PSVR Review Thread

PSVR would rather die (
it won't, it will sell well
) if there will be enough units out there (assuming faulty units) that make people sick than because of a GB stream. Rift didn't die because of the GB stream either.
 
PSVR being good is good for everybody, even those who aren't interested in it. It being bad, however, is also a bad thing for people across the board. It's worth considering all angles as this progresses, and why people who aren't invested in the thing are following it.

saying "You're not buying it, why do you care" is ridiculous.

Wait are the tracking issues with the headset or the wands? The wands tracking is garbage on the old pseye so that wouldn't surprise me, but all I care about is the headset.

it's both. it was making members of GB sick at times as the headset wasn't tracking properly
 
God damnit guys this headtracking, is it good or not? The giant comb stream issue is the outlier right?
 
Wait are the tracking issues with the headset or the wands? The wands tracking is garbage on the old pseye so that wouldn't surprise me, but all I care about is the headset.

Both in some cases, neither in other cases. Info is all over the place that's why there's so much discussion.
 
God damnit guys this headtracking, is it good or not? The giant comb stream issue is the outlier right?

Yes. Although other reports suggest it isn't a completely isolated incident. Possibility that if it is a hardware issue that Sony may see a lot of returns/replacements if it is fairly widespread
 
It was interesting to hear Jim Sterling say he thought the PSVR provided the best image quality to him. To paraphrase he was saying that while graphic fidelity may be a bit lower, the overall image quality was crisper than on the Vive, which he said was blurry.

Seems odd to me.
 
God damnit guys this headtracking, is it good or not? The giant comb stream issue is the outlier right?
The best answers right now are "it depends" and/or "we don't really know for sure how it will work in your environment". It seems maybe situation specific but some best practices will probably emerge as the public gets it hands on it that will help everyone.
 
As it should, it's an incredibly stupid comment to make. :P

But I've been in this thread since it came out and while there have been those (including myself) worried about the potential for faulty systems, or those that think that the reviews don't look too good (I think they look fine), no one has outright said that they want PSVR to die or even hinted at it.

It's asinine and I have no idea why people are playing the victims.
Too true. What happened to the GB guys was real, there's no denying that, it remains to be seen if it's a unit problem, room set up or if that's how PSVR will behave in general.

We should have a clearer answer once everyone gets their hands on it.
 
God damnit guys this headtracking, is it good or not? The giant comb stream issue is the outlier right?

Well, a few other places had the same issue.

This is OUR problem though:

We don't know if it is indeed a faulty hardware issue or all those places were far from the camera and had lighting problems.

It could be the latter, which means no faulty hardware, but it wouldn't explain why Eurogamer (Who had the same problem) ended up getting a replacement which fixed everything, unless they played it in totally different conditions.

It could be the former, which could mean that potentially, there could be faulty units going out to actual consumers.

We won't fully know until the actual release date and once people get to try them out.

If you have a pre-order and are worried, I suggest you keep it, because if it indeed ends up being faulty hardware, you can just get it replaced for free. It'd be a hassle, but you probably won't get a PSVR for a while if you end up cancelling it.
 
The kitchen demo was dissapointing. I thought it was going to be similar to the beginning hour. That would've given us an idea of how it would've worked.
 
While critical about tracking shortfalls (more of an issue with games involving standing and moving around) Tested (one of the best VR sites) are overall recommending the PSVR as a 'no brainer' purchase for ps4 owners interested to dive into VR. More cautious about pc gamers who already have Vive or Occulos, but even there they say it is worth it for the more social experience, exclusive games and comfortable headset as long as those people are willing to live with the compromised tracking solution vs pc headsets.

https://www.youtube.com/watch?v=qi28_4HKVLE&feature=youtu.be&t=10m14s

If Sony are able to iron out some of the issues I would consider the PSVR an amazing feat of engineering (especially when taking into consideration the price point) and a definite purchase.
As it stands, I will wait for the first price drop and some killer software. Or maybe skip the first generation of PSVR and wait for the, no doubt already in development, PSVR2.
 
The best answers right now are "it depends" and/or "we don't really know for sure how it will work in your environment". It seems maybe situation specific but some best practices will probably emerge as the public gets it hands on it that will help everyone.

I actually feel like a lotta Gaffers are ignoring Jim Sterling's review of it even though as far as I could tell, he's well liked around these parts.
 
While critical about tracking shortfalls (more of an issue with games involving standing and moving around) Tested (one of the best VR sites) are overall recommending the PSVR as a 'no brainer' purchase for ps4 owners interested to dive into VR. More cautious about pc gamers who already have Vive or Occulos, but even there they say it is worth it for the more social experience, exclusive games and comfortable headset as long as those people are willing to live with the compromised tracking solution vs pc headsets.

https://www.youtube.com/watch?v=qi28_4HKVLE&feature=youtu.be&t=10m14s

If Sony are able to iron out some of the issues I would consider the PSVR an amazing feat of engineering (especially when taking into consideration the price point) and a definite purchase.
As it stands, I will wait for the first price drop and some killer software. Or maybe skip the first generation of PSVR and wait for the, no doubt already in development, PSVR2.
I hope VR has dropped in price once the psvr2 gets released. Prefferebly between $300-400.
Do you think that would be possible if it were to be released 3-4 years from now?
 
I think the reviews for the hardware are good enough. But its all about the software now. Will it get the support from 3rd party? Sony itself? Or would it just die like Move and so many other add-on gadgets we have seen before which got little to no support after year 1.

Also Sony has open up PSVR to non-game content creators? If not they really need to.
 
God damnit guys this headtracking, is it good or not? The giant comb stream issue is the outlier right?

It's not fully clear yet. Either there are several faulty headsets out there for the reviewers (which then questions if there will be some at launch too) or it depends on the environment.
 
Well, a few other places had the same issue.

This is OUR problem though:

We don't know if it is indeed a faulty hardware issue or all those places were far from the camera and had lighting problems.

It could be the latter, which means no faulty hardware, but it wouldn't explain why Eurogamer (Who had the same problem) ended up getting a replacement which fixed everything, unless they played it in totally different conditions.

It could be the former, which could mean that potentially, there could be faulty units going out to actual consumers.

We won't fully know until the actual release date and once people get to try them out.

If you have a pre-order and are worried, I suggest you keep it, because if it indeed ends up being faulty hardware, you can just get it replaced for free. It'd be a hassle, but you probably won't get a PSVR for a while if you end up cancelling it.

Thanks a ton, I'm sticking with it!

I wonder if it's possible it could be the camera as well? So many moving parts. Either way I was never a huge fan of the move wands tracking so with VR it made me a bit nervous- trade shows and impressions quickly squashed that, so to hear mixed things is a bit unsettling. Like I said I'm sticking with it and hoping for the best.
 
Thanks a ton, I'm sticking with it!

I wonder if it's possible it could be the camera as well? So many moving parts. Either way I was never a huge fan of the move wands tracking so with VR it made me a bit nervous- trade shows and impressions quickly squashed that, so to hear mixed things is a bit unsettling. Like I said I'm sticking with it and hoping for the best.

Yep, some people think it could be the new camera as well.

Lots of conflicting information unfortunately.

Worst comes to worst, the people who would be receiving faulty stuff are going to be in the small minority, so chances are you'll be good.
 
Yep, some people think it could be the new camera as well.

Lots of conflicting information unfortunately.

Worst comes to worst, the people who would be receiving faulty stuff are going to be in the small minority, so chances are you'll be good.

Weird for sony to go with the new batch of cameras at seemingly the last minute.
 
Yep, some people think it could be the new camera as well.

Lots of conflicting information unfortunately.

Worst comes to worst, the people who would be receiving faulty stuff are going to be in the small minority, so chances are you'll be good.

I have the launch bundle coming in with the new camera, but I have the old camera as well which I purchased a bit after the PS4 launch. I'll be able to do a comparison with both.

If it ends up being the camera, then Sony seriously fucked up.
 
It's actually somewhat surprising that the Rift camera outperforms the PSVR camera, when the PSVR camera is stereo (and the Rift is only a single camera). I'm not sure how Oculus accomplished that (would IR vs visible light make that much of a difference..?)
 
I'm trying to decide if there's any reason to get move controllers. Do a lot of games support them? Could I get away with just getting one or do I need 2?

Also why does Giantbomb has to hate 90% of everything game related now? I'm sure they have their reasons, but I miss times when they were excited about stuff :)

Games that support them should have the info. But I know it's hard to check that now. So I recommend contacting(through Twitter) the developers of the games you plan picking up, and making sure they work with what you got right now. :)

Of course. Everything is cheaper to buy in the future fam!
Well, I'm going to beta test it for those hoping for a psvr2.
Wish me luck. :3
 
Yep, some people think it could be the new camera as well.

Lots of conflicting information unfortunately.

Worst comes to worst, the people who would be receiving faulty stuff are going to be in the small minority, so chances are you'll be good.

Also, Brad from Giant Bomb noted PS4 Firmware 4.01 released on Monday and wondered if that had any affect.
 
I have the launch bundle coming in with the new camera, but I have the old camera as well which I purchased a bit after the PS4 launch. I'll be able to do a comparison with both.

If it ends up being the camera, then Sony seriously fucked up.
That would suck. Those cameras are pretty hard to come by.
 
I cancelled my PSVR amazon pre-order and thinking of cancelling both my BB and Target pre-orders as it seems like this might be a little bit of a fad like Kinect. Could be wrong but I'm sure these will be available to purchase after X-mas if we start hearing about better games are coming out for it like RE 7. At least by then the kinks with the tracking might have been worked out.
 
I'm trying to decide if there's any reason to get move controllers. Do a lot of games support them? Could I get away with just getting one or do I need 2?

Also why does Giantbomb has to hate 90% of everything game related now? I'm sure they have their reasons, but I miss times when they were excited about stuff :)

It is their gimmick? I mean they are called Giant BOMB. Bombs are generally laughed at. I only recently got into them but I don't use them as a source of credibility but something entertaining to laugh at with their "I'm angry old man, kids these days, I hate everything" routine.
 
I have the launch bundle coming in with the new camera, but I have the old camera as well which I purchased a bit after the PS4 launch. I'll be able to do a comparison with both.

If it ends up being the camera, then Sony seriously fucked up.

Highly unlikely. Isn't it literally the very same camera in just a different housing? Very hard to believe they actually invested more money into the camera accessory.
 
Most of the info is out there now and overall impressions seem to be positive. The PSVR headset is really good, the Move controllers are not perfect (some have had issues, some haven't) but they can work well enough, depending on the game and the environment / setup (lighting, camera distance ect) but they are not as good or advanced as the PC controllers. It's a good amount cheaper though, so its to be expected that some compromise was made to keep the price down.

Now its just down to the games to provide good VR experiences. There are already a number of games showing real promise for what can be done with VR though. Looking forward to getting mine next week.
 
The Jimquisition review make this seems pretty cool. I might pick this up later for a good price and some more support. BOUND is my GOTY so far and I wonder how that game is through VR.
 
How are these games looking performance wise?

Are they all truly locked 60fps minimum as promised? Or should people expect some fluctuation?
 
The Jimquisition review make this seems pretty cool. I might pick this up later for a good price and some more support. BOUND is my GOTY so far and I wonder how that game is through VR.

I'm actually a little concerned about Bound as a VR experience. I don't know why, but for some reason, that game, on a traditional TV display, gave me a rare case of motion sickness. That's only happened to me with 3-4 other games over decades of playing.
 
How are these games looking performance wise?

Are they all truly locked 60fps minimum as promised? Or should people expect some fluctuation?

I think it was either The Verge or Eurogamer which claimed 100% stable performance for all titles and assumed, Sony paid lots of attention in QA.
 
How are these games looking performance wise?

Are they all truly locked 60fps minimum as promised? Or should people expect some fluctuation?

Per Eurogamer:

I've played a lot of the launch line-up at this point and frame-rate is solid on every title I've tested. It suggests that Sony's QA team really is strictly enforcing the require frame-rate lock - a good sign.

http://www.eurogamer.net/articles/digitalfoundry-2016-sony-playstation-vr-review

Lttp: Sony QA on point.
 
God damnit guys this headtracking, is it good or not? The giant comb stream issue is the outlier right?
latest
 
I cancelled my PSVR amazon pre-order and thinking of cancelling both my BB and Target pre-orders as it seems like this might be a little bit of a fad like Kinect. Could be wrong but I'm sure these will be available to purchase after X-mas if we start hearing about better games are coming out for it like RE 7. At least by then the kinks with the tracking might have been worked out.

Kinda where I'm at...although if they run a good Black Friday deal (I doubt it I know) I'll snag one.

Right now, I'm thinking about 6 months out after launch might be the time to grab one....
 
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