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PlayStation Meeting announced. September 7th 3PM ET (PS4 Neo Reveal)

Right before the Neo's unveil, how do you feel about the system?


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1080p and some sophisticated upsampling* method to 4k will be fine for every 4k TV owner who sits more than two meters away from his screen.

*couldn't resist
 
Only a few more days to find out kind of specs we'really working with. Part of me is still hoping for a bit of a boost up from the rumors.
 
I want to sell my ps4 and get the neo, if I'm in the preview program will a factory reset be all that's needed to sell the system to someone else? I'm afraid the price of the of consoles are going to crash.
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(Sorry didn't want to bump the preview thread, not sure if it's deemed old at this point, haven't seen it on the front page in days)
 
I really can't see there being 2 different distinct Neo modes. If there is a 1080p mode with a lot of bells and whistles vs. a 4k mode that has the same effects as standard PS4, who would bother with the 4k mode? just upscale it

I will also be legitimately surprised if lots of games are 30fps on PS4 and 60fps on Neo

It's fairly clear that from the leaked presentstion that dev feedback indicates 'many' games are doing some kind of additional enhancement at 1080p while others are 'just' downsampling from the UHDTV buffer when outputting to 1080p. Which is preferable to the user might vary a lot depending on what's on offer.

The idea of some games having two Neo modes isn't really mere speculation - it's right there in the only solid leaks we have.
 
Is there usually buzz words like pre order available at certain time during these hardware announcements?
If it's coming soon, I expect places like Amazon will open preorders within minutes of it ending.

Even if it's early 2017, if there's a price and a release date announced, it's likely they'll be open at all the usual spots asap.
 
Too many bells and whistles at too low a resolution to resolve the details properly looks bad. See: the last couple of Assassin's Creed games.

I think when people talk about 'adding bells and whistles' they don't necessarily mean adding more high frequency detail as replacing effects with higher quality versions, higher quality dynamics, etc. If detail is too high frequency for the resolution, that's usually an art direction issue than any indication that the devs are 'maxing out' the resolution.
 
I wonder - will future remasters for the PS4 also have a mandated re-remaster version for the Neo?

? remasters are just normal games, they'll have to have a Neo mode like everything else. the improvements between modes wouldn't be big enough to be considered a reremaster
 
All games have to have a Neo mode from late Sept on. There won't be separate 'versions' for Neo, the one game will serve both systems.

That's simply semantics. The question is the same either way. Will the Neo "mode" of a remaster be required to become a close equivalent of a re-remaster?
 
And i thought we're done with these 'funny' PS4/Neo comparisons…

pL2CJ78.jpg
 
That's simply semantics. The question is the same either way. Will the Neo "mode" of a remaster be required to become a close equivalent of a re-remaster?

the only "requirements" of a neo mode is that its at least 1080p and has at least the same framerate of the standard mode

so no, the Neo mode of a remaster could be literally the same and meet the requirement
 
It really is pretty insane how quiet things have gotten.

STILL no blog post from the US or EU. Monday is a holiday here in the US so it's highly unlikely we'd get a blog post then.

Maybe we'll get a few leaks over the weekend. The Foxconn leaker hasn't said much lately.
 
"No leaks, I'm surprised"

Besides sitting on official specs, chassis drawing from production floor, weight, internal documentation... :p
 
the only "requirements" of a neo mode is that its at least 1080p and has at least the same framerate of the standard mode

It must also run at Neo clock speeds and with CUs available, so even remasters may benefit from improved frame rates given that some have sadly struggled. That only applies to new releases and explicitly patched existing releases, of course.

One question I haven't seen a clear answer to: we know new releases must support Neo mode starting later this month, and that patches can be used to enable Neo mode on older titles. Do older titles still have the option of releasing patches that don't support Neo mode? Or will patches for the likes of Rock Band 4 and a Rocksmith 2014 scheduled for next month be required to pass cert in both modes?
 
Only a few more days to find out kind of specs we'really working with. Part of me is still hoping for a bit of a boost up from the rumors.

Best they'll get is probably a small up clock like how the Xbone went from 1.2tf to 1.3tf gpu and 1.6ghz to 1.75ghz cpu before launch

I'm really hoping the CPU is at least better than we can expect
doubtful
, stuff like Battlefield 1 64 player conquest isn't gonna run much better than standard PS4 does now (Sure it'll finally be 1080p Frostbite BF on console though)
 
Best they'll get is probably a small up clock like how the Xbone went from 1.2tf to 1.3tf gpu and 1.6ghz to 1.75ghz cpu before launch

I'm really hoping the CPU is at least better than we can expect
doubtful
, stuff like Battlefield 1 64 player conquest isn't gonna run much better than standard PS4 does now (Sure it'll finally be 1080p Frostbite BF on console though)

It's still a 30% improvement in CPU. Conquest currently hovers around the low-mid 40s so it'll be up in the mid-high 50s and have fewer drops from 60 while running at higher visual settings and that's only based on beta performance. DICE is known for improving a good deal closer to release when it comes to technical issues.
 
I'm waiting more September 7 than Xmas or my bday.

Will receive the LG 65c6v I ordered
For my soon to be announced PsNeo
While preordering the iPhone 7

Damn Wednesday can't come soon enough
 
Best they'll get is probably a small up clock like how the Xbone went from 1.2tf to 1.3tf gpu and 1.6ghz to 1.75ghz cpu before launch

I'm really hoping the CPU is at least better than we can expect
doubtful
, stuff like Battlefield 1 64 player conquest isn't gonna run much better than standard PS4 does now (Sure it'll finally be 1080p Frostbite BF on console though)

Either it will be 4.2 or 5.5+. That's it. No sense in half measures if they're willing to go 10lbs and big PSU.
 
Most people are going to get a Sammy/LG TV, not a Bravia.

Same thing happened with 3D... Sony pushed 3D gaming really hard (in exclusives like Uncharted 3), but they didn't sell a lot of Bravias. So, 3D support is basically non-existent these days.

It doesn't make any sense to benefit competitors (Samsung, LG).
Ideally Sony wants people to buy their 4K sets. But 4K growth benefits every player in the TV industry including Sony. Sony doesn't need to get a bigger slice of the pie as long as the pie is bigger overall so they make money either way. Also if the Neo catches on Sony gets money from the content and console sales.
Truth.

It's not like an either or situation anyways. FauxK won't be costly to implement.
I just wanted to say that I *love* Faux K as an expression. It should be a thing.
 
Most people are going to get a Sammy/LG TV, not a Bravia.

Same thing happened with 3D... Sony pushed 3D gaming really hard (in exclusives like Uncharted 3), but they didn't sell a lot of Bravias. So, 3D support is basically non-existent these days.

It doesn't make any sense to benefit competitors (Samsung, LG).
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That's like saying Sony shouldn't advertize their smartphones cause people buy iPhones and Samsungs anyhow...

Sony puts a lot of effort in marketing 4k TVs, of course they are going to push 4k with Neo.


WorldCup4K.jpg
 
Either it will be 4.2 or 5.5+. That's it. No sense in half measures if they're willing to go 10lbs and big PSU.


Do we have any confirmation that 5.5 is a choice and hasn't been shot down? I hope so personally, and such a heavy system with a large psu may facilitate that.
 
That's like saying Sony shouldn't advertize their smartphones cause people buy iPhones and Samsungs anyhow...

Sony puts a lot of effort in marketing 4k TVs, of course they are going to push 4k with Neo.

I reckon playstation owners (and especially potential Neo owners) are ay least a couple of % more likely to buy a Sony TV than non Playstation owners.
 
You know what, it pisses me off when I hear people saying "man, PS3/X360 had so much faster CPUs compared to PS4/XB1... 3.2 GHz must be faster than 1.6-1.75 GHz, right?"

They don't understand the microarchitecture intricacies (in-order vs OoO, branch prediction etc.), but they're so eager to diss the current-gen consoles, just because they built a shiny new PC with an i5 and a GTX 970.

Don't get me wrong, I'd love to see a console with a Zen CPU (provided it doesn't break BC), but before claiming that a CPU is weak, they should question themselves if a certain game is using the CPU/GPU resources properly. For example, I'm not going to diss consoles just because Just Cause 3 is running like shit. Even (mid-range) PCs cannot run it that well. On the other hand, Uncharted 4 seems to run pretty well, despite all the explosions/destruction, because it uses the CPU/GPU resources in the most efficient manner.

ps: Yeah, the PS3/360 were imbalanced (CPU-centric design, especially the PS3), while the current-gen consoles are GPU-centric. As long as devs are using GPGPU for SIMD code (physics, destruction, pathfinding etc.), they should be doing just fine.

What? Nobody says this.

The CPUs in the consoles are really weak in comparison to the current CPU technology available, even from when they first launched, only those who are uniformed would claim that their CPUs are weaker than the last generation machines.

They're designed to be very power efficient, however they're also pretty weak when compared to the other CPU technologies available so it's very important to have efficient multi-threaded code to utilize as many cores as possible.

Just Cause 3 runs like crap on consoles, but releasing the game in that state and having the performance deteriorate over time shows that they haven't optimized the game well for the consoles and possibly simply don't care.

Also, comparing Just Cause 3 to Uncharted 4 isn't a good idea, Just Cause 3 is third party multi-platform game with a large open world and destructible environments, Uncharted 4 isn't an open world game. It's also a first party game by Naughty Dog, a studio which is renowned for pushing technology to it's limits, they're also home to the ICE Team who have been involved with the development of the PlayStation 4's hardware and software from since it's genesis, they're pretty much the top studio for pushing the hardware of the PlayStation 4 to it's limits, and they mostly work with one system.

Meanwhile, Just Cause 3 is made by a third party developer who created a game for three platforms, I understand what you mean by managing resources efficiently but it's not exactly an easy task, especially when comparing the work of a first party studio who work with one system and are well versed in utilizing it to the fullest.
 
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