CaptainCook
Member
I just can't get over how awful bounty hunt is.
I kept reading complaints about TF2 compared to the first one. Can someone who DID NOT play TF1 give an opinion about the new chapter? Did you enjoy it? Thank you
Seems like alot changed. I didnt see a countdown timer for titans either also no more burn cards. Loved Tf1 hope I'll feel the same about the new one. Don't like the new red and blue glow surrounding the players either. Shooting titans was much better than dropping grenades in them as a cut scene.Wait are you telling me they got rid of the AI ? One of the core staples of the first game to help get Titans quicker ? Fuck sake I knew the moaning bastards on the first game would fuck this up for the sequel.
yeah same here, what a ripAnyone else unable to connect? Just sitting at connecting screen (PS4 NA).....
Wait are you telling me they got rid of the AI ? One of the core staples of the first game to help get Titans quicker ? Fuck sake I knew the moaning bastards on the first game would fuck this up for the sequel.
Supposedly Attrition has been replaced with Bounty Hunt. I stress supposedly.We have not played Attrition yet which is the mode with a bunch of AI running around. The two modes in the test so far have had very few AI enemies.
We have not played Attrition yet which is the mode with a bunch of AI running around. The two modes in the test so far have had very few AI enemies.
I kept reading complaints about TF2 compared to the first one. Can someone who DID NOT play TF1 give an opinion about the new chapter? Did you enjoy it? Thank you
Cool. Gotta switch stim to grapple and try this next.This was unexpected
![]()
Can we already download the beta?
Anyone else unable to connect? Just sitting at connecting screen (PS4 NA).....
Have you guys tried switching servers?yeah same here, what a rip
One thing that Respawn absolutely deserves props for is that hipfire is WAY more accurate in R2.
Unfortunately i think this will probably be the case for all game modes. Titanfall 1 had a timer for your titan and getting kills etc would take time off. This meant no matter how good everyone got multiple titans per game.Bounty Mode is so unbalanced that it might as well not exist. If you are losing after the first "cash out", there's no point. Doubly so if the other team is just better and has titans on the field 5 minutes earlier than your team.
They definitely need to bring back the timer. It helped even out games when you were getting wrecked.
That sounds like another unrequired nerf to titans and I really don't know why they thought this was a good idea.God this game is so fun. Definitely a day 1 buy for me on the ps4. Grappling hook is so addicting too and comes in handy a lot like this
https://www.youtube.com/watch?v=nikqdnOV6qo
Only issue i have right now is that it seems that Titans can't multitask? For some reason when reloading I can't drop the traps with the triangle button.
I get why they did it. They needed something to aim for within games on an individual level to help keep people's interest. I've posted here before agreeing there needed to be something but I also said titans weren't that. It was obvious it would turn out like this so I'm not sure why they went for it.They definitely need to bring back the timer. It helped even out games when you were getting wrecked.
I'm not sure why they even decided to go this route in the first place.
It's fun but that being said it plays more like blops 3 instead of the videos I've seen of T1 which disappoints me because I really liked the look of T1 movement. That being said it's fun, it just plays slower than I'd like.
Also the maps are pretty meh. They really don't flow well.
How everything feels as far as movement and controls is good. The gunplay is extremely solid, some of the best I've played. The time to kill someone is ridiculously low. Guns have little recoil which is ok on its own but I dislike this coupled with the fact that it takes very few bullets to kill. I feel like I'm extremely exposed when wall running and grappling because death comes so quick. One map seems pretty good (Boomtown), the other one is extremely frustrating and far too open (I dont remember the name). I don't like bounty very much at all, haven't tried pilot vs pilot, and I like the capping of the flags one. Though it does seem to encourage camping over fast movement due to the fact that points can be double capped. In the wide open map it seems like it's a race for B and then camping in the trees once it's capped.
Overall the game is pretty fun if a bit frustrating. Sometimes the spawns are very bad. Like I'll spawn in and have no one around except 2-3 enemy titans and not a single teammate. Not sure how I feel about the charge to escape the enemy/kill all the enemies at the end of a match because I think I'll tire of it fast. I'll keep playing the test but I don't think I'll pick it up over battlefield come October.
Can't really comment on the movement because I'm still a novice at navigating the maps
Played a few more matches and now I see what everyone is talking about in terms of the changes. It really does feel like a game that is less Titanfall and more CoD.
Well, I don't know if I should be saddened or impressed, but playing this beta has made me lose so much interest in TF2. I didn't think it was possible to fuck up the sequel given how outstanding the first game was, but there's just so much changed/removed from the first game that I enjoyed that I'm not feeling the hype anymore. I'll probably Redbox the game when it releases to see if anything in the full game can allay my fears, but as it stands now these are my issues with the game:
That said, there are a few things I like. The grappling hook is a cool addition, although I wish it was available to all classes and didn't take up an equipment slot. Bounty Hunt is interesting, although I don't like that it seems to be in there at the expense of Attrition. I'm not sure how I feel about the merit system replacing XP for leveling, or moving to infinite grenades on a cooldown timer though. Hopefully I'll be able to catch the back end of the second test as I won't have more time to play until then, but as of right now my outlook on the game is pretty low, and that's really disappointing as this was the game I was looking forward to the most this year.
- Removal of the AI Grunts in most modes
- Titanfall is now based on points earned rather than a timer that you can burn down faster
- Removal of Attrition (They aren't saying one way or the other, but the lack of grunts in Hardpoint and the addition of Bounty Hunt suggest it's gone)
- The maps don't feel conducive to the parkour mechanics like the first game (The full game might prove me wrong)
- Parkour speed has been slowed from the first game
- Titan loadout customization is predetermined by frame
- Titan shields are gone (Which also defeats the purpose of hitching a ride on a friendly titan since there is nothing to keep you from getting blown away)
- Burn cards are gone
- Wallhanging is a perk now
- Can't hack Specters to do your bidding, although this is probably a consequence of the removal of AI in the other modes
- I prefer the old rodeo system of trying to outfox the guy in the cockpit when he tries to remove you, rather than just having the whole thing automated and having to do it multiple times
Well, I don't know if I should be saddened or impressed, but playing this beta has made me lose so much interest in TF2. I didn't think it was possible to fuck up the sequel given how outstanding the first game was, but there's just so much changed/removed from the first game that I enjoyed that I'm not feeling the hype anymore. I'll probably Redbox the game when it releases to see if anything in the full game can allay my fears, but as it stands now these are my issues with the game:
That said, there are a few things I like. The grappling hook is a cool addition, although I wish it was available to all classes and didn't take up an equipment slot. Bounty Hunt is interesting, although I don't like that it seems to be in there at the expense of Attrition. I'm not sure how I feel about the merit system replacing XP for leveling, or moving to infinite grenades on a cooldown timer though. Hopefully I'll be able to catch the back end of the second test as I won't have more time to play until then, but as of right now my outlook on the game is pretty low, and that's really disappointing as this was the game I was looking forward to the most this year.
- Removal of the AI Grunts in most modes
- Titanfall is now based on points earned rather than a timer that you can burn down faster
- Removal of Attrition (They aren't saying one way or the other, but the lack of grunts in Hardpoint and the addition of Bounty Hunt suggest it's gone)
- The maps don't feel conducive to the parkour mechanics like the first game (The full game might prove me wrong)
- Parkour speed has been slowed from the first game
- Titan loadout customization is predetermined by frame
- Titan shields are gone (Which also defeats the purpose of hitching a ride on a friendly titan since there is nothing to keep you from getting blown away)
- Burn cards are gone
- Wallhanging is a perk now
- Can't hack Specters to do your bidding, although this is probably a consequence of the removal of AI in the other modes
- I prefer the old rodeo system of trying to outfox the guy in the cockpit when he tries to remove you, rather than just having the whole thing automated and having to do it multiple times
"Wallhanging is a perk now"
The fuck? Who? Why?
Amped Hardpoint is pretty boring without AI.
What were they thinkin?
As a general rule of thumb, everyone on your team, as long as they're playing a mode close to "correctly", should be getting at minimum at least one Titan in a match, and often more (depending). Where that doesn't happen, expect corrections in the real game.