A polite discourse amongst friends on the importance of MP-elements in No Man's Sky

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So at best there might be a dark souls style shadow for a character nearby... That's the most im expecting atm.

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http://www.digitalspy.com/gaming/
 
Who might have been in different servers.

Sure, there are a myriad of reasons why it didn't show up.

All of these myriad of reasons could've been given by Sean when he was tweeting but he has been silent in this regard, not even mentioning whether the feature is there or not.

This is such a non issue.

It would be great if it was actually in the game because this is the only known way to see your own avatar.

Also a lot of the discussion (/ hate) is being directed at the fact that Sean has yet to confirm this and all it would take is a simple confirmation on his part, yet he's been keeping mum
 
Sure, there are a myriad of reasons why it didn't show up.

All of these myriad of reasons could've been given by Sean when he was tweeting but he has been silent in this regard, not even mentioning whether the feature is there or not.



It would be great if it was actually in the game because this is the only known way to see your own avatar.

Also a lot of the discussion (/ hate) is being directed at the fact that Sean has yet to confirm this and all it would take is a simple confirmation on his part, yet he's been keeping mum

I understand this but that's not enough to warrant to hate on the guy or game. It's a very small feature that may or may not be in the game. If he's keeping mum it's probably for a good reason.
 
That's kind of whack if true. I mean, even though I thought it wouldn't happen to me, it would have been immensely cool to see someone just in the distance. 'Journey' style, you know.

I actually thought it was a good idea too in a mysterious sort of way, to only being able to have you;re character looks/race being able to be seen by another player.
 
I think it is fairly clear that sean made false promises in this respect. Why all this idolatry over Sean? This is the first big project he is involved in.

I did not like his previous project Burnout 3 either but obviously he was part of a bigger team and he was not the lead so its more on Criterion than him. The racing felt fabricated and an illusion to me like the AI wasn't actually racing. I couldn't find any videos online but there are plenty of message board posts on the bad AI and what's going on in that game.
 
Last time I read through this thread there were 50 pages. Now there's 100+. Sorry if this has been already answered but has Sean actually addressed this issue or what?
 
This is such a non issue.
A large part of my interest in this game was investing time into working toward the novelty of eventually meeting up with a friend and then traveling around from there, even accepting that the universe is so large that we may not even reach each other if we spawn too far away; it's awesome and even slightly poetic. But to know now that it's not even a possibility and that it would be a fool's errand to even try, really bums me out.
 
Would be an incredible feat of software programming and network coding if they could coordinate 10 million players' universes with rotating planets and such. Chances are pretty close to zero.

Actually Elite Dangerous does this right now. The Horizons expansion allowed landing on procedural worlds and driving around in moon rovers, even.

It's interesting because it's got the opposite problem from NMS. Before release they said NMS would have a lot of dead worlds, and 10% would be lush with life, but it turns out most/all planets have some life on them. Elite more realistically has nearly all celestial bodies devoid of life, even on planets where it might be possible for life to form there's still no flora or fauna. And you can't land on planets with atmosphere.

But you can do donuts in the moon dust with your friends and flip them over and blow them up.

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Last time I read through this thread there were 50 pages. Now there's 100+. Sorry if this has been already answered but has Sean actually addressed this issue or what?

Nothing has come out.

Some time ago (I think this morning?) Sean expressed surprise on twitter that people were already "meeting" each other (aka being at the same place at the same time). He didn't clarify if the two players on the stream were supposed to see each other or not. The two streamers tried again and couldn't see each other still, but they both had intermittent issues with the servers.
 
Last time I read through this thread there were 50 pages. Now there's 100+. Sorry if this has been already answered but has Sean actually addressed this issue or what?
One of the reasons why the thread got so large in such a short time is due to the way Sean has danced around that question, sadly.
 
Ive been out of the thread for a few hours. Can you explain the warp thing to me?
When you warp between world's it is rather long. Sure it could be per distance away, but I suspect the game may matchmake you with another player in the same region of space. So 2 players in the same planetary region of space. Would still make for rare encounters and require luck to cross paths.
 
I understand this but that's not enough to warrant to hate on the guy or game. It's a very small feature that may or may not be in the game. If he's keeping mum it's probably for a good reason.

probably because is a small feature dont explain his silence. We didnt discover you cannnot leave your first planet, people simply want to know if there is players interaction apart from naming planets and animals/plants.
 
I understand this but that's not enough to warrant to hate on the guy or game. It's a very small feature that may or may not be in the game. If he's keeping mum it's probably for a good reason.

It's not terribly difficult to understand that the idea that you could, at any moment, meet and interact with another player was part of the draw for some people, despite its statistical unlikelihood. NMS being a big game by a small team doesn't render it immune to criticism or consumer disinterest.
 
It's not terribly difficult to understand that the idea that you could, at any moment, meet and interact with another player was part of the draw for some people.

Really? Even though there were better odds you would watch Batman v Superman 1,000 times in a row than finding another person in NMS?
 
Well if you were into the game for multiplayer you shouldn't have been buying it in the first place.
But if you're into genuinely sharing the universe with other explorers, actually having the chance to find them in a rare thrilling encounter, the missing feature kills that illusion. All there is to suggest the universe is truly permanent and being explored by all those enjoying together is the knowledge it is just a database refreshing. You'll never stumble on anyone but NPCs. That's important for a lot of people like me.
 
I would have bought this game solely for the chance to meet other players because that "backround multiplayer" has always fascinated me in games. Its why Journey was such a success despite being short and simple.
 
Nothing has come out.

Some time ago (I think this morning?) Sean expressed surprise on twitter that people were already "meeting" each other (aka being at the same place at the same time). He didn't clarify if the two players on the stream were supposed to see each other or not. The two streamers tried again and couldn't see each other still, but they both had intermittent issues with the servers.

One of the reasons why the thread got so large in such a short time is due to the way Sean has danced around that question, sadly.
I see, thanks. He should really clear things go though.
 
None of the discussion is about the scope of the feature. It's about whether people were misled before release, whether they're still being lied to right now, why the devs can't give an actual straight answer.

I mean, for example. Nintendo makes the next Zelda game and they say you can play as Zelda in it, and a bunch of people are pumped and excited. They give a few cryptic clues and details. They say you'll unlock her as being playable after finding her tiara in the wilderness and putting it on the throne.

Day one, someone finds the tiara and puts it on the throne. Nothing happens.

Nintendo tweets "haha wow, didn't expect anyone to find that tiara so quickly! Our fans are the best, so enthusiastic and quick to discover the secrets we've hidden!"

And that's all you hear from them.

Meanwhile someone cracks open the game files and discovers there's no model in the game that looks like a playable Zelda, and there's a sticker on the box covering up a starburst that used to say "play as Zelda!"

Does the scope of what the feature would've been really matter at that point?
 
So which would be more unlikely:

1. Finding and catching shiny versions of all of the original 151 Pokemon?

or

2. Accidentally finding a single person in the universe of No Man's Sky?
 
It's obvious that they are waiting on the PC release before admitting that they lied. Thank god for Steam refunds and tech savvy PC gamers.
 
Do you own the game?

Why does that matter? I've not judged the game. Surely you don't mean to suggest that I can't comment on interrelated topics -- such as disagreeing with versus dismissing an opinion -- without having bought a copy.

To answer your question, though:

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Well 2 has already happened. Has 1?

The term "accidentally finding" has changed recently in the case of NMS.

The reason people said it would be very difficult is because for a long time it was believed there was no way of knowing where random people are in the universe and you would only be able to track PSN friends by solar system. So we all thought you'd have to get real lucky and spawn near someone on your friends list to have a chance.

In the released game, you can search for nearby discovered star systems find the users PSN and message them. And even in this case both parties had to put time into crafting warp drives/traveling.

The question now is whether the devs added that option to help with the lie that they didn't implement the ability to see each other.
 
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