Reddit Compiles Definitive List of All NMS Missing Features/False Marketing +Sources

One thing I don't get is that most of the animals I've seen so far are this grayish color. Why can't they at least be colored red or yellow or any color that would make them look more exciting?
 
Ive seen the "natives" chase each other a few times. Though as also mentioned on other occasions totally ignore the other species. So not really sure what triggers it. Wonder if the AI flags have to do with the "stats" the lifeforms have when you scan them. So if X matches Y it will attack or X vs Z will ignore. For a simple example.

That is of course if those stats represent actual flags the game uses with the creature AI...
Maybe this? not sure at all
Feeding – creatures now have their own diet, based on planet and climate. Feeding them correctly will yield different results per species, such as mining for you, protecting the player, becoming pets, alerting you to rare loot or pooping valuable resources.
http://www.no-mans-sky.com/2016/08/update-1-03/
 
To be fair, at that point neither parts knew for sure. People were just guessing at one point. I dont think it was until later that it was proven that it wasnt possible, when it was pointed out that the game stopped when pausing.
Nah. People went to ridiculous levels of mental gymnastics to make excuses for the blatant and obvious lies - and those were made worse by the telling non-reaction from Murray on twitter when called out. Hell, even the various excuses people came up with contradicted each other. They were in complete defense mode.

This was an absolutely pathetic show of fanboyism. I, like many others in that thread, argued clearly and many times why we think Murray was clearly lying, citing evidence, going over the various tweets that people interpreted wrongly etc. They didn't want to hear any of it.

Honestly, so what? It had a long development pipeline and things shift and change all the time, put on that there were only a dozen so employees and THEY were doing most of their own PR, you are going to get this sort of thing.

It kind of comes down to what the game is and what they put on their website, if this was literally a list they released to, "This is 100% what our game has" and it had none of that, then I could see the outcry and rage on "false advertising", but it is just a really down to earth dude excited about the thing he is working on. ...
Mind-blowing that we still get these posts.... it's like some people cling to their dream and still don't want to inform themselves.
 
I would believe the cut content theory if there wasnt Xbox360 stuff left over in the files. If they didnt removed that why would they remove the other stuff

Honestly from my own personal experience its not that uncommon for game code to have left over "folders" and other shit from platforms not used.

We had PS2 code in stuff when development was waaaaaaaaaaay past that point in history.

Granted its better when the coder actually is diligent and cleans that shit out properly in order to have a neater workspace, but it happens. Even more so if teams are constantly changing due to whatever reason.

The excuse as to why there was old shit like from the PS2 / Wii etc in code for a totally different platform was "Just in case we need it"

Yeah 2 generations later I honestly doubt we will need that shit.
 
The 'big' ones could easily be attributed to a small team biting off more than it can chew.

  • The loss of planetary physics, which were said to govern many different systems, seemingly in a cascading effect from the top down: | 1 2 3 4
  • The retooling of ships to make them all functionally identical, rather than having different classes for different playstyles, essentially homogenizing ship play into a single playstyle: 1 2 3
  • The reworking of factions from something with broader significance, into the very simplistic system we have now: 1 2
  • Resource distribution following none of the rules that were spoken of, instead resource variety is more shallow than we'd been lead to believe, so distribution was seemingly homogenized regardless of planet-based factors (likely an effect of the loss of planetary physics)1 2 3 4 || This also had a knock-on effect for trading, which was trivialized by the ease in which most resources could be found: 1 2 3, and also crafting, which went from something Sean hoped would be community drive a la Minecraft (likely because there were far more resources originally, a la Minecraft, there's more evidence of this than just the crafting,) to something that could only be done through recipes the game must teach you before you can actually use: 1
 
As I said in the other thread, is kind of depressing that a journalist wasnt the one to publish this and we had to wait for a fan to do it

OMG this. The very same media outlets that were hyping the game to hell and back are seemingly nowhere to be found to do a follow up piece on how NMS was received post launch outside of their review.

I know, I know - video games "journalism" but when youtube personalities like TotalBiscuit are putting NMS to task - appropriately mind you, he's not bullying the game just calling out some of the things that need to be called out, it's kind of unfortunate how some of these media outlets got their clicks from their hyped up previews, and now the game is out they are just like, "fuck it" move on.
 
My thought on the so what:

I think at this point the root of the problem isnt the flip-flopping, mis-direction, "things change", or "But they are a small studio"

Sure those are the arguments various consumers are using to make their points/arguments, but as a whole, NMS consumer and the potential consumer base are polarized.

Its the lack of comment or a statement from Hello Games on the matter thats feeding this frenzy.

Leaving their consumers to rely on past statements is the root problem here, no matter how one feels, supportive or spurn, because these statements are all over the place.

For the good of the franchise and studio I think they need to come out with a definitive statement, directly addressing the communities concerns

What I feel needs to bee done is a direct statement from Hello Games, not through an interview, that both directly address past statements, and in unequivocal terms address their road map

Yea, I understand. That makes sense being frustrated in that regard.

But again, it's hard to stress that it WAS a tiny team and they literally did all their PR themselves... it's why there are professional PR teams for games. If you are tiny indie studio, it's gonna get messy.

This whole thing was just a, "What happens if you hype up a tiny indie studios game to AAA game status?". It was bound to implode.
 
Cross posting because it's more relevant here,

I completely agree.

In terms of long term profit and success of cashing into the title free DLC would be more profitable. They would essentially building a long term community as well as providing a more finished product for fans.

But the way things are going Hello Games is making millions on this title but people are to eager to defend their decisions because they're a small indie company. Don't give them power to believe they're above crappy practices because they are the "underdog". There is an entire study on this with Youtubers, we want Hello Games to succeed because their small, but once they get big and found success they feel like they can still get away with decisions because of the previous mentality we feed them which creates... Clusterfucks we all know too well.

If people really want what's best for Hello Games and No Man's Sky you should be fighting for a better game that everyone would love and not some half experience they sold us on. I'm enjoying the game for what it is, but I do feel lied too from previous comments about the game, and the fact that their taking a back seat means they are AVOIDING to say anything that will negatively effect the sales of the game right after the game released because they know if they tell the truth or don't find a comment that twist their words the right way the game would severely drop in sales.

To everyone on Gaf, Im not trying to spout a conspiracy theory but rather pointing out that we the consumers do have an enormous impact on the game and the company. Probably more so then any other game or company right now. And so far from experience, giving companies the idea that any of this is okay is just going to make the problem steadily worse for everyone.

I absolutely agree.

I think the thing that hurts the most out of all of this is that so many here think that people like us are out to get HG or something. Like we want to tear them to shreds. I can't express enough how that is just not true. As consumers we absolutely have to stick up for our rights first and foremost. Because trust me, people will take your money any flipping way they can.

What we are wanting here is higher standards for the gaming industry and a friendlier environment for consumers. Back when I was in private school, which I worked my butt off to pay my way through since my family was dirt poor, our school motto was to strive for excellence in all that we do. This lead me to think about that motto every day since. I slowly came to see how whenever I did my best and tried to meet higher standards, especially when doing things for others, the world could indeed change for the better because we would all have better things in the end. For example, businesses would stay in business longer because of the quality of their products and their customers would be happier because of it. That's all we want for HG and it would absolutely be better for them in the end.

But in order for this to happen we need to demand higher standards. Not just for NMS, but for any game that comes along regardless of whether or not they are indie. Because if we give the industry an inch they will take a mile. They will always be pushing against that line that we have drawn. Which is only going to keep being pushed farther back the more we let it and that is exactly what I see happening. By saying that, "it's no big deal. they need to make money to keep afloat," or, "But they are a small team!" and other similar arguments we are setting the precedent for the industry to follow suit because this is how much we will allow now.

I mean, ask yourselves, is this really the way you want every game to happen? Some people seem like they are ok with setting the precedent for more games to launch like NMS where it's ok if devs launch their games at AAA prices with little meaningful content but in it's place so many false promises. Or even just gaming campaigns where the devs are so vague they could have run for office.

That's not how I want the industry to become and it really doesn't have to be that way. I know that it sucks that HG is the one stuck in the crosshairs but you have to start somewhere. I mean, how frigging cool would it be if more and more people started to call for HG to speak out and it was HG themselves who took that first step to setting the precedent for being upfront and honest towards the consumers and striving to reach higher standards in this industry. That IMO would solidify their reputation beyond what NMS will ever be able to do. In just doing that and sticking to it, they could reach the levels of respect that CDProjekt and the handful of others have who also IMO strive for this standard.
 
One thing I don't get is that most of the animals I've seen so far are this grayish color. Why can't they at least be colored red or yellow or any color that would make them look more exciting?
Yeah, this is a shame. I wish the colours were more varied for sure. I've seen a pretty bright green bird, but all of the land animals have been brown and grey.

I understand maybe wanting to control that stuff so you don't have a galaxy full of neon nightmares, but I want a galaxy full of neon nightmares
 
Gamers are the freaking worst. The industry seems like hell to work in and the consumers only exacerbate that.

Yeah, they can be ridiculous on both sides of the spectrum. Yet it is kind of hard to fault people for not wanting to be lied out of their hard earned cash. I know I sure wish I had my $60 back, but it is what it is.
 
Yeesh. I noticed many (but not all) of the things in that post. That list is impressive. I've put down my copy for now- after being excited for it for so long. Sean Murray and the folks at Hello Games are liars, I've lost my respect for them completely. Clearly it's my fault too, I should've learned not to pre-order.
 
Three things:

(1) Murray needs to choose his words carefully and not over-promise. UPOD (under-promise, over-deliver)

(2) Sony triple-A marketing budget rocketed this indie game into playing field inhabited by 2-ton sluggers like Bethesda, Blizzard, Square-Enix, and the like. Double-edged sword: hype & sales, but hype and disappointment.

(3) $60 game ($80 in Canada) comes with $60 expectations. We're talking Witcher 3, Persona 5, Final Fantasy 15, Uncharted levels of manpower and scope.
 
OMG this. The very same media outlets that were hyping the game to hell and back are seemingly nowhere to be found to do a follow up piece on how NMS was received post launch outside of their review.

I know, I know - video games "journalism" but when youtube personalities like TotalBiscuit are putting NMS to task - appropriately mind you, he's not bullying the game just calling out some of the things that need to be called out, it's kind of unfortunate how some of these media outlets got their clicks from their hyped up previews, and now the game is out they are just like, "fuck it" move on.

Simple answer is thats because most journalists work for an actual media outlet which means they cant go biting the hand they feed which will effect "business". Totally different when you have fans or youtube darlings do stuff.

Its not that uncommon when you look through the history of games in general that got a ton of praise and turned out to be less than stellar upon release.
 
Wow, I just noticed the Steam store page uses images and the video from the 2014 reveal trailer featuring stuff that isn't even in the game. I guess it's lucky it has a refund option. So misleading.
 
Honestly from my own personal experience its not that uncommon for game code to have left over "folders" and other shit from platforms not used.

We had PS2 code in stuff when development was waaaaaaaaaaay past that point in history.

Granted its better when the coder actually is diligent and cleans that shit out properly in order to have a neater workspace, but it happens. Even more so if teams are constantly changing due to whatever reason.

The excuse as to why there was old shit like from the PS2 / Wii etc in code for a totally different platform was "Just in case we need it"

Yeah 2 generations later I honestly doubt we will need that shit.

I responded to someone else who quoted me, but like I said just from the outside looking in, why would they clean up recently cut content, but not old unnecessary content? Thats what has me questioning the cut content theory
 
We are talking about video games here. If things aren't there just don't buy it.

It's impossible to judge a game in a void by itself. Every reviewer walks into a game with preconceived notions or experiences and reflects these notions and experiences on the game to determine whether or not they're satisfied. One of these preconceived notions that they are judging is if the game delivered on what was marketed.

That is what my hyperbolic imaginary conversation was exemplifying.
 
No evidence left in the files actually being datamined at this moment, models, textures, not the compiled code obviously. There might not be a changelog to show that the variable was once anything other than 0 anyway.

unless the variable would be named something completely unrelated it would either be telling or someone would eventually edit the value perchance and discover the meaning.
 
I responded to someone else who quoted me, but like I said just from the outside looking in, why would they clean up recently cut content, but not old unnecessary content? Thats what has me questioning the cut content theory

Its the same reason why data miners find all sorts of old shit in games. Like the Souls series for example.

Hell even on going games such as World of Warcraft has a bunch of unused content hidden in the actual world which players have found over its history. That would be for an example of leftover content that is actually active (as in exists in the games world) rather that just being tucked away in unused folders in the code itself.

It happens thats just how development is.
 
bait-and-switch.gif

I am in tears.
 
Yea, I understand. That makes sense being frustrated in that regard.

But again, it's hard to stress that it WAS a tiny team and they literally did all their PR themselves... it's why there are professional PR teams for games. If you are tiny indie studio, it's gonna get messy.

This whole thing was just a, "What happens if you hype up a tiny indie studios game to AAA game status?". It was bound to implode.

I would not disregard any of that. But a lot of this could be quelled if Sean just tweets " Guys we hear you, we will be addressing everything soon"
 
Quick&dirty

sean-png--molyneux-jpg.jpeg

I still think the whole comparison is really unfair. In terms of the broad vision, the broad promises, HG absolutely delivered. Unlike Molyneux. Of course he lied about specific details and the implementation of certain elements, but not the entire experience.
 
I would not disregard any of that. But a lot of this could be quell if Sean just tweets " Guys we hear you, we will be addressing everything soon"

Are you sure though? Sean literally tweeted about how crazy it was so many people are playing. And I've seen that championed into a meme already, used to attack the company.

I'm guessing people were like "Sean stahp, its not gonna help".
 
I still think the whole comparison is really unfair. In terms of the broad vision, the broad promises, HG absolutely delivered. Unlike Molyneux. Of course he lied about specific details and the implementation of certain elements, but not the entire experience.
You're right, but unfortunately the Sean Molyneux train has already left the station
 
I still think the whole comparison is really unfair. In terms of the broad vision, the broad promises, HG absolutely delivered. Unlike Molyneux. Of course he lied about specific details and the implementation of certain elements, but not the entire experience.
They really didn't. All of Molyneux' games are much more "game" than NMS is.
 
Come on guys, let's all be rational, forgiving, positive and considerate of the people who bring us these products. Starting with this game. Today. Today is the day that we start being super positive about everything y'all!

Nah but for real, this isn't even one of the bigger mud-slinging shit storms in recent years. I don't know why people are acting like this game should be above it all. If the evidence stacks up then it is what it is.
 
It makes you wonder what they were working on all summer. If it wasn't ready in June, what did they add or take away? Maybe they stripped a bunch of features to add back in later? We'll never know unless Hello Games actually does some freaking PR.
 
I'm glad I wasn't into space games, and didn't latch on to this hype train, and I'm also happy it didn't work for my CPU due to the small team failing to test it or whatever (now it works after an experimental patch apparently). I watched Twitch players and now I'm ok with passing over this game.
 
Nah. People went to absolute mental gymnastics to make excuses for the blatant and obvious lies - and those were made worse by the telling non-reaction from Murray on twitter when called out. Hell, even the various excuses people came up with contradicted each other. They were in complete defense mode.

This was an absolutely pathetic show of fanboyism. I, like many others in that thread, argued clearly and many times why we think Murray was clearly lying, citing evidence, going over the various tweets that people interpreted wrongly etc. They didn't want to hear any of it.
I see people that have an understanding of the realities of game development, they understand that talking about what you're working on does not equal promises, and grew tired of playing "gotcha!" about proposed features that don't make it into finished product years, if not decades, ago.

I also see folks that seem much more interested in feeding drama than the game itself, which is their right I suppose, but I don't quite get it. No Man's Sky is quite a bit more fun and enjoyable than pre-release marketing comparisons and hating on game devs.
 
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