mullet2000
Member
This has been something I've had a hard time understanding for some time now, and something I wanted to talk a little about.
The games industry is notorious for seemingly not considering the competition when setting release dates for products. (unless it's Call of Duty, but even that seems to not be a rule anymore, as per below) In the next few months I can think of two very prominent examples.
1. Titanfall 2 is releasing on October 28th. One week after Battlefield 1 and one week before Call of Duty Infinite Warfare/Modern Warfare remastered. On top of this, both Battlefield 1 and Titanfall 2 are both published by EA.
Why do this? On top of those two games, Gears of War 4 is coming out next week as well. So outside of Titanfall we already have 3 huge shooters releasing. Even putting money aside, FPS fans have a time management issue here and are going to have to narrow down their purchasing decision to what they have time to play/what they want to play most. Why release a 4th big-budget multiplayer shooter into this environment? On top of that, why release two of your own shooter products within a week of each other, as well? I don't get it, and a slightly later release date (Jan/Feb) in a less shooter heavy part of the year seems like an obvious choice to me. This is both in terms of people feeling the thirst for a new shooter (beginning to wain off of the Fall's new shooters) and in terms of having more mind-share/possibility for a wider scope discussion (and thus good impressions) in terms of fans of the genre. Thus, more people being sold on the game.
I don't see how releasing Titanfall 2 on Oct 28 benefits either EA or fans of Titanfall, as the game being released when it is can only lead to the game's player base being smaller than it could be due to many potential players being pulled over to one or more of the Fall's other big shooters.
2. In a baffling move, Namco-Bandai announced today that Tales of Berseria will be releasing on January 24th in North America. Gravity Rush 2 also just got bumped to January 20th. This means that in the span of 5 days, all of the following games will be releasing:
Gravity Rush 2 - Jan 20th
Kingdom Hearts 2.8 HD - Jan 24th
Resident Evil 7 - Jan 24th
Yakuza 0 - Jan 24th
Tales of Berseria - Jan 24th
Something to note about all these games - outside of Resident Evil 7 which has a broader appeal - they're all aiming for a pretty similar market of Japanese game fans (for lack of a better term that I can't pull out of my head at the moment). There's simply no universe that I can picture where these games aren't going to cannibalize each other's sales. I know personally speaking I'm interested in all of these games, but Yakuza and Kingdom Hearts is realistically all that I'm going to have time to play, so they're all I'll be getting, then Persona 5 will be out three weeks later (another game aiming for a similar market to the previously listed games, by the way) and all three of those games will keep me busy until those other games get price drops, I'm sure.
Again - why do this?
I'd be very interested in hearing why this happens. Am I wrong? Do games actually almost never cannibalize each other's sales? Do games actually do better when released in batches like this? It's been happening for so many years now that I'm just baffled that it continues to happen, but there must be a reason why publishers keep doing this, right? It just seems like a no-brainier to not release games this way, but I'll also no business-man.
The games industry is notorious for seemingly not considering the competition when setting release dates for products. (unless it's Call of Duty, but even that seems to not be a rule anymore, as per below) In the next few months I can think of two very prominent examples.
1. Titanfall 2 is releasing on October 28th. One week after Battlefield 1 and one week before Call of Duty Infinite Warfare/Modern Warfare remastered. On top of this, both Battlefield 1 and Titanfall 2 are both published by EA.
Why do this? On top of those two games, Gears of War 4 is coming out next week as well. So outside of Titanfall we already have 3 huge shooters releasing. Even putting money aside, FPS fans have a time management issue here and are going to have to narrow down their purchasing decision to what they have time to play/what they want to play most. Why release a 4th big-budget multiplayer shooter into this environment? On top of that, why release two of your own shooter products within a week of each other, as well? I don't get it, and a slightly later release date (Jan/Feb) in a less shooter heavy part of the year seems like an obvious choice to me. This is both in terms of people feeling the thirst for a new shooter (beginning to wain off of the Fall's new shooters) and in terms of having more mind-share/possibility for a wider scope discussion (and thus good impressions) in terms of fans of the genre. Thus, more people being sold on the game.
I don't see how releasing Titanfall 2 on Oct 28 benefits either EA or fans of Titanfall, as the game being released when it is can only lead to the game's player base being smaller than it could be due to many potential players being pulled over to one or more of the Fall's other big shooters.
2. In a baffling move, Namco-Bandai announced today that Tales of Berseria will be releasing on January 24th in North America. Gravity Rush 2 also just got bumped to January 20th. This means that in the span of 5 days, all of the following games will be releasing:
Gravity Rush 2 - Jan 20th
Kingdom Hearts 2.8 HD - Jan 24th
Resident Evil 7 - Jan 24th
Yakuza 0 - Jan 24th
Tales of Berseria - Jan 24th
Something to note about all these games - outside of Resident Evil 7 which has a broader appeal - they're all aiming for a pretty similar market of Japanese game fans (for lack of a better term that I can't pull out of my head at the moment). There's simply no universe that I can picture where these games aren't going to cannibalize each other's sales. I know personally speaking I'm interested in all of these games, but Yakuza and Kingdom Hearts is realistically all that I'm going to have time to play, so they're all I'll be getting, then Persona 5 will be out three weeks later (another game aiming for a similar market to the previously listed games, by the way) and all three of those games will keep me busy until those other games get price drops, I'm sure.
Again - why do this?
I'd be very interested in hearing why this happens. Am I wrong? Do games actually almost never cannibalize each other's sales? Do games actually do better when released in batches like this? It's been happening for so many years now that I'm just baffled that it continues to happen, but there must be a reason why publishers keep doing this, right? It just seems like a no-brainier to not release games this way, but I'll also no business-man.