Reddit Compiles Definitive List of All NMS Missing Features/False Marketing +Sources

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Is this real life
 
Are we actually sure planets don't rotate? I've definitely experience shifts from day to night, but do we know if that's caused by rotation or just shifting skyboxes?

I feel like someone would have to a time lapse video or something, but it's hard to stand in one place without worrying about falling life support.

From the 1.03 update notes

Planet rotation – play testing has made it obvious people are struggling to adjust to this during play so it’s effects have been reduced further…

It's still there but it sounds like it is so minimal that it doesn't matter. Also, there isn't actually a sun outside of the skybox, so it doesn't really matter.
 
Are we actually sure planets don't rotate? I've definitely experience shifts from day to night, but do we know if that's caused by rotation or just shifting skyboxes?

I feel like someone would have to a time lapse video or something, but it's hard to stand in one place without worrying about falling life support.

they do rotate. Also depending where you are located on a planet also makes it apparent.
I was on a planet near the northern pole while I didn't get full on sun and full on night. Took orbit and went to the actual side and sure enough the sun was where it should be.

Also if there's a space station you can see it from the ground depending how close it is.
 
getting a little technical there
Not really.
From what I have seen there are lakes that are narrow, but they don't function as rivers in any meaningful way. As far as I can tell water is handled in this game by just setting a sea level and let the general terrain generation handle the rest.
I'm not saying it's a deal breaker or even a huge deal, but it should be noted when talking about the randomly generated planets and how good and/or revolutionary is their algorithm.
I mean, look at something like Dwarf Fortress and how it handled rivers, lakes, oceans etc. (and the fact that DF has no graphics is besides the point, you could've taken the geographical data generated by their algorithm and render it in a NMS type of way).

I have to say, this has probably been the most disappointing aspect of the game, I had pretty tempered expectations regarding the actual gameplay (though it did manage to disappoint me even on some of those points) but I was expecting the procedural generation to be more advanced, and I sadly feel everything NMS done in regard of that stuff has already been done and done better (though probably not presented in such an attractive package, and I'm not underplaying it on any level).
 
Not really.
From what I have seen there are lakes that are narrow, but they don't function rivers in any meaningful way. As far as I can tell water is handled in this game by just setting a sea level and let the general terrain generation handle the rest.
I'm not saying it's a deal breaker or even a huge deal, but it should be noted when talking about the randomly generated planets and how good and/or revolutionary is their algorithm.
I mean, look at something like Dwarf Fortress and how it handled rivers, lakes, oceans etc. (and the fact that DF has no graphics is besides the point, you could've taken the geographical data generated by their algorithm and render it in a NMS type of way).

I have to say, this has probably been the most disappointing aspect of the game, I had pretty tempered expectations regarding the actual gameplay (though it did manage to disappoint me even on some of those points) but I was expecting the procedural generation to be more advanced, and I sadly feel everything NMS done in regard of that stuff has already been done and done better (though probably not presented in such an attractive package, and I'm not underplaying it on any level).

with the fact that water is also voxels... I would imagine if it had actual movement it would crash the game considering planets with a ton of water density suffer from low fps when booting along it.
 
Are we actually sure planets don't rotate? I've definitely experience shifts from day to night, but do we know if that's caused by rotation or just shifting skyboxes?

I feel like someone would have to a time lapse video or something, but it's hard to stand in one place without worrying about falling life support.

Edit: And when you're checking out a ship to buy or looking at your own ship in the inventory screen, it shows what I think are the stats for that shit, suggesting differing capabilities between them.

Go to a space station and fly straight ahead into the planet (if there is one straight ahead), remember where you land (any landmarks) then go back to the station, dock, and then fly straight out again. You will always land at the same place (you know, outside of any slight movements from the pulse drive turbulence and entering atmosphere).
 
You do realize that the main contention, multiplayer, is not up for interpretation correct?

murray2e0up8.gif

Wow, my wife just saw this gif for the first time as she was walking by. She doesn't know who that guy is because she doesn't follow this stuff.

She stopped and she was like, "You see the way that guy moves his head when he says yes? Do you know what that means?"

I was like, "what do you think it means?"

She said, "That's like body language 101 telltale signs of lying."

I laughed pretty hard.
 
Go to a space station and fly straight ahead into the planet (if there is one straight ahead), remember where you land (any landmarks) then go back to the station, dock, and then fly straight out again. You will always land at the same place (you know, outside of any slight movements from the pulse drive turbulence and entering atmosphere).

I think that Space stations are like the moons in which they're anchored to the primary planet. I will need some further testing in the right systems
 
I get it. You don't care about the consumer because...reasons. Only developers matter. All a developer has to do is give a list of features that might or might not be in a game, and consumers should just shut up and take it. /s

So yea, consumers spending money and developers earning money are not only comparable, they are two sides of the exact same thing.

Making a game is an achievement, buying a game doesn't mean shit. I've been buying games since the late 70's, do you honestly believe I've not been burned by disappointing purchases over that 30+ years? Get over it.

We are all consumers, of those a relative minority have the will, talent and means to make a game. So yeah, they matter more to me. That you don't recognise how discouraging this toxic "fandom" is to upcoming devs, and how that is likely to be damaging to the scene as whole going forward is...

Bottom line is we're at a point where practically any dev who's foolish enough to stick their head over the parapet of public consciousness, is sooner or later going to have an internet hate-mob baying for their blood. This is not healthy consumerism! Its something else entirely.

Just for a second, step outside of yourself, and imagine what an impartial outside observer would make of this scenario. Ask yourself who are the tyrants and bullies here.
 
Well at least he came out and addressed the multiplayer issue. I mean all he had to do was say "We couldn't have it ready for launch but we are working on it" and it could of been much less of a blow back.

While I'm not that happy with how the game came out if they continue to support it and improve it I would be more than happy to jump back in and play it some more. The little founder pack dlc sounds nice, ship customization would be a nice added feature.
 
I hope Hello Games does really well out of No Man's Sky because when they come around to selling their next game, they're going to be under ridiculous amounts of scrutiny. They might've gotten people to eat the bullshit once but you can't bottle the type of hype NMS was getting. I can see Sean Murray getting absolutely savaged at gaming events from now on.

I hope for a chorus of boos if he ever steps out at an E3 again, a more light-hearted and harmless reaction than death threats.
 
Well at least he came out and addressed the multiplayer issue. I mean all he had to do was say "We couldn't have it ready for launch but we are working on it" and it could of been much less of a blow back.

While I'm not that happy with how the game came out if they continue to support it and improve it I would be more than happy to jump back in and play it some more. The little founder pack dlc sounds nice, ship customization would be a nice added feature.
When did this happen?
Just for a second, step outside of yourself, and imagine what an impartial outside observer would make of this scenario. Ask yourself who are the tyrants and bullies here.
The impartial observer would probably be against misleading consumers.
 
Well at least he came out and addressed the multiplayer issue. I mean all he had to do was say "We couldn't have it ready for launch but we are working on it" and it could of been much less of a blow back.

While I'm not that happy with how the game came out if they continue to support it and improve it I would be more than happy to jump back in and play it some more. The little founder pack dlc sounds nice, ship customization would be a nice added feature.

He did? Or are you referring to the gif from an interview from a while back?
 
When did this happen?

.

An Update on No Man's Sky from Sean Murray said:
The launch of No Man's Sky was a moment of tremendous pride for myself and our development team, culminating four years of passionate work. For us, the launch was the culmination of years of work on new technologies, development of various innovations -- including our groundbreaking procedural universe engine -- and a total transformation of who Hello Games is. Even more importantly though, we understand and appreciate that the launch was a highly anticipated moment for many of you as well, as you looked forward to finally taking part in this grand new journey, one of the first truly next-generation space adventures.

Unfortunately, at launch, the overall excitement for the game has been marred by confusion and questions about the implementation of multiplayer in the game. Some discovered that stickers were placed on boxes of their game to cover up the multiplayer designations. We were amazed to see that on the day of launch, two enterprising players realized that they were in the same part of the universe, worked their way to the same planet and attempted to meet each other, but then found they were unable to see one another. I want to sincerely apologize on behalf of the entire No Man's Sky team, and of course on my own behalf. This confusion has taken away from your enjoyment of the game and we should have been more forthcoming about the status of multiplayer in the game.

As of right now, the multiplayer interactivity that I promised in many interviews has been stripped from the game. We are currently hard at work fixing other critical errors that players are experiencing in the game, and the patches we are releasing have managed to solve many of them. We are however still committed to reintroducing the multiplayer interactivity and will continue working on a patch for it.

To show our appreciation for your continued support, we are planning an impromptu piece of DLC called the Founder's Pack, free for everyone who joined us for the launch of No Man's Sky. This Pack will include various customization options for your ship and character model so that when you do meet other players soon, they will know that you were there for the launch of the game and the birth of this grand voyage.

In the meantime, we would appreciate all of you continuing to send us your feedback and impressions of the game. It has been both humbling and incredibly useful to read your thoughts as we continue to work hard to improve No Man's Sky. We are hopeful that with these forthcoming patches, everyone will truly be able to enjoy No Man's Sky in the way that they would like, even with their friends.

We will never stop striving to make the universe of No Man's Sky one of the most ambitious and innovative experiences in the world, and we thank you for all your love and support these past four years and going forward.

Thank you so much for taking the time to play.

Sincerely,
Sean Murray
Founder and managing director, Hello Games
 
Making a game is an achievement, buying a game doesn't mean shit. I've been buying games since the late 70's, do you honestly believe I've not been burned by disappointing purchases over that 30+ years? Get over it.

We are all consumers, of those a relative minority have the will, talent and means to make a game. So yeah, they matter more to me. That you don't recognise how discouraging this toxic "fandom" is to upcoming devs, and how that is likely to be damaging to the scene as whole going forward is...

Bottom line is we're at a point where practically any dev who's foolish enough to stick their head over the parapet of public consciousness, is sooner or later going to have an internet hate-mob baying for their blood. This is not healthy consumerism! Its something else entirely.

Just for a second, step outside of yourself, and imagine what an impartial outside observer would make of this scenario. Ask yourself who are the tyrants and bullies here.

Comparing what Sean Murray has done to "any dev who's foolish enough to stick their head over the parapet of public consciousness" is disingenuous and not an accurate description of his actions at all. It makes me question your understanding of what exactly people are complaining about.
 
Making a game is an achievement, buying a game doesn't mean shit. I've been buying games since the late 70's, do you honestly believe I've not been burned by disappointing purchases over that 30+ years? Get over it.

We are all consumers, of those a relative minority have the will, talent and means to make a game. So yeah, they matter more to me. That you don't recognise how discouraging this toxic "fandom" is to upcoming devs, and how that is likely to be damaging to the scene as whole going forward is...

Bottom line is we're at a point where practically any dev who's foolish enough to stick their head over the parapet of public consciousness, is sooner or later going to have an internet hate-mob baying for their blood. This is not healthy consumerism! Its something else entirely.

However, straight-up lying about your product is extremely healthy for the industry.

Just for a second, step outside of yourself, and imagine what an impartial outside observer would make of this scenario. Ask yourself who are the tyrants and bullies here.

An impartial outside observer would probably sue for false advertising, tbh.
 
Inclusion should be a given until clarified otherwise.

That's the rub still. They never clarified anything, particularly the multiplayer question. They talked about it for years, on multiple documented occasions, and then shipped the game without it. Hell, some of their box said the game had it and then they put stickers over it.

I think that really depends in the context. I'm not going to hold a developer to every single word they said over the duration of two years knowing what the game development process is like. I also don't expect them to comb through every interview and sound bite to make sure they address every claim publically to make sure nobody is holding them to something said. So inclusion to me is not a guarantee on every talking point that was made. That said, I still think they mishandled all sorts of things and the most prominent being the discussion of multiplayer. The way he handled that was flat out dumb.

What experience do you have with game development?

It's one thing to mention a feature or two that you can't deliver. It's something else to grossly misrepresent a NUMBER of features which completely change the depth of the game. And now it's REALLY hard to take their vagueness as anything but deceitful.

Not only that, but the fact Sean has resumed a public presence without addressing the concerns about MP comes off as extremely disingenuous. I'm enjoying the game for the grindy procedurally generated gimped space minecraft that it is, but the communication has been grossly mishandled by Hello. Anyone still giving them credit at this point is being far too generous.

I've got well over a decade of professional game development experience and two decades of industry experience. I've seen first hand how games change over time and how things don't work out as plan. I've seen how features get axed at the last second due to time or it simply not working out as people thought it would.

So in the context here, I think there's certainly things I think they handled poorly in communication, but I think there's also plenty of things that I think people are being way too anal about. So really my stance is they deserve some of the shit they're getting but they don't deserve all the shit they're getting. Every single thing that was "promised" is something I'm not holding them to as a guaranteed inclusion over the course of the last two years.
 
That's fake by the way.

I wouldn't be surprised if some site runs it and sources GAF.

It's easy to confuse when skimming the topic and it is well written lol. Seriously though the game obviously had some sort of trouble somewhere and things either got cut or aren't finished. It isn't gonna get any worse at this point and it would just be best to come out and be honest. Sure some will be pissed but I mean it wouldn't hurt.
 
Uhm, just by quickly skimming through the list I've noticed some wrong "facts" in this summary, like the one about the eels and not finding anything on the planet after the first hour for example. I don't know the story behind the list but I see some points has been edited with - It's actually in the game - so are these points simply stated as facts to prove the devs lied until proven otherwise? Seems a bit backwards to me.
 
Most indies manage to put out ambitious games without promising features that aren't in the game.

I don't see how Murray is some poor guy that can impossibly handle not overpromising on features without a PR team.
 
Ohhhh yeah that video totally got me man. Damn! Nah, fuck that. Consumers should fucking do research before they buy a thing. I don't know about you but I don't have a ton of money to go just lobbing about at random shit. I'm going to research things before I buy them. That's what reviews are for. The thing here is again people get so hyped up into this frenzied I GOTTA HAVE IT DAY ONE mentality that nobody steps back and says hey this game seems way too good to be true.

And this shows how clueless and arrogant you are. People were questioning the game from day 1 when the game was announced.

So we should guess you're the only special snowflake who can think critically.

Grow up. I was smart enough to wait because I saw red flags but that doesn't excuse what happened here.

The No Man's Sky team (it wasn't just Sean Murray if you actually read reports instead of watching videos) managed to oversell the experience while still being vague and cagey about how probable or refined the experience will be.


It's correct to say they were misleading people.
 
Most indies manage to put out ambitious games without promising features that aren't in the game.

I don't see how Murray is some poor guy that can impossibly handle not overpromising on features.

Sometimes you shoot for the stars but hit skyboxes.
 
I don't believe any QUOTE without a source.


"you think somebody would do that? Just go on the internet and tell lies?" - Trump
Bruh, it says right there

Sincerely,
Sean Murray

Totally real.
You should get hired by them. Would probably quench a lot of the disappointment/anger from this whole situation.
Or they could just have someone do what I did which was spend ten minutes reading PR statements to research how to write them and then twenty minutes writing it. They could have solved this whole thing in less than an hour days ago :p
 
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