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Stellaris |OT| Imperium Universalis

Dev Diary for this week: Enclaves from the upcoming Leviathans pack.

Wiz said:
The Leviathans Story Pack, meanwhile, will contain the following. This IS an exhaustive list:
Guardians feature
Enclaves feature
War in Heaven feature
5 new portraits ('cuties')
20+ minutes of new music by Andreas Waldetoft

5 more portraits (that aren't cute I guess?) will be coming with the Heinlein patch itself. Also that's a good amount of new music! Can't wait for that.
 
Civ 6 won't have the DLCs for it released yet. And it could always turn out like Beyond Earth.

It won't have a DLCs but it is any entirely new game so that's okay! And it's looking really good from the information we know so far.

I am enjoying what I am hearing about Stellaris though, none of my games ever got past the mid game because there was just nothing to do.
 
There's room for both.

Csud-11WIAAKFmS.jpg:large
 
That's pretty sexy right there. Clicking colonize if you don't have a colony ship apparently begins construction on that and then sends it - great!
 
How can you post that and not the best part (aside from the cutie ransom)?

If Firaxis' last two releases are any indication (the disappointing CivBE and XCOM 2's technical disaster of a launch) I wouldn't hold my breath for it.

Was XCOM2 that bad? i played at launch with a below spec laptop and the game run "great" (as in 15-30 FPS at 1600x900) with very few (even if annoying) bugs. Was i lucky?
 
You know what Stellaris needs? Bipedal space mecha.
Was XCOM2 that bad? i played at launch with a below spec laptop and the game run "great" (as in 15-30 FPS at 1600x900) with very few (even if annoying) bugs. Was i lucky?

XCOM 2 wasn't a disaster by any stretch. A bit rocky is about the worst I could say. I feel pretty safe getting Civ 6 day 1.

Alright overall, not a disaster. But the technical part of it--namely, performance--was something veeerrrry close at launch.

Never forget state of CAPSLOCK or the final level, for example.
 
I've started playing this recently, my first game of this sort really (other than Civ) and i'm enjoying it quite a bit, but there are so many small things that are just extremely annoying. For example, why are there no changeable controls? My mouse scroll wheel is broken and there's no way to set scroll to something on the keyboard...or change anything like that at all that i can see.
 
Has anything been said about the price for Leviathans? What is there sounds good but at the same time i can't really see anything that feels significant enough to pay more than around £5.
 
Has anything been said about the price for Leviathans? What is there sounds good but at the same time i can't really see anything that feels significant enough to pay more than around £5.
I'm going with 15€ minumum, this has graphics stuff + gameplay and they seem to be milking Stellaris extra hard.
 
I'm going with 15€ minumum, this has graphics stuff + gameplay and they seem to be milking Stellaris extra hard.

That sounds extremely overpriced if it ends up being that much. The new music i can understand increasing the cost a bit but the rest of it - while they sound like nice additions - doesn't sound like enough to be worth almost about a third of the cost of the game itself.
 
I'm going with 15€ minumum, this has graphics stuff + gameplay and they seem to be milking Stellaris extra hard.

Yeah, €19.99 sounds bang on the money; same as The Cossacks.

Paradox have been getting a bit full of themselves lately.
 
Will pick up this DLC, as I still enjoying the game. I can understand people's frustrations of the cost. I just think bundles and cheap games, have just spoiled us. I hate paying RRP for games.
 
Pulling in Failbetter scribe Alexis Kennedy (Fallen London / Sunless Sea) and introducing Story Pack DLC pretty much means they can slap any old price on Leviathans and I'll be there on Day One.

Can't freakin' wait.

Though I do hope they discount Plantoids Species Pack to coincide with Leviathans' launch, as I'd like to nab 'em both at once.
 
Yeah, €19.99 sounds bang on the money; same as The Cossacks.

Paradox have been getting a bit full of themselves lately.

While i haven't played EUIV, looking at what the store page says it includes there seems to be quite a bit more there compared to Leviathans.
 
Love everything they've described for Leviathans so far. Plus sorta happy that they've saved us from needing to make a model for the Sphere Builders'... Spheres from Enterprise.
 
The new battle sounds are much improved. And a few more songs onto my OST of the year! The one in this blog is very good indeed.
 
Yeah more victory conditions would be fantastic.

Still no udpate on a release date either, right?

Might have to have Civ VI running on one half of my monitor and Stellaris on the other half!

No word on it then? That's shame :/

I really like Stellaris. I really do. The atmosphere it bring is something that I hope in a space game since Space Rangers 2. It's very easy for me to lose track of hours playing Stellaris, where 5 hours just passes by like it was nothing. But then it hit me hard: why do I playing this? There's barely any substantive element behind any playthrough as of currently. I'm trying to play as science-oriented empire that try to unlock the secret of the universe but it does nothing and still feels empty because the game doesn't reward or giving any feedback on my effort. In historical grand strategy game, you at least can pretend or role play which makes those game great for emergent storytelling. You can't in Stellaris because its lack of context. It got me to think that Stellaris would benefit really greatly from more victory condition AND map with fixed scenario rather than just proceduraly generated maps.
 
Fixed scenarios would be pointless, better to spend those resources fine-tuning or adding to the procedurally-generated map. It wouldn't even be a good tutorial, imo.

As far as victory, I feel like they need to head closer to the EU kind of "victory" (as in, you basically decide on a personal goal) rather than chase any kind of traditional space 4X kind of victory (i.e., conquest or domination). Large empires are great, but galaxy-spanning ones should be tearing themselves apart such that domination victories aren't possible. Stellaris isn't Civ and it shouldn't want to be such.


Now, regarding the audio update... have portraits always had a voiced greeting!? What?! But the sound and music updates sound fantastic. Paradox knows how to do dev diaries, man; I'm always dying to read each one.

Leviathans is going full Mass Effect, it sounds. They better add it to the soundtrack!
 
Fixed scenarios would be pointless, better to spend those resources fine-tuning or adding to the procedurally-generated map. It wouldn't even be a good tutorial, imo.

As far as victory, I feel like they need to head closer to the EU kind of "victory" (as in, you basically decide on a personal goal) rather than chase any kind of traditional space 4X kind of victory (i.e., conquest or domination). Large empires are great, but galaxy-spanning ones should be tearing themselves apart such that domination victories aren't possible. Stellaris isn't Civ and it shouldn't want to be such.

It wouldn't be pointless. The weakness of procedurally-generated map is that it lack of context. So I become middle sized empire that have some smaller one as neighbor. What does it mean then? Nothing, because there isn't any story and context between me and my neighboring smaller empire. In EUIV, when you play as Hungary in 1444 you can act as the vanguard of Christendom against the invading Ottoman. There's defined context between you and your neighboring empires and it act as a setup for an emergent story. Stellaris don't have this luxury since everything is procedurally-generated. You really have to go for a long way to setup one and even then the game wouldn't positive react to it due its limited inter-empire events.

Stellaris doesn't need scenarios per se, but it's in dire need of something that could become the base of context for an emergent storytelling. Enriched events, and victory condition is a must. Speaking of events, they really need to address repeating anomalies that become annoyance for anyone who try to finish a precursor event. And then Paradox should've made more empire-related and inter-empire event to make your empire managing feels responsive.
 
How can you post that and not the best part (aside from the cutie ransom)?

Paradox knows what's up.


If Firaxis' last two releases are any indication (the disappointing CivBE and XCOM 2's technical disaster of a launch) I wouldn't hold my breath for it.

Was civ BE that bad?
 
It wouldn't be pointless. The weakness of procedurally-generated map is that it lack of context.

This is one of the main reasons why Stellaris is so comparatively shallow and less replayable wrt the other games Paradox makes. Mostly symmetric starts with procedurally generated maps, combined with a lack of meaningful "terrain" in the galaxy.

The different countries in EU4 have much more in common with each other from a "what is the essence of this country?" perspective. They have their idea group, but the vast majority of what makes htem unique is the situation they find themselves in - who their neighbours are, how big they are, how rich each province is, what their cores are, and critically, what the geography of the surrounding area is.

The huge variability in geography and the asymmetry of starting situations makes those games so replayable. You can scale your challenge accordingly by picking these nations. And since it's based on history, the game has a huge pool of inspiration for unique events and such.

My dream for Stellaris is for them to bring out one single, highly detailed scenario featuring humans entering the galactic community, but with fixed alien races, who have politics, a sense of history that they have been a part of, meaningful geography, and so on.

Hyperlanes is basically the only kind of FTL that seems conducive to meaningful geography in Stellaris so far, but most people don't like limiting their games to just that.
 
Oh, I wasn't thinking of grand strategy gameplay as "scenarios" so much as the scenarios that you'd see in an RTS' campaign.

Still, as far as context, the best way I can think to deliver it would be to add Civilization-style city-states that go about the galaxy doing their thing, with a handful of ways of handling them, keeping the game procedurally-generated rather than resorting to scenario-based gameplay and splitting development up.

Leviathan is kind of broaching what I'm talking about, but specifically I mean a handful of microempires that are very different from actual empires--like a society of space bugs that are slowly growing out into the galaxy, rogue AI that rose against their creators, Leviathan-style raiders, nomadic trader peoples, or quasi-dimensional beings looking for a laugh. They wouldn't be focused on winning so much as continuing their purpose, with a few methods to directly end their threat/interruptions, and benefits/penalties to their continued existence and/or destruction.

It could be the sort of thing that drives to empires into an alliance, trying to crush a nascent threat. Or the thing that two empires fight over, because it is valuable to both of them but will only ally with one. Or it could be something that an empire appreciates, only to have another empire destroy it for their own sake, sparking conflict between them. By virtue of the microempire existing, it could drive the storytelling indirectly.

I just feel that everything should go back to Stellaris' core pitch of being procedurally generated, ethos-based, and event-based. It has the potential to do interesting things beyond that of the other Paradox grand strategy titles due to the sheer scope of it all.
Was civ BE that bad?

It didn't give me that "one more turn" feeling. I kinda played it for four hours and then never returned. I never played the xpac though, that might've improved things.

I know some people enjoyed it, but I really didn't.
 
Was civ BE that bad?
It was completely uninteresting. Most Civ fans just ignore it's existence.

I'm still not entirely sure about Civ 6. It seems the Civs are still pretty much the same except for two or three traits and buildings. After playing several hours of Endless Legend I don't know if I can go back to that.
 
Isn't that a lot cheaper than folks were expecting? Is that when the patch goes live as well? I thought we weren't getting the patch until November.

Going to run right into civ 6 here which won't be good for the game...
 
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