No Man's Sky |OT| Hello Worlds.

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1. people that put upgrades in the wrong place and now to have waste money/time making them again
2. people (like me at least) that see icons in the UI that are unexplained. What does that gold star on items in the trading screen mean? Who knows. If you enjoy playing a meta-game of trying to understand the UI, then I guess you've got no worries. But most people would consider this basic stuff that should be explained.

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After all this hype I have buyed the game today, allthough I wasn't impressed by it before...And well, I'm still not hyped. The beginning is super lame and bad. They just throw you on some random planet and you have to repair your ship. But nobody is explaining to you how the game is played. My planet was very boring. Just stones, no life and the resources quite far away. But this was somehow managable and I learned how things were going. Then I started the spaceship and went to space and the next planet was 10 minutes away. Yes, TEN MINUTES. I have never been so bored by a game as this, because I was only staring at this screen, holding O and waiting until the timer was done. I pray that the hyperdrive will fasten this up. Because I really have better things to do than stare at a boring screen for 10 minutes or more. A colleague is telling me that the next planet for him is 3 hours away :D I would have cried...

So my first impression isn't too good. For now it's just collecting ressources on a planet...Nothing more...In Minecraft you have at least the creativity component, but here? I really hope this game will give me some goal for the game...
You missed pulse jumping. L1 + R1.
 
After all this hype I have buyed the game today, allthough I wasn't impressed by it before...And well, I'm still not hyped. The beginning is super lame and bad. They just throw you on some random planet and you have to repair your ship. But nobody is explaining to you how the game is played. My planet was very boring. Just stones, no life and the resources quite far away. But this was somehow managable and I learned how things were going. Then I started the spaceship and went to space and the next planet was 10 minutes away. Yes, TEN MINUTES. I have never been so bored by a game as this, because I was only staring at this screen, holding O and waiting until the timer was done. I pray that the hyperdrive will fasten this up. Because I really have better things to do than stare at a boring screen for 10 minutes or more. A colleague is telling me that the next planet for him is 3 hours away :D I would have cried...

So my first impression isn't too good. For now it's just collecting ressources on a planet...Nothing more...In Minecraft you have at least the creativity component, but here? I really hope this game will give me some goal for the game...

You're kidding me right? Hold L1 and R1 to warp.
 
Nah man, there's a big difference between discovering the universe's secrets and not even knowing how your own suit's upgrade system works, or what the icons on your HUD represent. It makes no sense from a narrative POV and causes a lot of unneeded frustration. Because what's the difference from having an instruction screen or a PDF vs. us seeing your post? Nothing. And if you really think finding out how the upgrade system works contains "mystery and wonder", then you just spoiled that for the rest of us.

1. people that put upgrades in the wrong place and now to have waste money/time making them again
2. people (like me at least) that see icons in the UI that are unexplained. What does that gold star on items in the trading screen mean? Who knows. If you enjoy playing a meta-game of trying to understand the UI, then I guess you've got no worries. But most people would consider this basic stuff that should be explained.

1. The upgrades take minimal resources. You can farm the necessary components within 5 minutes.

2. That gold star means the trader is interested in those specific items and will pay more for it. I figured it out on my own after repeatedly encountering it and selling different items with gold stars. You know, playing the game? Testing shit out?

Seriously, are gamers in 2016 are so entitled that they get angry when they have to figure shit out on their own?
 
¯\_(ツ)_/¯

From a narrative POV, you wake up and start trying to figure things out.

The difference between having an instruction screen and seeing his post is that you went to the community for help. That's how this is supposed to work. I look forward to the mechanical systems and secrets being worked out to within an inch of their lives in short order and then I'm sure all the wikis will have quick and dirty guides so that you never need ask anyone for help, but this is how it is meant to go in the early days.

Well, game design 101 allows you to show the player how to do something without necessarily shoving it down their throat. There are concepts of NMS that, if we didn't resort to the community, would leave people frustrated in their first few attempts. Having to run to the forums for simple questions isn't a sign of discovery, it's a sign of the game not doing its job.


Come on now, you know that's not what he's talking about. There's a middle ground that exists and it's not difficult for most developers to reach.

I would wager that is highly sought after by players

Landing on a planet filled with water actually had me net a blueprint right off the bat. Too bad the water is fucking scary in this game.
 
Two questions. First how do I get warp upgrades? Both types that is, distance and the ones that allow you into other star types. Second, has anyone found a giant monster like the sand snake yet?
 
I spent a few hours with the game today and WOW. It's hard to put my finger on the unique feeling this game give me. Absolute freedom and a kind of magical exploration I've never experienced before. I've had so much fun exploring, crafting, farming materials, interacting with life forms, upgrading parts. The game gives you a sense of scale no other game ever has before. Being able to explore spce in this way is so many peoples dream. Well done Hello Games. It's a superb piece of work. Will it hold up with hours and hours more play time, I can't see the sense of wonder fading for me very fast at all.
 
Is this always available? I only got the pop up right before the planet

Probably the game telling you "seriously? you came all the way here by just flying with regular speed?"

Yeah, you probably fix your hyperdrive before leaving the first planet. I did it and when I was in space the closer space station was at 9hs away and I was "wait, this can't be real... there should be a way around it" and my friend told me to use my hyperdrive so I checked the inventory and voil la.
 
I would wager that is highly sought after by players

Im on my seventh system ( i visited every planet in every system so far ) and I just got it in a spacestation.

Didnt know you had to put upgrades next to the thing you want to upgrade, was there really no tooltip for that?

Thats okay though I want to get rid of my preorder ship anyway.

Im pretty low as far as credits go tho, only have 600.000

I have also spurned the atlas, I am not sure if this is a bad decision but I have found a way to 'reconnect' with Atlas at an Space Anonaly. Now that was fucking dope. I decided not to do that though.
 
Im on my seventh system ( i visited every planet in every system so far ) and I just got it in a spacestation.

Didnt know you had to put upgrades next to the thing you want to upgrade, was there really no tooltip for that?

Thats okay though I want to get rid of my preorder ship anyway.

Im pretty low as far as credits go tho, only have 600.000

you don't have to. it's just a bonus. like adjacent rooms in XCOM.
 
well that sucks.

already sold 2. that's 2 slots. they don't stack.

I did get an atlas pass v1 without them. I assume you need them for v2 and v3?
I've said fuck it to the Atlas stuff. I got my v1 pass to get suit upgrades and open those containers and I'm heading straight for the center.
 
Well, game design 101 allows you to show the player how to do something without necessarily shoving it down their throat. There are concepts of NMS that, if we didn't resort to the community, would leave people frustrated in their first few attempts. Having to run to the forums for simple questions isn't a sign of discovery, it's a sign of the game not doing its job.

Come on now, you know that's not what he's talking about. There's a middle ground that exists and it's not difficult for most developers to reach.

I think NMS hits it just fine. Seriously. The only thing I had to ask the community for help on was the warp cell thing and that was only because I missed the quest due to the DLC ship. Maybe it's due to being a gamer who is 38 years old, and thus have experienced games back in the day that gave you absolutely nothing to go on, but I'm not seeing the confusion.
 
The difference between having an instruction screen and seeing his post is that you went to the community for help. That's how this is supposed to work. I look forward to the mechanical systems and secrets being worked out to within an inch of their lives in short order and then I'm sure all the wikis will have quick and dirty guides so that you never need ask anyone for help, but this is how it is meant to go in the early days.

So, right, there's no difference then. Looking at a community wiki vs. looking at instructions is the same thing, you're just getting the info from a different source. And you know, many people just play games and aren't part of a gaming community.

Instruction manuals that tell you how to use the UI are not some modern thing. All the hard af games I played on the NES at least told you how the UI works.
¯\_(ツ)_/¯


lol have you actually played the game? There practically IS that much tutorial "go here", "do this" instructional pop-ups. But as I'm sure you know that's not what I'm talking about.
 
I need to find a new multi-tool soon. I've upgraded my suit 3 times and just bought a new ship with 23 inventory slots, but I'm still using my starter multi-tool. Any help, would be appreciated.
 
you don't have to. it's just a bonus. like adjacent rooms in XCOM.

How big is the bonus? I just put upgrades wherever, didn't know that adjacency counts. I know what I'll be doing when I get home from work.

I need to find a new multi-tool soon. I've upgraded my suit 3 times and just bought a new ship with 23 inventory slots, but I'm still using my starter multi-tool. Any help, would be appreciated.

I'm the opposite. I found like 4 different multi tools, settled on one with 8 slots. But only found 2 suit slots.
 
Can someone explain to me what's the bug with the preorder ship? Sorry if it has been answered a million times already but didn't knew about that until now.

If I already switched ships and hyperdrived it to the second planet am I screwed? >_<
 
Finally got the Atlas Pass lvl 1, that had been bugging me seeing so many rooms and containers I couldn't access.

Anyone got any dogfighting tips? I've managed to only beat 1 then another showed up. Have died like 3 or 4 times cause randoms picking fights. Ugh

Homing missile would be nice.
 
Now, I've got a multitool tech discovery panel bug. I tried twice holding square, two crashes ignoring the Gek. Third reload, I then talked to the Gek, finished the quest got a reward. Went outside to save. Went back in, grabbed an isotope holding square. Tried the tech discovery panel. Crash. Hope they're not all like this.
 
1. people that put upgrades in the wrong place and now to have waste money/time making them again
2. people (like me at least) that see icons in the UI that are unexplained. What does that gold star on items in the trading screen mean? Who knows. If you enjoy playing a meta-game of trying to understand the UI, then I guess you've got no worries. But most people would consider this basic stuff that should be explained.

Are there any guides that cover general knowledge like this that should be covered by a tut but isn't?
 
Can someone explain to me what's the bug with the preorder ship? Sorry if it has been answered a million times already but didn't knew about that until now.

If I already switched ships and hyperdrived it to the second planet am I screwed? >_<

No not at all. I have found all blueprints needed to craft the mats required to charge the hyperdrive. I redeemed my preorder ship on the starter planet.

I dont think I have a blueprint to actually craft a hyperdrive but so far every ship Ive come across has one already.
 
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