It appears Super Mario Run will require an internet connection at all times

Nice try.



The game has features that require an online connection. I bet if this was a game from an indie studio, nobody would even notice.

I hate to repeat myself but:


you can have those features and still have a offline mode

tim-and-eric-mind-blown.gif



Why. Why would that possibly be a deal breaker.
Jeez Louise, is it honestly that hard to understand?


Not everyone has data plans
Not everyone has generous data plans
Not everyone has tablets that can even use SIM cards
People commute and travel and have long ammounts of time where a connection isn't possible, and they usually use games to pass the time.
 
Seems Nintendo is going all the way using the same stupid methods every mainstream developer/publisher does. I guess they are not "their own thing" anymore. Too bad.
 
I hate to repeat myself but:
Jeez Louise, is it honestly that hard to understand?


Not everyone has data plans
Not everyone has generous data plans
Not everyone has tablets that can even use SIM cards
People commute and travel and have long ammounts of time where a connection isn't possible, and they usually use games to pass the time.

That's fine. Buy a Nintendo DS and New Super Mario Bros.

Is shitposting all you can do or are you going to actually say something eventually?

People's expectations are absurd. This is Nintendo's first mobile game. Anybody with experience in mobile development, especially for games, knows that this is par for the course. It's the definition of making a mountain out of a mole hill.

Yeah, buy the more expensive handheld that doesn't double as a phone and requires you to carry it separately just to buy another game that that person may have already played instead of just having basic logical functionality attached to this game.

Are you Adarm Orth perhaps?

I am not. I'm just a person that has a rational outlook on modern mobile game development. If you're not willing to accept modern practices, then you should be resigned to the devices that need not adhere to them.
 
That's fine. Buy a Nintendo DS and New Super Mario Bros.

Yeah, buy the more expensive handheld that doesn't double as a phone and requires you to carry it separately just to buy another game that that person may have already played instead of just having basic logical functionality attached to this game.

Are you Adarm Orth perhaps?

People's expectations are absurd. This is Nintendo's first mobile game. Anybody with experience in mobile development, especially for games, knows that this is par for the course. It's the definition of making a mountain out of a mole hill.

Ah poor Nintendo, the classic indie underdog story. And no, it's not par for the course. There are tons of well received games that aren't always online. Funnily enough pretty much every endless runner I can think of isn't always online. And making a mountain out of a mole hill? The only time I play mobile games is while commuting and now I can't play this one and the reasons Nintendo are giving don't make any sense.
 
I'm on iPhone, but I bet it won't be long before it gets modded on Android (when it makes it to Android, I guess).
 
People's expectations are absurd. This is Nintendo's first mobile game. Anybody with experience in mobile development, especially for games, knows that this is par for the course. It's the definition of making a mountain out of a mole hill.

Yeah I guess the fuckload of paid(and some even F2P) mobile I own were made by terrible developers that just didn't know that mobile requires online. Jeez, someone should go tell them how they are doing mobile development wrong!!!!!!!!
 
What a monumentally stupid decision. Zero excuse for this. I have plenty of mobile games that have features that require being connected, but I can't think of a single one that requires a connection to play at all times, especially not ones I paid for up front. Ridiculous.

Super Mario Run requires iOS 8.0 or later. DEALBREAKER!

Man, for some people Nintendo can just do no wrong, huh?
 
TPeople's expectations are absurd. This is Nintendo's first mobile game. Anybody with experience in mobile development, especially for games, knows that this is par for the course.
I know right? You have to lower your standards as low as they can get to be able to enjoy mobile gaming. It's just that many people thought Nintendo has higher standards overall and maybe they could raise the bar for mobile games but i guess we were wrong.
 
Not really understanding all the rage and hand-wringing. There are a ton of games on my phone already that require me to be online. Most of Square-Enix's games including stuff like Final Fantasy Record Keeper won't launch if I'm offline. There are others as well.

Yet I didn't see any angry posts about it then. Hm.

You mean all those free to play games? As opposed to one you buy?
 
Most of my portable gaming happens on the metro, and this won't work there. At this price point, there's no need for me to buy this since it's online only and I can't even play it most of the time.
 
I know right? You have to lower your standards as low as they can get to be able to enjoy mobile gaming. It's just that many people thought Nintendo has higher standards overall and maybe they could raise the bar for mobile games but i guess we were wrong.

I mean, his claim is complete and utter bullshit to begin with. Online-only is definitely not at all the standard for paid mobile games. Shit, even a considerable ammount of F2P games work offline.
 
You mean all those free to play games? As opposed to one you buy?

That's splitting hairs. SMR has a free lite version, and most of those games are riddled with microtransactions. Besides, I don't believe for a second the notion that the only reason people are pissed about this is because it's a paid app.

I mean, his claim is complete and utter bullshit to begin with. Online-only is definitely not at all the standard for paid mobile games. Shit, even a considerable ammount of F2P games work offline.

There are a shit ton of mobile games that only work online. Just about all of Square-Enix's, for one.
 
That's fine. Buy a Nintendo DS and New Super Mario Bros.



People's expectations are absurd. This is Nintendo's first mobile game. Anybody with experience in mobile development, especially for games, knows that this is par for the course. It's the definition of making a mountain out of a mole hill.



I am not. I'm just a person that has a rational outlook on modern mobile game development. If you're not willing to accept modern practices, then you should be resigned to the devices that need not adhere to them.
You do know that there was a mobile developer in this thread that already debunked this being "par for the course", right?

Also, recommending a handheld to someone that rightfully criticizes this dumb move from Nintendo? Really? You do realize people are criticizing the fact that it ALWAYS requires an internet connection, not that it requires one at all.
 
Denuvo is welcome om my mobile in order to avoid this crap.

Yup.

No DRM >> system/store DRM >>>>>>> Denuvo >>>>>>>>>>>>> always online.

It's the worst DRM of all.

Not really understanding all the rage and hand-wringing. There are a ton of games on my phone already that require me to be online. Most of Square-Enix's games including stuff like Final Fantasy Record Keeper won't launch if I'm offline. There are others as well.

Yet I didn't see any angry posts about it then. Hm.

Hm indeed.

Not sure if joking, but Record Keeper is free while this is not.

Also, that particular game is the perfect example of why Mario Run needs to be online only.
 
Not really understanding all the rage and hand-wringing. There are a ton of games on my phone already that require me to be online. Most of Square-Enix's games including stuff like Final Fantasy Record Keeper won't launch if I'm offline. There are others as well.

Yet I didn't see any angry posts about it then. Hm.

Because those games don't have as much appeal to them so the outrage isn't noticeable.

That being said think of a popular endless runner on mobile and chances are it probably doesn't require an online connection to function.

Off the top of my head, Jetpack Joyride, Tiny Wings, Temple Run and even Flappy Bird were all popular endless runners that were F2P and didn't require an internet connection at all after downloading. Some of them even had social features. So no, Nintendo's excuse really doesn't stand up to reality.
 
I am not. I'm just a person that has a rational outlook on modern mobile game development. If you're not willing to accept modern practices, then you should be resigned to the devices that need not adhere to them.

That is rubbish. Always online is standard for f2p mobile games designed to flog off microtransactions to people who still don't know better.

This is not the entirety of modern mobile game development. You can buy any number of quality titles that do not require an internet connection. In fact this is still the expectation for a game you actually buy.

Nintendo have a choice about how they are going to deliver their games. They have chosen the tacky anti-consumer route which is nothing but a shame. Even if mario doesn't get patched into an EA level purchase fest it is clear this is the path they are going down.
 
Nintendo assume that if you have the cash to own luxury phones from Apple, you'll also can afford a mobile phone subscription
 
Because those games don't have as much appeal to them so the outrage isn't noticeable.

That being said think of a popular endless runner on mobile and chances are it probably doesn't require an online connection to function.

Off the top of my head, Jetpack Joyride, Tiny Wings, Temple Run and even Flappy Bird were all popular endless runners that were F2P and didn't require an internet connection at all after downloading. Some of them even had social features. So no, Nintendo's excuse really doesn't stand up to reality.

Final Fantasy doesn't have as much appeal? I mean, maybe it has marginally less, but come on. FFRK still has an active NeoGAF thread. I've seen next to zero complaining in there about the online requirement.

SMR appears to have a lot more playable features than any of those titles you mentioned. I mean, you're trying to compare SMR to Flappy fucking Bird, a far simpler game made by one guy that isn't even downloadable anymore? Get real.
 
I bet the version Jimmy Fallon played on tv didn't require an internet connection to play, and he looked like he was having a blast without the internet features.
 
Nice try? You get mad at people for throwing around condescending remarks yet you did the same thing on the previous page lol

And as previously mentioned, those features have been done BY INDIE GAMES without requiring always online.

Alright, you got me.

Edit: I'm sorry for being condescending.
 
Final Fantasy doesn't have as much appeal? I mean, maybe it has marginally less, but come on. FFRK still has an active NeoGAF thread. I've seen next to zero complaining in there about the online requirement.

SMR appears to have a lot more playable features than any of those titles you mentioned. I mean, you're trying to compare SMR to Flappy fucking Bird, a far simpler game made by one guy that isn't even downloadable anymore?
Get real.

That's why I listed 3 other games :)

Besides the fact, what does any of that stuff matter? It's the same genre and it shows that always online isn't a requirement for this type of game. The fact that it's not downloadable anymore or simpler makes it so it could get away with being playable offline? That makes zero sense.
 
I wish for anyone that has complained in this thread to bump it when they actually experience a significant usability issue due to the online requirement. See you never.
 
That's why I listed 3 other games :)

Besides the fact, what does it matter? It's the same genre and it shows that always online isn't a requirement for this type of game.

Eh, that's an overly simplistic view of what goes into mobile games. Just because you have a group of games that can be loosely gathered under one genre umbrella doesn't mean they all have the same requirements.
 
"We wanted to be able to leverage that network connection with all three of the [Super Mario Run] modes to keep all of the modes functioning together and offering the game in a way that keeps the software secure."

the fuck does that even mean?

It basically means "When we bring if to android we want to make sure the copies being played were paid for".
 
I wish for anyone that has complained in this thread to bump it when they actually experience a significant usability issue due to the online requirement. See you never.

I mean I'll never bump it because why would I buy a mobile game that requires me to be connected to the internet when 99% of the time I play a mobile game it's because I have no internet?

Nice dismissal of everyone who quoted you though, real smooth counter.
 
Decent chance that this is a weird cultural disconnect on the part of Nintendo/DeNA. All subways in Japan have great cell phone coverage.

American subways have very very limited connectivity, not least for security/terror concerns, I'd imagine.

Still, shocked by the number of apologists for this in this thread. I really detest the "this doesn't affect me so it shouldn't matter to anyone" mentality.
 
Eh, that's an overly simplistic view of what goes into mobile games. Just because you have a group of games that can be loosely gathered under one genre umbrella doesn't mean they all have the same requirements.

That still doesn't explain why SMR needs to be always online. Like I said, some of those other games had social features. Jetpack Joyride was more complex than Flappy Bird and I know for a fact it was F2P on all platforms and yet it it still managed to have social features, be playable offline and have microtransactions. Their really is no logical excuse for this short of Nintendo being apathetic or just plain ignorant.
 
I wish for anyone that has complained in this thread to bump it when they actually experience a significant usability issue due to the online requirement. See you never.
Is "not being able to play" a significant enough usability issue
 
Because those games don't have as much appeal to them so the outrage isn't noticeable.

That being said think of a popular endless runner on mobile and chances are it probably doesn't require an online connection to function.

Off the top of my head, Jetpack Joyride, Tiny Wings, Temple Run and even Flappy Bird were all popular endless runners that were F2P and didn't require an internet connection at all after downloading. Some of them even had social features. So no, Nintendo's excuse really doesn't stand up to reality.

well it's not an endless runner. there are distinct stages with branching paths and after completing a level the game stores your current high score (for leaderboard/toad rally purposes) and keeps track of the total enemies killed toward persistent milestones/goals to reach. these features on the periphery being sync'd and active during gameplay are ultimately why this decision was made. yes it will upset some people, and yes, part of the thinking was also to combat piracy as best they could across lots of different markets... but it's in the design. not the most elegant, but i dont see it tanking sales too hard
 
Sounds dumb.

I thought they wanted this to do maximally well for the good of their brand and the good of the price point.

I guess piracy concerns do eat into the second but...
 
well it's not an endless runner. there are distinct stages with branching paths and after completing a level the game stores your current high score (for leaderboard/toad rally purposes) and keeps track of the total enemies killed toward persistent milestones/goals to reach. these features on the periphery being sync'd and active during gameplay are ultimately why this decision was made. yes it will upset some people, and yes, part of the thinking was also to combat piracy as best they could across lots of ifferent markets... but it's in the design

Jetpack Joyride keeps track of your highscore for leaderboard purposes among other milestones like distance traveled, scientists killed etc. that unlock rewards. Even offline.

It's been 6 pages and I've yet to read a convincing argument for why it couldn't be done differently save for "well some other games are always online" and "the way nintendo specifically designed this one"
 
That still doesn't explain why SMR needs to be always online. Like I said, some of those other games had social features. Jetpack Joyride was more complex than Flappy Bird and I know for a fact it was F2P on all platforms and yet it it still managed to have social features, be playable offline and have microtransactions. Their really is no logical excuse for this short of Nintendo being apathetic or just plain ignorant.

But it doesn't mean it doesn't, either. Your logic cuts both ways. The fact that other people have made games marginally similar to SMR that do not require persistent online really has nothing at all to do with SMR. We don't even know exactly what "social features" means with regard to SMR; "social features" does not mean the same thing in every game. In some games it just means you can link your Facebook account and share game events. In others it means you have a persistent chat room. We don't know what SMR has.
 
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