Giant Bomb PSVR stream | It's always Summer in PlayStation VR Nation

So from reading this thread (will watch the archive soon), it reads like GB is responsible for single-handedly killing PSVR.

My favourite part of this tread was that one guy who was complaining that Gerstmann was too jaded and that he should "Try to have fun" While on the stream Jeff was struggling not to throw up from motion sickness.
 
I'm in full blown denial about the drift problems. Mines coming next week and I can't hear you.

La la la la la...
 
The worst thing about the drift, if it's something we all experience, is it just seems so doubtful that it can be fixed.
 
I'm in full blown denial about the drift problems. Mines coming next week and I can't hear you.

La la la la la...

If it's an egregious issue at launch and people complain enough about it then returning it and demanding your money back shouldn't be a problem.
 
The worst thing about the drift, if it's something we all experience, is it just seems so doubtful that it can be fixed.

This is basically what I'm worried about here after finally getting this tech in my hands. As Ive mentioned there is NOTHING stopping this train now, I need to play this. I need to see my GFs reaction to trying the kitchen demo, I need to be able to fiddle with all the fun little side features like theater mode and whatnot. If the tracking is a real issue I figure once that new product shine wears off I'll return it, because I'm too OCD to play through wondering if my calibration is going to give any moment.

edit- rambled and missed my point, which is I believe if the drift is the killer of this, sony came within inches of pinning this market down at least in the early stages and setting the tone. Their next headset would have to be redesigned from the ground up in terms of the tracking technology.
 
But again I'm not talking about the move wands or "touch controllers", I'm talking about the headtracking itself, which from my understanding rift uses IR and woudn't really be too different in terms of price.

It would still be more expensive. And needing a new camera. And not being able to use tracking with any of the existing controllers, including DS4.
 
after watchin other streams where it works better than this. i would say GB should have fixed this before the stream. it was just unprofessional to start stream in the knowing it
doesn't work.
 
It would still be more expensive. And needing a new camera. And not being able to use tracking with any of the existing controllers, including DS4.

You're jumping the gun here though, because you assume the ds4 would exist in its current state, which it wouldn't have if morpheus didn't already exist, and they could simply slap an ir sensor rather than the light, similar to the wii's sensor. Same applies to the camera since that would be designed with the other tech in mind.
 
after watchin other streams where it works better than this. i would say GB should have fixed this before the stream. it was just unprofessional to start stream in the knowing it
doesn't work.

How you suggest they should have fixed it? By doing what?
 
after watchin other streams where it works better than this. i would say GB should have fixed this before the stream. it was just unprofessional to start stream in the knowing it
doesn't work.

There were no other hands on impressions on the launch hardware so how could they have known there were issues with their unit / the environment they played in? This is unfair criticism.
 
after watchin other streams where it works better than this. i would say GB should have fixed this before the stream. it was just unprofessional to start stream in the knowing it
doesn't work.

This is non-sense. First off you're implying they should lie and insist their experience was 100% great. They were streaming in real thime their experince with VR from start to finish. Apparently issues like this are something you MAY encounter. I think streams like this are more valuable, because it's important for early adopters to know what they're getting into.
 
after watchin other streams where it works better than this. i would say GB should have fixed this before the stream. it was just unprofessional to start stream in the knowing it
doesn't work.

Fixing how? If it doesn't work in some setups, even after they clearly followed the instructions provided by SONY, I feel they did the right thing showing it. I'd like to know if I'm going to gamble in some kind of setup lottery when I bring that thing home.
 
it is clear as hell that something is wrong there. Would you disagree ?

You didn't answer the question. What should have they done? They had similar issues at home. They took a measuring tape and measured 5 feet from the camera. They turned off the lights. What else? Not do a stream just not to paint a negative image? Lie to hype?
 
I hope Sony is able to figure this out. Not for PSVR sake, but VR in general seeing as how this is VRs best shot at mainstream mindshare.

We will see once launch hits and it's out in the wild. I didn't preorder one, but if I see one somewhere I'll pick it up and keep it unopened until more impressions come in. If the issue is widespread I'll return it flat.

I'm hoping it's a one-off issue as I've not read about this being widespread from all the open demos at Best Buy and the like. When I tried it - I had zero issues but I would assume all demos in stores would have been tested prior to letting them out in the open vs sending people retail boxes that just passed basic manufacturing QA.

VR needs to stick as this is the best catalyst for new gameplay experiences since the 2D -> 3D jump, so it's been a long while since we were legitimately able to pursue new gameplay experiences.

I'll remain firmly planted on the fence until more real-world impressions come in. I'm sold on VR, just not PSVR if the experience is only slightly more hit than miss. VR needs PSVR to be a success for a peripheral or it will remain niche and largely ignored. Maybe another year in the oven would have helped but I'm quite pleased with the quality of the headset visually. Sony could have used extra tracking methods and given it time to come down in manufacturing price.

A tough call if you have it preordered. Lots of positive impressions prior to this in terms of stability so seeing these issues so close to launch warrants a bit of thought before cracking open that box. Hopefully we will learn more.

Edit: speaking of GB - if industry veterans are setting it up wrong, I would be very afraid of mom and dad trying to get it setup properly. There's a lot in the entire VR chain that can go wrong but I feel they have given the setup WAY more of a shot than little Jimmy's mom ever would (or could). I think they did what they were supposed to.
 
I'm sure this has been brought up, but there are several reasons for issues to arise on PSVR. Due to relying on a stereo 3D camera, the PS4 sees the background and used that to compare to you and the environment for tracking your spatial, rotational and other motion data. When messing with the Move controller on PC years ago, we discovered that without texture its a bit harder to do precise tracking.

So the greenscreen is not helping in Jeff's case, and the bright lights on the walls are also going to impede. Besides their initial confusion about what the distance from camera is supposed to be, part of the Batman VR is also played with the camera tilted further down than it needed to be. This stuff is a bit finicky, sure, but with the correct conditions it seems to work pretty well. The Vive has the best motion controls packed in with a headset thus far, though.
 
An hour in to watching this and man..fuck this VR headset. The jittery motion of it making Jeff actually have to stop and feel really sick sounds absolutely awful.
 
You didn't answer the question. What should have they done? They had similar issues at home. They took a measuring tape and measured 5 feet from the camera. They turned off the lights. What else? Not do a stream just not to paint a negative image? Lie to hype?

have they changed the Hardware ? there wehre lights on in the background.
had they contact with sony ?
 
I'm sure this has been brought up, but there are several reasons for issues to arise on PSVR. Due to relying on a stereo 3D camera, the PS4 sees the background and used that to compare to you and the environment for tracking your spatial, rotational and other motion data. When messing with the Move controller on PC years ago, we discovered that without texture its a bit harder to do precise tracking.

So the greenscreen is not helping in Jeff's case, and the bright lights on the walls are also going to impede. Besides their initial confusion about what the distance from camera is supposed to be, part of the Batman VR is also played with the camera tilted further down than it needed to be. This stuff is a bit finicky, sure, but with the correct conditions it seems to work pretty well. The Vive has the best motion controls packed in with a headset thus far, though.

Hmm, I wonder if a second camera was added in the future, it could fix some of these issues.
 
An hour in to watching this and man..fuck this VR headset. The jittery motion of it making Jeff actually have to stop and feel really sick sounds absolutely awful.
If you skim through the pages of this thread (or skim their VR gaming) you'll find they run into several times where it's not actually an issue. I've not experienced these tracking issues but usually was sitting behind textured backdrops or walls with several lines.

Curious about performance on PS4 Pro. Perhaps they throw more math at adjusting for things like sudden movements and higher precision use of accelerometer / gyro data.

Hmm, I wonder if a second camera was added in the future, it could fix some of these issues.

This is in reference to how the Vive uses the lighthouses? I believe those are laser. The real issue with PSVR is having the move controllers in front of the helmet and it messing with tracking. Perhaps a rear camera? Heh...
 
I'm sure this has been brought up, but there are several reasons for issues to arise on PSVR. Due to relying on a stereo 3D camera, the PS4 sees the background and used that to compare to you and the environment for tracking your spatial, rotational and other motion data. When messing with the Move controller on PC years ago, we discovered that without texture its a bit harder to do precise tracking.

So the greenscreen is not helping in Jeff's case, and the bright lights on the walls are also going to impede. Besides their initial confusion about what the distance from camera is supposed to be, part of the Batman VR is also played with the camera tilted further down than it needed to be. This stuff is a bit finicky, sure, but with the correct conditions it seems to work pretty well. The Vive has the best motion controls packed in with a headset thus far, though.
Speaking of a background, the best buy backdrop I played at was black with tiny dark gray PS button symbols on it. Small enough I feel it wouldn't be picked up by the camera as the camera was about 8 feet away from my face with the backdrop about 2 feet back.

When tracking LEDs, it would be proper to track JUST the LED as the earliest PS3 camera tests with LED tracking used exposed film to cover the camera to filter out room light and only make the LEDs visible.

There was a video on it a long time back of a Dev using it for head tracking testing with LEDs on glasses. He uploaded his source to Sony's dev network.
 
If you skim through the pages of this thread (or skim their VR gaming) you'll find they run into several times where it's not actually an issue. I've not experienced these tracking issues but usually was sitting behind textured backdrops or walls with several lines.

Curious about performance on PS4 Pro. Perhaps they throw more math at adjusting for things like sudden movements and higher precision use of accelerometer / gyro data.



This is in reference to how the Vive uses the lighthouses? I believe those are laser. The real issue with PSVR is having the move controllers in front of the helmet and it messing with tracking. Perhaps a rear camera? Heh...

You think that's what it is? If that's the case couldnt they just change the colors of the lights?
 
have they changed the Hardware ? there wehre lights on in the background.
had they contact with sony ?
Still didn't answer the questions. Plus they used the headsets at home and has similar results. Maybe they got busted headsets, but calling them unprofessional for anything related to the psvr stream is ridiculous.
 
have they changed the Hardware ? there wehre lights on in the background.
had they contact with sony ?

They turned off lights, they had multiple units to test and they talked with other outlets, where people were having the exact same issues.
 
Yeah they don't cheerlead corporations advertising/deceiving you after having near decades of experience in this industry. Just huge dicks.
A lot don't either, sorry they just come off as people who ain't interested in games watching games.
Maybe that's their thing
 
I'm legitimately shocked at how bad that screen stutter is (the zooming in and out) and how bad the tracking system seems to be. Good on them for trying it in several different conditions to determine what was making it so janky. I'm kinda glad I cancelled my pre-order now. Seems a bit too early to jump on to the VR console game train.

On another note, this is the third time I've tried to watch Giant Bomb. While I appreciate what is clearly their genuine opinion; they all look so broken and beat down. What on Earth made them so jaded about gaming? I remember watching them play Truck Simulato, Metal Gear Solid and the like where it was hilarious with them genuinely having fun. However their more recent stuff seems like they hate what they're doing.
 
Still didn't answer the questions. Plus they used the headsets at home and has similar results. Maybe they got busted headsets, but calling them unprofessional for anything related to the psvr stream is ridiculous.

Apparently it's unprofessional to speak negative of anything Sony.
 
A lot don't either, sorry they just come off as people who ain't interested in games watching games.
Maybe that's their thing

I've seen tons of comments like this "they hate games" , "they are negative" blah blah blah.

why are people ignoring the comments about them loving certain games? why is everyone cherrypicking and generalizing if they have personal views that they even demonstrate LIVE or in quicklooks. A lot of us have watched them for like, half of our lives - we grew up with the GB dudes. These guys are professionals.
 
I'm sure this has been brought up, but there are several reasons for issues to arise on PSVR. Due to relying on a stereo 3D camera, the PS4 sees the background and used that to compare to you and the environment for tracking your spatial, rotational and other motion data. When messing with the Move controller on PC years ago, we discovered that without texture its a bit harder to do precise tracking.

So the greenscreen is not helping in Jeff's case,.

Hmm, this might be the most logical explanation yet for the issues.

Edit: it doesn't explain Brad's issues though, he had a different background and quite non-uniform.
 
I've seen tons of comments like this "they hate games" , "they are negative" blah blah blah.

why are people ignoring the comments about them loving certain games? why is everyone cherrypicking and generalizing if they have personal views that they even demonstrate LIVE or in quicklooks. A lot of us have watched them for like, half of our lives - we grew up with the GB dudes. These guys are professionals.

they just don't like the "right" games. basically never have. people still haven't let go of that 8.8 Twilight Princess review. but this is bigger than GB or whatever, gamers just love to dismiss opinions that don't line up with their opinions or preconceptions.
 
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I had time to watch about half of the stream (will watch the rest later) - not a good showing for the PSVR. At this point I'll probably cancel my preorder and get a Vive at a later stage, even if the combined cost of a new GPU, a new monitor to go with that GPU and the Headset itself will be a tough sell to my better half.
 
On another note, this is the third time I've tried to watch Giant Bomb. While I appreciate what is clearly their genuine opinion; they all look so broken and beat down. What on Earth made them so jaded about gaming? I remember watching them play Truck Simulato, Metal Gear Solid and the like where it was hilarious with them genuinely having fun. However their more recent stuff seems like they hate what they're doing.
The majority of their content is still mostly hilarious and them genuinely having fun. Their event/product live streams tend to bring in people who are interested in the event or product, not Giant Bomb, and thus they're judging them on relatively niche content in the grand scheme of things. Things that require either pre-release hype (not their thing) or for the hardware/software to be good (it wasn't for them in this case)

When a game or hardware comes out and it lives up to expectations they're excitable as fuck. Just look at the Mario Maker videos, or Jeff's experiences with Gears of War 4, Rez Area X (on PSVR), Rec Room on the Vive, Hitman etc. They're regularly very enthusiastic about games. They're only jaded if you're watching them deal with something they're not enjoying. And this livestream was made worse by the fact that they were up at 3am, live at 5am, and they had hardware issues and Jeff was made to feel sick.
 
Guys, Tested and other sources also reported the sub par tracking. That should kill any suspicions you may have towards Giant Bomb.

Blame Sony for relying on the old ass wand controllers and PS camera hardware for tracking.
 
Guys, Tested and other sources also reported the sub par tracking. That should kill any suspicions you may have towards Giant Bomb.

Blame Sony for relying on the old ass wand controllers and PS camera hardware for tracking.

Yet GameSpot had no issues.

My guess is the real answer lies somewhere in between.

Giant Bomb may have possibly have a faulty unit, camera or just issues with their setup.
 
Yet GameSpot had no issues.

My guess is the real answer lies somewhere in between.

Giant Bomb may have possibly have a faulty unit, camera or just issues with their setup.

The GameSpot review isn't particularly full of praise for PSVR. Their view is pretty much wait and see, they also reported some tracking issues.
 
Gamespots stream is so entertaining

https://www.youtube.com/watch?v=HMzFXw-kOEc

I know GB had the issues but it clearly isn't everyone for some reason... or doesn't affect everyone, or something... not to downplay that there might be a serious issue... we need to wait for testimonials from actual mass users next week... using them in their own homes... but I really love what I see in almost all of these games.
 
I'm legitimately shocked at how bad that screen stutter is (the zooming in and out) and how bad the tracking system seems to be. Good on them for trying it in several different conditions to determine what was making it so janky. I'm kinda glad I cancelled my pre-order now. Seems a bit too early to jump on to the VR console game train.

On another note, this is the third time I've tried to watch Giant Bomb. While I appreciate what is clearly their genuine opinion; they all look so broken and beat down. What on Earth made them so jaded about gaming? I remember watching them play Truck Simulato, Metal Gear Solid and the like where it was hilarious with them genuinely having fun. However their more recent stuff seems like they hate what they're doing.

Giant Bomb play games like normal people play games every day.

I don't whoop and holler when I sit down to play something either.

People like that their personality on camera is not contrived in any way. They don't need to fake enthusiasm. If they find jokes and laughter it comes naturally along the way, as if they were a group of friends not streaming.

GAF likes to pretend games are life altering events for everyone involved. It's just a hobby, sometimes it's entertaining, sometimes its frustrating.
 
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