GoNNER - Whimsically intense roguelite shooter for Downwell fans, landwhales included

Currently available to preorder ($9.99/23% off) on Steam, GOG, Humble, and GMG

http://www.gonnergame.com/
http://store.steampowered.com/app/437570/
https://www.youtube.com/watch?v=VA3saHRW3H8

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GoNNER is a tough as hell procedurally-generated 2D platformer with roguelike elements, following the largely misunderstood and altruistic Ikk on a journey to cheer up his only friend in this world—a giant landbound whale named Sally—by searching for just the right trinket in the deep and dark places nearby.

With Death as his mentor, supplying both a multitude of abilities and arsenal for Ikk to use, Ikk traverses an ever-changing land full of unwieldy creatures who don't appreciate his trespassing or his friend Sally. Several different environments, arduous bosses, hidden secrets, multiple endings, and more await Ikk on his journey to make one person happy even if it kills him—which it certainly will.


Been excited for this game for a while. I've enjoyed the dev's freeware games; definitely worth checking them out if you're interesting in Gonner. Both are free to download

hets | Dagdrom
 
Is it Roguelite because you keep some type of currency after death to improve your character for the next run?

Because I actually love those type of games more than regular roguelikes.
 
Watched some gameplay on youtube, looks really cool. That pre-order price is mighty tempting.

If anyone's curious like I was, the game was made with Unity 5.
 
Having played a bit, I'd say this is closer to Downwell than Binding or other roguelites. It shares the former's guns-blazing, keep-up-kill-chains pace. Also items don't stack but rather swap out attributes, so it's more about finding your favorite loadouts than adapting on the fly.
 
Game got a very positive review from RPS
https://www.rockpapershotgun.com/2016/10/14/gonner-review/
GoNNER is this year’s Downwell – a neat, short-form action game that has found the perfect visual style to communicate its near-misses and big hits...
GoNNER always feels good. It has something in common with both Bayonetta and Downwell in its encouragement of style rather than simply success. You can work your way through the procedurally generated levels of its four worlds – all of which have their unique challenges, enemies, structure and features – avoiding conflict. You won’t get a high score that way, since racking up and maintaining a big kill combo is the route to the top of the leaderboard, but who cares? GoNNER doesn’t care. It’ll still throw fun layouts in your path and chests containing unlockables for your next run.
 
I absolutely want to play this, and if it's similar to Downwell it's a HUGE plus to me.
Can't wait for a console release!
 
I absolutely want to play this, and if it's similar to Downwell it's a HUGE plus to me.
Can't wait for a console release!

Structurally it shares a lot of DNA with Downwell. 4 worlds, an assortment of guns and abilities to equip, a combo based counter that you chain with kills, and an item shop that appears between levels . It's still different enough to be it's own thing, and everything you liked about Downwell can be found here.
 
This game's aesthetic really does it for me, how does the gameplay hold up after many runs? I am tempted to give this a shot.
 
This game's aesthetic really does it for me, how does the gameplay hold up after many runs? I am tempted to give this a shot.

The gameplay is solid, but if you're hoping for something like Nuclear Throne or Gungeon in terms of runs - it's much more in line with what Downwell has to offer. Short amount of stages where getting a highscore combo is what brings you back. The game gets pretty tough in the last world, haven't beaten it yet.
 
Played a couple hours and got to the third boss, cool game. I adore the music and overall aesthetic, gameplay is basic so far but pretty fun. The combo system is great and makes it play much more aggressively than most roguelites I'm used too, which is a nice change up. Main complaint I have right now is that that jumping feels laggy and overall movement is a bit too floaty for my taste, but I'm getting used to it.

If you're iffy on it because it's a rougelite, give it another look because it has maybe the most permanence I've seen out of games from this genre/subgenre/whatever. You can avoid permadeath multiple times by building up your combo by quickly killing enemies and spending the glyphs you get from it, the first avoidance is very easy to afford and you get spit almost right where you left off. When you pickup a new item at any point in the game, it's added to your permanent inventory accessible at the start of every run and can be available at shops. Shop inventories can be re-rolled for a glyph. After every floor/boss you have a chance to refill your health, at least up to the point where I am.

Also I really need to play Downwell.
 
I grabbed this on the Winter sale and I'm loving it BUT is my frame rate meant to drop to 49/51 fps every time I fire/kill an enemy?

It feels intentional but is quite off putting.
I'm using a fairly decent machine too 4790k/1070/16gb RAM.

Fuck me, it's my Xbox One pad over Bluetooth. I get absolutely no drops on keyboard. How weird.
 
I grabbed this on the Winter sale and I'm loving it BUT is my frame rate meant to drop to 49/51 fps every time I fire/kill an enemy?

It feels intentional but is quite off putting.
I'm using a fairly decent machine too 4790k/1070/16gb RAM.

Fuck me, it's my Xbox One pad over Bluetooth. I get absolutely no drops on keyboard. How weird.

It's worth posting your findings on the Steam forums, the dev reads them.
 
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