No Man's Sky - Early Impressions/Reviews-in-progress Thread

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Sometimes watching something and someone telling you about gameplay isnt a substitute for actual play.

While that can be true, far more often than not I've found that I can accurately predict whether I'll like a game if I can see gameplay. If there is any discrepancy it's been in favor falling for a games hype and thinking I'd like it when I ended up not. In fact, the opposite has never occurred to me. I've never played a game that I thought I wouldn't like, but ended up enjoying. The closest I've come was Ratchet & Clank Future: A Crack in Time. I knew it was a fun game but thought from early reviews that it would be too easy and I'd tire of it. As it turned out it was just fun to play and it didn't matter how easy it was.

Unless totally new tech is used like VR, games are not special snowflakes. No matter how much people complain about it, they really can be successfully categorized for an individual to compare to other games they've liked or not. If you do that and also include reviews from people who've had similar tastes as you in the past, you really can figure out how much you'd like a game without playing it.
 
Yes, there are ruined buildings and outposts to find. Steamers and a few GAFfers mentioned frontier settlements with NPCs that teach you words.

qWzxeeI.jpg

You're not wrong but I think you took their questions slightly too literal. This is more like a pin head dropped into an ocean of barren rockiness, I think the original posters had something more complex in mind when asking that question like some sort of ruined city scape to discover or similar. That was my take at least.
 
Again watching versus playing. You're a passive observer. He's invested in leaving his planet, seeking out new ones, etc. That dynamic can add weight and purposes to gameplay that can seem boring when you're not in the mindset of actually playing something. See Euro Truck Sim, Minecraft, etc

Footage of Inside looks like a simple platformer, but that doesn't capture the tension, pacing, and such that the game delievers when you're actually playing

Point taken. You're right about that.

As for Inside though, as soon as i saw the gameplay video i knew i had to get that game. It never looked boring or uninteresting to me from the start. But when these reviewers talk about exploration. What do they mean? Discovering new creatures, new loot to upgrade things, materials to harvest? That is what i have been seeing in the several hours of footage now and for me, that is not what would make exploration rewarding. Maybe at first, but not in the long run. I want to discover truly interesting things,locations on these planets that you really had not expected to be seeing. Things like that. That being said, i do think it's a game i[ll eventually pick up when i get the Neo this or next year.
 

flkraven

Member
Some of the screenshots look absolutely breathtaking, but others look like super low quality textures. Is that just a planet to planet thing?
 
Some of the screenshots look absolutely breathtaking, but others look like super low quality textures. Is that just a planet to planet thing?

If high quality textures are your thing, this is the wrong game for you. I think it looks great personally, I really like the art style even though technically it's a mess.
 

PantherLotus

Professional Schmuck
Let me sum up the reactions I'm seeing to see if I have this straight:

-- there is no shortage of professional reviewers saying that this game feels like busywork / running in circles after 10+ hours

-- there is no shortage of people playing the game that don't dismiss the criticism but say they're enjoying it anyway

-- there is no shortage of people who haven't played who are both dismissing the criticism and latching onto the people that like the experience while also suggesting they shouldn't go into the game with preconceptions.

Do I have all that right, GAF?
 

depths20XX

Member
Considering how Minecraft is ALWAYS in the top 10 every month this could turn into a huge hit! It's infinitely more interesting than Minecraft ever was!

Considering the massive creative element in Minecraft I don't think many would agree with your last sentence.
 
This confirms every fear I had about the game. I knew it was going to be a $60 Minecraft survival mode in space.
We've known that for months. People were described it as Minecraft x The Long Dark since March, and survival was always going to be a big part. Sean had said how exploration without challenge removes that feeling of overcoming and makes reaching those vistas and such more satisfying. The impressions from the OT of hellish starting planets and the sense of relief and freedom when they finally escape into space seems to validate that
 
Disclaimer: I haven't played the game yet, but I've seen more than enough streams and videos to know what to expect.

Based on all that, I have only one gripe:

There are no "epic showdowns". No boss battles. No specialized mechanics to figure out or defeat.

***There is no skill required to play this game.***

So far as progression is concerned, this game is built entirely on mining and upgrading your way past two or three obstacles; those obstacles being (a.) static environmental conditions that deteriorate your suit and (b.) the obstacle that artificially blocks-your-path to other solar systems.

Exploration is tied into upgrading, which is a good thing. You have to explore and scan to find stuff to sell or craft with so that you can continue upgrading your ship/suit/tool. That part is good. It encourages you (even forces you) to go out and explore and view the sights and sounds. So, it's not just a optional aspect of the game. You HAVE to do that stuff.

But it never leads to any sort of showdown except for the odd missions to fend off space pirates or some aggressive wildlife. And even then, no real skill is involved. It comes down to how well upgraded your ship/suit/tool is vs. the shields/weapons/health of your opponent.

Maybe I haven't seen everything yet to have the credibility to make this statement, but here goes anyway...

This game would be better if you had to have an occasional showdown with major a creature or NPC of some sort, both on-foot and in spaceship battles, that would test your ability to recognize patterns and maybe use some other mechanics like cover or stealth or whatever they could have added to the game engine. So that in addition to just "upgrading" your way to the center of the galaxy, you also had to defeat specific enemies that required some skill beyond just your ability to upgrade your equipment.

That's what I would have added to the game.

Just my two cents.
 

Unknown?

Member
Let me sum up the reactions I'm seeing to see if I have this straight:

-- there is no shortage of professional reviewers saying that this game feels like busywork / running in circles after 10+ hours

-- there is no shortage of people playing the game that don't dismiss the criticism but say they're enjoying it anyway

-- there is no shortage of people who haven't played who are both dismissing the criticism and latching onto the people that like the experience while also suggesting they shouldn't go into the game with preconceptions.

Do I have all that right, GAF?

I love how the internet doesn't know how to react to this game with no real reviews yet. It's like people are running around like chickens with their heads cut off because they don't know how to form their own option without others influencing them. I feel like on Gaf/internet there will always be that one person to go against the grain and then it becomes "cool" to go against the grain and people actually change their opinion and join that bandwagon.
 
Considering how Minecraft is ALWAYS in the top 10 every month this could turn into a huge hit! It's infinitely more interesting than Minecraft ever was!

Don't get ahead of yourself. The only thing the two of them have in common is procedural and survival. Minecraft became a phenomenon due to the creativity aspect of the Lego structure where you can build anything, the multiplayer components and the mod community. This game has none of that.

It's this type of hyperbole which has caused a backlash on this game.
 

Pop

Member
I love how the internet doesn't know how to react to this game with no real reviews yet. It's like people are running around like chickens with their heads cut off because they don't know how to form their own option without others influencing them. I feel like on Gaf/internet there will always be that one person to go against the grain and then it becomes "cool" to go against the grain and people actually change their opinion and join that bandwagon.

Those people need their hands held.
 

DeepEnigma

Gold Member
We've known that for months. People were described it as Minecraft x The Long Dark since March, and survival was always going to be a big part. Sean had said how exploration without challenge removes that feeling of overcoming and makes reaching those vistas and such more satisfying. The impressions from the OT of hellish starting planets and the sense of relief and freedom when they finally escape into space seems to validate that

SoGood.gif

Just what I wanted in a space exploration game.
 
I am going to wait for a price drop. This game looks cool, but its more of an space exploration sim than a game. I will defiantly be picking it up this year though.

EDIT: I want to see what this game turns into in 1 year from now.
 

Downhome

Member
I just read the review from Time and it sounds pretty much like what I've been reading so far...

That said, I can see No Man’s Sky potentially losing me for the inverse of all the reasons a game like Minecraft has yet to bore me. Yes, the universe isn’t random, and yes, it’s all extrapolated from a nucleus of elegant mathematics in a way that boggles the mind. But randomness was never the issue with these games. The problem with exploration-driven gameplay at this scale of algorithmic generation is over-generalization, and you’ll start to see it early in No Man’s Sky: Alien outposts laid out the same on every planet; diplomatic chitchats that draw from a shallow pool of conversational possibilities; geometrically unique but interactively homogenous creatures that wander about in all the same aimless ways.

Is NMS going to end up as a perfect example of less being better than such a vast and extreme vision of wanting to make it such a huge universe?

Imagine a GTA: Earth game where it was huge, more to do than ever before, but all you could do is drive around and everyone said the same things, a lot of things looked the same, the cities didn't look much different, and so on. Would it really be worth it just to have a much larger play area?

I have NMS bought and paid for, picking it up here in the next hour or so, but I'm not happy at these reviews so far. I knew what I was getting into, but I suppose I assumed there would be far more variance than what seems to be there once you really get into it.
 
Sure, 2015 Minecraft. This is the equiavelent of 2011 Minecraft. Sean and co hope to support NMS in a similar way. Base building is already planned, for example

When Minecraft was so barebones and featureless it didn't have the gall to charge sixty dollars. It's not a favorable comparison imo, and I think they should have had more of those features in at launch.
 
Sure, 2015 Minecraft. This is the equiavelent of 2011 Minecraft. Sean and co hope to support NMS in a similar way. Base building is already planned, for example

What are the foundation building blocks for building your base? Is it going to be like Fallout 4 base building?

Minecraft latched onto the Lego building concept which enabled the user to create anything they wanted from Legos like its been done for generations. I don't know how you do that in this game.

In addition there is no MP nor sharing of your world. I mean I guess you can build a base for yourself, but what's the point?
 

Pop

Member
I just read the review from Time and it sounds pretty much like what I've been reading so far...



Is NMS going to end up as a perfect example of less being better than such a vast and extreme vision of wanting to make it such a huge universe?

So putting down squares and mp make Minecraft subjectively better? Minecraft was and still is so boring
 

TyrantII

Member
Some of the screenshots look absolutely breathtaking, but others look like super low quality textures. Is that just a planet to planet thing?

I don't think there are textures. Like the world, it's procedurally generated so some maps look better than others.

I was sort of laughing how people in the industry were having a hard time wrapping their head around the game size. They apparently don't get the difference between how games are traditionally rendered with baked assets and agorithmic engines that are pretty much just math and equations with no art assets.
 

DeepEnigma

Gold Member
When Minecraft was so barebones and featureless it didn't have the gall to charge sixty dollars. It's not a favorable comparison imo, and I think they should have had more of those features in at launch.

This is far more than Vanilla Minecraft was. He was making an example of how much they plan to build upon it.

They can charge what they want, they made the game. The market will dictate that.
 

flkraven

Member
Sure, 2015 Minecraft. This is the equiavelent of 2011 Minecraft. Sean and co hope to support NMS in a similar way. Base building is already planned, for example

Minecraft has always been about mining and creating. There is no creation aspect in this game. Likewise, Minecraft has never cost more than $20.

IMO, No Man's Sky will look much more like your standard triple A release. Big sales early on, and then it will fall off the charts in a month or two.
 

jwk94

Member
What are the foundation building blocks for building your base? Is it going to be like Fallout 4 base building?

Minecraft latched onto the Lego building concept which enabled the user to create anything they wanted from Legos like its been done for generations. I don't know how you do that in this game.

In addition there is no MP nor sharing of your world. I mean I guess you can build a base for yourself, but what's the point?

You could get money from aliens who go to your base, but then I'd be asking what the point of the money is.
 

NH Apache

Banned
(massive in scope, not massive in file size. why are people intentionally dense? "get some perspective!")

Because the particular publication doesn't agree with their point of view so it must be ridiculed no matter how petty. I mean come on.

The article gives no description of the patch and only hyperlinks the rather massive description. As writers, they should have clarified. It isn't intentionally dense nor did I comment on the rest of the article. It's click bait-y at best and at worst, intentionally misleading.
 
Sure, 2015 Minecraft. This is the equiavelent of 2011 Minecraft. Sean and co hope to support NMS in a similar way. Base building is already planned, for example

I would love to see that happen, but sadly I doubt it will get anywhere near 2015 Minecraft. The thing that was the biggest driving factor in Minecraft were the mods, I have no faith mod tools for NMS will even be a thing. Again, love to be proven wrong.
 
When Minecraft was so barebones and featureless it didn't have the gall to charge sixty dollars. It's not a favorable comparison imo, and I think they should have had more of those features in at launch.

I wholeheartedly agree. Even though I am willing to pay full price to be in at the beginning If the PC port/support is good, but that's only because I have been doing my research and know that it has been promised by the team to be supported and evolve over the lifespan of the game. Thing is, most others are only going to see what the trailers show them when purchasing, which like I said before...

Yeah, well IMO they kinda did it to themselves because people are going to go in with $60 worth of expectations. That's just how people are no matter how much work went into the game or how extraordinary the feat is. If the content doesn't match the quality they usually find in most $60 games both visually and mechanically then they are going to be way less forgiving of it's shortcomings.

I'm still in line to get it day one though as long as the PC port is solid as I see that the game is going to have very long legs.
 
So putting down squares and mp make Minecraft subjectively better? Minecraft was and still is so boring

Can you explain to me what the building blocks will be for your base? If anything they will just be the walls and stuff you currently see on the planets. With enough squares you can make any shape possible and you invite others to join you. This game is not built on that foundation.

NMS is a procedurally generated survival/exploration game. That's its foundation. It is not Minecraft.
 

TheZink

Member
I always had the impression this would be a mincraft type game and though it looks beautiful it's not my cup of tea.
 
If high quality textures are your thing, this is the wrong game for you. I think it looks great personally, I really like the art style even though technically it's a mess.

I don't think the textures are that bad. It's just that there's almost no anisotropic filtering on the PS4. So distant texture will often look like mud.
 
Considering how Minecraft is ALWAYS in the top 10 every month this could turn into a huge hit! It's infinitely more interesting than Minecraft ever was!
Well that's a contentious claim if I've ever heard once, since NMS is missing what made Minecraft so popular (and interesting) in the first place.
 

Pop

Member
Can you explain to me what the building blocks will be for your base? If anything they will just be the walls and stuff you currently see on the planets. With enough squares you can make any shape possible and you invite others to join you. This game is not built on that foundation.

NMS is a procedurally generated survival/exploration game. That's its foundation. It is not Minecraft.

Well funny how these reviewers keep mentioning Minecraft with NMS.

Instant gratification is the problem. Watch any stream, players just going from objective to objective. Over and over, no exploring. Planets are massive but I better go to that other icon on that other planet 5 hours away.
 

PantherLotus

Professional Schmuck
The article gives no description of the patch and only hyperlinks the rather massive description. As writers, they should have clarified. It isn't intentionally dense nor did I comment on the rest of the article. It's click bait-y at best and at worst, intentionally misleading.

you're not being sincere here -- the article in question goes to great lengths to show that every single concern from the disc-based game was addressed, which is massive. if you want to continue to debate the use of the word massive, go ahead. it's just dumb and a waste of time is all.
 
Well funny how these reviewers keep mentioning Minecraft with NMS.

Instant gratification is the problem. Watch any stream, players just going from objective to objective. Over and over, no exploring. Planets are massive but I better go to that other icon on that other planet 5 hours away.

Reviewers a mentioning Minecraft because its the most popular procedurally generated survival game of all time. NMS is not Minecraft. From the beginning of Minecraft you could build your shelter from what you farm and that is how you survive. You can build anything with blocks. Minecraft blew up because of the MP and creative mode. If you could only mine and build weapons and nothing else and there was no online/couch multiplayer, Minecraft would have died.

In Minecraft, you join up with your friends and build stuff. NMS has explicitly come out and said you will likely never see anyone and there is no MP.

Since you seem to think NMS is somehow Minecraft, can you explain to me how they are similar and why NMS will be Minecraft?
 
Instant gratification is the problem. Watch any stream, players just going from objective to objective. Over and over, no exploring. Planets are massive but I better go to that other icon on that other planet 5 hours away.

The game is obviously designed for that. If they wanted you to stay on one planet for long periods they wouldn't have made each planet totally homogeneous.
 
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