Rebel Leader
THE POWER OF BUTTERSCOTCH BOTTOMS
Not connecting, ps4 NA
EDIT: Oh they updated servers
EDIT: Oh they updated servers
I can see them adjusting movement to be closer to TF1 but level design? I just dont see it happening.
I expect minor tweaks to come from this beta (spawn points, TTK, Titan drop rate, etc), but as far as map design/layout and core game play, I just don't see them reworking any of it, as the game releases here in the US in nine weeks.
Like it or not, this is Titanfall 2.
Sorry to offend your sensibilities, but I find it comical that they are trying to pass this off as nothing but a "stress test". Do you believe for one moment that since the completion of this "alpha build", which is apparently eight weeks old, not one of the developers play tested it and said..."gee, the Titans aren't dropping fast enough..."
The fact of the matter is that I hope that they make tweaks to the game play, because unless things change nest weekend, I know of four preorders that are going to be cancelled. Sadly, aside from a few minor tweaks, I fear that this is the game.
Edit:
Just to add to what I said above, I saw this was just tweet was just posted
Jon Shiring:
@FateIsAlex the design team is listening to all kinds of feedback, and well be making changes based on that.
Don't lie to us, and tell us this is nothing more than a stress test, or use the words "alpha build" as an excuse for what we are seeing. Call it exactly what it is.
My impressions from gamescom are confirmed. I still think this is vastly better than TF1 in every regard.
Was never suuuuuper deep into TF1, but I "prestiged" at least twice.
Really, really dig TF2.
Also, I think I played a map at gamescom that is not in the beta. Not sure though.
Agree.I can see them adjusting movement to be closer to TF1 but level design? I just dont see it happening.
I honestly don't believe all the maps are going to be like this... worries about gimped traversal may be unfounded on the whole. There's no point to the parkour system otherwise and I doubt they're that foolish.
Is there a community of Titanfall on 360? I was going to wait until Titanfall 2 or when I get a X1 for Titanfall 1. However, I'm not sure if the 360 version would give you that Titanfall experience like on X1 and PC.
I remember hearing really positive impressions for the 360 port. It wasn't as good as the PC/XB1 version but it wasn't severely gimped or anything.
I'll buy this game if they add:
- Titan build time
- AI
- Classic movement (+slide)
- Fix the HuD to something more akin to the original game
- Design game modes to promote mobility
- Bring back classic rodeoing (with the option to steal the core, which would eject you from the Titan)
- Allow full customization of Titans, including choosing your core ability
- No kill streak like functions, make boosts time based as well
- Make all future free maps with the same design philosophy as the first game
- Bring back classic maps (like Angel City) in addition to the planned DLC season (outsource it or do it yourself)
- Rebalance Stim
- Make "all first person" an option
- Bring back exciting music for multiplayer
While I'd like to have them fix existing maps (like Homestead), I think that's too much to ask unless EA is willing to delay the game until March 2017. This game has so much potential to be amazing and I would hate to see it go to waste in an attempt to cater to the CoD market. Let Call of Duty be Call of Duty and Titanfall be Titanfall, no need to cross the streams.
It was basically the same game at 1040x600, 30-50 fps.
Ya, Titanfall was so far ahead of the game in its presentation. This feels more lonely.Also, bring back the awesome presentation
I assume this doesn't exist because it's pre alpha, but the npc that tells you your titan is ready was cool
Also, bring back the awesome presentation
I assume this doesn't exist because it's pre alpha, but the npc that tells you your titan is ready was cool
Ya, Titanfall was so far ahead of the game in its presentation.
This feels more lonely.
Not understanding the complaints about TTK and speed of the game. Feels very fluid and fun. Loving it.
Have you come around on TF2 or back to Overwatch for that online shooter itch?
TF1 was a dream FPS (I didn't even mind the lack of content), damn shame TF2 hasn't clicked with me.
Not understanding the complaints about TTK and speed of the game. Feels very fluid and fun. Loving it.
As someone who's actually a software developer who works on massive projects used by tens or hundreds of millions of people, "the fact of the matter" is that you genuinely can't figure everything out (sometimes even basic things which are obvious in retrospect) until you have people out there in the world actually playing it.
You're accusing them of "lying" because they made some minor gameplay tweaks. It's just ridiculous.
I played the Titanfall 2 Test until max level (10) and then went back to Overwatch.
Although Overwatch kind of sucks right now until Season 2 starts back up, anyway, so =/
Yeah but no slide bro. no crazy superhero stim shit and wallhang? ewwww.The Antihype
Yeah, I'm currently playing TF1 rather than 2...
There's a full CTF lobby!
You keep saying this as if you're authority. Would you care to provide a gamertag? vids of you in Titanfall 1?Not really.
Me too. I'm so so utterly devastated right now.
Yeah but no slide bro. no crazy superhero stim shit and wallhang? ewwww.
I dare say that the gunplay in Titanfall 2 is improved and actually better than Titanfall 1. With a few tweaks that i have repeated on here ad nauseam the pilot play could wreck Titanfall 1.
You keep saying this as if you're authority. Would you care to provide a gamertag? vids of you in Titanfall 1?
Chill. The changes will come. All will be well again. Have faith in those dudes from Respawn.
I honestly think they'll reconsider things likeWhat changes do u expect them to make?
Chill. The changes will come. All will be well again. Have faith in those dudes from Respawn.
My impressions from gamescom are confirmed. I still think this is vastly better than TF1 in every regard.
Was never suuuuuper deep into TF1, but I "prestiged" at least twice.
Really, really dig TF2.
Also, I think I played a map at gamescom that is not in the beta. Not sure though.
From a lot of the same folks that made Modern Warfare 2......yeah I'm not convinced.
Is Armpit Hairpoint any better now?
Can't seem to get a match started for that mode since the update.
I honestly think they'll reconsider things like
- stim replenishment.
- Titan timer
- game modes with a.i like the original
- player models glowing like idiots
- maps focused on parkour
- first person view over third person
- titan customization
- momentum advantage for wall runs
Besides maps (if the other maps aren't different than what we see now), everything else is a reasonable and executable fix.
They made Titanfall after Modern Warfare 2.
You forgot changing the speed, but this may not matter if the maps were designed better
It's probably too late for map changes.
Homestead is so shockingly awful. The B flag is hell
But yeah, if they add timers and grunts, Im likely on board. Unless the maps are like homestead
And in all honesty the people that were good at Titanfall 1 are still good at Titanfall 2, and dominate 99% of the population.
People that were bad at Titanfall 1 are still bad at Titanfall 2. There's not much difference here in terms of crazy skill gaps between the two groups.
So, when i see people like "you can just succeed running on the ground, you can just sit on a roof and dominate" chances are you were getting dominated by really fast parkour players in the first game that bunnyhopped all over you. That aspect of the argument needs to go away.
The speed is fine if the maps are smaller (and if they adjust stim replenishment) which i think they will be since most modes will focus on 5v5, most likely.