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Titanfall 2 Multiplayer Technical Test Impressions (XB1/PS4)

Right??

Jesus Christ.


How did they fuck this up so bad?


Respawn/OG IW are one of my favorite devs, but holy shit. They had such a clear path to success with this game, and it's like they actively chose every wrong turn along the way.

Wallhang being a perk is good since it allows ADS while wallrunning if that is what you wish. No complaints about that change.
 
Yooo, looks like godhops have been reincarnated:
http://xboxdvr.com/gamer/SYYNCROW/video/20681921

7oyj83W.gif


Looks like you need to prep a slide before you hit the ground, then jump immediately. We on now.
 
Wallhang being a perk is good since it allows ADS while wallrunning if that is what you wish. No complaints about that change.

Yep, wallhanging in TF1 wasn't a frequently used thing anyway.

Yooo, looks like godhops have been reincarnated:
http://xboxdvr.com/gamer/SYYNCROW/video/20681921

Looks like you need to prep a slide before you hit the ground, then jump immediately. We on now.

This looks like what FrothyOmen said yesterday about abusing speed boost of the slide. So basically Tribes?
 
These matches are 15 minutes long in Bounty Hunt, one Titan isn't significant.

Plus, in the case of snowballing, that titan can get nuked kinda hard with the new core abilities. If the other team gets some earlier titans, they likely will have an earlier core...hard to fight against stuff like the giant chest laser.
 
So I decided to watch some R1 gameplay to see if the game is slower (not movement but in general) and it definitely is. It feels nowhere near as chaotic or as fastpaced as R1. Even aspects like the ejections being quicker in R1 gave the game a much more hectic and fun feel to it. Bounty Hunt looks to be a poor substitute for Attrition in that Attrition made the entire map feel like a warzone.

It just feels like they decided to slow everything in the game down which is kinda infuriating down to the TTK being as low as it is.
 
These matches are 15 minutes long in Bounty Hunt, one Titan isn't significant.

Not just that, what use is the titan if you're getting it at the 12th minute (probably exaggeration, i'm not sure what the slowest titan would be)? By then the game is already over and you've got no chance of a comeback.
 
I don't remember when was the last time I was so disappointed with a game I was so looking forward to (Gen10 and put hundreds of hours into Titanfall 1). After a couple of hours with TF2 it feels like this game is made by a completly different team. Movement, aiming, TTK, Titan fights and customization, maps are definitely worse. Grapling hook is a cool addition though. I'm not saying this is a bad game, just not the sequel I was expecting.
 
Yooo, looks like godhops have been reincarnated:

Looks like you need to prep a slide before you hit the ground, then jump immediately. We on now.
Yeah, I was noticing in the gauntlet that hitting a slide and hopping immediately keeps your momentum the best. The fact they give you a speedometer is really handy.
 
Reading a LOT of impressions from people that enjoyed Titanfall 1 that don't have positive things to say about Titanfall 2. Kind of giving me some pause.
 
I mean, reading all these changes I can at least understand the AI grunt changes simply due to the incredible amount of whining on release of Titanfall 1 about them. But did anyone ask for these other changes ? I don't even recall them being mentioned by many players as issues.
 
Played a few matches last night, and as someone that dumped a ton of time and LOVED the first one, my thoughts are already listed multiple times in this thread. Everything feels off, and for the worse. Ejecting, oddly enough, stood out. Felt like I was getting little warning from a visual and audio standpoint that I needed to (at least compared to the first one) and my Titan was getting lit almosy immediately.

Almost all changes are for the worse, and playing a very small sampling size, I feel that Ill find even more things.

All this said, I dont know if its a bad game, just doesnt feel like Titanfall at all. Ill keep playing, but Im pretty damn disappointed. Not "MechAssault 2" disappointed, but close. Just feels like a Titanfall knockoff almost.
 
Fuck it!

Absolutely love Titanfall, but this feels like a real step backwards : (

Gone from day one to day wait and see, especially with Gears 4 and BF1 in the same period
 
Well, I don't know if I should be saddened or impressed, but playing this beta has made me lose so much interest in TF2. I didn't think it was possible to fuck up the sequel given how outstanding the first game was, but there's just so much changed/removed from the first game that I enjoyed that I'm not feeling the hype anymore. I'll probably Redbox the game when it releases to see if anything in the full game can allay my fears, but as it stands now these are my issues with the game:


  • Removal of the AI Grunts in most modes
  • Titanfall is now based on points earned rather than a timer that you can burn down faster
  • Removal of Attrition (They aren't saying one way or the other, but the lack of grunts in Hardpoint and the addition of Bounty Hunt suggest it's gone)
  • The maps don't feel conducive to the parkour mechanics like the first game (The full game might prove me wrong)
  • Parkour speed has been slowed from the first game
  • Titan loadout customization is predetermined by frame
  • Titan shields are gone (Which also defeats the purpose of hitching a ride on a friendly titan since there is nothing to keep you from getting blown away)
  • Burn cards are gone
  • Wallhanging is a perk now
  • Can't hack Specters to do your bidding, although this is probably a consequence of the removal of AI in the other modes
  • I prefer the old rodeo system of trying to outfox the guy in the cockpit when he tries to remove you, rather than just having the whole thing automated and having to do it multiple times
That said, there are a few things I like. The grappling hook is a cool addition, although I wish it was available to all classes and didn't take up an equipment slot. Bounty Hunt is interesting, although I don't like that it seems to be in there at the expense of Attrition. I'm not sure how I feel about the merit system replacing XP for leveling, or moving to infinite grenades on a cooldown timer though. Hopefully I'll be able to catch the back end of the second test as I won't have more time to play until then, but as of right now my outlook on the game is pretty low, and that's really disappointing as this was the game I was looking forward to the most this year.
Oh fucking dammit. I loved the first game but this has me really worried.
 
Attrition IS in the game, who said it wasn't?
That's bounty hunt not attrition. Someone on reddit who supposedly has developer contacts said bounty hunt was replacing it last month and it's in the reddit confirmed info doc. Not sure how reliable it is but attrition hasn't been confirmed yet and it doesn't make sense for it to not be in the beta when it's the most popular game mode. So no true confirmations yet but it doesn't look likely.
 
So I decided to watch some R1 gameplay to see if the game is slower (not movement but in general) and it definitely is. It feels nowhere near as chaotic or as fastpaced as R1. Even aspects like the ejections being quicker in R1 gave the game a much more hectic and fun feel to it. Bounty Hunt looks to be a poor substitute for Attrition in that Attrition made the entire map feel like a warzone.

It just feels like they decided to slow everything in the game down which is kinda infuriating down to the TTK being as low as it is.

Yeah I didn't get a chance to play Titanfall, but just from the footage it looks like the Pilot/Titan/Grunt dynamic was more chaotic and naturally infused throughout the maps in Attrition. I like the idea of the Bounty Hunt, but I think there are at least 2 changes that would aid match flow a lot:

- Grunts throughout the map and fighting each other, not just in drop pods at fixed points, although the drop pods would still be there to act as natural high traffic areas.
- More spots for the 2 Bank bases. Having only 1 set of fixed points means matches become predictable as teams run back to the same bases between waves leading to lulls where you potentially might not encounter any enemies, human or AI. I think every time the 2 Banks open the game should choose randomly between a number of different spots as to where they'll pop up. Keep everyone on their toes and have a higher chance of players and AI crossing paths.

Bounty Hunt as is doesn't make much sense to me. It's too rigid, too predictable. Because of the spotlight put on Grunt drop zones, you'll often be in situations where teams are just sitting on their own points farming grunts rather than everything getting mixed up and feeling like a war. Pilot v Pilot is a pointless addition IMO, and Amped Hardpoint is too camp heavy and empty for my tastes. Bounty Hunt needs to be tweaked a bit if it's going to be the posterboy Titanfall 2 mode.
 
Oh fucking dammit. I loved the first game but this has me really worried.

Yup same here. Downloading now will play after work. Really could care less about grunts (I mostly went for pilot kills) either way but i can totally see why some would be bummed. Movement speed being turned down, wide open maps... that's not good at all.
 
Some insider on reddit said Attrition is replaced by Bounty Hunt.

So can YOU prove Attrition is in the full version?

May as well have been gone anyway with no AI.


Shaping up to be the dissapointment of the year. Fix this shit Respawn. Please. I love you.
 
Downloaded the tech test and been messing around training before it officially goes live.

HOLY SHIT!!!

Respawn, you FUCKED the pilot movement so badly. This shit is SLOW and I'm not even a hardcore Titanfall 1 player.
 
Very interested in this game but I am still not great with controllers and FPS, I just know I will be pulling my hair out after trying to keep up with people bouncing all over and wall running lol.

It looks so neat though, I can't help but want to buy it :T

Maybe I will wait till I finally rebuild a PC
 
Yooo, looks like godhops have been reincarnated:
http://xboxdvr.com/gamer/SYYNCROW/video/20681921

7oyj83W.gif


Looks like you need to prep a slide before you hit the ground, then jump immediately. We on now.

Anybody else think this map looks like it was built in Halo 5's Forge mode? What's with all the building-block styled architecture? Oh man please tell me the maps aren't all going to look like they were designed and put together with simple blocks and everything is at 90° angles.

I recall someone saying something about the engine and map building. Is it some sort of limitation or an art direction?
 
Yooo, looks like godhops have been reincarnated:
http://xboxdvr.com/gamer/SYYNCROW/video/20681921

Looks like you need to prep a slide before you hit the ground, then jump immediately. We on now.

This is identical in execution to G-slide from Black Ops 3. Difference is, slide and double jumping use up energy needed to perform advanced movement in Blops3, so it can't be used infinitely. They fixed that exploit because it "breaks game physics". Same excuse was used when 343i removed Super Slide in Halo 5. I'm wondering if Respawn will do the same or let the exploit slide.
 
Amped Hardpoint is pretty boring without AI.

What were they thinkin?

The first game was using Microsoft's cloud servers for the AI. Maybe that resource was no longer free since TF2 is also now on Playstation, and they decided to cut the AI from all versions of the game.

Whatever the real reason is, it is sad if one of the biggest selling points of the first game does not exist anymore.
 
I'd love to hear some confirmation that Attrition (with AI) will be in the final game. I know Respawn people have been in this thread...
 
The first game was using Microsoft's cloud servers for the AI. Maybe that resource was no longer free since TF2 is also now on Playstation, and they decided to cut the AI from all versions of the game.

Whatever the real reason is, it is sad if one of the biggest selling points of the first game does not exist anymore.

lol wait, how much computing power are we talking about here for the grunts in TF1.
 
The first game was using Microsoft's cloud servers for the AI. Maybe that resource was no longer free since TF2 is also now on Playstation, and they decided to cut the AI from all versions of the game.

Whatever the real reason is, it is sad if one of the biggest selling points of the first game does not exist anymore.

They're still using servers though. Shouldn't matter that it isn't just Azure now. I think this is more easily explained by them just choosing different game modes for the test. They really didn't need more data on how Attrition plays.

But like I said above, I think confirmation that Attrition will be returning, with minions, would go a long way.
 
I haven't had a chance to play this yet, but the thing about TitanFall is that Respawn basically had perfect gameplay. There was no need to change so much for its sequel. It just needed more content (and other things like the grappling hook and distinct Titans sound good). I hope I like the changes made, but this is worrying. The big changes I was hoping for is making the AI vs Pilots more distinct (if you played the original long enough, you would see the differences but for new players it was definitely confusing and I think one of the only real problems people had with the AI). Also, Pilot Hunter shouldn't exist as a mode. It's not why TitanFall is TitanFall.
 
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