orthodoxy1095
Banned
It's a mobile game, so... I kinda get it?
But it's still dumb.
It's a mobile game, so I kinda expected this.
Most mobile games are like this
Slightly annoying... but it's a mobile game.
Perhaps could have offline mode with limited features.
Im a mobile game developer. Most of these game require a constant internet connection. Just how it is.
It's mobile, no surprises. I dont believe there's a ftp game out there that doesn't. I doubt it will be a huge data muncher.
So since I'm bored right now and don't totally feel like going to bed just yet, I'm going to go through some of my iPhone games that share any similarities to Super Mario Run and see if they require me to be online:
Punch Quest - Working offline
Wind-Up Knight 2 - Working offline
Badland - Working offline
Rayman Fiesta Run - Working offline
Rayman Adventures - Working offline
PAC-MAN 256 - Working offline
And now for the rest of my games that are much more different:
80 Days - Working offline
Sorcery! - Working offline
Sorcery! 2 - Working offline
Downwell - Working offline
Lara Croft GO - Working offline
Joe Dever's Lone Wolf - Working offline
2048 - Working offline
Warbits - Working offline
Shadowmatic - Working offline
RYB - Working offline
Reigns - Working offline
Deus Ex GO - Working offline
Lumines - Working offline
Superbrothers: Sword & Sorcery EP - Working offline
The Room - Working offline
So what's this revisionist nonsense about this being "common" with mobile games? Not a single one of my mobile games seems to require an internet connection. And before you try to "get me," with a "AHA BUT WHAT'S THE PRICING MODEL OF THOSE GAMES?" some of them are F2P, some of them are paid. Obviously then, price model isn't really relevant here. Which begs the question, what la-la-land fantasy world are you goons living in where this is somehow standard practice?