I'm sure this has been brought up, but there are several reasons for issues to arise on PSVR. Due to relying on a stereo 3D camera, the PS4 sees the background and used that to compare to you and the environment for tracking your spatial, rotational and other motion data. When messing with the Move controller on PC years ago, we discovered that without texture its a bit harder to do precise tracking.
So the greenscreen is not helping in Jeff's case, and the bright lights on the walls are also going to impede. Besides their initial confusion about what the distance from camera is supposed to be, part of the Batman VR is also played with the camera tilted further down than it needed to be. This stuff is a bit finicky, sure, but with the correct conditions it seems to work pretty well. The Vive has the best motion controls packed in with a headset thus far, though.