Not entirely.
Every team I've been on has had a Sean Murray or Peter Molyneux at the lead level. They would just spout off things they wanted in the game, rather than things that actually were - not because of any anti-consumer nefarious purpose, but because they actually wanted to do those things and thought they (read: the team) could get it done. We knew that every single time that person got in front of a camera or microphone they needed a PR person there to shut them the fuck up before they over-promised the world. Sometimes it worked and we'd keep them in check and other times another fucking feature just got added to the product or we all look like assholes.
Everyone on the team largely hated that motherfucker, but he was always in a boss-level position so no one could really do anything about it. We literally had office pools and running jokes about what new thing this person would say at E3 or Gamescom that the rest of us would have to struggle to implement at the last damn minute. I actually won that pool once. I really, really wish I hadn't.
This does not excuse or defend anything; it's merely an explanation that Sean Murray isn't a unique snowflake in the games industry. There's hundreds of people who run their mouth about the game they want to make rather than the one they are actually making. The difference is that most of them work for studios that know enough to keep them on a very short leash. Hello Games doesn't have the experience to do this (or the manpower to compensate for it) and Sony clearly wasn't hands-on enough to prevent it.
Now
this is a conversation I think is worth having.
I was talking with a fellow gaffer earlier about the planetary rotation and I provided this video because I thought it would be interesting to them because their theory was that planetary rotation was never in the game and I thought this helped prove that.
I believe this video would interest you.
https://archives.nucl.ai/recording/b...n-no-mans-sky/
Fast forward to 41:14...
You can tell she felt really embarrassed while she was dodging the real question. I wonder who it was who told her to do that?
Even before watching that vid though I always felt really bad for the rest of the team. I think it was our own Thomasmahller who was also a dev on Ori who stated that he hated the way that Sean always made everything about him. He was upset that Sean also had his name as the official twitter handle instead of Hello Games which would better represent the entire studio.