Pestilence11
Member
I'm also really happy to have it confirmed directly that Base Building is in, especially when many were skeptical it would happen and I suggested it would. Not a "crow-eating" moment but I feel redeemed in my hype regarding it.
I've been speculating to how they could realistically manage it.
My idea is that they'll allow you to "plant" a beacon or something similar if you're aligned with a certain faction and that will indicate an area of effect that will allow you to build a base within that area. It'll limit the height from ground-level and the distance at which you can extend, like Fallout 4 Settlement building. It would also limit the overall size and detail of the base so that the changes saved to the cloud aren't huge and can be shared online.
I can imagine specific objects like a hydroponic garden, computer terminals, security doors, storage lockers, and even bigger objects like landing pads for ships.
Would be really interesting if they extended this further and allowed you to create a turret to defend yourself against nearby enemy ships and possibly Sentinels.
I still don't really see the point beyond the initial novelty. The whole hook of the game is go anywhere and visit as many unique planets as you want, that nobody has ever seen. What's going to be compelling about staying on one planet that has a single biome?