PlayStation Meeting announced. September 7th 3PM ET (PS4 Neo Reveal)

Right before the Neo's unveil, how do you feel about the system?


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Out of curiosity, in your opinion, what would a jump from 1.8 - 4.2 TFlops result in if a title on Neo was locked to 1080p instead of jumping for 4K or somewhere in between?

I mean like instead of jumping for better resolution, they put the power solely for increased graphical quality - better draw distance, higher quality textures, physics?

Would the jump be noticeable from a base PS4 given the considerable increase in GPU power?

Depends how the devs take advantage of it, if they are just turning up the settings it's going to be a lot like what you see on PC when you turn the settings up & I don't think devs are going to go back & re-imaging games because of the higher specs, checkerboard rendering at 4K is probably more beneficial than turning the settings up at 1080P if the games are not being made for the 4.2TF to begin with.
 
That's true...Sony seems to think reconstruction is the way to go, I simply worry about artifacts during fast motion coming from not truly native rendering..

If I'm a Rockstar, or dice, or one of the CoD teams...I'm rocking 1080p and dialing up the effects to 11...morw foliage, better shadows, better lighting, partial effects, draw distqnces, etc...personally i think that's the way to sell this thing...

People will notice that in a side by shot way before they pick apart the difference between 1080p and 1440p

Rainbow Six Siege's reconstruction holds up pretty well in motion and this would have a higher res base to work off of which will considerably cut down on artifacting. Ubi has also said that their implementation of checkerboard rendering was rather hastily thrown together. I imagine if Sony is pushing it as a key component of their new console that it'll be fairly mature.
 
Rainbow Six Siege's reconstruction holds up pretty well in motion and this would have a higher res base to work off of which will considerably cut down on artifacting. Ubi has also said that their implementation of checkerboard rendering was rather hastily thrown together. I imagine if Sony is pushing it as a key component of their new console that it'll be fairly mature.

Also people are not thinking about the fact that Neo is being built for 4K & the GPU is a new GPU that could have changes that make checkerboard rendering a lot better than what was done in Rainbow Six Siege
 
Wait, what's this about Rockstar being at this event? :/

They're going to announce the PC port of GTA V is now coming to Neo?

There are no actual rumors about Rockstar showing a game there (or any rumors about any specific games being there). But as long as Rockstar hasn't announced RDR3 you're going to have people speculating that the next event is when they'll show it.
 
There are no actual rumors about Rockstar showing a game there (or any rumors about any specific games being there). But as long as Rockstar hasn't announced RDR3 you're going to have people speculating that the next event is when they'll show it.
Pretty much. Outside of E3, this is where you announce a Rockstar game. In NYC with new hardware being announced and everybody in the world watching.
 
So… doubly no longer with Sony? :D <3

Point is, even the internal teams were surprised by 8GB. Osiris says everything is silent since the post-E3 update, so I guess they want no more hints given. /shrug

If it is OK I'd like to debunk the bold above. It could have been true for some third parties/indies, though.

Here is a link to a postmortem of the Killzone: Shadow Fall demo GG presented after the PS4 reveal event: https://www.guerrilla-games.com/read/killzone-shadow-fall-demo-postmortem

Slide 6 reveals they were using 4.7GB of RAM and so it wouldn't make sense that GG would build this demo over many months before February 2013 if the launch console was to only have 4GB (minus OS overhead). Later we found out that games would be limited to 5 GB out of the 8GB so using 4.7GB makes perfect sense.
 
If it is OK I'd like to debunk the bold above. It could have been true for some third parties/indies, though.

Here is a link to a postmortem of the Killzone: Shadow Fall demo GG presented after the PS4 reveal event: https://www.guerrilla-games.com/read/killzone-shadow-fall-demo-postmortem

Slide 6 reveals they were using 4.7GB of RAM and so it wouldn't make sense that GG would build this demo over many months before February 2013 if the launch console was to only have 4GB (minus OS overhead). Later we found out that games would be limited to 5 GB out of the 8GB so using 4.7GB makes perfect sense.

Aren't most dev kits more powerful than the actual retail hardware?
 
Aren't most dev kits more powerful than the actual retail hardware?

The PS4 dev kits aren't, no. They have the same chips as the retail console in a different box plus a few extra ports. Only the first/early dev kits were PC-based.

Point I'm making is that the 8GB RAM wasn't a surprise to internal teams. What was likely an issue was whether they would have availability/supply of enough 512MB GDDR5 chips in time for mass production. Samsung came through.
 
If it is OK I'd like to debunk the bold above. It could have been true for some third parties/indies, though.

Here is a link to a postmortem of the Killzone: Shadow Fall demo GG presented after the PS4 reveal event: https://www.guerrilla-games.com/read/killzone-shadow-fall-demo-postmortem

Slide 6 reveals they were using 4.7GB of RAM and so it wouldn't make sense that GG would build this demo over many months before February 2013 if the launch console was to only have 4GB (minus OS overhead). Later we found out that games would be limited to 5 GB out of the 8GB so using 4.7GB makes perfect sense.
GG likely knew, since they were working on a launch game, but ND's lead engine and graphics programmer seemed surprised about it, FWIW.

I seem to remember someone from Sony saying they heard about it backstage just before the reveal, but I don't remember who it was, so I'm having trouble finding it. Perhaps someone else knows what I'm talking about… <3
 
GG likely knew, since they were working on a launch game, but ND's lead engine and graphics programmer seemed surprised about it, FWIW.

I seem to remember someone from Sony saying they heard about it backstage just before the reveal, but I don't remember who it was, so I'm having trouble finding it. Perhaps someone else knows what I'm talking about… <3

That tweet could also be interpreted as someone just happy to finally talk about it.

Anywho, there were few people in the know, that much is certain.
 
GG likely knew, since they were working on a launch game, but ND's lead engine and graphics programmer seemed surprised about it, FWIW.

I seem to remember someone from Sony saying they heard about it backstage just before the reveal, but I don't remember who it was, so I'm having trouble finding it. Perhaps someone else knows what I'm talking about… <3

Like Dinjooh says he just says it is nice. Nothing in the tweet says it was a surprise to him.

(Hello, Bob.)

A reference to one of OsirisBlack's sources? What do you mean by this?
 
(literally, what)
Sorry, that was a reference to a Sony dev who'd been talking to Osiris about the higher spec options for Neo.

Basically, I was just acknowledging the fact that some people at Sony would know — obviously — but that still doesn't mean such plans would be general knowledge.
 
How quickly do you guys think developers can make a neo port? I assume it would be alot easier than porting to a completely different platform right?

I'd assume so and I'd assume it'll only get easier going forward. Once devs create a Neo profile for games. It could be something as simple as adjusting settings if they just want to go with a simple frame rate or image resolution boost.
 
How quickly do you guys think developers can make a neo port? I assume it would be alot easier than porting to a completely different platform right?

My guess would be that it'd be like developing the game for another hardware configuration on PC, only you have to make the game run as good as possible for that specific hardware configuration, but you get the benefit of having the console manufacturers (probably) providing tools to make the job as easy as they can make it.

Probably wrong, but that's how I imagine it.
 
Has anyone created comparison shots based on speculative specs for Neo with PC versions of PS4 games? I'd love to see what IQ differences we might see in 1080p games.
 
How quickly do you guys think developers can make a neo port? I assume it would be alot easier than porting to a completely different platform right?
It's not a port at all; it's the same platform with better hardware.

They'll get better frame rates just by acknowledging the extra power, and it's pretty trivial to increase resolution if they want. If they have better assets laying around from a PC version, they can probably toss those in fairly easily as well.
 
Aren't most dev kits more powerful than the actual retail hardware?

I've heard that dev kits were indeed intended to be double the RAM of the retail spec, which is to say they had 8GB while the retail units were intended to have 4GB. Games may well have used far more memory during development, caching content that would need to be reloaded or intending to aggressively optimize usage to hit their final targets. It's hard to imagine now, though, since that would seem to suggest that the operating system was originally going to be much more conservative about its own usage. Perhaps rumors about Microsoft's ability to pin apps led to the current situation where apps like NetFlix and Pandora can stay resident while running a game as part of the move to 8GB in retail hardware?

How quickly do you guys think developers can make a neo port? I assume it would be alot easier than porting to a completely different platform right?

The term "port" is not really appropriate here. The exact same binary will run in both Neo and base modes, it just needs to be tested to ensure that it works as expected in both cases. So it's more about QA and certification than porting. That said, developers can also choose to have conditional code, tailored shaders, and so forth that to differentiate Neo from base mode. That extra work isn't strictly required but would help a game really shine for Neo.
 
How quickly do you guys think developers can make a neo port? I assume it would be alot easier than porting to a completely different platform right?

I'd assume so and I'd assume it'll only get easier going forward. Once devs create a Neo profile for games. It could be something as simple as adjusting settings if they just want to go with a simple frame rate or image resolution boost.

My guess would be that it'd be like developing the game for another hardware configuration on PC, only you have to make the game run as good as possible for that specific hardware configuration, but you get the benefit of having the console manufacturers (probably) providing tools to make the job as easy as they can make it.

Probably wrong, but that's how I imagine it.

That would be my guess also.

It will be interesting to see if there are any new (and old, but patched) PS4 games that allow the user to select either 60fps or locked 30fps.

Besides, the precedent for this was pretty much set, two years ago, with The Last of Us: Remastered.

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Colin Moriarty mentioned in today's episode of the Kinda Funny Gamescast that multiple trusted sources confirmed to him the rumor that Red Dead 3 was supposed to be at the end of Sony's E3 conference but was replaced with Days Gone because of the Orlando Shooting. As such he believes that Red Dead 3 will be announced at the PlayStation Meeting.
 
Colin Moriarty mentioned in today's episode of the Kinda Funny Gamescast that multiple trusted sources confirmed to him the rumor that Red Dead 3 was supposed to be at the end of Sony's E3 conference but was replaced with Days Gone because of the Orlando Shooting. As such he believes that Red Dead 3 will be announced at the PlayStation Meeting.

......but there was still a lot of shooting in that conference.
 
......but there was still a lot of shooting in that conference.

It wouldn't be a stretch to have a shootout in a bar in an RDR title, and that would indeed have been in very poor taste just one day after the Pulse massacre. Or it could have been some other similarity. If the rumor is true, I respect their desire to give the tragedy some space.
 
Probably because the rumored RDR3 demo is a saloon shootout compared to shooting million of zombies.

Rumor was that the trailer or gameplay demo involved massacring the patrons of a saloon. It's not like they were killing zombies or spacemen.

Where did the rumor originate from?


Some guy on twitter was teasing a R* announcement. But I think he's full of shit. He's rarely right about anything

Tidux?
 
So if the RDR3 rumor was true does this mean that Sony has a deal for it in terms of publishing or its just that they're heavily marketing and promoting like they did Destiny? Of course no one know's for sure but I am curious if Sony could actually net an exclusive like RDR3. I highly highly doubt it in this day and age but stranger things have happened.
 
So if the RDR3 rumor was true does this mean that Sony has a deal for it in terms of publishing or its just that they're heavily marketing and promoting like they did Destiny? Of course no one know's for sure but I am curious if Sony could actually net an exclusive like RDR3. I highly highly doubt it in this day and age but stranger things have happened.

I doubt Rockstar would do anything exclusive anymore. They've just got too much clout. I could see making add-on content exclusive or doing some type of timed exclusivity, but certainly not an exclusive game.

Last chance to show Gravity Rush 2 to western audience!

I'm hoping Gravity Rush gets a Neo patch as a way to help push the brand in the lead up to Gravity Rush 2. Probably wishful thinking though.
 
Colin Moriarty mentioned in today's episode of the Kinda Funny Gamescast that multiple trusted sources confirmed to him the rumor that Red Dead 3 was supposed to be at the end of Sony's E3 conference but was replaced with Days Gone because of the Orlando Shooting. As such he believes that Red Dead 3 will be announced at the PlayStation Meeting.
Colin elaborated on it a bit more here:

Just to be clear on this, I'm not in any way, shape, or form substantiating the rumors. I have no primary source(s) here (and, frankly, I haven't been a journalist since 2014, and I'm not really poking and prodding around for details these days... much of the stuff I talk about on the shows, Tweet about, and the like comes to me). I'm simply reiterating that I've heard this same rumor that was originally floating around on (I think) Reddit through a filter that makes me trust that information more, when originally, I was skeptical, if not completely dismissive.

It's important to note that Sony itself (via Adam Boyes back in June, I believe) said that the rumors were false, and that the show was locked. But with the timing of the conference, the Orlando Shooting, and the obvious strangeness of the placement and cadence of the Days Gone stinger, it's crystal clear why skepticism is abound. I'm pretty sure we'll never actually know, but it's fun to talk about, especially with the Neo announcement forthcoming.

Hope that puts things into perspective. Have a good weekend! -Colin

P.S. I haven't dropped in here for a while; thank you for continuing to support the show. It's growing, people seem happy with it, and Greg and I are having a blast doing it.
He heard that it was true secondhand through someone (it seems) but I'm guessing considering how much he stressed he trusts them in the video that it's legit.
 
The RDR3 thing still just sounds like a conspiracy theory. I guess it's given a bit more validity because of how odd it was for Days Gone to have its reveal and gameplay demo spread out. But even if it were true it's something that we'll never know for certain since I can't imagine that Sony or Rockstar will ever confirm it.
 
The RDR3 thing still just sounds like a conspiracy theory to make. I guess it's given a bit more validity because of how odd it was for Days Gone to have its reveal and gameplay demo spread out. But even if it were true it's something that we'll never know for certain since I can't imagine that Sony or Rockstar will ever confirm it.
Yeah, I don't expect any confirmation at all, but if Red Dead is at PlayStation Meeting it can be inferred that it's true.
 
The RDR3 thing still just sounds like a conspiracy theory to make. I guess it's given a bit more validity because of how odd it was for Days Gone to have its reveal and gameplay demo spread out. But even if it were true it's something that we'll never know for certain since I can't imagine that Sony or Rockstar will ever confirm it.
What also makes it seem more likely that it was swapped out with the Days Gone demo close to showtime was that the Days Gone gameplay (as well as the trailer, so I don't think they mistakenly uploaded the gameplay instead of the trailer) was uploaded to the PS channel right after the trailer went up. I've never seen the PS channel upload trailers/footage from a conference a while before it's shown/before said trailer/footage starts.
 
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