• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Giant Bomb PSVR stream | It's always Summer in PlayStation VR Nation

These honest opinions seem rather uninformed if they're casting verdicts on VR hardware based on a single stream that was plagued with technical issues.
I'm sorry but why are people being uninformed or not your job to solve? I guessing most people who come into this thread have some sort respect for giant bomb's opinion on matter and if the chose will seek other sites coverage. There's nothing wrong with trying to inform people but this is just cheerleader at best.
 
I formed my opinion of PSVR after having read many reviews and watching a ton of streams from different outlets all day, unlike a handful of people in this thread it would seem.

If that isn't being informed, then I don't know what to tell you.

You're not that guy who said we had to read a sociology book before we could have a conversation with him by any chance, are you?
 
Yeah all it did was recenter the screen for them. They were having problems with the system not stabilizing the movement around them. It kept seeing the headset and controller swaying drastically.

But it did fix the drift issues the were having?

Like having to look left to look down the "track" in Thumper?
 
I formed my opinion of PSVR after having read many reviews and watching a ton of streams from different outlets all day, unlike a handful of people in this thread it would seem.

If that isn't being informed, then I don't know what to tell you.

You should legit start a YT channel about gaming. You seem like you are in the know on all things gaming based on your data gathering abilities alone.
 
Oh shit man, my bad, I was just on my way out the door with a baseball bat.

You seem proud to only have watched the now proven to be faulty GB stream and called it a day claiming PSVR is what GB showed us. Discrediting all the other positive press.

Tell us how you really feel.
 
But it did fix the drift issues the were having?

Like having to look left to look down the "track" in Thumper?

It fixed the location tracking a brief time but they couldn't get it to stabilize for very long. Also it still moved in and out constantly even when they viewed it from the correct angle.
 
Watching right now... 15 minutes in and it already looks like a disaster... shit

We can't jump to conclusions until next week when everyone gets their hands on one, as a few journalists (Giant Bomb, Tested, Kotaku, Eurogamer) had tracking issues, whereas all other journalists had fantastic experiences, so it's up in the air as to what is going on. We can't base our opinions off of a Giant Bomb livestream or a Jim Sterling video. Let's hope like hell that it's just a few faulty headsets, or at least something that can be fixed in a firmware update.
 
You seem proud to only have watched the now proven to be faulty GB stream and called it a day claiming PSVR is what GB showed us. Discrediting all the other positive press.

Tell us how you really feel.

Dude chill out no need to attack them. The GB footage is what it is. They had a shit time with a shit unit. We have evidence that they may be an outlier but it is still a retail unit and should be treated as such. No one is required to watch everything before they can discuss things.

We can't jump to conclusions until next week when everyone gets their hands on one, as a few journalists (Giant Bomb, Tested, Kotaku, Eurogamer) had tracking issues, whereas all other journalists had fantastic experiences, so it's up in the air as to what is going on. We can't base our opinions off of a Giant Bomb livestream or a Jim Sterling video. Let's hope like hell that it's just a few faulty headsets, or at least something that can be fixed in a firmware update.

Eurogamers was fixed with a replacement unit and I don't think Tested had the same level of problems that GB did since their footage doesn't have any of the breathing issues.
 
You seem proud to only have watched the now proven to be faulty GB stream and called it a day claiming PSVR is what GB showed us. Discrediting all the other positive press.

Tell us how you really feel.

Please feel free to find a single post where I've done the bolded. And try not to fall off your horse in the process.
 
Sorry if this was already posted, but Kotaku also had jittery tracking:
http://kotaku.com/playstation-vr-the-kotaku-review-1787424830
There’s also the issue of what I think of as “persistent controller shudder.” In most PSVR games, you can look down and see either your DualShock controller or, if you’re playing a Move game, some sort of in-game representation of the Move controllers. In every game I’ve played, my in-game controllers are constantly moving even if I’m holding them perfectly still. It’s as though my character has the shakes.
Above: I’m holding the controller perfectly still.

For example, one sequence in Arkham VR has the player reading clipboards in a morgue, and the shaking was so pronounced I had a hard time reading the giant text on the paper. The gif above does an okay job recreating the effect, but it’s much more noticeable and off-putting when you’re wearing the headset.

This pervasive, low-level controller shudder exists in every PSVR game I’ve played. I’ve tested the layout of my living room, checked the lighting and made sure everything is clear, all to no avail. A few other people I’ve spoken with who have used a PSVR, including my colleague Stephen Totilo, have described a similar experience. It’s possible we have all failed to properly optimize some setting or other, but unlikely.
 
You seem proud to only have watched the now proven to be faulty GB stream and called it a day claiming PSVR is what GB showed us. Discrediting all the other positive press.

Tell us how you really feel.
Wait...how is that proven?
 
Honest question: do we have Astroturfers in this thread? Some of these posts are crazy

There are also some who are really crazy into VR and won't just leave one of the bigger VR threads right now as it is.
People who listened to any GOTY podcast of GB should know they are a pretty arbitrary group with arbitrary reasonings and are surprised when people get serious about anything they say. But there are people who will not yield to what they think is misinformation. I sure didn't care for some blunders on the bombcast in the past, but people should learn to not get too hung up and what a few individuals have to say on the internet. Right now some people are just coming over from the PSVR review thread and just updating people.
I won't knock those posters for it.
 
You seem proud to only have watched the now proven to be faulty GB stream and called it a day claiming PSVR is what GB showed us. Discrediting all the other positive press.

Tell us how you really feel.

No one is trying to discredit any press. The inconsistencies between outlets should make you pause on whether it's a wise move to pick up the PSVR or not. Sure, it works in some places, but since it doesn't everywhere leads to questions of the reliability of the hardware and software Sony is using. That inconsitency is a bad thing, considering no outlets had any issues getting other VR headsets up and running outside of maybe making space for the Vive.
 
Quoting for the better good and posterior education of the masses on the PSVR No Tracking Issues topic. Watch those streams my boys.

Years and months of good hands-on impressions from past E3's and other events, even good working unit streams from today aren't enough to assure people on the headset's reliability.

The words that remain king are the negative impressions that a handful of individuals in the minority had.

What a shame gentleman. VR is the future, don't kill it in it's infancy. None of them.

2nK1w22.gif
 
Sorry if this was already posted, but Kotaku also had jittery tracking:
http://kotaku.com/playstation-vr-the-kotaku-review-1787424830

So they were just having the controller issues but not the head tracking issues.

Wait...how is that proven?

Yeah he is a little extreme. There is evidence they may be having some unique problems but their is nothing proven about it right now. Hopefully they will get new units and can test them to see if it was a hardware problem.
 
Years and months of good hands-on impressions from past E3's and other events, even good working unit streams from today aren't enough to assure people on the headset's reliability.

I've used the PSVR at GDC on several occasions. Head tracking problems aren't out of the ordinary. Not to say that everyone will run into these issues, but its clear the PSVR has a lower tolerance level than competing headsets.
 
I'm watching Colin and Greg Live now (it was live during the Giant Bomb stream, so I missed it) and Greg seemed to imply their own studio overhead lights might've caused the jitter effect for them, but both Colin and Greg said they did not have that happen at their apartment. Could Giant Bomb's overhead studio lights have played an issue? Then again, they turned off the lights, right?
 
I'm watching Colin and Greg Live now (it was live during the Giant Bomb stream, so I missed it) and Greg seemed to imply their own studio overhead lights might've caused the jitter effect for them, but both Colin and Greg said they did not have that happen at their apartment. Could Giant Bomb's overhead studio lights have played an issue? Then again, they turned off the lights, right?

They tried with lights off and also reported having the same issues at home, testing many different configurations.
 
I'm sorry but why are people being uninformed or not your job to solve? I guessing most people who come into this thread have some sort respect for giant bomb's opinion on matter and if the chose will seek other sites coverage. There's nothing wrong with trying to inform people but this is just cheerleader at best.

You're not that guy who said we had to read a sociology book before we could have a conversation with him by any chance, are you?
I'm not sure where this conversation is heading.

Someone on the previous page mentioned GB's issues with PSVR were being trivialized, and that concern was put into perspective by outlining how limited the scope of those issues were in the face of dozens of other respected streams/reviews/articles who weren't experiencing the same issues.

I even linked half a dozen streams and articles that overwhelmingly countered the issues GB experienced during their stream, in hopes of assuaging some of the doom and gloom concerning PSVR.
You should legit start a YT channel about gaming. You seem like you are in the know on all things gaming based on your data gathering abilities alone.
I didn't realize that literally reading through a review thread was such an amazing feat

:o
 
No one is trying to discredit any press. The inconsistencies between outlets should make you pause on whether it's a wise move to pick up the PSVR or not. Sure, it works in some places, but since it doesn't everywhere leads to questions of the reliability of the hardware and software Sony is using. That inconsitency is a bad thing, considering no outlets had any issues getting other VR headsets up and running outside of maybe making space for the Vive.

I am sure some people will have experienced problems with their VR setup in their private rooms too. I wouldn't buy any product until a bigger user base has formed to discuss trouble-shooting and other issues.
 
I'm watching Colin and Greg Live now (it was live during the Giant Bomb stream, so I missed it) and Greg seemed to imply their own studio overhead lights might've caused the jitter effect for them, but both Colin and Greg said they did not have that happen at their apartment. Could Giant Bomb's overhead studio lights have played an issue? Then again, they turned off the lights, right?

They turned off the lights, measured it at different distances, tried it at home of Jeff and Brad with different configs, was still fucked up at points.

Wasn't all the time but it definitely happened often enough to be a bummer and cause Jeff nausea.
 
I'm watching Colin and Greg Live now (it was live during the Giant Bomb stream, so I missed it) and Greg seemed to imply their own studio overhead lights might've caused the jitter effect for them, but both Colin and Greg said they did not have that happen at their apartment. Could Giant Bomb's overhead studio lights have played an issue? Then again, they turned off the lights, right?

Yep and used them at home. Whatever problems they were having aren't just setup problems.
 
Eurogamers was fixed with a replacement unit and I don't think Tested had the same level of problems that GB did since their footage doesn't have any of the breathing issues.

Yeah, I heard about the replacement and I am really glad to hear that fixed the issue. Tested still fully suggested the headset, as well, which is nice. I just hope consumers next week aren't turned off by faulty headsets and that Sony is prepared to fix the problem by shipping new ones to those who do have issues.
 
Road to VR is surprised by drift:

http://www.roadtovr.com/playstation-vr-review-psvr-console-vr-has-arrived/3/ said:
Curiously, despite also using an outside-in tracking system, I’ve still seen a fair share of drift of Playstation VR. The good news is that Sony has made it easy to reset at any time by holding the Options button for a few seconds (however some apps seem to only treat that reset as a positional calibration and not a rotational recentering).

Why it drift happens in the first place on PSVR though is a bit of a mystery to me. I haven’t been able to put my finger on it just yet, but it seems to happen worse in some experiences than others; it could be a case of newer drift-correction code not yet being applied globally. Whatever the case, there’s hope that this could be improved through software with later updates.
 
I'm watching Colin and Greg Live now (it was live during the Giant Bomb stream, so I missed it) and Greg seemed to imply their own studio overhead lights might've caused the jitter effect for them, but both Colin and Greg said they did not have that happen at their apartment. Could Giant Bomb's overhead studio lights have played an issue? Then again, they turned off the lights, right?

Both brad and Jeff had issues at home aswell.
 
Yeah, I heard about the replacement and I am really glad to hear that fixed the issue. Tested still fully suggested the headset, as well, which is nice. I just hope consumers next week aren't turned off by faulty headsets and that Sony is prepared to fix the problem by shipping new ones to those who do have issues.

It depends how widespread it is and just how bad it is. If GB's problems are common it's a huge deal since that would make almost everyone sick with minutes of using it. That is something you can absolutely not have in a VR device.

I'm sure it will go extra smooth considering none of them speak japanese.

The white girl speaks english in the demo doesn't she? So they could at least do some of that one.
 
I feel like when you start victim blaming people for technical issues it might be time to step back.

Even if it's something that's solvable through reducing environmental interference the fact that the PSVR even allows the experience to get that bad is a bad look. It's why Oculus and Vive have such absurd min specs for compatible PCs, because they don't want people getting sick from frame skips and blaming the headset.
 
a few journalists (Giant Bomb, Tested, Kotaku, Eurogamer) had tracking issues, whereas all other journalists had fantastic experiences,
More than half the reviews in the review thread talk about tracking issues. What's unique to Giant Bomb's issues is the breathing view with the world moving in and out and it was the main cause of Jeff's nausea. I haven't seen that specifically reported in many, or any, other places and it was by far the biggest issue so thankfully it also seems the rarest. Hopefully they're able to find a cause soon and it isn't a widespread issue.
 
More than half the reviews in the review thread talk about tracking issues. What's unique to Giant Bomb's issues is the breathing view with the world moving in and out and it was the main cause of Jeff's nausea. I haven't seen that specifically reported in many, or any, other places and it was by far the biggest issue so thankfully it also seems the rarest. Hopefully they're able to find a cause soon and it isn't a widespread issue.

Yeah, this bit is important. Some jitter is mildly annoying depending on the situation. I'm in the same boat as Jeff, very little effects me, but when the world does that repeatedly? It destroys you.

Said another way, there is no way it was happening at large and nobody said/did nothing about it. It is too big of a problem to gloss over.
 
More than half the reviews in the review thread talk about tracking issues. What's unique to Giant Bomb's issues is the breathing view with the world moving in and out and it was the main cause of Jeff's nausea. I haven't seen that specifically reported in many, or any, other places and it was by far the biggest issue so thankfully it also seems the rarest. Hopefully they're able to find a cause soon and it isn't a widespread issue.

With a thread with over 100k views someone should take notice of whatever these guys are having problems with.
 
In the Gamespot video review they didn't have any issues with head tracking, but noted when they were past about 8 feet from the camera the view started to awkwardly shift in and out. Which sounds familiar watching the GB stream, and clearly they're at that point or beyond. Not sure if they tried being closer, as I only watched the first hour and a half. When Brad switched in he still looked pretty far from the camera also.
 
In the Gamespot video review they didn't have any issues with head tracking, but noted when they were past about 8 feet from the camera the view started to awkwardly shift in and out. Which sounds familiar watching the GB stream, and clearly they're at that point or beyond. Not sure if they tried being closer, as I only watched the first hour and a half. When Brad switched in he still looked pretty far from the camera also.

They tried being closer (and measured distances). I didn't catch all of it but pretty sure they got as close as 6 ft and still were experiencing the issues?
 
In the Gamespot video review they didn't have any issues with head tracking, but noted when they were past about 8 feet from the camera the view started to awkwardly shift in and out. Which sounds familiar watching the GB stream, and clearly they're at that point or beyond. Not sure if they tried being closer, as I only watched the first hour and a half. When Brad switched in he still looked pretty far from the camera also.

Seems pretty unlikely they were that far when they tried it at home though.
 
Top Bottom