Reddit Compiles Definitive List of All NMS Missing Features/False Marketing +Sources

It's in the reddit post.

On another note, I always thought something like 1% of the planets actually had life/creatures. It seems much, much more than that, but maybe I'm remembering the quote wrong.
They changed that. I think of all their changes, that's probably a pretty reasonable one in terms of gameplay loop and player interest.

Especially considering how tame the procedural generation of planets is, hohoho.
 
from the New Yorker Article..

And then, 9 months later (and only 6 months ago) you get this:

Our day to night cycle is happening because the planet is rotating on its axis as it spins around the sun. There is real physics to that. We have people that will fly down from a space station onto a planet and when they fly back up, the station isn't there anymore; the planet has rotated.

http://www.theatlantic.com/technology/archive/2016/02/artificial-universe-no-mans-sky/463308/
 
I know it's conspiracy, but all of this only makes sense from this standpoint:

These changes are what happened in the June to August delay. I would love to be able to get some word or something from hello games about it. Like, how is promotional and packaging materials so off from what shipped?

Like, QA or focus testing via Sony or whoever must have resulted in Sony or someone saying, "hey, we need to dial features back or water shit down because average joe ain't gettin' it."

I think the stripping-down is relatively far more substantial than a 1-2 month delay. I think it probably started in Feb/March at least.

Also the alts are far more likely to be down to the PS4 having a tiny pipeline which couldn't encompass their fully realised vision. I really doubt all of this is down to average joes - even though we know that's the case for planet rotation, this was clearly not even counting orbits etc.

I mean. What the fuck on planet rotation alone. If you're going to make a space exploration game the first fucking step is to have functioning solar systems. Like, fuck. It's the fucking backbone of the genre. I just don't get it and it's the most frustrating element in a long laundry list of grievances.

It's a pity, but honestly playing the game I don't think it makes a huge difference to the experience. It wouldn't add that much. The planets work great even if they just float in the sky. They look epic and it's always picturesque.
 
Seems like a huge waste of time in all honesty

I mean what are people actually expecting to happen here?


Create awareness around the issue of hype culture and how companies create it to swindle customers.

Also hopefully teach people not to beleive something just because the mouthpiece seems like a nice guy.
 
Hold on, just..hold on, so I haven't played NMS yet, but is it true that there is an autopilot that you can't turn off? And that the creatures don't seem to affect the environments? These can't be true can they?

I think it's because Hello Games in an indie studio. People expect them to be able to do everything without really realizing that indie means lower budget or lower staff.

Suppose I tell my guests that I am going to cook pork chops with raspberry sauce, combined with gnocchi with sage-butter sauce and lemon madeleines for dessert, and when they arrive I have flipped some burgers and bought some vanilla ice cream. Would I be expected to have done the promised dishes even though in reality I'm actually a lousy cook and they had the wrong expectations?
 
At this point whatever Sean or Hello Games say is going to make no difference

I'd imagine most people frequenting these threads just want them to give straight answers and show a sense of accountability regarding the discrepancy between the promised items and the final product, which seems fine. Additionally there are those who want the developers to be made an example of as a warning to future developers who might seek to reach beyond their grasp.
 
Hold on, just..hold on, so I haven't played it yet, but is it true that there is an autopilot that you can't turn off?

Well, there is no autopilot per say, but control over your ship is limited, there is an altitude buffer that stops you getting close to the surface, and landing is a single button press affair.
 
They changed that. I think of all their changes, that's probably a pretty reasonable one in terms of gameplay loop and player interest.

Especially considering how tame the procedural generation of planets is, hohoho.

I sort of agree, but seeing the same-ish creatures planet after planet, even if there's light years between them, is not ideal either. I had been anticipating the feeling of surprise and wonder when you finally landed on a planet with life forms.
 
Not entirely.

Every team I've been on has had a Sean Murray or Peter Molyneux at the lead level. They would just spout off things they wanted in the game, rather than things that actually were - not because of any anti-consumer nefarious purpose, but because they actually wanted to do those things and thought they (read: the team) could get it done. We knew that every single time that person got in front of a camera or microphone they needed a PR person there to shut them the fuck up before they over-promised the world. Sometimes it worked and we'd keep them in check and other times another fucking feature just got added to the product or we all look like assholes.

Everyone on the team largely hated that motherfucker, but he was always in a boss-level position so no one could really do anything about it. We literally had office pools and running jokes about what new thing this person would say at E3 or Gamescom that the rest of us would have to struggle to implement at the last damn minute. I actually won that pool once. I really, really wish I hadn't.

This does not excuse or defend anything; it's merely an explanation that Sean Murray isn't a unique snowflake in the games industry. There's hundreds of people who run their mouth about the game they want to make rather than the one they are actually making. The difference is that most of them work for studios that know enough to keep them on a very short leash. Hello Games doesn't have the experience to do this (or the manpower to compensate for it) and Sony clearly wasn't hands-on enough to prevent it.

Now this is a conversation I think is worth having.

I was talking with a fellow gaffer earlier about the planetary rotation and I provided this video because I thought it would be interesting to them because their theory was that planetary rotation was never in the game and I thought this helped prove that.

I believe this video would interest you. https://archives.nucl.ai/recording/b...n-no-mans-sky/

Fast forward to 41:14...

You can tell she felt really embarrassed while she was dodging the real question. I wonder who it was who told her to do that?

Even before watching that vid though I always felt really bad for the rest of the team. I think it was our own Thomasmahller who was also a dev on Ori who stated that he hated the way that Sean always made everything about him. He was upset that Sean also had his name as the official twitter handle instead of Hello Games which would better represent the entire studio.

This is all very interesting and 0% unexpected.

This. Murray thought he could really have all of this stuff in the game because he's not an experienced dev and has no idea whats required to actually implement it.

Ironically, Murray himself was the first one whose imagination ran wild with unrealistic expectations when he was presented with the base tech. He was a man with apparently little technical knowledge in charge of a team that was making his own dream game, with lots of funding and nobody keeping the PR in line. Not a good combo.

That's ridiculous. He is an experienced dev. He's shipped loads of great games.

What he's not is an experienced PR person, and possibly project manager (at least at this scope). By a huge margin.

I fully believe that his original code included a lot of the features missing from the game, especially on the space simulation side of things. But he confirmed too many uncertain features early in development, managed the communication badly - and clearly the project wasn't managed well enough to include everything they wanted to include.
 
What is the difference between a puddle and a lake?
Philosoraptor.jpg

actually no scientific distinction there, though generally a lake is bigger and deeper.
 
Hold on, just..hold on, so I haven't played NMS yet, but is it true that there is an autopilot that you can't turn off? And that the creatures don't seem to affect the environments? These can't be true can they?



Suppose I tell my guests that I am going to cook pork chops with raspberry sauce, combined with gnocchi with sage-butter sauce and lemon madeleines for dessert, and when they arrive I have flipped some burgers and bought some vanilla ice cream. Would I be expected to have done the promised dishes even though in reality I'm actually a lousy cook and they had the wrong expectations?

Autopilot kicks in whenever docking or landing (the former is very lame). You can't fly too close to the ground.

Creatures do interact with the environment but it's painfully rare. I've seen it happen once.
 
Why was it deleted?

Well he was most definitely being harassed and bombarded with death threats. That's a fact. And the amount of attention the post had was insane.

I mean I remember just seeing normal posts on that subreddit with completely valid opinions/criticisms of the game and once those posts made it to the front page and got enough attention the OPs would eventually announce that they were receiving death threats and being abused. I saw it a few times. And those posts barely had a fraction of the attention that this one did.

It's hardly surprising. I mean it's just a regular person suddenly the victim of cyber dickery by hundreds and perhaps thousands. Not everyone is going to react the same way in these situations. I don't blame him at all. He's probably seen some shit.

It's fucked man.
 
I'd imagine most people frequenting these threads just want them to give straight answers and show a sense of accountability regarding the discrepancy between the promised items and the final product, which seems fine. Additionally there are those who want the developers to be made an example of as a warning to future developers who might seek to reach beyond their grasp.

I honestly think it would be a lot more productive if people just chilled out with the witch hunt

We already know everything there is to know, it's going to be interesting to see what Hello Games have to say about it all, but that's not going to happen until people put the pitch forks down
 
I honestly think it would be a lot more productive if people just chilled out with the witch hunt

We already know everything there is to know, it's going to be interesting to see what Hello Games have to say about it all, but that's not going to happen until people put the pitch forks down

I like how you quoted what he said, but didn't actually read it. Asking where content is doesn't constitute a "witch hunt", nor is criticisms. And consumers really shouldn't have to wait around for a simple question to be answered in regards to multiplayer.
 
I honestly think it would be a lot more productive if people just chilled out with the witch hunt

We already know everything there is to know, it's going to be interesting to see what Hello Games have to say about it all, but that's not going to happen until people put the pitch forks down

I'm not personally interested; I bought the game and enjoy it for what it is. However I do think that not addressing this is bad for the team the longer it's left out there.
 
Now that sounds like No Man's Boys.

Huh? It actually applies to both. There's two separate groups of maniacs. The ones attacking Hello Games because of everything that happened, and the ones attacking people who criticise the game. The latter isn't surprising at all, if that's what you're suggesting. It happens with every big game that has any kind of hardcore following.
 
At best it's overestimating their capabilities at worst it's bait and switch. Maybe other indie companies will learn from setting expectations high but look where NMS is right now. They are on top of many charts based on prereview hype so who knows if anything will be learned.
 
Half(if not more) of those points are referring to videos from 2+ years ago. Which means, sadly, they can be attributed to the indie developer not really understanding how long features take to develop. (Yes they're in the video, but videos that early on tend to be vertical slices)

Honestly, for me, the writing was on the wall for a long time. I never really believed they'd deliver on a lot of what they said. It's why I actually didn't decide to buy it anyway until after all of the reviews had come out.

Not giving any clarity on the situation now is inexcusable though. I don't even know why there's still this charade about multiplayer. People were going to find out, lol.
 
Huh? It actually applies to both. There's two separate groups of maniacs. The ones attacking Hello Games because of everything that happened, and the ones attacking people who criticise the game. The latter isn't surprising at all, if that's what you're suggesting. It happens with every big game that has any kind of hardcore following.

"No Man's Boys" is the term Jim Sterling came up with for No Man's Sky's vehement fans who issue death threats to any critics and lose their mind over any criticism of the game - to a greater extent than most games.

I'm not calling you or the poster a 'No Man's Boy'.
 
but the animals don't really add to the gameplay loop.
Theoretically they do because you should be A) Scanning and naming them goofy shit like "Rocky McRockFace," B) You can feed them to have them show you stuff and C) Some animals will aggro and try to kill you.

In practice though, yeah I agree that they don't really add anything of great worth to the loop.
I sort of agree, but seeing the same-ish creatures planet after planet, even if there's light years between them, is not ideal either. I had been anticipating the feeling of surprise and wonder when you finally landed on a planet with life forms.
Oh I don't disagree. I think there could have been a better balance.

One of the most exciting moments during my journey was indeed actually landing on a totally barren planet. It was revolutionary for me.
I honestly think it would be a lot more productive if people just chilled out with the witch hunt

We already know everything there is to know, it's going to be interesting to see what Hello Games have to say about it all, but that's not going to happen until people put the pitch forks down
Why?

That's most definitely not how any sensible company would do PR.
 
Cool list but like this makes any difference.
-People will still ride the hype train.
-Haters and loyalists will still jump at any opportunity give their shitty opinion.
-We still buy their games.
Why even 'act' offended at these lies when it's how publishers and developers are surviving. By the end of August, this story would have past and we'll then focus on the Trials of Cold Steel 2 controversy.
 
Half(if not more) of those points are referring to videos from 2+ years ago. Which means, sadly, they can be attributed to the indie developer not really understanding how long features take to develop. (Yes they're in the video, but videos that early on tend to be vertical slices)

Honestly, for me, the writing was on the wall for a long time. I never really believed they'd deliver on a lot of what they said. It's why I actually didn't decide to buy it anyway until after all of the reviews had come out.

Not giving any clarity on the situation now is inexcusable though. I don't even know why there's still this charade about multiplayer. People were going to find out, lol.

Agree on all points - except re the bolded. Hello Games definitely delivered on the core vision of the game. Lots of arguably important stuff is missing, but travelling to/on huge planets seamlessly, finding alien creatures, exploring a galaxy etc - that's all realised in the game and matches what Sean said most of the time.
 
People shouldn't need to research the size and funding structure of a developer before deciding how much of what they say they should believe.

They shouldn't, but sometimes it's not people maliciously lying, either. I mean I genuinely think Sean probably believed he could add a lot of this stuff at that point in time. Just like Molyneux really. Was it being delusional at the time? Definitely.

Hopefully next time round they grab a PR person in to put a stop to any of the over promising.

This post said it best -
Not entirely.

Every team I've been on has had a Sean Murray or Peter Molyneux at the lead level. They would just spout off things they wanted in the game, rather than things that actually were - not because of any anti-consumer nefarious purpose, but because they actually wanted to do those things and thought they (read: the team) could get it done. We knew that every single time that person got in front of a camera or microphone they needed a PR person there to shut them the fuck up before they over-promised the world. Sometimes it worked and we'd keep them in check and other times another fucking feature just got added to the product or we all look like assholes.

Everyone on the team largely hated that motherfucker, but he was always in a boss-level position so no one could really do anything about it. We literally had office pools and running jokes about what new thing this person would say at E3 or Gamescom that the rest of us would have to struggle to implement at the last damn minute. I actually won that pool once. I really, really wish I hadn't.

This does not excuse or defend anything; it's merely an explanation that Sean Murray isn't a unique snowflake in the games industry. There's hundreds of people who run their mouth about the game they want to make rather than the one they are actually making. The difference is that most of them work for studios that know enough to keep them on a very short leash. Hello Games doesn't have the experience to do this (or the manpower to compensate for it) and Sony clearly wasn't hands-on enough to prevent it.
 
I think it's because Hello Games in an indie studio. People expect them to be able to do everything without really realizing that indie means lower budget or lower staff.

They expect them to do what they talked about in interviews. Also the game is fully priced, that kind of makes it fair to put it under the same scrutiny as a Watch_dogs, Destiny etc.
 
I scanned this last night, before it was deleted. Many of the items I read were technically in the game, just not as elaborate as I suppose some people were hoping for. Like, the one that stands out in my head is the claim of a lack of space battles. I engaged into two, fighting pirates in tight quarters around freighters, who were also fighting back against the pirates. It was tense and fun, then I got blown up.
 
They shouldn't, but sometimes it's not people maliciously lying, either. I mean I genuinely think Sean probably believed he could add a lot of this stuff at that point in time. Just like Molyneux really. Was it being delusional at the time? Definitely.

Oh, I don't think any of it's lying. I'm sure it's just that they thought they'd be able to do it and they can't, which is entirely reasonable. But, irrespective of the size of the teams, when they go out and produce videos or do interviews or go on National TV and say stuff about the game, that is for marketing purposes. It's in order to get more eyes on the game and, ideally, sell more copies. As such, even if what is said isn't a lie but an honest attempt at describing what they thought the game would be, they still need to be held accountable in some way for that. It's not really good enough for them to shrug and say "Well, we're a small studio and we couldn't do all those cool things. Ruh-roh.". None of this is really affected by them being a big or small studio.
 
I'm not personally interested; I bought the game and enjoy it for what it is. However I do think that not addressing this is bad for the team the longer it's left out there.

Completely agree that it's bad for the team the longer they leave it

However would you feel the need to reply to people who only seem to want to ruin your career and send you death threats on a daily basis

Regardless of what has or hasn't been said, has or has not been included in the game, they are currently getting some ridiculous abuse

They've probably been advised by their legal team not to reply to any of it tbh, and It honestly wouldn't surprise me if the police have advised them to stay at home rather than working on updates for the game now.
 
Reading through this thread makes me really uneasy and sad.

I genuinely think that everybody who feels this way about a thread or certain topics would be much better of simply ignoring or avoiding it tbh. You don't have to read and interact with, or let every opinion on the internet affect you. If you don't feel like you're gaining anything from engaging in a conversation, or even that engaging with it feels like a burden, the obvious choice to me is: close the tab, don't bother to post at all, don't go back in to see how many new posts there is to be annoyed about, go do something more worthwhile and stimulating with your time.
 
Completely agree that it's bad for the team the longer they leave it

However would you feel the need to reply to people who only seem to want to ruin your career and send you death threats on a daily basis

Regardless of what has or hasn't been said, has or has not been included in the game, they are currently getting some ridiculous abuse

They've probably been advised by their legal team not to reply to any of it tbh, and It honestly wouldn't surprise me if the police have advised them to stay at home rather than working on updates for the game now.
Really?

Come on.
 
I sort of agree, but seeing the same-ish creatures planet after planet, even if there's light years between them, is not ideal either. I had been anticipating the feeling of surprise and wonder when you finally landed on a planet with life forms.

Can't please everyone, there is a huge mix of "there are too many planets with life" and "the barren planets are boring and have nothing on them".

Seen people I'm friends with moaning about not having lush planets in game and my first two systems were packed with them, I had to seek out barren stuff to explore because it felt to me like everything in the game was plentiful based on those two systems.

There is life on many planets but sometimes it's just terrible, when you find something impressive it's really cool. It's just not as cool as all the shit in that original trailer.
 
I didn't follow much about this game so didn't know so many things were promised.
My major gripe so far is that animals on the 3 planets I discovered are really lame and ugly.
They are just different versions of bouncing discolored pineapples.
 
Completely agree that it's bad for the team the longer they leave it

However would you feel the need to reply to people who only seem to want to ruin your career and send you death threats on a daily basis

Regardless of what has or hasn't been said, has or has not been included in the game, they are currently getting some ridiculous abuse

They've probably been advised by their legal team not to reply to any of it tbh, and It honestly wouldn't surprise me if the police have advised them to stay at home rather than working on updates for the game now.

This must be some sort of parody post.
 
would you feel the need to reply to people who only seem to want to ruin your career and send you death threats on a daily basis

Oh come on.. How is asking for some honesty and transparency (which is at the core the tangible thing people are asking for) automatically the same as "only want to ruin career and send death threats".

You don't even have to reply to people who behave foolishly, you only have to reply to your customers. How hard can it be to talk to them and be straight when you've already been massaging them to buy your game for years! So where is Murray? He used to be pretty active whenever he got a chance to promote this thing..
 
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