to keep taking it on you can try over and over again. As long as you defeat a single pokemon the gym will lose prestige and eventually it will be your team of 6 vs 1 strong pokemon.

You can also use dodging to beat just about anything. Some battles would be crazy long if you aren't close in CP, but according to reddit you can win every match with enough patience. Dodge tutorial:
https://www.youtube.com/watch?v=HqSJhH6mVTQ


So why fight for a gym?
For every gym you capture and store a pokemon into you can claim a reward of 10 coins and some stardust. You can capture up to 5 gyms, giving you 50 coins. You decide when to claim the reward, but once it's claimed it goes on a 21 hour cool down.

So holding gyms for long periods isn't the goal. You're supposed to tear down and claim a few as close together as possible. You then claim your reward and do it over again the next day. Holding a gym for multiple days just means you don't need to claim if you are out capturing gyms.

I thought you could occupy up to 10 gyms (for 100 coins/day max)
 
So I was busy and not looking at the game for like 30-40 minutes. And when I do, I see a ??? Poliwrath. Well, I caught it (799, could have been way higher though) and now I have a Poliwag and a Poliwrath but never seen a Poliwhirl.
 
Location services, constantly loading information. It's a big drain.

Yeah good point. I did just find a power saving option in the games menu though so maybe that will help a bit. The lack of explanations in the game honestly irks me a bit though. From the pokestops, to catching pokemon it hasn't really explained anything and just ended with me tapping to see what happens.

GF is loving it at least and she's pretty adamant that we're going to hunt out a pokestop in our small village in a bit. Guess I'll see how long it lasts out there if I can pick up a signal to actually use it.
 
Are you in a big city, maybe? Because those massive experiences from, say, NYC or so, are quite unique and rare.

My town has a fair amount of Pokestops and gyms but no one is there and will never be. It will probably be even worse in more rural areas.

There's no downside on giving a couple of dailies pokeballs per day for those that doesn't have a pokestop in a long way.

no I live in a very small village in Switzerland where the game isn't even officially released yet. and I see pokemongos all the time, with one group I even went to drink a beer, it's really awesome and I am still surprised at the phenomenon this game has become even in small rural areas like where I live.

but obviously there were ingress players here, and my recommendation stays: create more pokestops instead of handing out items without moving your ass, which just changes the game into something else.
 
My end goals are to capture a Jynx and Mr. Mime.

I'm probably quitting once I get those stupid fuckers.

I have a spot that reliably spawns Jynxs a few times a day a bit down the road. Kinda weird how some things are just semi-random and then there are single individual spots of grass (like not even the general area) that are the only place I saw so far spawning a certain pokemon. Whenever a Jynx pops up on my radar, I know its exactly there.
 
fuck yeah just had a 541 golem pop up in my room and i have 71 candies from all the geodudes and gravlers ive been getting time to level

How do you actually level them? This is my problem with nothing being explained. I know that I can walk to places to either catch Pokemon, fight at a gym or get more pokeballs. Everything else is one colossal mystery still.
 
How do you actually level them? This is my problem with nothing being explained. I know that I can walk to places to either catch Pokemon, fight at a gym or get more pokeballs. Everything else is one colossal mystery still.

you click the one you want to power up and use candy and stardust to power them up
 
no I live in a very small village in Switzerland where the game isn't even officially released yet. and I see pokemongos all the time, with one group I even went to drink a beer, it's really awesome and I am still surprised at the phenomenon this game has become even in small rural areas like where I live.

but obviously there were ingress players here, and my recommendation stays: create more pokestops instead of handing out items without moving your ass, which just changes the game into something else.

That's nice and I wish it was like that here. Sadly it's not, I live really close to a stop and a gym and there's no one. Even when a stop is lured you don't see anyone there playing, I guess it's someone from his house or that just stopped by and left.

About pokestops, that would be an ideal solution, yes. But that will take a lot of time, there's so many rural areas that probably need to get pokestop that it will probably take weeks or months, considering they even need to release it worldwide. Honestly, these people that are left alone can't wait this long.

For me I don't really care, because I have a pokestop that I can reach from my home lol but I don't think it will hurt giving a couple of balls (I'm only talking about balls) every day.
 
Anyone wish the Pokestop mechanic was more like Ingress? Like, you could only hit a Pokestop a limited amount of times in 24 hours, but in return would get more items when you did. Right now the game is really skewed towards people who have a home/office pokestop who can just swipe every 5 minutes.
 
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