If I'm not wrong, there are new music on this patch right?
Yeah Waldetoft (@composerandreas) composed 5 new songs including a new main menu theme.
pirates boop my exploration fleet. Then they ask if I want to become a protectorate.
If you haven't played Heinlein yet, the biggest change to adapt to right off the bat is how much stronger roving fleets are. Gone are the days of a dozen corvettes dominating the known galaxy.
Wonder how long it'll take before mods are actually compatible with this. Every ship appearance mod will probably break the game now.
Ship mods will probably be fine. Biggest changes are to weapons really.
What broke?Surprisingly enough, they and most of my portrait mods were fucked.
Corvettes is useless now aren't they?
My fleet literally melt against anything wtf
Corvettes is useless now aren't they?
My fleet literally melt against anything wtf
What broke?
I've not had a chance to look my standalones due to travel, but the rest of the New Horizons team are only talking about weapons as being broken.
I hear there are some new flags that technology entries can accept now which look like a great opportunity...
So I just bought this game, and learning the ins and outs.
Is there anyway I can just automate science ships so they do surveys with minimal input from me? I kinda find it annoying having to split my attention between building up my empire, fleets and managing science ships.
So I just bought this game, and learning the ins and outs.
Is there anyway I can just automate science ships so they do surveys with minimal input from me? I kinda find it annoying having to split my attention between building up my empire, fleets and managing science ships.
I played a few hours last night. There are quite a few pirate bases in nearby systems but no enclaves at all. Since I'm a Fanatic Materialist/Collectivist, I am rushing tech like mad and everyone around me is far far behind. I had. An event where I found this AI sphere in the Gargantua black hole and helped it with research, so now I have a sentient AI giving me 5% research speed.
But with an 1100 navy (destroyers and corvettes) I couldn't beat a 695 pirate fleet and its 152 base. Took me too attempts to finally beat one. I was running UV lasers and point defense. Maybe kinetics would have been better. A second pirate fleet also proved daunting, but I had just formed a federation and my ally took care of them for me before I had fully recovered.
hey guys i have a problems with the UI in stellaris missing names ie: NAME_SHIPSCLASS_SiZE
anyone know how to fix it
hey guys i have a problems with the UI in stellaris missing names ie: NAME_SHIPSCLASS_SiZE
anyone know how to fix it
Making a quality of life option a research tech is ridiculously stupid. What were they thinking?There's a tech for that now. Note the grayed out button on your science ships. Personally I just queue up a bunch of destinations.
Making a quality of life option a research tech is ridiculously stupid. What were they thinking?
How would you feel about queuing commands being a researchable tech? Maybe you start with a queue of 1 and gradually expand it up to like 10 by midgame? Sound reasonable?Early-game you don't really need to automate it, it makes sense to have it something you get mid-game when surveying becomes a problem due to how many systems/how big your empire is.
How would you feel about queuing commands being a researchable tech? Maybe you start with a queue of 1 and gradually expand it up to like 10 by midgame? Sound reasonable?
It's literally the same thing. Having to queue up a bunch of systems every so often is a huge pain, especially because you have to redo it if they meet any hostiles. Calling bullshit busywork actual gameplay does encapsulate the current state of Stellaris' gameplay pretty well though, it is entirely forgettable.That's not really the same situation. Queuing commands is something that's just to make things more convenient; it's a quality of life addition to make something in the game a bit simpler without having a direct impact on that thing. Surveying systems though is part of the actual gameplay. If you just had the ability to automate it immediately you'd pretty much be making surveying entirely forgettable from the players perspective right away. Mid game when it becomes very difficult to do because of the huge amount of systems and the size of your empire (and therefore distances science ships have to go are pretty big) it's something that becomes more feasible to allow. Actually choosing survey locations becomes less important later on in a way, it becomes more just "survey everything because we can".
Besides, you can already queue up several systems to survey which does a similar thing to automating it, can't you?
Bliss. Finally playing Stellaris again and have Red dwarf playing alongside it on my tablet.
Probably one of your mods. I had that problem after putting in a namelist mod.
I'm on Season 2. What a trip down memory lane.
sogood
Well, I started with all my 50 mods(mostly appearance related) on except for the beautiful battles one because of how the game changes how that works now anyway. When the game started breaking everytime I'd click on the ship appearance option in the civ maker, I started turning off ship mods one by one till they were all gone. I know for sure the custom race: The Pallid(which added both portraits and ships) mod was broken because it was the last one I turned off when it started breaking. After posting last night I tried looking into which mods specifically didn't work or work, and I didn't get through the whole list but your ship appearance mod, the ones that add in star wars ships, and the ones that add in minor faction(pirates, fallen empire) ships seems to work(or at least not cause it to crash immediately). Several others do not.
Pretty much every Mass Effect portrait mod broke the appearance section in a not game crashing way: only the mass effect portraits would appear in their race slot and all other portraits were unselectable.
Also worth noting that most appearance mods seem to make the new "cuties" portraits disappear for some weird reason even if they otherwise work.
does the queue still break when your science ship encounters an enemy?