GillianSeed79
Member
Fuck yeah! I had my eye on this, but I'll wait for the PSVR version.
I just hope the movement controls are good, I'd like an option to teleport around like Batman any free movement games have made me feel queasy.
The current VR version of the game already has teleportation controls.
I'm so pleased this is coming to ps4!
Was going to buy The Witness the other day but wanted to hold out to see if this came to ps4 as I reckon this is more my cup of tea!
Oh yes!
This is the closest thing I've seen to a VR killer app. Only Rez comes close. It's the first real successor to Myst and Riven! In VR! And it got rapturous reviews across the board! What more do you need to know?
Despite the critical acclaim, it's sitting about the 60,000 on SteamSpy, and most gamers seem unaware of its existence. No publisher and Cyan clearly didn't have any resources to generate PR.
Hope it can make a bigger splash on PS4/PSVR - a platform holder like Sony would be wise to give it a push, it feels like the kind of game that could sell your grandmother on VR, much as Myst did with CD-Roms.
Well said.I'm a huge Myst fan and I haven't bought it - simply because I would rather play it in VR for the sake of being in that world in a more compelling way. But to jump to the conclusion of "killer app" is the same old nonsense passed around these forums. It could be, but in all likelihood it won't be by the nature of the game itself and its mechanics. People seem to clutch to current gaming tropes as what will also define a VR "killer app". I'd place bets that this isn't going to be the case as is constantly proven in VR this far. No one knows what the best approaches are to VR and what will work, but it will be different to suit the medium.
I'm a huge Myst fan and I haven't bought it - simply because I would rather play it in VR for the sake of being in that world in a more compelling way. But to jump to the conclusion of "killer app" is the same old nonsense passed around these forums. It could be, but in all likelihood it won't be by the nature of the game itself and its mechanics. People seem to clutch to current gaming tropes as what will also define a VR "killer app". I'd place bets that this isn't going to be the case as is constantly proven in VR this far. No one knows what the best approaches are to VR and what will work, but it will be different to suit the medium.
Another walking simulator. Just what we needed
I'm a huge Myst fan and I haven't bought it - simply because I would rather play it in VR for the sake of being in that world in a more compelling way. But to jump to the conclusion of "killer app" is the same old nonsense passed around these forums. It could be, but in all likelihood it won't be by the nature of the game itself and its mechanics. People seem to clutch to current gaming tropes as what will also define a VR "killer app". I'd place bets that this isn't going to be the case as is constantly proven in VR this far. No one knows what the best approaches are to VR and what will work, but it will be different to suit the medium.
Well said.
(I'm also waiting for full VR support including tracked controllers before buying this on Steam)
In terms of immersiveness, I'm excited. But there's one big but, here:
I've played Myst, I've played Riven, I've played (the similiar-ish) The Witness. I haven't yet played Obduction (I Kickstarted it, so I have a copy. Might even already be entitled to a PS4 version, I'll have to check!), but there's one thing the first three had in common that I was expecting to do in Obduction as well, and it's something that doesn't really work in VR: Making notes. Those of you who've played it: Is it necessary in Obduction as well, or are the puzzles sufficiently non-dependent on cross-referencing information? Or is there a solution within the game to make note-taking unnecessary?
I wouldn't relish having to do Myst's piano puzzle through entirely committing the key information to memory!