No Mans Sky | PC Performance Thread

welp. now that i've gotten the game to start, it runs flawlessly for me. maybe a tiny dip in FPS every now and then but nothing too bad.

and it's beeaaauuuutiful
 
I really dislike the ship flying controls, that's something I hope changes.

Also the mouse when in the ship feels very floaty and not responsive at all.

The last thing I noticed is that in-game sensitivity seems to have no impact at all... huh?

Necro reply but this is tied to ship handling upgrades, specifically the engine ones iirc (it's 4am here, so if I'm wrong, sorry!)
 
Has anyone had the game lock up their PC at launch of the game, and been able to fix it?

Thats my situation on i7 4790K 32 GB RAM Titan X Win 10 64-bit latest publicly available nvidia drivers. Every time I launch the game it locks up the PC within a second or two of the black screen. This is the steam version.
 
I think he's insinuating that the game renders at a fixed, low internal resolution and just resizes the window for higher resolution settings, which makes it blurry/low fidelity. A popular confirmed example of this is Dark Souls 1 without DSFix.

However, I've seen no evidence/confirmation this is the case for NMS. It does look like trash, though.

There is absolutely no internal resolution lock. The game renders at much higher resolutions when you select them, which is evidenced by how clean my shots look at 6880x2880

28330499033_cb278106e4_o.jpg
 
How did they manage this? What the fuck

lol

Borderless windowed utilizes Windows desktop resolution and inherit triple buffered vsync. In order to downsample under that configuration your desktop resolution needs to match the game resolution.

There is absolutely no internal resolution lock. The game renders at much higher resolutions when you select them, which is evidenced by how clean my shots look at 6880x2880

28330499033_cb278106e4_o.jpg

Whoa shit.
 
Im having horrendous stuttering, is anyone else having this issue? I took off Vsync uncapped the framerate and it still hitches like a mofo. I have a Core i7 4770, 16 gigs DDR 3 ram, GTX 970 and plenty of HDD space. Any suggestions Gaf you're my only hope.
 
I threw together some cheats which should make this more fun for some of you, especially screenshotters. Use the gameplay cheats with caution. Please add to the OP.

http://deadendthrills.com/share/NMS_deadendthrills_v01.zip

F1: Infinite Jetpack
F2: Kill All Helmet FX (including scanlines, frost and all vignettes)
F3: 999 All Resources In Inventory (locks to that figure)
F12: On Foot FOV

More to come...

Just wanted to say thanks for this too. the F2: Kill All Helmet FX really made me like the look of the game better

and the F1: Infinite Jetpack is fun on planets with flying islands :)
 
I'm mainly playing this on my desktop, but it runs surprisingly well on my MacBook Pro. I'm getting a smooth frame rate except when I'm flying in a planet's atmosphere.
 
Sounds like the usual OpenGL mess on AMD to me. Not sure if there's a consistent fix for this I think for me the only solution was always to either disable Vsynch and accept the tearing or enable Vsynch and hope the stutters aren't completely ruining everything.
The issue here is that vsync doesn't stop the screen tearing... I'll try forcing triple buffer in the driver settings.
 
There is absolutely no internal resolution lock. The game renders at much higher resolutions when you select them, which is evidenced by how clean my shots look at 6880x2880

28330499033_cb278106e4_o.jpg

hold on, i have to downsample from 6880x2880 to get rid of the blurriness? geez
thats by no way acceptable
 
Im having horrendous stuttering, is anyone else having this issue? I took off Vsync uncapped the framerate and it still hitches like a mofo. I have a Core i7 4770, 16 gigs DDR 3 ram, GTX 970 and plenty of HDD space. Any suggestions Gaf you're my only hope.
Disable texture caching in driver settings
 
Fuck my problem really makes no sense. Steam Version.

I booted up the game this morning to find my frames have not changed since last night, wanting to attempt to tweak settings again I set everything to the lowest it could go. Reset my Catalyst settings. My frames jumped up. 70-90fps from 40-50.

I start adjusting individual settings and restarting the game to see what each setting and step actually does. Frames stay consistent 70-90 no matter what settings I adjust, I eventually end up with everything to High and 70-90fps still. There's really only real small, if any differences between each setting I'm finding. The games shadow maps are still stair stepping a lot, regardless of setting for example.

Until I set AF in game to 16, which shouldn't even matter cause my Catalyst is overriding them. My frames went back to 40-50.

Wanting to get back to the 70-90FPS, I set everything to low again, reset Catalyst. Basically the same thing that got me up to 70-90fps. As well as trying turning off my computer and on again. But the FPS won't change from 40-50 no matter the setting.

Same shit happened to me last night. The TKGraphics~.mxml does have the all the settings as in game but nothing seems to be sticking.
 
Has anyone had the game lock up their PC at launch of the game, and been able to fix it?

Thats my situation on i7 4790K 32 GB RAM Titan X Win 10 64-bit latest publicly available nvidia drivers. Every time I launch the game it locks up the PC within a second or two of the black screen. This is the steam version.

Delete the settings folder, i added instructions in the OP under tips.

Had this same issues yeaterday, let me known if it works.
 
Kudos to them for at least getting something out to make this thing playable. Yesterday it would stutter hard every few steps with frames dropping from 130 to 30. Today it's been stable with a hiccup every few minutes at most. Im just using the in-game settings, nothing through the Nvidia control panel. It still lags hard through the intro loading section but other wise good.

Titan X(p)
Stock i7 6700k
 
My game is running pretty good so far.

i5-3570k @ Stock (3.8?)
8GB
GTX 970 (Stock)

After tweaking the in game settings and some settings through Nvidia panel, game is running good. Consistent 80+ FPS on my first planet, and space/space stations are at 120 FPS right now. Occasional hitches when loading, but once the "loading" is done, game goes back up to normal frames.
 
Fuck my problem really makes no sense. Steam Version.

I booted up the game this morning to find my frames have not changed since last night, wanting to attempt to tweak settings again I set everything to the lowest it could go. Reset my Catalyst settings. My frames jumped up. 70-90fps from 40-50.

I start adjusting individual settings and restarting the game to see what each setting and step actually does. Frames stay consistent 70-90 no matter what settings I adjust, I eventually end up with everything to High and 70-90fps still. There's really only real small, if any differences between each setting I'm finding. The games shadow maps are still stair stepping a lot, regardless of setting for example.

Until I set AF in game to 16, which shouldn't even matter cause my Catalyst is overriding them. My frames went back to 40-50.

Wanting to get back to the 70-90FPS, I set everything to low again, reset Catalyst. Basically the same thing that got me up to 70-90fps. As well as trying turning off my computer and on again. But the FPS won't change from 40-50 no matter the setting.

Same shit happened to me last night. The TKGraphics~.mxml does have the all the settings as in game but nothing seems to be sticking.
Did you try disabling the Shader Cache? Its in the Game Profile of the Crimson Drivers.
 
There is absolutely no internal resolution lock. The game renders at much higher resolutions when you select them, which is evidenced by how clean my shots look at 6880x2880

28330499033_cb278106e4_o.jpg

Ah, but what does your game look like at 1080p or 1440p? That high resolution could effectively be defeating whatever internal upscale the game forces.

At my native 1440 res, even with in-game AA off, the game definitely looks like it is upscaling from 720p or the like; much like Quantum Break.

It looks so bad, it is something I would refund over at this point. I'll hold onto it for a couple of days to see if/how they address it (along with other issues), but I'm not holding my breath.
 
Did you try disabling the Shader Cache? Its in the Game Profile of the Crimson Drivers.

Yeah I did, last night when the suggestion popped up, and again just now. No difference. Thanks though.

Something that's happening now on top of the stutter (which I felt wasn't happening when it was running at 70-90fps) is that upon loading the planet where I'm saved, during the white screen transition from Title Menu the program quickly loses windows focus (minimizes and shows desktop) then goes back.
 
The game at 1080p looks like I am upscaling.

It just CAN'T be real 1080p.
I am playing other games right now and they are SHARP.
 
Agreed, definitely looks like 720p here; as someone else said, like in Dark Souls' early days.

I know what CA and post effects are - this is not the same. You can clearly see jagged "steps" on everything, AA on or off.
 
The game at 1080p looks like I am upscaling.

It just CAN'T be real 1080p.
I am playing other games right now and they are SHARP.
Turn off the AA, it's shit.

The screenshots I take with Steam look blurry like some of the shots people are sharing, but it's super-sharp while I'm playing (1440p).
 
It's not 720p, I think the AA just isn't doing anything to tackle jaggies atm and there are a LOT of perfectly straight uninterrupted lines, which is where aliasing is very obvious.
 
So, I just moved my NMS installation from my Primary SSD (With OS and some games) to a secondary HDD, and my frames are up, and the stuttering seems to be minimal. Will report back after I play for a few.
 
I can't check myself right now, but someone on Steam mentioned to load the game up at 720p then 1080p and compare. Apparently looks almost identical.

Anyone able to test?
 
There is definitely something up with the resolution. At 1440p I still get horrible jaggies with SSAAX4, but mainly on the vertical lines not the horizontal. At 4K there are still jaggies. It's simply not right.
 
Ah, but what does your game look like at 1080p or 1440p? That high resolution could effectively be defeating whatever internal upscale the game forces.

At my native 1440 res, even with in-game AA off, the game definitely looks like it is upscaling from 720p or the like; much like Quantum Break.

It looks so bad, it is something I would refund over at this point. I'll hold onto it for a couple of days to see if/how they address it (along with other issues), but I'm not holding my breath.

I have 3 screenshots here.. all sized at 2560x1440..

One was downsampled from 4k, one was rendered at 720 and then upsized to 2560x1440 and the other was native 2560x1440

2560_1yksxj.jpg

Image A

2560_3j7s7l.jpg

Image B

2560_2lisai.jpg

Image C

I know which ones are which.. but see if you can tell!
 
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