A polite discourse amongst friends on the importance of MP-elements in No Man's Sky

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FYI, 18 quintillion planets is based on the largest number that can occur on 64-bit systems. So it's really "18 quintillion possible planets" because the game couldn't keep track of any more than that.

Or it's just marketing bullshit that exists simply to sell more copies.

He has no reason to tell you the truth, his goal should be to sell more copies.
 
How could a server even handle instancing for this game? Let's say you're at Planet X and there are a million other players online. How would they know if any other player is also on Planet X? They can't have servers designated to an area because the universe is too large. So do they query each person online to see if they have recently been there? Like, maybe when you go to a planet, a server updates your last location and checks who else has that planet as their last location and instances you two if they are still online?

Thats how I would do it. Game already logs which planets you have visited/are on so there must be some unique id for each planet. Shouldn't bee too intensive to check which people are ont eh same planet. The server could then cause you to get into a matchmaking session with the other people on the same planet, sort of like how invasion works in Dark Souls.
 
Lol I'm asking you. I can't even remember the last dev who had a shitstorm and then the controversy died out with them not having to do anything and then being vindicated in the end.

I think RAD had this because of the “length“ of The Order.
 
Why aren't we entertaining the idea that there might be server issues at the moment? Like Halo and dedicated servers for the first few weeks. Why are we assuming the worst?
 
I need someone to help confirm this for me. If I name my planet Butthole Salad and then say someone else visits, will they see the name I created for it? What about the creatures I name on my planet?
 
which parts he confirm full hands multiplayer FPS shooter or Dog Fights?
Noone asks for full on multiplayer fps or dogfights. But in the Colbert interview he says you can run into people and in the other one he repeats that says you play with your friends and that you can grief players which means some kind of interaction.
 
Any proof that he game doesn't have that many? Because I'm hearing arguments that the galaxy doesn't have that many but I thought there were more than 1 galaxy?

Let's say they were somehow able to store planetary metadata in 1 byte. This is obviously impossible but it makes the math easy. So they need to store 18 quintillion bytes of data server-side. 1 quintillion bytes is 1 exabyte which is 1 million terabytes. So they would need, minimum, 18 million terabytes of storage to support 18 quintillion planets.

If I've screwed up the math here let me know but I think it's clear the game cannot support 18 quintillion planets. Perhaps it's possible in their software but they don't have the hardware to do it.
 
It's really not, if a million players discover 10 apiece you have that number.

Yeah - a million players. That's pretty fucking good for an independent game.

Rest of your post isn't even worth paying attention to. You clearly have no interest in the game but are keen on spewing gobshit about it.
 
Sean Murray just shot himself in the foot.

I don't know how much the rest of you know about multiplayer culture (I'm an expert), but honor and shame are huge parts of it. It's not like it is in Single Player games where you can become successful by playing alone. If you lie about being able to meet other players, you bring shame to yourself, and the only way to get rid of that shame is repentance.

What this means is the public, after hearing about this, is not going to want to purchase No Mans Sky for either system, nor will they purchase any of Sean Murray's games. This is HUGE. You can laugh all you want, but Hello Games has alienated an entire market with this move.

Sean Murray, publicly apologize and add Multiplayer or you can kiss your business goodbye.

Honor and Shame don't go together with multiplayer culture lmao.

Every multiplayer game I have played have been filled with cancer and shittalking. Need to stop taking videogames seriously man.
 
We're still doing this thread, huh.

Well, good thing the entire premise of the game was 'to sometimes run into someone on 1 of 18 gazillion planets' or this thread could give the OT a run for its money! God only knows what those fools in OT are discussing...
 
This will at least keep NMS in the news until/if they ever manage to implement instances. Hopefully they can figure it out within a few weeks.
 
Let's say they were somehow able to store planetary metadata in 1 byte. This is obviously impossible but it makes the math easy. So they need to store 18 quintillion bytes of data server-side. 1 quintillion bytes is 1 exabyte which is 1 million terabytes. So they would need, minimum, 18 million terabytes of storage to support 18 quintillion planets.

If I've screwed up the math here let me know but I think it's clear the game cannot support 18 quintillion planets. Perhaps it's possible in their software but they don't have the hardware to do it.

The only thing stored server-side are the names people submit. Everything is generated on the fly when you arrive somewhere, then destroyed when you leave.
 
Yeah - a million players. That's pretty fucking good for an independent game.

Rest of your post isn't even worth paying attention to. You clearly have no interest in the game but are keen on spewing gobshit about it.

An independent game heavily marketed by Sony.

Sorry if the rest of my post was too complicated for you.
 
It has literally been less than a day still, lol. So yes, I seen many, many devs not respond in the (HEAR ME NOW) fashion. Patience is a lost art form.

Insta-gratification culture.

It's more about consumers caring about consumers culture.

And Internet culture where it takes less than ONE MINUTE to respond to a question that people are asking.

I know some of you guys care more about the corporations and game devs more than your fellow gamers, but not all of us will make excuses.
 
Let's say they were somehow able to store planetary metadata in 1 byte. This is obviously impossible but it makes the math easy. So they need to store 18 quintillion bytes of data server-side. 1 quintillion bytes is 1 exabyte which is 1 million terabytes. So they would need, minimum, 18 million terabytes of storage to support 18 quintillion planets.

If I've screwed up the math here let me know but I think it's clear the game cannot support 18 quintillion planets. Perhaps it's possible in their software but they don't have the hardware to do it.
I don't think they'd have to store the data for individual planets. It's more like the game reads the Seed like a blueprint and then builds those planets once you encounter them
 
Same location. both online.
can't see each other.

You don't understand.

There are multiple dimensions.

They are just in 2 different ones.

You need to jump in a black hole hoping to end up in the same dimension or it will not work.
 
We're still doing this thread, huh.

Well, good thing the entire premise of the game was 'to sometimes run into someone on 1 of 18 gazillion planets' or this thread could give the OT a run for its money! God only knows what those fools in OT are discussing...

Thanks for the shit post drive by


murray2e0up8.gif
 
Let's say they were somehow able to store planetary metadata in 1 byte. This is obviously impossible but it makes the math easy. So they need to store 18 quintillion bytes of data server-side. 1 quintillion bytes is 1 exabyte which is 1 million terabytes. So they would need, minimum, 18 million terabytes of storage to support 18 quintillion planets.

If I've screwed up the math here let me know but I think it's clear the game cannot support 18 quintillion planets. Perhaps it's possible in their software but they don't have the hardware to do it.
Except every interview Sean gave said it uses maths in an algorithm to generate the planets as you move, it doesn't actually store the planets anywhere. He joked about releasing the game of a floppy disc. So this can't be the reasoning unless I'm missing something.


Edit: by metadata do you mean like discoveries? In this case then you still wouldn't need that much storage because with 18 quintillion planets you're never going to come close to having metadata for a small fraction of them.
 
These developers are some fools. All they have to do is provide a straight forward answer, but they're trying to keep a product that consumers want to know about shrouded in some bullshit mystery.

Honestly, this will hurt their reputation for some time.
 
"I personally ignored selling points" is not an answer to deceptive marketing.

It was a selling point to see other people? Where? I mean, he said you'd likely never see anyone, so yeah, the thought was there that you could potentially see someone, but did anyone buy the game thinking they were going to see like 60 people in their playtime just running around a galaxy with seemingly infinite planets?

Getting a definitive answer is needed, for sure, but I guess I never saw multiplayer as any kind of selling point, given all the videos and demos they did prior to launch.
 
These developers are some fools. All they have to do is provide a straight forward answer, but they're trying to keep a product that consumers want to know about shrouded in some bullshit mystery.

Honestly, this will hurt their reputation for some time.

But the truth might have negatively impacted preorders!
 
They have indeed found each other according to their reddit. It seems like it does work, simply not all the time.

All those arguments/gifs/character-attacks were now for naught.


Edit: testing waters, it has not happened . Misread a some text, I ll go eat some crow in the corner now
 
It was a selling point to see other people? Where? I mean, he said you'd likely never see anyone, so yeah, the thought was there that you could potentially see someone, but did anyone buy the game thinking they were going to see like 60 people in their playtime just running around a galaxy with seemingly infinite planets?

To be honest, for some of us, it wasn't a selling point (Would be a nice surprise though!) but it's more about the principle of the matter.

Yeah, principles in this industry. I'm a fool. :P
 
It was a selling point to see other people? Where? I mean, he said you'd likely never see anyone, so yeah, the thought was there that you could potentially see someone, but did anyone buy the game thinking they were going to see like 60 people in their playtime just running around a galaxy with seemingly infinite planets?
If you know the gaming community then you know that "it's really unlikely etc." Is like an open challenge to do exactly that.
And just one day after release people already managed to get on the same planet.
 
These developers are some fools. All they have to do is provide a straight forward answer, but they're trying to keep a product that consumers want to know about shrouded in some bullshit mystery.

Honestly, this will hurt their reputation for some time.

I think it helps them to stay silent. Generates more hype, articles, views on twitch and so on. I mean, sucks for us, but for them...
 
Sean Murray just shot himself in the foot.

I don't know how much the rest of you know about multiplayer culture (I'm an expert), but honor and shame are huge parts of it. It's not like it is in Single Player games where you can become successful by playing alone. If you lie about being able to meet other players, you bring shame to yourself, and the only way to get rid of that shame is repentance.

What this means is the public, after hearing about this, is not going to want to purchase No Mans Sky for either system, nor will they purchase any of Sean Murray's games. This is HUGE. You can laugh all you want, but Hello Games has alienated an entire market with this move.

Sean Murray, publicly apologize and add Multiplayer or you can kiss your business goodbye.

I love the variations of this meme lmao!
 
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