No Man's Sky - Early Impressions/Reviews-in-progress Thread

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How do you know whether this is the case?
The update notes list is large, but almost nothing is in any way fundamental. The base game stands.


Because the developer told you that you needed to delete your save in order to get the most from the patch? That's sort of the definition of fundamentally changing the experience.
 
Not me but I have a friend who doesnt have his PS4 connected to internet and he's gonna buy the game. I told him to bring his PS4 at my place when he has the game to download the update.

People need to stop thinking that everyone has their consoles connected

Thats probably a big minority even outside of NeoGAF.

Reviews factor in online multiplayer in their scores to, does that mean these scores are invalid since a small amount of people can't access internet on their consoles?
 
So its bad to release a day one patch to improve game performance because...reasons...but if Hello Games had released the game in a state where shit didn't work correctly, and knew about it, and could have improved with said patch but didnt for different....reasons....wouldn't that also be bad?

Isn't that also a double standard?

It is a catch-22, Yossarian.
 
Dont know if its already been posted (these NMS threads move fast!) but a wee word of warning, from GI


http://www.gameinformer.com/b/news/...al&utm_source=twitter.com&utm_campaign=buffer

Sony Issues Manual Copyright Strikes Against YouTubers Just For Discussing No Man's Sky

YouTube has a fairly stringent approach to copyright. We’re most familiar with the automated ContentID system that aggressively flags videos for copyrighted content. But intellectual property owners can also manually flag videos for violations.

Sony took manual action against a number of YouTubers simply discussing the leaked copies and the impact its having. Steven Thomas, who runs the No Man’s Sky Gamer channel, posted an emotional video after getting notification of the strike.

He explains that he does not have a copy of the game and only used existing, approved footage in his video. Thomas, near tears, explains that he had plans to stream the game for 24 hours as a charity initiative supporting the Make-a-Wish foundation. Sony also issued a manual complaint against his video detailing his Patreon and the charity stream.

The video that received a strike was an archived live stream of Thomas discussing the current situation with the game, including the 1.03 update. “During this livestream I gave everyone a run through of the new updates from the game's website,” he told me. “I also gave my thoughts and opinions. Some people would ask me that are not familiar with my channel if what I was showing is new gameplay footage or not and I would clarify to everybody, verbally, that what I was showing is of the old gameplay footage. I am FIRMLY against others violating street date and uploading gameplay prior to release without express written permission.”

More at the link above.
 
Is there a single person, here on GAF, that won't be able to get access to this patch?

No but GAF is not the world and even on GAF some have data caps. Also just the practice of day one patches is bad imo (of course I prefer a patch than nothing but why can't they deliver a final product on time ffs).

Also in a few years if there's no more support for this content then game on disc will worth almost nothing. For a "no PS+ and Internet required" game it's a little sad.
 
I feel like we're not going to get real, thoughtful reviews for another couple weeks.

Like, I look forward to the 45 minute+ youtube reviews later this year.
 
There is absolutely no reason to not have internet in 2016, unless they are Amish or in a cult. I mean, intenet is a basic human right, and is available to all. If a person is too damn cheap or poor to have it, then they are probably too damn cheap or poor to be buying PS4 games on day one.

All these concerns about those eight people without internet are really becoming tiresome.

They get a couple of games a year. They don't have much money. They got a second hand PS4 at a mates rate. They can't afford the monthly costs of broadband. It doesn't affect you but that's no reason to be a dick about it.
 
Chû Totoro;212841393 said:
Also in a few years if there's no more support for this content then game on disc will worth almost nothing. For a "no PS+ and Internet required" game it's a little sad.

You got receipts?
 
My girlfriend's family have been anticipating this game but they don't have an internet connection. It's shit that this is becoming the norm.

We live in a 'connected' world. Your girlfriend's fam is a very small sub-group of people. I would hate to miss out on potential work that begins immediately after the game goes to print because of their situation.
 
They get a couple of games a year. They don't have much money. They got a second hand PS4 at a mates rate. They can't afford the monthly costs of broadband. It doesn't affect you but that's no reason to be a dick about it.
Then they are better off buying single player games with no online components and not have the entire internet forum worry about their day one NMS patch.
Anyway, you obviously have internet, perhaps you can help them out and download a patch for them, instead of using their poverty for your own selfish interests.
 
Chû Totoro;212841393 said:
No but GAF is not the world and even on GAF some have data caps. Also just the practice of day one patches is bad imo (of course I prefer a patch than nothing but why can't they deliver a final product on time ffs).

Also in a few years if there's no more support for this content then game on disc will worth almost nothing. For a "no PS+ and Internet required" game it's a little sad.

The practice of day one patches is the inevitable result of having to "finish" the game a month or more before it's actually available to customers. It's really that simple.
 
They get a couple of games a year. They don't have much money. They got a second hand PS4 at a mates rate. They can't afford the monthly costs of broadband. It doesn't affect you but that's no reason to be a dick about it.
If you really want, help them out by tethering to the Ps4 with your phone. Get them that day 1 patch, and you're a hero
 
We live in a 'connected' world. Your girlfriend's fam is a very small sub-group of people. I would hate to miss out on potential work that begins immediately after the game goes to print because of their situation.

Oh I totally agree they're a very small minority nowadays. I still think it's a shame that this is becoming the norm though. If it was utterly broken at launch without the patch they'd probably just wait until a GOTY edition if it was to ever happen.

If you really want, help them out by tethering to the Ps4 with your phone. Get them that day 1 patch, and you're a hero

Would that actually work? Actually even if it did I'd need the patch to be below 1GB. It'll probably be huge considering what games are like for patches this gen.
 
In the absence of any official reviews yet, here's my two-word review based on about 6 hours of pre-patch gameplay and about 1-2 of post patch gameplay:

fuckin' peachy.

I'm sorry if this breaks some legality.
 
One review and we're already at 15 pages.

This is gonna be a wild wide.

I think it's silly in our modern console/game dev cycle to just hand wave away day one patch because there can be a small percentage of people buying the game with no access to the internet to be able to get the Day 0 content.

Saying that "oh I bought this so I need to review it even with the major update patch incoming on release" is ignoring the last decade of how games have been presented and sold to consumers, which is a mix of a standard commercial product and a service model.

The vast majority of people getting NMS will have internet access, the vast majority will have the D0 patch installed before they play the game. We're not talking about Sim City where you have to come back like two months later to re-review the game or update the score.
 
I really don't think this argument holds much merit anymore. The majority of people who live in the regions this game is being targeted at do have Internet access. Furthermore, of the minority of people don't have Internet (in the Americas, at least), most of them either find it useless or too difficult to use, so it's probably fairly reasonable to assume most of them would have little interest in owning a PS4/PC, much less this game.

Sources:
http://www.pewresearch.org/fact-tank/2015/07/28/15-of-americans-dont-use-the-internet-who-are-they/
http://www.internetlivestats.com/internet-users/

This is more an ethical dilemma than a technical one. Yes, technically, the pre-patched disc version of the game is the 'final' game (and it can be played as such - obviously the game isn't outright broken, as the leaked gameplay footage has clearly illustrated). However, I'm willing to bet that over 95% of players will have Internet access upon booting up for the first time, and so downloading the patch will not be a problem.

Me personally? I can't really complain about a developer who works this hard to please their customers. When it comes down to it, we're getting a lot of extra content for free, and that's never a bad thing.

Mmmmm I dont think the Day1 patch is extra content...I think it just the game as it was supposed to be...
 
Oh I totally agree they're a very small minority nowadays. I still think it's a shame that this is becoming the norm though. If it was utterly broken at launch without the patch they'd probably just wait until a GOTY edition if it was to ever happen.



Would that actually work? Actually even if it did I'd need the patch to be below 1GB. It'll probably be huge considering what games are like for patches this gen.

The patch is 800mb.
 
Oh I totally agree they're a very small minority nowadays. I still think it's a shame that this is becoming the norm though. If it was utterly broken at launch without the patch they'd probably just wait until a GOTY edition if it was to ever happen.

What's their opinion about all the planned updates for this game? Regardless of day 1 patches or not, the dev's plan is to continue to change this game and add content. Is that also a problem for them, that they would be missing out on future updates?
 
My girlfriend's family have been anticipating this game but they don't have an internet connection. It's shit that this is becoming the norm.

What shit? You want the rest of the globe to do without the gaming benefits of an internet connection because your gfs family can't afford/can't get access to an internet connection?

It's selfishness like this that upsets me. The people without internet connections are a very small minority.Very small. I do not blame a developer for focusing on the masses.
 
The practice of day one patches is the inevitable result of having to "finish" the game a month or more before it's actually available to customers. It's really that simple.


Oh please, finishing a game and then having a long lead time to manufacture carts or discs has ALWAYS been a thing, long before the internet was even used on consoles.
 
Then they are better off buying single player games with no online components and not have the entire internet forum worry about their day one NMS patch.
Anyway, you obviously have internet, perhaps you can help them out and download a patch for them, instead of using their poverty for your own selfish interests.

They thought it was an offline, no internet required game. That's the thing.

Sorry to inconvenience you and the rest of the forum for thinking it's a shame that offline games dont require day one patches though. I'll just let them know it's 2016.

We don't live anywhere near them, and don't get to see them all that often. So travelling to take their PS4 home and download a patch and travel back isn't as easy. Unless it is a small patch and I can tether my phone like someone else suggested.
 
Oh please, finishing a game and then having a long lead time to manufacture carts or discs has ALWAYS been a thing, long before the internet was even used on consoles.

Right, so before modern consoles, you got the game that was done, and nothing else.

How in the world is that better?
 
Because the developer told you that you needed to delete your save in order to get the most from the patch? That's sort of the definition of fundamentally changing the experience.

Developer also told us SimCity needs to be always online. You don't just blindly believe what ever develper tell you.
 
The day one patch is no big deal. Most people will play the patched version and that's what should be reviewed. What does bothers me is reviewers not getting early copies.
 
What shit? You want the rest of the globe to do without the gaming benefits of an internet connection because your gfs family can't afford/can't get access to an internet connection?

It's selfishness like this that upsets me. The people without internet connections are a very small minority.Very small. I do not blame a developer for focusing on the masses.

I don't have an issue with post game content. As long as the base game is complete on disc at release. But if you all think that's a selfish wish. I'll take my leave from this thread.

The patch is 800mb.

Awesome, that's doable. Thanks!
 
I am just gobsmacked at people spinning this into a bad thing.

The only downside I can see is that you will need internet access to play the latest version game. But these are the times we live in, for good and for bad.

Years ago, when we didn't have numerous and plentiful post-release support and updates for console games, you would just have to deal with a broken game.
Is that what some of you want to go back to?
Why are you being so picky about the game not having this day 1 patch considered in the reviews, is this about punishing developers or informing gamers for you?

Would you prefer if the game had no post-release support? Obviously Hello Games would probably agree that they'd prefer to have enough time/resources/experience/budget to ship the game they envisioned on time, on schedule, and meeting every their own goals and expectations.. but software development is difficult, and they set out to make something incredibly ambitious that not many AAA studios would dare fund.
 
Oh I totally agree they're a very small minority nowadays. I still think it's a shame that this is becoming the norm though. If it was utterly broken at launch without the patch they'd probably just wait until a GOTY edition if it was to ever happen.



Would that actually work? Actually even if it did I'd need the patch to be below 1GB. It'll probably be huge considering what games are like for patches this gen.

A few people I know just teather their phones to download the patches if small and disconnect. I have a few friends who I shipped Halo MCC via an external hard drive because they where on DSL.
 
Isn't the game playable (as demonstrated by streamers) without the day1 patch? How is the team continuing to add features and fixing glitches past the Gold date a bad thing?

Oh, I don't know, because developers knew they had to release a good product or make little money?

Who said the pre patch game wasn't good?
For crying out loud...
 
I don't have an issue with post game content. As long as the base game is complete on disc at release. But if you all think that's a selfish wish. I'll take my leave from this thread.



Awesome, that's doable. Thanks!

The game, as is, on disc scored an 8 out of 10. In what way is that an incomplete game?
 
Right, so before modern consoles, you got the game that was done, and nothing else.

How in the world is that better?

Games / software are rarely ever 'done'. If you were a developer in the 80s/90s and your game got shipped on cartridges; if there was an 'update' functionality you would probably consider it to be awesome because that means you could keep on improving and fixing your game. There is a big difference for having your game in a 'playable state' (aka it passes certification), and being able to spend more time to improve many facets of your game (ranging from performance optimalisations to graphics to gameplay mechanics).
 
What shit? You want the rest of the globe to do without the gaming benefits of an internet connection because your gfs family can't afford/can't get access to an internet connection?

It's selfishness like this that upsets me. The people without internet connections are a very small minority.Very small. I do not blame a developer for focusing on the masses.

Got Mine, Fuck You's Sky
 
Isn't the game playable (as demonstrated by streamers) without the day1 patch? How is the team continuing to add features and fixing glitches past the Gold date a bad thing?



Who said the pre patch game wasn't good?
For crying out loud...


Did I once say that? I was replying to the fellow above about day one patches in general.
 
The practice of day one patches is the inevitable result of having to "finish" the game a month or more before it's actually available to customers. It's really that simple.

This.

Even if they delayed the game a month to incorporate this day one patch on the disc version, there would be another day one patch.

The game currently on disc is apperently working, enjoyable and not broken except one flaw in the economy balance.

And I think it is up reviewers whether or not they want to review an on disc version or a patched version, as long as they clearly state which version they reviewed. I don't even ask them to change there scores if a patched version warrants that, but I think it is fair to inform readers about the changes in the release window of the game.
 
This game is mostly likely going to see more content EVERY patch. So there's no way they can please the non-Internet fans here. It's basically like buying a physical release of Minecraft when it launched and then never updating it. Your game will end up missing the bulk of the content eventually.
 
What shit? You want the rest of the globe to do without the gaming benefits of an internet connection because your gfs family can't afford/can't get access to an internet connection?

It's selfishness like this that upsets me. The people without internet connections are a very small minority.Very small. I do not blame a developer for focusing on the masses.

Lol, why do devs release games with Day 1 patches? It doesn't matter if it's kind of the norm nowadays, but they should ship finished games, completely. You can't be still testing shit when the game is out for the customers or a month before. The schedules of the games are on their back, not the customers, even when the industry forces you to accelerate everything (though this game was announced a lot of time ago, with delays included).
 
This.

Even if they delayed the game a month to incorporate this day one patch on the disc version, there would be another day one patch.

The game currently on disc is apperently working, enjoyable and not broken except one flaw in the economy balance.

And I think it is up reviewers whether or not they want to review an on disc version or a patched version, as long as they clearly state which version they reviewed. I don't even ask them to change there scores if a patched version warrants that, but I think it is fair to inform readers about the changes in the release window of the game.

If it's just a small flaw in the economy, that's tolerable. I still think it's a shame that "finishing" a game after release is becoming the norm. But that's more for broken games that aren't indicative of how the game should actually play after it's been finished.

That doesn't apply to this game so I apologise for whinging about this in this thread.
 
Lol, why do devs release games with Day 1 patches? It doesn't matter if it's kind of the norm nowadays, but they should ship finished games, completely. You can't be still testing shit when the game is out for the customers or a month before. The schedules of the games are on their back, not the customers, even when the industry forces you to accelerate everything (though this game was announced a lot of time ago, with delays included).

Your choices are simple: get over it, or stop playing games.

It isn't going to change (for reasons plenty of people have already covered).
 
Lol, why do devs release games with Day 1 patches? It doesn't matter if it's kind of the norm nowadays, but they should ship finished games, completely. You can't be still testing shit when the game is out for the customers or a month before. The schedules of the games are on their back, not the customers, even when the industry forces you to accelerate everything (though this game was announced a lot of time ago, with delays included).
Some movies are in post-production days before first screenings. You absolutely can still be testing a month before release. A month is a long time, and you benefit from a better game
 
Lol, why do devs release games with Day 1 patches? It doesn't matter if it's kind of the norm nowadays, but they should ship finished games, completely. You can't be still testing shit when the game is out for the customers or a month before. The schedules of the games are on their back, not the customers, even when the industry forces you to accelerate everything (though this game was announced a lot of time ago, with delays included).

If you wonder why, here's a good a read: http://ramiismail.com/2016/08/patch-the-process/
 
We live in a 'connected' world. Your girlfriend's fam is a very small sub-group of people. I would hate to miss out on potential work that begins immediately after the game goes to print because of their situation.

Back when MS announced the XB1 and required 'checking in' online every 24 hours, the gaming community was in an uproar and it was absolutely unacceptable. Not saying I support MS's decision just that it is funny how the times have changed...or maybe its because its the more 'acceptable' company ;)
 
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