Battlefield 1 Early access,Road to Battlefield 1 streams (BF1 prior release thread)

Will do (once it's cheaper)...

Won't help you lol
Never heard good things about those adaptors. It's not a 'normal' mouse you get with this.

I just can't wrap my head around the inability to use a controller. They are around like forever and I see 'gamers' unable to even move around with it. Blows my mind.
But I am one of those odd people thinking a controller is a much more realistic way (not better!) to aim than using a mouse so don't take me too serious.
 
How come? What's wrong with it?

Real talk it's not as bad as Locker/Metro because instead of being a handful of bottlenecks it's actually quite open, but the layout being quite literally A-B-C-etc straight across a thin map is boring as all mighty fuck to me. It's a mp that counters the Metro/Locker problem of bottlenecks well, but is built under the same fundamental of each side being a wall of players pushing up against the other.

This kind of uninspired, binary layout is basically everything I don't want in Battlefield conquest and the antithesis of conquest fundamentals. Fuck it.
 
Real talk it's not as bad as Locker/Metro because instead of being a handful of bottlenecks it's actually quite open, but the layout being quite literally A-B-C-etc straight across a thin map is boring as all mighty fuck to me. It's a mp that counters the Metro/Locker problem of bottlenecks well, but is built under the same fundamental of each side being a wall of players pushing up against the other.

This kind of uninspired, binary layout is basically everything I don't want in Battlefield conquest and the antithesis of conquest fundamentals. Fuck it.

Oh, so it's a three flag conquest map in BF1? Lame.
 
It's clear the most of the maps were designed with Rush mode in mind first. Which is fortunate because I like rush way more than conquest. San Quentin Scar on rush is great because it actually uses he trench area.
 
Won't help you lol
Never heard good things about those adaptors. It's not a 'normal' mouse you get with this.

I just can't wrap my head around the inability to use a controller. They are around like forever and I see 'gamers' unable to even move around with it. Blows my mind.
But I am one of those odd people thinking a controller is a much more realistic way (not better!) to aim than using a mouse so don't take me too serious.

Yeah these controllers/adapters are never going to shake up things enough to make them more than a niche product. I gave up on building and updating a gaming PC so I just miss the good old days of having a beautiful, well running online FPS with controls I grew up playing with. Totally not trying to talk smack about controllers for FPS games on console, just wondering if there'll be a day I can try keyboard/mouse controls on the console versions of games I used to play on PC. Fully aware of the balance issues, but maybe someone will just say "we made this for both, have at it" or seperate servers or figure out some other solution.

All that said, BF1 on PS4 for me! Can't wait.
 
Won't help you lol
Never heard good things about those adaptors. It's not a 'normal' mouse you get with this.

I just can't wrap my head around the inability to use a controller. They are around like forever and I see 'gamers' unable to even move around with it. Blows my mind.
But I am one of those odd people thinking a controller is a much more realistic way (not better!) to aim than using a mouse so don't take me too serious.

Yeah these controllers/adapters are never going to shake up things enough to make them more than a niche product. I gave up on building and updating a gaming PC so I just miss the good old days of having a beautiful, well running online FPS with controls I grew up playing with. Totally not trying to talk smack about controllers for FPS games on console, just wondering if there'll be a day I can try keyboard/mouse controls on the console versions of games I used to play on PC. Fully aware of the balance issues, but maybe someone will just say "we made this for both, have at it" or seperate servers or figure out some other solution.

All that said, BF1 on PS4 for me! Can't wait.
 
Any XB1 users tried the factory reset with keeping games and apps to fix the trial pop up?
Did it work oke? No problems?
 
As nice as the game looks, I wish there was a way to improve some of the effects quality and shader update sampling. Because both ambient occlusions and reflections are cheap as fuck.
 
Is there a setting to turn aim assist on for pc or it's automatically on when you pug in your controller? Also tried the prologue. Great setup. But then I got glitched in the first story with tank. Subsequently quit. Not sure if I'm gonna play it any more. Story was fine but the gameplay part was just going through the motions.

It should happen automatically when you plug in an Xbox controller.
 
This guy got the jump on me lol.

x0yon9L.gif
 
Four hours in thoughts (plus like...20+ in the beta).

St. Quentin Scar: Best map, at least to my tastes. Conquest to me is about maps built around all game elements, balanced across a diverse range of capture points. Scar epitomises this.
Sinai Desert: I actually think it's a pretty solid map once you get the right idea of it balanced alongside BF1's nuances.
Amiens: "I have no fucking idea what I'm doing": The Map. Seems okay, if very, very infantry and urban focused.
Suez: Junk garbage that is hopefully culled from every CQ64 map rotation.
Fao Fortress: Pretty cool, but very open, so it's a sniper wonderland. I don't feel the open areas flow well into the fortress, not like Sinai into the town.

Points of concern:
- I don't like the tank nerf. I blame dumb, lazy ass players for this.
- Starter gear feels weak and off, like the beta. Particularly the starter medic rifle.
- Healing is still neglected. DICE have borked this bad.
- Honestly, I like the cleaner aesthetic of Battlefield 4 a lot more. BF1 is insanely gorgeous but a lot of effects are sampled cheap (balanced in abundance) and the IQ lacks that sharp clarity of BF4.

It's a good game. Like the beta I'm super excited. Unfortunately Scar is the only map to really jump out to me. And really, I don't think the class abilities/balance is as fun and interesting as BF4 out the gate. BF1 rebalances itself as you start to unlock shit, but those opening few hours are dull.

Hoping for more like Scar. Not expecting it.
 
Four hours in thoughts (plus like...20+ in the beta).

St. Quentin Scar: Best map, at least to my tastes. Conquest to me is about maps built around all game elements, balanced across a diverse range of capture points. Scar epitomises this.
Sinai Desert: I actually think it's a pretty solid map once you get the right idea of it balanced alongside BF1's nuances.
Amiens: "I have no fucking idea what I'm doing": The Map. Seems okay, if very, very infantry and urban focused.
Suez: Junk garbage that is hopefully culled from every CQ64 map rotation.
Fao Fortress: Pretty cool, but very open, so it's a sniper wonderland. I don't feel the open areas flow well into the fortress, not like Sinai into the town.

Points of concern:
- I don't like the tank nerf. I blame dumb, lazy ass players for this.
- Starter gear feels weak and off, like the beta. Particularly the starter medic rifle.
- Healing is still neglected. DICE have borked this bad.
- Honestly, I like the cleaner aesthetic of Battlefield 4 a lot more. BF1 is insanely gorgeous but a lot of effects are sampled cheap (balanced in abundance) and the IQ lacks that sharp clarity of BF4.

It's a good game. Like the beta I'm super excited. Unfortunately Scar is the only map to really jump out to me. And really, I don't think the class abilities/balance is as fun and interesting as BF4 out the gate. BF1 rebalances itself as you start to unlock shit, but those opening few hours are dull.

Hoping for more like Scar. Not expecting it.
Do we have names / locations on the remaining maps?
 
Four hours in thoughts (plus like...20+ in the beta).

St. Quentin Scar: Best map, at least to my tastes. Conquest to me is about maps built around all game elements, balanced across a diverse range of capture points. Scar epitomises this.
Sinai Desert: I actually think it's a pretty solid map once you get the right idea of it balanced alongside BF1's nuances.
Amiens: "I have no fucking idea what I'm doing": The Map. Seems okay, if very, very infantry and urban focused.
Suez: Junk garbage that is hopefully culled from every CQ64 map rotation.
Fao Fortress: Pretty cool, but very open, so it's a sniper wonderland. I don't feel the open areas flow well into the fortress, not like Sinai into the town.

Points of concern:
- I don't like the tank nerf. I blame dumb, lazy ass players for this.
- Starter gear feels weak and off, like the beta. Particularly the starter medic rifle.
- Healing is still neglected. DICE have borked this bad.
- Honestly, I like the cleaner aesthetic of Battlefield 4 a lot more. BF1 is insanely gorgeous but a lot of effects are sampled cheap (balanced in abundance) and the IQ lacks that sharp clarity of BF4.

It's a good game. Like the beta I'm super excited. Unfortunately Scar is the only map to really jump out to me. And really, I don't think the class abilities/balance is as fun and interesting as BF4 out the gate. BF1 rebalances itself as you start to unlock shit, but those opening few hours are dull.

Hoping for more like Scar. Not expecting it.

Suez is fucking terrible on Conquest from what I can see. I honestly hope it plays better on Operations. Fao Fortress looks really unbalanced too. Amiens and St Quentin look good though.
 
Suez is fucking terrible on Conquest from what I can see. I honestly hope it plays better on Operations. Fao Fortress looks really unbalanced too. Amiens and St Quentin look good though.

Suez is boring. It's more interesting than Locker/Metro as it's more open and utilises BF1's urban layouts, but it can't escape the trap of a linear capture point progression that consists of each side throwing themselves against each other until one maybe breaks through.

My entire attraction to Battlefield, and what makes the series so unique to me, is maps that are comprised of every single element built into game operating under conquest rules. That, to me, is Battlefield; aircraft, tanks, jeeps, infantry, all combined together capturing points that are open, vertical, urban, and so on. St Quentin is very, very good at embodying this philosophy.

Amiens is good I think, but it's also very urban, so no aircraft and tanks are ultimately confined to the streets. What I like about St Quentin and Sinai is the flexibility; tanks can end up in streets, and a million other places to. Amiens doesn't have that diversity, even if it's a fun map.

Fao is just boring, unfortunately. As players get more accustomed to the layout it could become interesting, but the fortress itself just seems like this isolated conflict zone rather than a cohesive integration into the conquest map flow.

I'm just being picky though, and entirely to my own tastes, which doesn't mean I necessarily dislike some maps, so much as greatly prefer others. And I appreciate DICE's efforts to encourage map diversity. If I had it my way though, maximum selfishness, I'd really be building every conquest map to accommodate all vehicles and play styles, with a proper open capture point match flow. It's these maps and them moments they provide that clearly distinguish Battlefield as a franchise unlike anything else, to me.
 
Four hours in thoughts (plus like...20+ in the beta).

Points of concern:
- I don't like the tank nerf. I blame dumb, lazy ass players for this.
- Starter gear feels weak and off, like the beta. Particularly the starter medic rifle.
- Healing is still neglected. DICE have borked this bad.

- Honestly, I like the cleaner aesthetic of Battlefield 4 a lot more. BF1 is insanely gorgeous but a lot of effects are sampled cheap (balanced in abundance) and the IQ lacks that sharp clarity of BF4.

It's a good game. Like the beta I'm super excited. Unfortunately Scar is the only map to really jump out to me. And really, I don't think the class abilities/balance is as fun and interesting as BF4 out the gate. BF1 rebalances itself as you start to unlock shit, but those opening few hours are dull.

Hoping for more like Scar. Not expecting it.

That medic rifle is awesome, I was absolutely dominating with it after using it for about 15 mins. I also don't think healing is bad? I throw healing packs at people constantly, and have had medics doing the same?
 
I'm settling into the support class, bought the magnetic explosive and the light anti tank grenade.

I also unlocked the ammo crate, instead of puch.

Kinda going for the fast anti tank supression and supply soldier.

Loving it, pretty versatile and really fun to play.

Ditched the first LMG the class starts with and unlocked the M1909. Much better in my opinion than the starter gun.

I also tried out medic, but meh, I suck with it.

Assault I die a lot and I just hate sniping so scout is almost completely out for me.
 
Where do you go in the menus to spend war bonds and unlock weapons and gadgets? Is it the My Soldier tab? I'm trying to figure out if the game is bugged for me or if I'm just missing something. The My Soldier tab shows the stuff I should be able to unlock as a level 1 assault and I have the war bonds to spend but it doesn't let me unlock anything. It also shows a couple guns besides the starting weapon as already unlocked even though I didn't purchase them, such as the Autimatico, but I cannot select anything other than the starting weapon in game. I'm on Xbox.
 
Just saw some Conquest footage from Amiens and wow he map loooks gorgeous. Still want to see what Argonne looks like, the footage I saw of Ballroom Blitz looked interesting.
 
I got a ton of knife kills on Amiens, just running around the houses and stabbing people that were trying to snipe from the windows. Also got holed up in one with another ally as we took pot shots at a tank, ran out of ammo and then were stuck in there fending off people as they ran in to flush us out. It was fun, lol.
 
Is Amiens a remake a Seine Crossing? I've only watched videos but the layout looks very similar. Seine was one of my all time favorite BF maps so it would be awesome if it was.

Amiens layout isn't anything like Seine was. Feel is similar in sense that you do fight on narrow streets. It's basically straight cornered square with few shortcuts thrown here and there.

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St. Quentin Scar
Best map out of all we have gotten to play. Good geographical design combined with good cap placement results in good flow through whole CQ match. Tank swarms still can form just like in alpha which does lower quality of match a lot.

Amiens
Second best map out of all we have gotten to play. Square design build around few larger main streets and in between quite a few narrower streets and building to cut through. What I find to be largest issue with map is inconsistency of design when it comes to what side streets you can take [ran into several invisible walls] or what buildings you can enter. Two houses can look identical, but only one can be entered or two identical collapsed houses with doorways with another one having doorways leading to solid walls. Consistency in that design would make navigating map faster if one doesn't remember layout through and through.

Fao Fortress
How to play the map is right in the name, get the fortress and win. Team holding fortress has advantage over other team when it comes to taking and controlling B, C and G. Long and clear sniping lanes to all three of those maps. In general this map is a lot about sitting behind walls and stones, sniping with DMR's and bolties. Long stretches of exposed flat surface to run across. Decent map, but too heavily focused on sniping and who holds fortress caps.

Suez
Look at the layout and then read this; Metro 3.0. All you need to know.

Sinai Desert
Nothing needs to be said about this sad excuse of an map.

--------------------------

Game has random performance issues during weather effects like fog or rain. Game has noticeable slowdowns and FPS drops during weather effects, but moment they clear all performance issues disappear. I wonder what they changed between beta and now because beta ran flawlessly. In general game is more HW intensive now than back in beta, especially CPU usage got noticeable increase.

Balance is still somewhat fracked and favors light tank players. Seeing decent light tank player going on huge tears and not dying once during CQ game isn't that uncommon, just like in beta you got to see quite a few of those. Being able to OHK infantry from long distances with both shells and self-repair are still unbalanced, who could have guessed. AT options are still extremely pathetic and there is no okay long ranged options. Rocket Gun is best used against infantry instead of tanks, at least you get some score out of using it then.

Also did we really ask for all this grind so we can grind as we grind? Levels for warbonds, kit levels so we can spend warbonds while we grind warbonds. Then we grind games to get lootboxes so we can grind more lootboxes for scrap so we can grind better lootboxes. Grindloop needs to go deeper!
 
Does anyone have screenshots of all the maps (top down) view showing all the conquest capture points in 64 player conquest mode? I've been looking around youtube and haven't had any luck.
 
Hardly put any time into the MP but...

The intro is one of the most intense sequences I've ever seen in a game. Played it 3 times in a row, and, each time, my hands were sweaty by the end of it, even though I knew how it was going to play out.

Just simply stunning from, like, every angle.
 
I recall reading that Argonne was kind of a straight line but that the foliage density made it so that you could move around pretty easily and not be seen.
 
God Suez looks bad. It look like atacama but this time with 2-3 times the player count.

I hope it's their only metro/locker map.

By far the worst map. Amiens and St. Quentin Scar on the other hand <3
 
Hardly put any time into the MP but...

The intro is one of the most intense sequences I've ever seen in a game. Played it 3 times in a row, and, each time, my hands were sweaty by the end of it, even though I knew how it was going to play out.

Just simply stunning from, like, every angle.

I agree. It was great. I wish the whole game was somehow played this way. I've been through it twice and I watched two friends play through it.

You are not expected to survive.

The first story mission was good too, but nothing touches that prologue.
 
Flag layouts have always been an annoyance in BF 3 and 4, bar a couple like Dragon Valley 2015, go figure.

I also wonder who designed the maps for BF 1, Stockholm or LA? If BF 4 is to go by, I feel like LA designed the better maps.
 
Yeah these controllers/adapters are never going to shake up things enough to make them more than a niche product. I gave up on building and updating a gaming PC so I just miss the good old days of having a beautiful, well running online FPS with controls I grew up playing with. Totally not trying to talk smack about controllers for FPS games on console, just wondering if there'll be a day I can try keyboard/mouse controls on the console versions of games I used to play on PC. Fully aware of the balance issues, but maybe someone will just say "we made this for both, have at it" or seperate servers or figure out some other solution.

All that said, BF1 on PS4 for me! Can't wait.

Xim4 is amazing and gives the user a big advantage with the kB/m on PS4/Xbone.
 
Flag layouts have always been an annoyance in BF 3 and 4, bar a couple like Dragon Valley 2015, go figure.

I also wonder who designed the maps for BF 1, Stockholm or LA? If BF 4 is to go by, I feel like LA designed the better maps.

What I have played [5 or so hours] I would say these maps are by Stockholm team. BF4 DLC maps had better layouts and flow to them where 3 out of 5 available BF1 maps don't flow, 1 out of 5 is serviceable and 1 out of 5 is actually good.
 
I really would like to figure out if the unlock system is bugged for me. Would someone who has been able to unlock something be able to explain how they did it? Where they went in the menus, etc. Thanks!
 
What I have played [5 or so hours] I would say these maps are by Stockholm team. BF4 DLC maps had better layouts and flow to them where 3 out of 5 available BF1 maps don't flow, 1 out of 5 is serviceable and 1 out of 5 is actually good.

Yeah the last 2 BF4 expansions had some amazing maps. Problem is, lots of players are terrible and want easy shooting gallery maps. So DICE keeps catering to them with these linear maps.
 
I really would like to figure out if the unlock system is bugged for me. Would someone who has been able to unlock something be able to explain how they did it? Where they went in the menus, etc. Thanks!

What do you mean exactly?

Leveling up (rank) gives you war bonds to spend.

However, to unlock certain weapons and variants you must also independently level up each class (level goes up yo 10). These must after unlocking them be bought with warbonds too.

Buy/unlock weapons from the customisation screen in game, before or after the round starts.
 
What do you mean exactly?

Leveling up (rank) gives you war bonds to spend.

However, to unlock certain weapons and variants you must also independently level up each class (level goes up yo 10). These must after unlocking them be bought with warbonds too.

Buy/unlock weapons from the customisation screen in game, before or after the round starts.

OK, so you don't actually spend the war bonds from the My Soldier tab outside a game? You buy them when you're in a game? Maybe I just missed something. I'll check again tonight. Thanks!
 
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