Reddit Compiles Definitive List of All NMS Missing Features/False Marketing +Sources

The thing that's still most annoying about this NMS discussion is people who continue to question why people were ever hyped in the first place. A lot of people who were down and up on the game pre-release were hearing the same things, it's just the simple fact that the concept of NMS appeals greatly to some, and sounds boring to others. To many of the people who thought the concept sounds boring, they can't understand how something they don't care for could appeal so greatly to others.

Different things appeal to different people, and I don't know if many realize this, but a lot of people who had sky high hype for the game based on the reasonable expectation for it are playing and thoroughly enjoying it for what it is, because the concept proved to appeal to them that greatly. No, it has nothing to do with 'Sony', because people were wildly excited for the game before that came into play.

The game at its core does play a lot like how Sean said it would, just at a lower quality level of execution that many would have liked. So it's not too far off base from how I thought the game would play, but there are elements that they clearly failed at achieving/implementing.
 
Meanings aren't clear-cut I'm afraid. If there's one thing a degree in linguistics teaches you, it's that language is complex, multifaceted and amorphous. Despite society's attempts to codify it, it remains elusive and rarely clear-cut - especially in informal discussions like this.

If is has water in it, if it's a winding groove in the land, and it has fish, you can call it a river if you want. It's the individual's prerogative. A lot of people don't associate 'current' with river.
You should have gone to the Olympics. This is some gold medal worthy mental gymnastics.

There is no reasonable person who calls a static body of water a river. To be a river you have to have a flow.

Sure, call anything you want a river. Don't expect me not to call you a dumbass for it though.
that's so pedantic though. It's a video game, for all intents and purposes that's a river. You can't expect someone to introduce a complex system to a body of water just to meet a dictionary definition
I'm curious, what other sandbox games like this don't have rivers with at least a visible current? I mean forget currents, but just some kind of animated flow?

Minecraft sure does.
 
Please, you can be well versed in the realities of game development and still also be cognizant of proper PR, communications, and expectation management. Yes, things change in development all the time. How you handle communicating about it and managing public expectations is a big part of showing off anything that's still in-development - whether it be games, movies, hardware, anything.

This is not a difficult concept to understand, any several of us have gone through it in our careers in gaming or other entertainment mediums.
And yet the tone of the discussion is colored with vitriol, misinformation and hyperbole. The post referenced in the OP is guilty of this as well. You're right, desiring 100% accurate pre-release marketing and explicit answers on what's in v1.0 is not difficult to understand, it's a failing worth discussing, but your take is mature. Much of the reaction is not, hence the game dev 101 crap from folks like me. I'd rather be that guy than piling on the snark and assuming the worst intentions from the people that made the game when things don't end up exactly as originally planned.
 
FWIW most of the features mentioned in the list are quality of life features, not features core to the experience. The broadest descriptions of the game provided by Murray are almost exactly how the game turned out.

It's pretty flawed, but it's very close to the broad vision outlined.

The section on Trade, Resources and Crafting has huge impacts to the core experience. The original vision of this game was very impressive. They couldn't pull it off though.
 
Yeah, I actually wonder if it does? The next body of water I see I'll shoot some of the coast with the launcher and see if the water moves to fill it

I assume it works like most procedurally generated land with water, where areas with water are just based on a specific elevation, everything below that point is underwater no matter where it is. What looks like a river is just because you got lucky and that area has a low elevation relative to the land around it.

Probably.

For example play with this or this.
 
As someone who was waiting for a Steam sale before buying NMS, and who assumed the complaints were overreactions, after reading that whole Reddit post the evidence is fairly damning.

I assume that Hello Games simply bit off way more than they could chew and couldn't push the game back another 6-12 months, so they had to take a very hefty axe to the game. The problem is that we've seen this time and time again over the years, so I'm while I understand why it is as it is, I don't accept it as a customer - particularly if they are still using old misrepresentative footage in the marketing.
 
Posted this in a locked thread about NMS:

Still having a blast 25 hours (or so) in and havent done any of the "story" stuff...

But I'm wrong. No, Ill admit it, Im happy Im able to enjoy this game but Im kind of wrong for doing so. I dont think its a bad game, just did not live up to promises and expectations, and in many ways the devs mislead the audience to believe that features were there that aren't, and Sean hasn't responded to the public apologizing or clarifying, which is what perturbs me the most.

I wont apologize for liking the game, but I have to say people are right to be pissed. Its pretty clear they did lie (deceive). Even if everything they had promised had been in the game, it still would have been lacking.

Its such a shame because Sean was I guy I wanted to cheer for, and Hello Games I wanted to succeed. But, not like this. This is success at the expense of true artistic pursuit. I dont know whether or not this is wholly political, or a cash grab, or they were just burnt out developing the game, but its pretty clear that it needed more time and absolutely needed to implement everything they talked about.

As it stands, Im probably going to put a few more hours in, get to the center, and get a badass ship and call it quits. I think thats pretty good for a game so im pretty satisfied.

You shouldn't feel bad if you enjoy the game for what it is, yet, and you made it clear you do understand this (I just want to reiterate), it's important to realize why people feel bad about what the game is based on what they were told it was.

I'm still interested in playing the game and will eventually buy it, probably during the holiday sales or when the game hits the used bargain bin, but a lot of my excitement based on what I was told pre-release has dropped. I'm still interested in finding planets and the flora and fauna on them though.

I think this was a case of limited development time and overambitious ideas, but based on what was not delivered in that reddit thread. It seems hard to patch in revolving and rotating planets within a heliocentric solar systems, if planets right now are inert masses. My girlfriend was very disappointed to hear this bit when I read all these things to her.
 
If only game development was that easy...

Why wouldn't it be?

If those features were in the game at some point, the code for them still has to be in their system somewhere. Just find it, tweak it and then put it in an update patch! Or create it from scratch, if it was something merely mentioned, but never implemented and then put everything together in one, huge patch!

That way, everybody wins!
 
Question:

Do you have, even the slightest understanding of the actual point of this thread, and the list, and the post.

Do you? Or have you convinced yourself this is one giant smear campaign by "haters"?

Think about it for a second.

People, WHO OWN AND ARE PLAYING THE GAME, are compiling a list of features that were either promised/mentioned/alluded to by either the marketing or by Sean himself.

Not random haters who don't like it because they want to see the studio die, or mad that it got so much hype.

The actual paying customers. Who are now wondering where all the features they had heard and seen demostrated to them went.

This isn't "Oh why can't this game be more like "random thing here the developer never mentioned".

It's more "Hey, where the fuck is the passive multiplayer? Whatever happened to sand planets? What happened to the faction system?" Etc. Things advertised, some by Sean himself. And they're not here. And no one in any position of authority is giving a straight answer. Or even any answer.

The majority of people complaining are not the people you described.

Do you have, even the slightest understanding of the actual hate this game received from the moment it showed up on stage at E3, and the vitriol of the haters, and how that aspect of the community is basically smelling their farts right now by posting such an absurd list?

The hate is an extension of the crowd who would come into a NMS thread, pre-release, and talk about how crappy the game looked. They feel validated and now want to see the dev pay for the audacity of trying to get people interested in their work.

Shit didn't make it into the game but overall, the experience is pretty close to as advertised.

You are owed no explanation for NMS finished product. The fact that this community feels that they are owed explanations based on a developers creative freedom is wrong.

I was disappointed in NMS as an experience but its the experience the devs made, and I came to terms with this pretty quickly.
 
You know, whether or not there's truth to him being some horribly malicious liar, it's kind of sad to see so many people lowering themselves to reveling in the fantasy of Hello Games/Sean Murray personally failing.

718.gif


Yes, I'm sure Sean is totally distraught.
 
And yet the tone of the discussion is colored with vitriol, misinformation and hyperbole. The post referenced in the OP is guilty of this as well. You're right, desiring 100% accurate pre-release marketing and explicit answers on what's in v1.0 is not difficult to understand, it's a failing worth discussing, but your take is mature. Much of the reaction is not, hence the game dev 101 crap from folks like me. I'd rather be that guy than piling on the snark and assuming the worst intentions from the people that made the game when things don't end up exactly as originally planned.

As I mentioned earlier, the majority of consumers simply don't know or even care about the interworking's of the gaming industry. They shouldn't have to in order to shape their expectations before they buy a game. All most of them know is what they are shown through advertising. People have every right to be upset that the product promised wasn't the product delivered.
 
Yeah there were, but it was very close to release date. Like a couple of days I think.

Then why did prominent reviewers (I believe Katuko , and Polygon were some) have to buy it from a store that broke release that on that Friday, and Murray tweet out please dont play till the Day 11 patch monday?

As it turns out, several major gaming outlets including Polygon went out and bought the game from one of the stores in New York City that have broken street date and are selling the game right now. The pre-launch patch is not up yet, and review codes aren’t officially out, but several reviewers already have the game. (We’re going to hunt for it now.) The debacle continues.

http://kotaku.com/the-no-mans-sky-review-copy-debacle-1784873415
 
List is longer than expected. Sounds like some of the stuff is in, but not as grand as expected. And others were cut without reason. The rotating planets is unfortunate though he did give a (seemingly) legitimate reason for that.

Hm, its too bad. I'd like to hear their side of the story but this all is pretty damning.

I don't think murray intentionally lied or did so maliciously to deceive people. Probably just a case of "We wanted to do X Y and Z but it just wasn't working out." Thats not to say they're not in the wrong, but I don't think the guy is a monster.
 
It's a river or just a body of water? I mean does the water flows?

All the liquid surfaces I found are just small lakes and lagoons

Has anybody found a planed with seas that have waves?

Can't speak for his pic but the "river" I found is just a body of water in that it doesn't have like flowing water, but it's def a river in that it's narrow, cuts through land and leads to the ocean. The ocean on that world does in fact have ripples reminiscent of waves. Not actual waves, mind you, but that serves no purpose beyond mere aesthetics anyway, since there are no seacraft or surfboards around to test. You can see the ripples from above and underwater and they look kind of neat in a half-baked, wish it were more pronounced kind of way. ;)
 
The majority of people complaining are not the people you described.

Do you have, even the slightest understanding of the actual hate this game received from the moment it showed up on stage at E3, and the vitriol of the haters, and how that aspect of the community is basically smelling their farts right now by posting such an absurd list?

The hate is an extension of the crowd who would come into a NMS thread, pre-release, and talk about how crappy the game looked. They feel validated and now want to see the dev pay for the audacity of trying to get people interested in their work.

Shit didn't make it into the game but overall, the experience is pretty close to as advertised.

You are owed no explanation for NMS finished product. The fact that this community feels that they are owed explanations based on a developers creative freedom is wrong.
This is a thread for discussing the missing features/ false advertising of No Man's Sky. Let's not devolve this thread by saying this is a culmination of hate. A community of people who purchased/played this games for tens/hundreds of hours created and are maintaining this list. It's counter-productive to the thread.
 
Despite all the negativity I've been watching streams for dozens of hours and I want NMS so badly. Never has that happened to me before. It's a must buy.
 
It is a current. If you are standing in it it pushes you in a direction that is showed case in the texture scrolling. It also moves and fills in a space. It might be primitive looking, but it behaves like water should. At least in principle.

Curious to see what happens to that body of water in NMS. If you dig around it will it fill in that space? Does it have current?
Actually curious about this myself. Going to go try it out and report my findings.

Despite all the negativity I've been watching streams for dozens of hours and I want NMS so badly. Never has that happened to me before. It's a must buy.
You have to realize that the gameplay loop, while enjoyable to watch for maybe 20 minutes or so, gets stale rather quickly, especially for a $60 game.
 
Meanings aren't clear-cut I'm afraid. If there's one thing a degree in linguistics teaches you, it's that language is complex, multifaceted and amorphous. Despite society's attempts to codify it, it remains elusive and rarely clear-cut - especially in informal discussions like this.

If is has water in it, if it's a winding groove in the land, and it has fish, you can call it a river if you want. It's the individual's prerogative. A lot of people don't associate 'current' with river.

Sorry but any river definition has : stream or flow as a part of it.

Anyway the sad part is that most of water bodies on NMS are sterile with no fauna
 
You.

Yes, you. The one screaming, "There's no multiplayer!" and "Sean Murray lied to us!" and other slurs I dare not mention.

Tread lightly.

You are one. We are hundreds, thousands, Millions. You aren't just IN the minority; you ARE the minority.

I don't hate you.

I

Pity

You.
 
You should have gone to the Olympics. This is some gold medal worthy mental gymnastics.

There is no reasonable person who calls a static body of water a river. To be a river you have to have a flow.

Sure, call anything you want a river. Don't expect me not to call you a dumbass for it though.

I'm curious, what other sandbox games like this don't have rivers with at least a visible current? I mean forget currents, but just some kind of animated flow?

Minecraft sure does.
Golden post. Well said.
 
the spaceflight really is very rudimentary and disappointing.

I especially hate the "flash" that happens when you transition from "space" to "atmosphere" that is meant to hide the model transition from planet to landscape.
 
So that we are all on the same page of what makes up a river...

River
A river is a natural flowing watercourse, usually freshwater, flowing towards an ocean, sea, lake or another river. In some cases a river flows into the ground and becomes dry at the end of its course without reaching another body of water. Small rivers can be referred to using names such as stream, creek, brook, rivulet, and rill.

How has it come to this? lol
 
The section on Trade, Resources and Crafting has huge impacts to the core experience. The original vision of this game was very impressive. They couldn't pull it off though.

I think they've dumbed it down to a gargantuan extent, but I think the core nugget of what they aimed for is still there. You could theoretically play the entire game in space and there's still a galactic economy there, no matter how rudimentary. It would just be dull, and difficult, as shit. The only exception might be the first couple of hours where you're on planet and have to dealwithit.gif.

Again, here's hoping that they can fix it all up and attain their original vision with updates.

You should have gone to the Olympics. This is some gold medal worthy mental gymnastics.

There is no reasonable person who calls a static body of water a river. To be a river you have to have a flow.

Sure, call anything you want a river. Don't expect me not to call you a dumbass for it though.

Sorry but any river definition has : stream or flow as a part of it.

So that we are all on the same page of what makes up a river...

Right, okay, let's drop the philosophical facts about how language works (that it's subjective regardless of dictionaries or definitions) – fine, functionally, it's evidently not a river, but if you're standing on a slope looking at the thing, while exploring this alien planet, you'd be a total dullard if you moseyed down for a closer look just to ascertain if it's flowing or not. The lack of flowing water in the game is definitely disappointing - but the 'river shape' is in the game and that's more than enough, IMO. They achieved plenty with the procedural algorithm already and they have a perfect base to build on. As somebody just confirmed - flowing water was added to Minecraft in a patch right after it went public - I wouldn't be surprised if HG add it into NMS at some stage.

Anyway the sad part is that most of water bodies on NMS are sterile with no fauna

Most of the bodies of water I've been into have fauna, and all of them have had loads of flora. I skip them most of the time, though.
 
I despise Jim Sterling's image of "youtube gaming dude with a british accent who cusses a lot" but he really struck a chord with me when he mentioned that despite not believing the hype for this game whatsoever it was still pretty disappointing.
 
Actually curious about this myself. Going to go try it out and report my findings.


You have to realize that the gameplay loop, while enjoyable to watch for maybe 20 minutes or so, gets stale rather quickly, especially for a $60 game.

let me know what you find. it'll be fun to find out some of these things.
 
I'm curious, what other sandbox games like this don't have rivers with at least a visible current? I mean forget currents, but just some kind of animated flow?

Minecraft sure does.
Yeah, I don't know. I'm actually probably super wrong about that. Maybe it's just something I've never really noticed/took for granted
 
The majority of people complaining are not the people you described.
You know in a thread with written posts we can prove that right? Go ahead and count them up, let's see it.

Do you have, even the slightest understanding of the actual hate this game received from the moment it showed up on stage at E3, and the vitriol of the haters, and how that aspect of the community is basically smelling their farts right now by posting such an absurd list?

Do you realize that this has NOTHING to do with the list being posted, and your "smelling their own farts" is more a testament to how you literally cannot see anyone criticizing NMS as anything other than a hater.

The people making these lists are the actual players. People who paid money, to play this game. And they didn't get parts of the game they were led to believe would exist.

The hate is an extension of the crowd who would come into a NMS thread, pre-release, and talk about how crappy the game looked. They feel validated and now want to see the dev pay for the audacity of trying to get people interested in their work

Again, no? You are projecting an incredible amount of hatred towards these people for apparently having the audacity to not just gobble it up and take it.

Shit didn't make it into the game but overall, the experience is pretty close to as advertised.

BUT THAT IS THE FUCKING POINT. Saying the game "overall" is still fine doesn't excuse features that were advertised and then went AWOL. In no world does this become acceptable. This is the point of the thread. And the list.

You are owed no explanation for NMS finished product. The fact that this community feels that they are owed explanations based on a developers creative freedom is wrong.

Hey know what helps? Maybe that developer shouldn't spend every opportunity telling you about his game and all the features of it, you go and pay them money for it, and all of a sudden half that shit isn't there, and there's no explanation as to why.

Yes, the community is owed an explanation as to why features that were blatantly advertised and alluded to have zero existance in the game, or are extremely toned down. Hell just the multiplayer alone is something they should've put a statement out on. They want to ask for the big boy bucks, they get to play by the big boy rules. Features from development go AWOL, but no mention of this until potentially after they already made their money.

I was disappointed in NMS as an experience but its the experience the devs made, and I came to terms with this pretty quickly.

It's not entirely the experience the devs advertised. That's the problem. I don't care if you personally are willing to accept being misled then somehow excuse them as if we're the ones at fault.
 
It's unfortunate that it turned out this way, but I was very much expecting it since the game really started getting hyped a couple years ago. Amid the constant questions from people along the lines of "so what is there to do?", there were so many promises and maybes fed to fans and press about what the game would be, even though they clearly didn't have the team size to accomplish it.

I do really hope that the game is improved over time. I'd love to pick it up down the road at some point.
 
let me know what you find. it'll be fun to find out some of these things.
Unfortunately it seems the only planet in the system I'm in has toxic water.

:/

Edit: So I was curious about something. Water in this game is a flat plane like in most games. So in something like a lake, if I start to expand the lake, the water doesn't just drop off and cease to exist, it continues to fill in these holes. But that's because it's a plane beneath the actual terrain. I was curious if in NMS it's dynamically expanding based on the destroyed terrain, so in the center of this lake I'm at, there's a piece of terrain sticking out of the water. Technically, if I dig straight through the middle of it vertically, there should never be water because I'm not expanding the lake, I'm digging through the center of a piece of terrain in the middle of this plane. Unfortunately there was water in it though. So this lake I'm at in NMS is literally just a plane of water.

 
Despite all the negativity I've been watching streams for dozens of hours and I want NMS so badly. Never has that happened to me before. It's a must buy.

It is easy to get excited seeing these actual planet-sized worlds and landing on them is actually something that I will never forget. But once you see that it's all the same mind-numbing thing over and over with a bunch of regurgitated assets on mainly dull worlds then the new car scent quickly fades into that of a foul stench.
 
You are owed no explanation for NMS finished product. The fact that this community feels that they are owed explanations based on a developers creative freedom is wrong.

I was disappointed in NMS as an experience but its the experience the devs made, and I came to terms with this pretty quickly.
Really? It was sold by Murray over and over again as having certain features. Steam even advertises the game currently with old footage of stuff that isn't in the game.

People were TOLD the game has this content in. They were told things that aren't even true, by the creator of the game. Repeatedly. And they're not owed any explanation after paying money for it and realising they've been misled?
 
Then why did prominent reviewers (I believe Katuko was one) have to buy it from a store that broke release that on that Friday, and Murray tweet out please dont play till the Day 11 patch monday?

IIRC he was also talking to press who had access to the game on Monday. I don't know specifically who received copies and who didn't.

That quote only mentions the press who didn't receive copies; not those that did.
 
Oof.

Maybe a group of 10 people shouldn't promise so much. To be fair, what did the fans expect by a team of only 10 people?
Correct me if I'm wrong about the team size.
I mean, I expect them to put in whatever they say they will no matter the team size.
 
Really? It was sold by Murray over and over again as having certain features. Steam even advertises the game currently with old footage of stuff that isn't in the game.

People were TOLD the game has this content in. They were told things that aren't even true, by the creator of the game. Repeatedly. And they're not owed any explanation after paying money for it and realising they've been misled?

We were talking about this the other day in one of the now-locked threads.

A) We think that, legally, only what's on the box and what's on paid-for advertising (i.e. commercials, billboards, etc) are 'legally binding'

B) Somebody who evidently knew his shit said that if you've bought the game you don't have a leg to stand on in terms of suing or anything like that.

And if you don't have any legal basis for being owed compensation, why the fuck would you be owed an explanation?

(I'm not saying it's right, just that it is what it is.)


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I'm saying it's still possible to enjoy the game.

Which is it. It's flawed. But you can still enjoy it. Lies and warts and all. You don't need to scrutinise every centimetre of every game you play. If Fable had been scrutinised to this level literal lynch mobs would have gone after Molyneux, it was so utterly unrecognisable based on how he described and hyped it.
 
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