No Man's Sky: Foundation Update (v1.1)

The whole universe got reset because they had to change the proc gen algorithms, so yeah previously explored planets are now changed. My old creature discoveries are still listed, but I don't know what they'd look like now if I went back. Maybe they don't exist at all now.

A lot of my creatures were erased from existence. I can still see them on the squares on the bottom of the discovery page, but they were replaced by ????????'s in the upper half. It did leave some of them though. On one planet that I discovered everything previously, I now have 2/10 discovered. I'm kind of curious if it will count the planet again if I discover everything.
 
w/r/t the "story" or main narrative (lol) of the game, am I supposed to be following the Atlas path or going through black holes?

I started the game doing the Atlas route a couple times, but switched to black holes bcs...black holes are cool! But it's getting tiring having to repair shit every time I jump through the latter. Also I have no idea if I'm making significant progress towards the center (I've probably jumped through about 7 or 8 black holes).

I'm asking now bcs another space anomaly showed up and I'm uncertain what I should do. Thanks!
 
Edit: Nevermind, that's just going to stir up another distracting conversation nobody wants to be a part of.

I'm really enjoying the update, other than the fact that aluminum appears to have become the most rare material in the galaxy. Has anyone done any verification of whether the resources listed on a planet after scanning it are the entire set of resources available or simply a random subset?
 
Couple of screens:
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No they land on your dock. I get them all the time on my base. Great for selling goods at a higher price.

Whoa really? That's pretty cool. So when you get a ship that lands, do you get a prompt that a sale or trade would like to be made? That would be a sweet update. Also can you place multiple landing pads?
 
w/r/t the "story" or main narrative (lol) of the game, am I supposed to be following the Atlas path or going through black holes?
Really up to you. The Atlas path leads to one thing, the black holes do more to get you to the center of the galaxy. Both valid goals, as far as this game is concerned.
 
Is the only way to find a spot to build a base via a planet scan before you enter a planet's atmosphere? Because there was a spot when I first loaded the game after the patch, but haven't been able to find one since.
 
Is the only way to find a spot to build a base via a planet scan before you enter a planet's atmosphere? Because there was a spot when I first loaded the game after the patch, but haven't been able to find one since.

Nope, there is a new spot finder tool that costs 50 iron and 25 platinum that gives you nearby coordinates of drop ship, colonial outpost, resource finder (for those larger deposits like gold and heridum(sp?)) and finally habitable base. Press up on d-pad or equavalent on PC and it brings up these new tools. You can launch these from any surface so long as you have the resource for it on the surface of the planet.
 
Edit: Nevermind, that's just going to stir up another distracting conversation nobody wants to be a part of.

I'm really enjoying the update, other than the fact that aluminum appears to have become the most rare material in the galaxy. Has anyone done any verification of whether the resources listed on a planet after scanning it are the entire set of resources available or simply a random subset?

Just started but scanned a planet and it never mentioned gold but lo and behold, a big chunk of it as soon as I entered the atmosphere. So it might just list the most common ones. Maybe.
 
Nope, there is a new spot finder tool that costs 50 iron and 25 platinum that gives you nearby coordinates of drop ship, colonial outpost, resource finder (for those larger deposits like gold and heridum(sp?)) and finally habitable base. Press up on d-pad or equavalent on PC and it brings up these new tools. You can launch these from any surface so long as you have the resource for it on the surface of the planet.

Sorry, but is it not possible to just build a home base wherever you want one?
 
The base stuff paired with better landscapes and new elements exclusive to certain biomes has brought me back. There's finally a satisfying, albeit thin, loop to playing now. Scanning planets for elements helps a ton, as does quick recharge of tech.

I really hope another update really expands tech to be interesting stuff besides just modifiers.
 
Really excited to see that people are enjoying the update. I hope that encourages HG to keep striving toward making NMS a masterpiece (PSVR support!)
 
Plutonium doesn't seem to be in caves now. I don't have much to go on, but on my survival planet it seemed to be more prevalent on top of mountains. Also there's usually a little near any buildings. Not to mention you can get it in the little red crates that are lying about - if you can find any drops or structures. Can you find a habitable base? If you can then you can teleport.

I've definitely found plutonium in caves. Plenty of it. Biggest batches were in forests.
 
Whoa really? That's pretty cool. So when you get a ship that lands, do you get a prompt that a sale or trade would like to be made? That would be a sweet update. Also can you place multiple landing pads?

Yes you can place more then one. Keep in mind that there is a limit to your base as a whole for the amount of stuff you can build.
 
hell, come to think of it, having more than one save would maybe fix my problem (I'm terrified now of getting a save point where I pretty much screwed myself). or at least have the save point go back to the point I saved from and not save that I already mined resources (I don't mind it getting rid of everything in my inventory). I just feel like I'm one mistake away from making my save point unusable and having to restart entirely. At least with Fallout survival I knew if I made a mistake I could try over again (the terror of having to do everything over again was enough to make death scary but not too much that it's overly stressful).

Pause the game and use R1 to scroll all the way right. It keeps three previous save states for you.
 
Nope, there is a new spot finder tool that costs 50 iron and 25 platinum that gives you nearby coordinates of drop ship, colonial outpost, resource finder (for those larger deposits like gold and heridum(sp?)) and finally habitable base. Press up on d-pad or equavalent on PC and it brings up these new tools. You can launch these from any surface so long as you have the resource for it on the surface of the planet.
I assume I'd find a spot finder blueprint just in the damaged/crashed satellite things on planets?
 
Thats what I thought too but when I started seeing them come onto the docks while in Creative mode. I was surprised. Yet happy at the same time. I mean if you made 2 or 3 docks, providing the resource grind. It could be a good thing long game for money wise.

Wait, so are you saying that traders will automatically buy from your resource stores at your home base? Or just that it allows more opportunities to trade with them?
 
Wait, so are you saying that traders will automatically buy from your resource stores at your home base? Or just that it allows more opportunities to trade with them?

Sadly no and sorry if I mislead you or others in this thread into thinking that. No that's not the cause sadly. Just more opportunities to trade with them. However, if you happen to come across a Vortex Cube planet with tons in caves. That would be the best place to set up shop. While your waiting for your plants to grow which takes about 35 to 40 mins to grow. Going out and stack up as many Vortex cubes as possible then selling those to traders or the trade station (Which you can build for your base) along with selling your Plants, you can rack in quite a bit of money every hour or so.

Anyone know if the stacking glitch still works?
 
Sadly no and sorry if I mislead you or others in this thread into thinking that. No that's not the cause sadly. Just more opportunities to trade with them. However, if you happen to come across a Vortex Cube planet with tons in caves. That would be the best place to set up shop. While your waiting for your plants to grow which takes about 35 to 40 mins to grow. Going out and stack up as many Vortex cubes as possible then selling those to traders or the trade station (Which you can build for your base) along with selling your Plants, you can rack in quite a bit of money every hour or so.

Ah okay, thanks. That's what I assumed. Yeah I can see it being more efficient that way. It would be cool though to be able to set up simple trading rules to allow automated trading, like "if trader is buying Titanium for 50%+ greater than system average, sell" or "if trader is selling Rarium within 20% of system average, buy until base has 200 units".
 
I assume I'd find a spot finder blueprint just in the damaged/crashed satellite things on planets?

No blue print needed, its part of your starter set. Its not an inventory item, its part of the new context sensitive tools you have to press up on the d-pad for, you can also craft a mobile save point and a message box to leave for others to see like the dark souls/demons souls style messages for anyone who might also come across the planet, later when you get your home base and the construction specialist installed he will give you as a reward before or after your first quest the ability to create a beacon for you launch in the field so you can set a location to viewable on the map.
 
No blue print needed, its part of your starter set. Its not an inventory item, its part of the new context sensitive tools you have to press up on the d-pad for, you can also craft a mobile save point and a message box to leave for others to see like the dark souls/demons souls style messages for anyone who might also come across the planet, later when you get your home base and the construction specialist installed he will give you as a reward before or after your first quest the ability to create a beacon for you launch in the field so you can set a location to viewable on the map.
Oh sweet, thanks. I didn't really check through the context menu while on a planet, it disappears too quickly for me to take it in. Gives me a starting point though, thanks!
 
What do you need to do to unlock docks for your base, anyway? Those are probably my most wanted item for it.

My understanding is it eventually unlocks after you have pushed the base building quest forward enough. Easier said than done in survival though so can't confirm.
 
The base stuff paired with better landscapes and new elements exclusive to certain biomes has brought me back. There's finally a satisfying, albeit thin, loop to playing now. Scanning planets for elements helps a ton, as does quick recharge of tech.

I really hope another update really expands tech to be interesting stuff besides just modifiers.

Absolutely. The loop of building and improving my base was fun and took a LONG time. I'm still doing it. The only thing that's annoying is that I feel certain elements are too hard to find like plutonium. If they keep adding a bunch of different things to do on these worlds the game will really evolve to become a fantastic game.
 
The quick menu really doesn't stay around long enough. I also wish it would allow for scrolling with the mouse wheel.

Agreed, that timeframe is way too short. It's like some form of psychological torture, if you hesitate for 500ms it drops away. You need to have hardcore Chinese moba skills to click through the menu fast enough to actually select/charge something.
 
So I was doing some research on my own in Creative mode cause I wanted to see what Plants would be the most profitable in the long run. Now 3 plants I didn't bother with was Venom Sac, Orbs and Perils. The rest since they stack, I've done 2 rows of 10 seeds for each plant, So max 20 of each plant. So here was my results from both Traders who landed on my Dock and Trade Station.

Candensium - 495 Stack = Trader - 88,000 (+3.0 GA), Trade Station - 83,000

Temerium - 499 Stack = Trader - 87,874 (-1.5 GA), Trade Station - 87,011 (-2.4 GA)

Coryzagen - 500 Stack = Trader - 82,402 (+4.2 GA), Trade Station - 79,595 (+0.7 GA)

Fervidium - 457 Stack = Trader - 75, 522 (+0.3 GA), Trade Station - 74,250 (-1.5 GA)

Coprite - 495 Stack = Trader - 3,319 (-2.4 GS), Trade Station - 3, 205 (-5.8 GA)

Mordite - 499 Stack = Trader - 6,950 (+1.3 GA), Trade Station - 7,041 (+2.6 GA)

Spadonium - 500 Stack = Trader - 90,749 (+1.5 GA), Trade Station - 91,097 (+1.9 GA)
 
Agreed, that timeframe is way too short. It's like some form of psychological torture, if you hesitate for 500ms it drops away. You need to have hardcore Chinese moba skills to click through the menu fast enough to actually select/charge something.

I don't get why it's not just toggled with down on dpad. It's not taking up much of the screen and you can still move. It doesn't have to dissappear as fast as possible...

My muscle memory makes the old way more comfortable currently. Mostly because I feel I'm in better control of which resources im actually using.
Not to mention that I often use crafted stuff for it and I craft that on the fly to not waste inventory space.
 
I don't get why it's not just toggled with down on dpad. It's not taking up much of the screen and you can still move. It doesn't have to dissappear as fast as possible...

My muscle memory makes the old way more comfortable currently. Mostly because I feel I'm in better control of which resources im actually using.
Not to mention that I often use crafted stuff for it and I craft that on the fly to not waste inventory space.

I don't think Hello Games has someone with the title Interface Designer, but they probably should. The No Man's Sky UI is all a bit clumsy/wonky and could use someone with that skillset. Even the base building, which is generally pretty elegant, has some bits of the UI that are not well-refined.

Re: being in control of which resources are used for quick charging, it'd be good to have a priority list you can assign for each, i.e. "use Plutonium first if available, then Thamium9".
 
has anyone yet commented on the fact that these jobbers bring their own chairs to trade outposts

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also, someone mentioned the "BIG THINGS" mod, and that kind of thing reeeaaally should be implemented. it makes things really cool, even before when things were shitty. the trees and junk becoming monstrous makes for some amazing landscapes and huge, dense forests. as it stands, any tree is only moderately big, and its underwhelming in places that are teeming with life
 
Really excited to see that people are enjoying the update. I hope that encourages HG to keep striving toward making NMS a masterpiece (PSVR support!)

Me too. I liked the game ok before but felt it felt like. Better foundation on which to build what I was hoping for out of the game. With survival mode this game feels a lot more like what I was expecting to play.

Pause the game and use R1 to scroll all the way right. It keeps three previous save states for you.

Awesome!!! Thanks for the tip.
 
All the technologies I've discovered since the update have been "new" and it's feeling a little suspect. Does the game still correctly labels previously discovered tech? Or is everything being labeled as new?

I can't be this lucky.
 
has anyone yet commented on the fact that these jobbers bring their own chairs to trade outposts

Those guys are fucking legit businessmen. They're not sitting on some open-air-plebian-bubble-gum-bottom-stadium-seating. Do you know who they are?

also, someone mentioned the "BIG THINGS" mod, and that kind of thing reeeaaally should be implemented. it makes things really cool, even before when things were shitty. the trees and junk becoming monstrous makes for some amazing landscapes and huge, dense forests. as it stands, any tree is only moderately big, and its underwhelming in places that are teeming with life

I hate to be the anecdotal NMS stereotype, but since the update launched I've dropped onto several planets to find giant 6-8M animals wandering among dozens of smaller animals of several other species that are all congregating in the same area. At one point there were two completely different 6M animals in the same general space around an outpost and the screen was shaking constantly. I've also see far more lush vegetation, several times I've been in grass oceans that were as high as where my "chest" would be in-game. I've been to several planets that have deep canyons with a relatively low flight ceiling that looks pretty close to that forever-tainted trailer, and some that have giant pockmarks everywhere that look like inverted mountains. They've definitely tweaked the generation algorithms for way more variety, and I suspect they've actually flipped the dial slightly to the "crazy" side. You should explore some more, I think you'll find environments/creatures that are just as crazy and significantly more polished than the mods provided.
 
All the technologies I've discovered since the update have been "new" and it's feeling a little suspect. Does the game still correctly labels previously discovered tech? Or is everything being labeled as new?

I can't be this lucky.

I've seen this also and not sure if it's a bug, these are legit new levels of the tech tree, or I never had access to them before because of a prior bug. So far all the "new" tech I've found has been Theta-level stuff.
 
I've seen this also and not sure if it's a bug, these are legit new levels of the tech tree, or I never had access to them before because of a prior bug. So far all the "new" tech I've found has been Theta-level stuff.

Same here. I guess someone should actually start screenshotting their current blueprints and verifying new ones against them.
 
All the technologies I've discovered since the update have been "new" and it's feeling a little suspect. Does the game still correctly labels previously discovered tech? Or is everything being labeled as new?

I can't be this lucky.

So far everything labeled new was a blueprint I already had. Often I have it even installed.

I'll go with this is a new bug introduced with the patch.
 
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