lol, I was reading the left ship as being in the background and couldn't remember anything having such huge engines.
I was thinking the same and was like, which huge engines are those?
lol, I was reading the left ship as being in the background and couldn't remember anything having such huge engines.
Probably not. Over the summer it was looking possible, but considering we don't have 2.6 yet, I'd say 3.0 has been pushed well into 2017.
I, for one, am shocked.
Morrow is looking rather dashing these days
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According to CR, the company has a reserve necessary to complete the game.
I'd love to see an audit of the company to know where the finances actually are because there is no reasonable way for them know how much money is going to take to finish the game. Here are some of the reasons why it shouldn't be possible:
1) Lack of definition of what it means to be complete- They've talked about defining a "minimum viable product", but have yet to do so. Without this, no timeline can be created because you dont have any of the milestones in there. Just "start production" and "end production"
2) Shifting timelines- Constant delays means more time in production. More time in production means higher costs. Since they cant put out concrete release dates for their milestones, they shouldn't be able to predict how much it'll cost to release the game.
3) Shifting quality requirements- These are changes to the actual milestones instead of the timeline itself. Products are created internally and are considered "complete" or at least close to completion, then out of the blue the requirements for the product change and they need rework them or abandon them entirely. Last year SM was considered close to release, then it was deemed no longer necessary, now its apparently back in production and is probably the biggest stopper thats hampering 2.6s release.
The new cash only discount combined with their citcon showing threw a big wrench at the communities collective confidence. There is a hot "concern" thread in the official forums about the status of the pledge and it being split almost 50-50 just shows how polarizing the events have been. Mind you, a year or two ago you'd be lucky to have gotten 10% of the people agreeing with the topic creator.
If they were so confident on their management, the least they could to reestablish confidence to the fanbase would be to do an external audit of their finances, like they initially promised in their kickstarter. But Chris goes on about how armchair mangers and developers would just take that information to point out how bad a manger he is. Hey Chris, when most of the fanbase already knows your timelines are bullshit then they probably are better managers than you. No professional experience needed, just a firm relationship with reality.
I'm not sure why anyone backing this or any other Kickstarted videogame would feel entitled to a legit audit. I don't remember any promises about it either.
They're in a damned if they do, damned if they don't situation. If they don't hold info back they have to deal with people claiming the sky is falling every time anything slips. If they hold information back they're accused about not being transparent enough.I understand that sometimes it can take longer than anticipated, but I'm not in love with the idea that they intentionally withheld information for so long.
They're in a damned if they do, damned if they don't situation. If they don't hold info back they have to deal with people claiming the sky is falling every time anything slips. If they hold information back they're accused about not being transparent enough.
I'm not sure why anyone backing this or any other Kickstarted videogame would feel entitled to a legit audit. I don't remember any promises about it either.
I missed this the other day:
https://forums.robertsspaceindustries.com/discussion/comment/7230246/#Comment_7230246
Per: Disco
The Esperia Prowler will go on Concept Sale on Friday, November 18th during the Anniversary Livestream for the introductory price of $425. It will have LTI.
All concept ships have LTI, so that's a bit redundant.That said, it looks to be continuing the trend of Esperia ships being the most expensive ships for what you get out of all the "manufacturers". Solid pass on my end without even needing to see the sale. I have little interest in a boarding ship, and certainly not a $425 one.
It was mentioned in the early terms of service agreement, if I remember correctly.
All concept ships have LTI, so that's a bit redundant.That said, it looks to be continuing the trend of Esperia ships being the most expensive ships for what you get out of all the "manufacturers". Solid pass on my end without even needing to see the sale. I have little interest in a boarding ship, and certainly not a $425 one.
I think this may be their slowing selling ship. I don't see many clamoring for a boarding ship, let alone a $425 one. I think they should probably hurry up and show off the redesigned, "original" boarding ship (the $100 Cutlass) first.
They promised that backers would get access to company-wide audits? That's crazy.
RSI ToS said:For the avoidance of doubt, in consideration of RSI’s good faith efforts to develop, produce, and deliver the Game with the funds raised, you agree that any Pledge amounts applied against the Pledge Item Cost and the Game Cost shall be non-refundable regardless of whether or not RSI is able to complete and deliver the Game and/or the pledge items. In the unlikely event that RSI is not able to deliver the Game and/or the pledge items, RSI agrees to post an audited cost accounting on the Website to fully explain the use of the amounts paid for Pledge Item Cost and the Game Cost. In consideration of the promises by RSI hereunder, you agree that you shall irrevocably waive any claim for refund of any Pledge that has been used for the Game Cost and Pledge Item Cost in accordance with the above.
I understand that sometimes it can take longer than anticipated, but I'm not in love with the idea that they intentionally withheld information for so long.
Is anyone averaging over 30FPS in this game? Or is it still tied to the server FPS?
I don'T know how you get to this conclusion?
Seems to me CIG gives almost too much information, with all these videos, while the main game doesn't move along really fast, everything being delayed.
The only thing that surprised me as being more advanced that I expected is their PG planet tech. Everything else is behind schedule.
The reason why some of the things are behind the schedule, because they were being incorporated into PG tech.
The only thing that surprised me as being more advanced that I expected is their PG planet tech. Everything else is behind schedule.
LOL.Dat German efficiency. Move the whole operation to Frankfurt and both games will go gold in under a year.
Probably not. Over the summer it was looking possible, but considering we don't have 2.6 yet, I'd say 3.0 has been pushed well into 2017.
I'm actually now wondering if we'll get 2.6 by the end of the year, and right now I'm not banking on it. Have they mentioned when this stream of S42 was supposed to happen btw? At least we're getting that this year apparently.
There is an anniversary stream this week with will have 2.6 unveil or S42 demo.
Deloria said:I really wish Chris Roberts would break the cone of silence and address some core issues that the community wants to hear about.
In fact that is what I'm going to ask for: Please Chris we kind of need to hear you on this. Remember the pledge.
(Thanks to @ElkarDyn for this list).
- The Pledge (??)
- Thank You - Transition Plan [original] (November 19th 2012)
- Letter from the Chairman: $18 Million! (September 6th 2013)
- Anniversary Sale Details (November 15th 2013)
- Future Concept Sale Plans (September 19th 2014)
- Package Split Information (February 9th 2016)
- Comment by CIG Ben Lesnick (February 18 2016)
As a backer with 6000 dollars investment I kindly ask for clarification on and recommitment to the pledge that was made earlier to us - where we were to be dealt with fairly and honorably. TO be treated with respect and to be kept informed. I hold CIG and Chris Roberts accountable to that pledge. It is the basis of my trust in and commitment to this project.
I feel there is very little transpararency right now and we are not being treated fairly as backers. Especially in the light of recent backpeddling on promises and commitments made to early backers regarding ship and pledge values - this violates the wording and spirit of the pledge that was made to us after a lot of us really went all in and commited vast sums of money to the development of this game at a time when that extra funding was instrumental in defining exciting new possibilities.
What is more: I am concerned that our money has gone into building a corporate empire, rather than a game - A business that we hear lots about. What we dont hear about is REAL progress on the game - and I don't mean tech demos or "Show and tell" videos. We've had years of demos of features and functions that never saw the light of day and we never really get any concrete info on when new features are coming. It is one thing to tell us *soon* but it is entirely another to hide the roadmap entirely from us - this is NOT transparency - it is concealment and antithesis to the promised transparency defined in the pledge.
Especially since it is your subscribing fans that are actively paying for extra visibility towards the development I think it is discourteous to simply push out video updates that do nothing to demonstrate real progress but only show a mercantile and corporate expansion that has very little to do with how good the game will be or how soon it will be released: We get it! the company is very very big now. But for example: Star marine was demoed years ago and still didnt arrive. Many many videos over the past years have demoed things we still dont see. Many many promised features have yet to see the light of day. I don't watch developer interviews or broadcasts any more because I feel it is showing off things I may or may not ever see.
Lots of money is apparently being spent on shiny tech and the people to play with it. But we dont have a good idea on any release dates for even the features you were promising and demoing years ago in previous conventions - never mind the last show and tells at gamescon and citizencon. The only thing we see is a massive organisation swallowing up huge resources and not really delivering anything concrete except more promises and more ship sales - the most recent of which has been promoted in a way that leaves a lot of us feeling very dismayed becuase it undermines our initial risk: The chance we took on you.
Please PLEASE address these issues. Reaffirm your commitment to the pledge you made. Make your roadmap more visible and finally: Keep your marketing department on a tighter leash: In the opinion of this backer they have caused RSI a lot of injury this week by reneging on previous firm commitments.
I fear you have forgotten the pledge, or that you now have people working in CIG who never really understood it.
And even with the post CitizenCon video you still did not get it why it was not shown ...
What's there not to get? They made a kickstarter, promised to make a Space Opera game on top of a quasi MMO within two years, collected uncopious amounts of money by selling fantasy spaceships, sailed through those two years and another two on top, collected even more uncopious amounts of money, and still failed to have the Space Opera game ready even for demonstration, throwing video scraps at backers as excuse, who are simultaniously milked for all they're worth with sales that negate a good handfull of the things they've promised in the meantime. And they still haven't shown the bloody game.
Call me again if they have full demo-able reveal game footage to show instead of floor mopping mocap. But maybe that's to come during the anniversary stream, right? From there on the Squadron 42 release will be right around the corner. It'll only take another two years or so and some 30-60$ Mio. more milked out of backers.
There's only so much goodwill, even from absolutely faithful believers that you can bank on and it's currently running out. Pretty much the only means of redemption for CIG is to actually show up with a game. Not talking heads, telling us that everything is peachy (they have been doing that for years already). A game. Not a talkshow. Guess we'll see how much game there is during the anniversary stream.
Alternatively, if they could stop selling pledges, come out with a timeline and deliver the game within that time. That would actually really create faith that they're on top of things, have a solid plan and don't need to beg for more money after all this time and 130$ Mio.. It would also show Chris Roberts & Co. haven't just blown that alleged 130$ Mio. into the wind for not delivering even an alpha product whatsoever (what they're calling "Alpha 2.0" is more commonly called a tech demo). But I guess that's not what's going to happen, is it?
4 years is pretty normal development time for usual AAA game with lot of crunch time (which is pretty fucked up but leave that for another debate). SC is not that.
Then look at Nintendo - you have no what they are working on but when they release game, they release it polished, complete and in working state. Same with star citizen.
Then look at Nintendo - you have no what idea they are working on but when they release game, they release it polished, complete and in working state. Same with star citizen. There's no point in deadlines, everyone wants finished game, not broken piece of shit.
deadlines etc. Just take a look on current situation with games - no man's sky, dishonored 2, Batman Arkham Knight, just cause 3 and I could continue endlessly. Most of them launch broken, unfinished or with cut content for full price.
You obviously have no idea how game development works.
What's there not to get?
You still dont get how development works.
It was not 'oh sorry we missed presentation, we'll show it you next week', its 'oh we have still have issues and we need to work on them more'.
You obviously have no idea how game development works....
It must be incredibly emotionally draining to be as concerned over the the state of the game as some of you are. I'm actually taking solace in the fact that I'm not as pessimistic and cynical as I thought I was. You guys got me beat by miles. =P
Sure there is an element that are simply concern trolling.
Just as there is a subset that feel that all criticism of CIG to be a function of individuals not understanding game development.
Even in satire I would hesitate to write a reply that starts like this just because its become so common among the defenders that its become a joke. Every single milestone keeps getting pushed back, the userbase has a better understanding on deadlines than the actual managers (seriously ask anyone in here that believes that 3.0 is going to be out this year, none will affirm it, Chris is still going on with it), the userbase is slowly starting to turn. That particular OP Burny quoted has over 50% of the people agreeing with it. Thats a pretty important threshold in bursting the groupthink bubbles that permeates a system.
You aren't going to see a miracle patch that suddenly fixes everything and I doubt you are going to see patch that pushes a huge amount of content quickly through the pipeline. Quite the contrary, the most recent closed tests have all been pretty small in scope. We haven't gotten a fraction of whats supposed to be in 2.6 tested and they have about a month for that to be actually pushed into all the layers of tests for it to finally get to live. CIG would have to work at uncommonly quick pace to get it out this year. A time of year thats usually full of people taking leave for the holidays.
And after all these missed milestones, some people will still have faith in the project. Instead, create your own milestones stating the event and your reaction if they fail to meet it. Will you continue to drop money on the project if they fail to reveal the SQ42 presentation thats already over a month overdue? What happens if 3.0 isnt out this year? 2.6? What if they do come out or are missing parts?
We are the consumers here, and not only that, we are pseudo publishers as well. It would be irresponsible as both of these to simply continue to have blind faith or desperate hope for this project to come out. If the project does end up falling short or outright failing, it would have immeasurable impact on the industry. It would devastate crowd funding and strengthen the argument that large projects shouldn't be crowd sourced. And no, throwing more money at a tire fire is not the right thing to do. If at this point they need more money to finish the game, then the project is already doomed.
Ha, I don't think that was an accusation of concern trolling, it was just meant to be taken literally. It does look like it takes a lot of energy. I'm just minimally following things and killing time.
Ha, I don't think that was an accusation of concern trolling, it was just meant to be taken literally. It does look like it takes a lot of energy. I'm just minimally following things and killing time.