Replaying Sonic the Hedgehog reveals it was kind of bad

When I was a kid I adored Sonic. I had most of the Game Gear games, I had Sonic 1-3 and Knuckles. I even read the comics. Sonic 1 was the game I ever owned and Genesis was the first system I ever owned. It came bundled with the system so for a time, it was the only game I had.

It was the first game I really completed front to back to the point of memorization. I mean, I played and beat other games before it, but not like Sonic. Suffice to say, I was a Sega kid growing up and Sonic was my anchor.

So I caught the Sonic Mania bug and decided to replay the old Genesis Sonic games starting with the first one. I beat it early this week on iPhone because everyone raved about the Whitehead port in light of his Sonic Mania contributions. What I played wasn't something that impressed me. It was the first time I had played it in a long time, and I still knew every in and out, but found the game lacking. Bemused at my reaction, I decided to replay it on Steam via the Sega Classics version with a gamepad. Maybe it was the iPhone's touch controls? Maybe it was the smaller screen? Instead, what I got was stark reality hitting me in the face: Sonic the Hedgehog is a bad game.

I'm convinced most players of the original never got past Spring Yard Zone and that's why its legacy has endured because looking at it with a microscope to analyze its most intimate parts reveals a game filled with curious design choices that isn't very fun.

Labyrinth Zone is where most of the problems start. As a kid, you toughen up. It's the only game you own, so you have to beat that level. But playing it as an adult truly reveals how badly designed it is. The layout is poorly thought out, the gameplay becomes tediously slow. When you try to jump on, say, an Orbinaut, and sometimes you'll be unfortunate enough to get an air bubble, which puts Sonic in his unique air breathing animation which he'll stuck in while you're trying to hit the enemy. You'll get a lot of unnecessary hits due to poorly placed enemies. Then there's the actual boss fight, which is just poor all around. If you die at the boss, there are no rings and only have a barrier to protect from death.

The second half of Sonic The Hedgehog's stages are full of moments where it's easy to ask,"what the hell were they thinking?" And not in an "wow, I'm out of practice" way, but more of a "this is bad" way. Sonic the Hedgehog is typified by numerous trial and error occasions. While a lot of games back then subsisted on trial and error (Mega Man's entire premise is based on this due to the weapon system and boss order for example), none of them operate like Sonic. In other games there's usually a consistent logic, but in Sonic, it's mired by bad design choices. Whether it's Labyrinth Zone's water sections, Scrap Brains small fire pipes. It's a form of trial and error that isn't very fun, and I know every path and every section of this game.

But the more you play the more you realize how flawed the entire concept of the game is, such as the tiered platforming which is a core element in Sonic's stage structure. The stages are inconsistent in that it's sometimes hard to know if a platform takes you to a bottom tier or if it will result in death. I know which ones do, but that doesn't necessarily make it a good design decision. It also makes platforming boring because you have too many options and there's no overall tight experience, which is what 2d platformers operate their best at. A lot of the platforming in Scrap Brain zone isn't fun. You end up on conveyor belts with flames and saws. Fall and you'll end up in the electricity current. But the window is so tight and it feels like nothing more than an annoyance than a legitimate challenge.

On both of my playthroughs I remember getting bored half way through Spring Yard Zone. The game was extremely short and I just didn't find it fulfilling in any way.

Comparing Sonic the Hedgehog 1 to 8-bit platformers such as Super Mario Bros 3, Bionic Commando, Castlevania I, Castlevania III, Ducktales, Batman, and the Mega Man series show just how lacking Sonic The Hedgehog is. I don't even think it compares to games like Adventure Island series, Jackie Chan's Action Kung Fu. Comparing it to other Sega platformers it fails to measure up there too. Wonder Boy makes it comparatively feel like a joke and I also prefer Alex Kidd. Comparing it to 16-bit platformers like Yoshi's Island, Rocket Knight Adventures, and Donkey Kong Country 2 isn't fair in any way.

It doesn't feel Sega quality to me. Sonic The Hedgehog feels like a highly successful experiment. It paid big, but playing it now reveals a game that probably never really deserved its reception beyond its aesthetic (soundtrack and graphics) and physics system.

I'm almost scared to play Sonic 2 and I'm kind of thinking it's best to keep it in my memories.
 
Sonic 1 is bad, but 2, 3 and K all remain excellent games to this day.

I just finished Sonic 2 3D yesterday and it was a fantastic port.
 
I'm by no means a Sonic defender OP, but Sonic 3 (& Knuckles) are the ones that still hold up the best in my opinion. I don't have much fondness for Sonic 1 and 2 in comparison.
 
We need a "Sonic was always bad" bingo card. Spaces can include "you have to slow down and jump too much" and "if this game is about going fast, why can't I stop running into things"
 
Comparing Sonic the Hedgehog 1 to 8-bit platformers such as Super Mario Bros 3, Bionic Commando, Castlevania I, Castlevania III, Ducktales, Batman, and the Mega Man series show just how lacking Sonic The Hedgehog is.

Not that I necessarily disagree with everything you said, but I'm kind of confused how you can even make comparisons between Sonic and games (especially Castlevania) which play nothing like Sonic.
 
I still like Sonic 1, and the Sega 3D Classics Collection made me appreciate it in a way I hadn't before, but yeah, 2 and 3&K are pretty much far better. It laid the foundation for greatness to come and had some moments of its own, even if it's a bit rough around the edges.

The one thing about Sonic 1 that I always did and always will find weird is how Scrap Brain Act 3 is just a reskinned Labyrinth Zone. Conceptually it's cool in the sense that it's Eggman sending you to his dungeon or w/e, but at the same time it seems like kind of an anticlimax. Also Marble Zone always kills my vibe when I try to replay the game. It's just soooo boring.

I haven't played CD in ages. I don't know how it compares. I remember liking it but that it had some frustrating moments. Wacky Workbench was terrible.
 
I have to agree, Sonic 1 feels incredibly dated compared to the other Genesis games.

While the remaster fixed a lot of the issues, the original version feels clunky. Sonic 2 and 3&K are just better games
 
Sonic 1 never clicked with me as a kid, I had it on a 6PAK cartridge.

Grabbed the 3DS Classics version and aside from the music I wasn't feeling it at all

2 and 3K remain fantastic, especially 2. I really need to play through CD sometime just to see what I missed
 
Sonic 1 is excellent. I think it holds up great. It's definitely a lot slower paced than the later games but I still prefer it to its immediate sequel.
 
Sonic 2 is better, Sonic 3/K is the best in my opinion. Even then, none of the Sonic games hold a candle to Mario and don't particularly age all that well.
 
I kinda like Sonic 1, not as much as 2 and 3&K. It has this odd charm to it. Likely cuz if I go back to play it after 2 and 3&K, I find it more platformer traditional somewhat.
 
Calling Sonic 1 bad is like calling Uncharted 1 bad. All it does is make you look like someone who doesn't appreciate progress.

Regardless of Sonic 1's quality, this post is hilarious. The first game in a series can be bad and called out as such (like Uncharted 1!), independent of the series' progression.
 
Sonic 1 has far and away the worst level design in the series. As you said, Labyrinth Zone is a chore, especially if you don't know the shortcuts and take the long routes, and most of the later levels aren't that great either. It suffers from the same problem that I think Marble Zone suffers from, which is that it's designed as a straightforward platformer level without really using any of Sonic's more unique mechanics - and on top of that, it slows you down, forces you to stop for air bubbles, and has huge framerate lag on the original hardware if you get hit. Super antithetical to what makes Sonic fun.

Sonic 2 is where they first start figuring out what makes a Sonic game work, with level designs that are more appropriate for Sonic like Chemical Plant and Casino Night, but honestly, I always thought it kind of drops off too in the last couple of levels (fuck Metropolis Zone). It's rough spots are not nearly as rough as Sonic 1, though, and there's a lot more highlights.

Sonic 3 and especially Sonic and Knuckles are where the level design finally comes together to make some god damned magic happen.

Also, and I feel like I have to say this in every Sonic thread, these games are meant to be replayed. It's okay to get hit in these games, and you're not nearly as punished for it as you are in Mario since you can't die as long as you have a single ring. You're supposed to learn the levels and figure out the best paths and get better at them over time, not just clear them once.
 
Sonic 1 is bad, but 2, 3 and K all remain excellent games to this day.

I just finished Sonic 2 3D yesterday and it was a fantastic port.

I disagree. Sonic 2 was my favorite as a kid and finished it several times. Even traded my SNES for a Genesis because of it as a kid (before my dad just bought the SNES again lol). These games just aren't very good. None of them.
 
This is the dumbest thread I've seen on Gaf. "Sonic was never good" is just as stupid as saying Mario was never good. The original Sonic the Hedgehog didn't reach it's full potential and some zones are rather poor but it's hardly bad. Ignoring Sonic 2 and Sonic 3 & Knuckles is just straight up ludicrous. Sonic 3 & Knuckles in particular is the GOAT platformer. No platformer has level design nearly that good.

If you want to see just how well designed Sonic 3 & Knuckles level design is I highly recommend you check out Zone0.com. It has maps, guides, and summaries for every level from Sonic 1 to Sonic 3 & Knuckles.

http://www.soniczone0.com/games/sonic3/stagesandstory/
 
Sonic 1 is very similar to Mario 1, in the sense that lt lakd the foundation for much greater games to come. They're both games that were great for the time and still have good qualities, but also have issues that date them and make them far inferior to their sequels.
 
Not like those aren't perfectly valid points, though.

The latter isn't really. The whole point of the game is that it's not about a shallow "you hold right and go fast". Once you get the levels down by heart, then you can blaze through them effortlessly and experience the sense of speed. Donkey Kong Country was built on the same philosophy. You learn to crawl before you learn to walk before you learn to run.

That said, the former is pretty true. There are points when the vibe is ruined by things chugging to a standstill. Labyrinth Zone and Marble Zone are the most notorious examples. The latter especially has numerous moments where you just have to stand around and wait, and it's only the second stage. As I said above, it makes it tough for me to replay the game because I have to be in the right mindframe of "i'm going to plow through this" not "I'm going to pick it up and have a carefree time". 2 and 3&K are far better balanced in that regard and feel less artificial.
 
played sonic 1 for the first time when released as a 3d classic and it was one of the best platformer i've ever played.
you people are just getting too old for videogames.
 
Was playing 3 last night and having a blast.

BTW does anyone playing Sonic 1, 2, 3, and Knuckles via backwards compat on XB1 notice a little input lag?
 
Not like those aren't perfectly valid points, though.

Not really. If you're having a bad time in sonic because you're attempting to go faster than you can manage and running into all sorts of shit, then just slow down until you get the hang of moving the character.

Speed is the reward for mastery and learning how to effectively maneuver sonic around upcoming obstacles. If you just want to hold right and go fast you should be playing advance 2 instead of the Genesis games.
 
I can agree that the first game doesn't hold up as well (I still think it's good) but the rest are still great games. Especially Sonic 3 & Knuckles, which is amazing in every way, and is definitely the pinnacle of the entire franchise.

Also, while not everyone here will agree, Sonic CD is another fantastic game. I recently played it for the first time, thanks to the Sonic Mania hype, and I adored everything about it. Beat it in a day and then 100% it the very next.
 
The sequels hold up better, but they definitely don't hold the test of time like the Mario titles.

This, but I'd still call all 3 good.

StH would probably be a 7 for me.

StH2 would be an 8

and S3&K would be a 7.5

Never played CD. But apparently it's "THE SUPER RADDEST ONE".
 
Every time I get really sick, I'll replay and best Sonic 3 and Knuckles. It holds up in a way that most 16 bit games, including a lot of Nintendo's output, doesn't for me.
 
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