Soodanim
Gold Member
I don't like the reductionist argument in gaming. You can make any game sound bad if you do that.How is this satisfying exactly?
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It's a linear path. if you spin, you go through gap. Then you hit the spring. Spin and you gain speed and momentum. Then you jump on another spring.
There's nothing involved about this. It just looks flashy.
This summary of Sonic's gameplay is a perfect description of that gif.
Symphony of the Night is just a series of linear paths that cross over. You just hit enemies until they die with weapons that all do damage (so it doesn't matter which) and move on to the next one. If you get hit you lose health and can die. There's nothing involved about dodging attacks, it just looks flashy.