Theres also the issue of what I think of as persistent controller shudder. In most PSVR games, you can look down and see either your DualShock controller or, if youre playing a Move game, some sort of in-game representation of the Move controllers. In every game Ive played, my in-game controllers are constantly moving even if Im holding them perfectly still. Its as though my character has the shakes.
Above: Im holding the controller perfectly still.
For example, one sequence in Arkham VR has the player reading clipboards in a morgue, and the shaking was so pronounced I had a hard time reading the giant text on the paper. The gif above does an okay job recreating the effect, but its much more noticeable and off-putting when youre wearing the headset.
This pervasive, low-level controller shudder exists in every PSVR game Ive played. Ive tested the layout of my living room, checked the lighting and made sure everything is clear, all to no avail. A few other people Ive spoken with who have used a PSVR, including my colleague Stephen Totilo, have described a similar experience. Its possible we have all failed to properly optimize some setting or other, but unlikely.