bruh i don't like it when people lump all jr members in together either
but this is why they do that
Seriously. You won't find a single review from that time that even closely resembles the crap being spit out here, today.
bruh i don't like it when people lump all jr members in together either
but this is why they do that
Can I call Assassin's Creed 1 bad though?
I think one thing people fail to realize is that when a series gets multiple entries that improve on the last, it doesn't make the one before it bad. Video games is a medium where a sequel can improve by learning from its predecessor. I'm noticing people comparing Sonic 1 to 2. I'm not saying it's a bad comparison, but when something in the sequel is better than the original, that's the way it should be. The developers learned from the mistakes made in the original and improved upon them.
Can I call Assassin's Creed 1 bad though?
The modern gamer's video game measurement meter.
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Yes. And I actually liked AssCreed1.Can I call Assassin's Creed 1 bad though?
bruh i don't like it when people lump all jr members in together either
but this is why they do that
Please don't make generalizing statements about a certain demographic that you're not part of. Thanks.
don't blame me, blame your the rest of your < 20 demographic friends!
Just because you can do something doesn't mean you should...
Still waiting for your list of "many other games" contemporary to Sonic 1 that are better in your opinion.
Comparing Sonic the Hedgehog 1 to 8-bit platformers such as Super Mario Bros 3, Bionic Commando, Castlevania I, Castlevania III, Ducktales, Batman, and the Mega Man series show just how lacking Sonic The Hedgehog is. I don't even think it compares to games like Adventure Island series, Jackie Chan's Action Kung Fu. Comparing it to other Sega platformers it fails to measure up there too. Wonder Boy makes it comparatively feel like a joke and I also prefer Alex Kidd. Comparing it to 16-bit platformers like Yoshi's Island, Rocket Knight Adventures, and Donkey Kong Country 2 isn't fair in any way.
Even if I don't agree, I think OP did enough to explain why they think the game is bad. I don't know why some are treating this thread like they just lazily crapped all over the game in two sentences.
Still interested in Sonic Mania Cindi?
Gotta love how people are talking about "gamers" (hate being called this word) only discussing in extremes when the reaction to this thread despite my arguments is hyperbolic itself. Love the lack of self awareness. Clearly, if someone thinks a game you like is bad then game players only ever think in extremes! Which is obviously an extreme viewpoint to have. *snicker*
Gotta love how people are talking about "gamers" (hate being called this word) only discussing in extremes when the reaction to this thread despite my arguments is hyperbolic itself. Love the lack of self awareness. Clearly, if someone thinks a game you like is bad then game players only ever think in extremes! Which is obviously an extreme viewpoint to have. *snicker*
After reading too many of these types of threads to count I can safely say that anyone who tries to posit that Sonic 1/2/3&K are bad is simply bad at those games.
You are playing and complaining about a 20 year old game, on a game forum. We are all gamers. It's not a bad thing. it's what we are.
You are playing and complaining about a 20 year old game, on a game forum. We are all gamers. It's not a bad thing. it's what we are.
Instead of being an optional layer of influence on top of the core gameplay like coins, rings are integral to the players survival. Players need rings to survive, and when Sonic gets hit, all of the rings that have been collected scatter out from the player. This design creates a type of dependency on rings not to mention a degree of static space that is functionally equivalent to attack-attack-heal. As long as the player has rings and can pick up at least one after being hit, they're free to play recklessly. This static gameplay generally occurs during boss fights because of the enclose fighting area.
The enemies in Sonic don't feature much interplay. They're either slowly moving about, throwing/shooting projectiles, and/or exposing their spikes. The enemies are are either alive or completely destroyed. The enemies aren't typically arranged to layer together or positioned in a way to influence the player to maneuver in unique ways. As players zoom through each level, the enemies are either destroyed in the process or left behind and forgotten...
For these reasons the enemies in Sonic aren't designed to carefully shape, influence, and develop the platforming/action gameplay experience. More so, the Sonic enemies simply add an occasional annoyance/threat
What's worth noting about Sonic's level design isn't the mechanics, how the elements influence gameplay, the interplay (or lack thereof), or the layered counterpoint (which it doesn't have). What works with Sonic's level design is that it's functionally similar to a roller coaster or amusement park ride. The lack of significant variation due to the shallow level and enemy design puts the emphasis on the game "experience" rather than the game "play." Sonic is all about experiencing the "ride" that's composed of the strong forward momentum. The more cool looking obstacles, jumps, loops, secrets, and enemies the designers can put into a level regardless of how well these elements shape the gameplay, the better.The more elements the player can zoom past, the more they feel like they're outracing even if these elements are basic or shallow.
I think what your running (ha!) is how un-reactive the nature of Sonic levels, to steal the words of someone more elegant than me:
From: http://critical-gaming.com/blog/2009/1/26/sonic-the-core-design-and-beyond-pt1.html
Also, yeah we do have more then a few members who have made it very clear they don't think highly of Super Mario World, I belie one even called ti nothing but running around with a key in empty levels, so no Sonic is not a special snow flake in this "some people think and point out reason they feel a game lots of others like is weak."
Gotta love how people are talking about "gamers" (hate being called this word) only discussing in extremes when the reaction to this thread despite my arguments is hyperbolic itself. Love the lack of self awareness. Clearly, if someone thinks a game you like is bad then game players only ever think in extremes! Which is obviously an extreme viewpoint to have. *snicker*
Right? Great way of putting it.
Nothing matters in these games. The level design is pathetic. Get hit? Pick up some leftover rings. You have infinite chances almost. Combined with the simplistic enemy attack patterns (compare it to Mega Man games for instance or even Mario 3 - again, the sun) and it's just not up to par. I feel the same way about Sonic 2 so far. A total shallow wasteland of theme park attractions and loop de loops. Hey cool, let's watch Sonic go through the tubes in Chemical Plant. I was bored to death until I got to Metropolis. Metropolis actually fantastic as I remember it. The enemies actually have placement. You have to avoid the star fish, and the grasshoppers scythes. It actually has elements of avoidance and reflex and platforming of an actual platformer.
This reads like an elaborate complaint that the game is too easy.Right? Great way of putting it.
Nothing matters in these games. The level design is pathetic. Get hit? Pick up some leftover rings. You have infinite chances almost. Combined with the simplistic enemy attack patterns (compare it to Mega Man games for instance or even Mario 3 - again, the sun) and it's just not up to par. I feel the same way about Sonic 2 so far. A total shallow wasteland of theme park attractions and loop de loops. Hey cool, let's watch Sonic go through the tubes in Chemical Plant. I was bored to death until I got to Metropolis. Metropolis actually fantastic as I remember it. The enemies actually have placement. You have to avoid the star fish, and the grasshoppers scythes. It actually has elements of avoidance and reflex and platforming of an actual platformer.
which other enemies in mario 3 were even complex outside of the sun who appeared in a stage that can be completed in 45 seconds...
on iPhone
This reads like an elaborate complaint that the game is too easy.
After reading too many of these types of threads to count I can safely say that anyone who tries to posit that Sonic 1/2/3&K are bad is simply bad at those games.
It's not only its difficulty but also its lack of engagement. Super Castlevania IV is easy and it still engages with the player. A lot of Sonic 1 and 2 feel like auto platforming. Nearly 15 years after Sonic came out Assassin's Creed was critiqued for its platforming. I'm not seeing how Sonic is much different in how it fails to engage with the player and present remotely interesting in level design.
and I also prefer Alex Kidd.
Wait so before it was because the enemy placement is bullshit and you don't have enough time to react so it's bad.
Now the game is automated and the enemies pose no challenge so it's bad.
Looks to me like you're just looking for reasons to dislike the game now.
It's not only its difficulty but also its lack of engagement. Super Castlevania IV is easy and it still engages with the player. A lot of Sonic 1 and 2 feel like auto platforming. Nearly 15 years after Sonic came out Assassin's Creed was critiqued for its platforming. I'm not seeing how Sonic is much different in how it fails to engage with the player and present remotely interesting in level design.
I think what your running (ha!) is how un-reactive the nature of Sonic levels, to steal the words of someone more elegant than me:
From: http://critical-gaming.com/blog/2009/1/26/sonic-the-core-design-and-beyond-pt1.html
Also, yeah we do have more then a few members who have made it very clear they don't think highly of Super Mario World, I belie one even called ti nothing but running around with a key in empty levels, so no Sonic is not a special snow flake in this "some people think and point out reason they feel a game lots of others like is weak."
Sonic 2 was my first Sonic game, however S3&K is my favorite overall. I didn't play Sonic 1 until after these and I just don't care for it. I blame this 100% on playing the others first, and stems to me not wanting to play sequels before playing the original so I don't feel like I'm missing out on something by playing a newer/superior game in the series first. That lack of spin dash makes it really hard to play the original alone.
Never change GAF...never change.
Revisionist history for everything now.
Star Wars sucked
Sonic sucked
Super Mario World sucked.
Etc.
I played Sonic 2 for the first time over the last few weeks and I can see where you're coming from but:Right? Great way of putting it.
Nothing matters in these games. The level design is pathetic. Get hit? Pick up some leftover rings. You have infinite chances almost. Combined with the simplistic enemy attack patterns (compare it to Mega Man games for instance or even Mario 3 - again, the sun) and it's just not up to par. I feel the same way about Sonic 2 so far. A total shallow wasteland of theme park attractions and loop de loops. Hey cool, let's watch Sonic go through the tubes in Chemical Plant. I was bored to death until I got to Metropolis. Metropolis actually fantastic as I remember it. The enemies actually have placement. You have to avoid the star fish, and the grasshoppers scythes. It actually has elements of avoidance and reflex and platforming of an actual platformer.
Revisionist history
People have different opinions! Must be GAF and revisionist history!