Maybe this? not sure at allIve seen the "natives" chase each other a few times. Though as also mentioned on other occasions totally ignore the other species. So not really sure what triggers it. Wonder if the AI flags have to do with the "stats" the lifeforms have when you scan them. So if X matches Y it will attack or X vs Z will ignore. For a simple example.
That is of course if those stats represent actual flags the game uses with the creature AI...
http://www.no-mans-sky.com/2016/08/update-1-03/Feeding – creatures now have their own diet, based on planet and climate. Feeding them correctly will yield different results per species, such as mining for you, protecting the player, becoming pets, alerting you to rare loot or pooping valuable resources.
Overpromise and underdeliver.
Nah. People went to ridiculous levels of mental gymnastics to make excuses for the blatant and obvious lies - and those were made worse by the telling non-reaction from Murray on twitter when called out. Hell, even the various excuses people came up with contradicted each other. They were in complete defense mode.To be fair, at that point neither parts knew for sure. People were just guessing at one point. I dont think it was until later that it was proven that it wasnt possible, when it was pointed out that the game stopped when pausing.
Mind-blowing that we still get these posts.... it's like some people cling to their dream and still don't want to inform themselves.Honestly, so what? It had a long development pipeline and things shift and change all the time, put on that there were only a dozen so employees and THEY were doing most of their own PR, you are going to get this sort of thing.
It kind of comes down to what the game is and what they put on their website, if this was literally a list they released to, "This is 100% what our game has" and it had none of that, then I could see the outcry and rage on "false advertising", but it is just a really down to earth dude excited about the thing he is working on. ...
except that very fucking variable...
No, that's in regards to feeding animals minerals.
I would believe the cut content theory if there wasnt Xbox360 stuff left over in the files. If they didnt removed that why would they remove the other stuff
I didn't say that
- The loss of planetary physics, which were said to govern many different systems, seemingly in a cascading effect from the top down: | 1 2 3 4
- The retooling of ships to make them all functionally identical, rather than having different classes for different playstyles, essentially homogenizing ship play into a single playstyle: 1 2 3
- The reworking of factions from something with broader significance, into the very simplistic system we have now: 1 2
- Resource distribution following none of the rules that were spoken of, instead resource variety is more shallow than we'd been lead to believe, so distribution was seemingly homogenized regardless of planet-based factors (likely an effect of the loss of planetary physics)1 2 3 4 || This also had a knock-on effect for trading, which was trivialized by the ease in which most resources could be found: 1 2 3, and also crafting, which went from something Sean hoped would be community drive a la Minecraft (likely because there were far more resources originally, a la Minecraft, there's more evidence of this than just the crafting,) to something that could only be done through recipes the game must teach you before you can actually use: 1
We are talking about video games here. If things aren't there just don't buy it.
As I said in the other thread, is kind of depressing that a journalist wasnt the one to publish this and we had to wait for a fan to do it
My thought on the so what:
I think at this point the root of the problem isnt the flip-flopping, mis-direction, "things change", or "But they are a small studio"
Sure those are the arguments various consumers are using to make their points/arguments, but as a whole, NMS consumer and the potential consumer base are polarized.
Its the lack of comment or a statement from Hello Games on the matter thats feeding this frenzy.
Leaving their consumers to rely on past statements is the root problem here, no matter how one feels, supportive or spurn, because these statements are all over the place.
For the good of the franchise and studio I think they need to come out with a definitive statement, directly addressing the communities concerns
What I feel needs to bee done is a direct statement from Hello Games, not through an interview, that both directly address past statements, and in unequivocal terms address their road map
I completely agree.
In terms of long term profit and success of cashing into the title free DLC would be more profitable. They would essentially building a long term community as well as providing a more finished product for fans.
But the way things are going Hello Games is making millions on this title but people are to eager to defend their decisions because they're a small indie company. Don't give them power to believe they're above crappy practices because they are the "underdog". There is an entire study on this with Youtubers, we want Hello Games to succeed because their small, but once they get big and found success they feel like they can still get away with decisions because of the previous mentality we feed them which creates... Clusterfucks we all know too well.
If people really want what's best for Hello Games and No Man's Sky you should be fighting for a better game that everyone would love and not some half experience they sold us on. I'm enjoying the game for what it is, but I do feel lied too from previous comments about the game, and the fact that their taking a back seat means they are AVOIDING to say anything that will negatively effect the sales of the game right after the game released because they know if they tell the truth or don't find a comment that twist their words the right way the game would severely drop in sales.
To everyone on Gaf, Im not trying to spout a conspiracy theory but rather pointing out that we the consumers do have an enormous impact on the game and the company. Probably more so then any other game or company right now. And so far from experience, giving companies the idea that any of this is okay is just going to make the problem steadily worse for everyone.
Yeah, this is a shame. I wish the colours were more varied for sure. I've seen a pretty bright green bird, but all of the land animals have been brown and grey.One thing I don't get is that most of the animals I've seen so far are this grayish color. Why can't they at least be colored red or yellow or any color that would make them look more exciting?
Save your moneyI'm debating requesting a return for my Amazon LE order
Gamers are the freaking worst. The industry seems like hell to work in and the consumers only exacerbate that.
OMG this. The very same media outlets that were hyping the game to hell and back are seemingly nowhere to be found to do a follow up piece on how NMS was received post launch outside of their review.
I know, I know - video games "journalism" but when youtube personalities like TotalBiscuit are putting NMS to task - appropriately mind you, he's not bullying the game just calling out some of the things that need to be called out, it's kind of unfortunate how some of these media outlets got their clicks from their hyped up previews, and now the game is out they are just like, "fuck it" move on.
Honestly from my own personal experience its not that uncommon for game code to have left over "folders" and other shit from platforms not used.
We had PS2 code in stuff when development was waaaaaaaaaaay past that point in history.
Granted its better when the coder actually is diligent and cleans that shit out properly in order to have a neater workspace, but it happens. Even more so if teams are constantly changing due to whatever reason.
The excuse as to why there was old shit like from the PS2 / Wii etc in code for a totally different platform was "Just in case we need it"
Yeah 2 generations later I honestly doubt we will need that shit.
We are talking about video games here. If things aren't there just don't buy it.
Don't preorder games.
No evidence left in the files actually being datamined at this moment, models, textures, not the compiled code obviously. There might not be a changelog to show that the variable was once anything other than 0 anyway.
Yeah, this part really is inexcusableWow, I just noticed the Steam store page uses images and the video from the 2014 reveal trailer featuring stuff that isn't even in the game. I guess it's lucky it has a refund option. So misleading.
I responded to someone else who quoted me, but like I said just from the outside looking in, why would they clean up recently cut content, but not old unnecessary content? Thats what has me questioning the cut content theory
Has anyone posted CrowbCat's video yet?
Yea, I understand. That makes sense being frustrated in that regard.
But again, it's hard to stress that it WAS a tiny team and they literally did all their PR themselves... it's why there are professional PR teams for games. If you are tiny indie studio, it's gonna get messy.
This whole thing was just a, "What happens if you hype up a tiny indie studios game to AAA game status?". It was bound to implode.
Quick&dirty
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nah dawg gotta get that preload for human revolution over my suck ass internetDon't preorder games.
Don't preorder games.
One thing I don't get is that most of the animals I've seen so far are this grayish color. Why can't they at least be colored red or yellow or any color that would make them look more exciting?
I would not disregard any of that. But a lot of this could be quell if Sean just tweets " Guys we hear you, we will be addressing everything soon"
You're right, but unfortunately the Sean Molyneux train has already left the stationI still think the whole comparison is really unfair. In terms of the broad vision, the broad promises, HG absolutely delivered. Unlike Molyneux. Of course he lied about specific details and the implementation of certain elements, but not the entire experience.
They really didn't. All of Molyneux' games are much more "game" than NMS is.I still think the whole comparison is really unfair. In terms of the broad vision, the broad promises, HG absolutely delivered. Unlike Molyneux. Of course he lied about specific details and the implementation of certain elements, but not the entire experience.
This just going to wind up being an argument about personal preference and experienceThey really didn't. All of Molyneux' games are much more "game" than NMS is.
I see people that have an understanding of the realities of game development, they understand that talking about what you're working on does not equal promises, and grew tired of playing "gotcha!" about proposed features that don't make it into finished product years, if not decades, ago.Nah. People went to absolute mental gymnastics to make excuses for the blatant and obvious lies - and those were made worse by the telling non-reaction from Murray on twitter when called out. Hell, even the various excuses people came up with contradicted each other. They were in complete defense mode.
This was an absolutely pathetic show of fanboyism. I, like many others in that thread, argued clearly and many times why we think Murray was clearly lying, citing evidence, going over the various tweets that people interpreted wrongly etc. They didn't want to hear any of it.