IAmRei
Member
I heard 4 nintendo games had 90+(?) Nintendo 2023 is rocking for me, they had lot of great achievement this yearTurned out, 2023 was Nintendo’s year after all.
I heard 4 nintendo games had 90+(?) Nintendo 2023 is rocking for me, they had lot of great achievement this yearTurned out, 2023 was Nintendo’s year after all.
Having played the first two worlds I'm hard pressed to think anyone outside of Nintendo that could produce a 2D platform of the same level as Super Mario Bros. Wonder.I love how Kinda Funny guys mentioned "Nintendo magic" like 20 times. game where you jump ?
Xbox, Playstation or anyone else in the industry doesn't have that magic ? what a joke.
I would understand getting hyped for a 3D Mario but 2D Mario lol
also, Blessing from Kinds Funny saying "oh Spiderman got good scores, nice, but when I see Mario getting good scores I'm like "let's goo" "
when does Mario not get a good score and why are you on a playstation podcast ?
Hands down best 2D mario game..
masterclass in gamedesign.
I don’t really look forward to play sonic superstars
Having a game production without a set deadline is a rare privilege possible only because Nintendo's management understand the importance to try to produce stone classics (financially too) and Nintendo is so rich that can afford what other can't (again owning th genre king helps the decision).
Mario was always a few leagues better than Sonic.Hands down best 2D mario game..
masterclass in gamedesign.
I don’t really look forward to play sonic superstars
Sonic people at school were always total weirdos.Mario was always a few leagues better than Sonic.
Not sure about this, a company like SEGA should be able to produce something more valuable than Sonic Superstars, they been working on the genre almost as much as Nintendo, and its their premier gaming mascot yet they struggle...Having played the first two worlds I'm hard pressed to think anyone outside of Nintendo that could produce a 2D platform of the same level as Super Mario Bros. Wonder.
The creativity infused to the game and overall polish to everything (from level design to animations) is truly stunning.
Of course Nintendo is in the enviable position to have popularized the genre back in the mid '80s therefore they have accumulated lots of knowledge and are assured to smash the sales of any "otherwise" competitors in the same genre.
Having a game production without a set deadline is a rare privilege possible only because Nintendo's management understand the importance to try to produce stone classics (financially too) and Nintendo is so rich that can afford what other can't (again owning th genre king helps the decision).
Nintendo owns a bunch of genre kings accumulated through decades of incessant effort.
I've always thought Sonic level design is fundamentally deficient and beyond saving, since the very start of the franchise, even the beloved titles.Mario was always a few leagues better than Sonic.
It gets good around 30 hours in.It's not blown me away yet after world 1, but I am loving all the secrets and different level types!
I've always thought Sonic level design is fundamentally deficient and beyond saving, since the very start of the franchise, even the beloved titles.
The speed / animation / graphics etc was very cool on the old SEGA systems so that made it fun to play, but it never had the design talent to stick around once that effect wore off
My god, just ran into a level that was almost definitely inspires by sml2I wish the franchise would dip into some of the weirdness that game had. Wonder definitely seems to go that angle, but I want them to make it even weirder.
My god, just ran into a level that was almost definitely inspires by sml2
let it be, let it be, let it be, let it beeeOh, I don't want people to not have fun. I fully intend on playing through this game eventually.
I just feel like I'm constantly not seeing what other people are seeing.
I forgot what it's called but basically once you hit the wonder seed, it's basically the star maze from space zone.What level?
I forgot what it's called but basically once you hit the wonder seed, it's basically the star maze from space zone.
I think it was in w2Can't recall this and I'm almost done with the game, is it Special World? Maybe I glossed over it...and there might be a few normal levels I skipped.
Can't replace competence and ambition.Not sure about this, a company like SEGA should be able to produce something more valuable than Sonic Superstars, they been working on the genre almost as much as Nintendo, and its their premier gaming mascot yet they struggle...
The difference is Nintendo games don’t tell you “press X to jump”. You have to know yourself when to. That’s a tiny part of the magic, no handholding like you pussies now are used toI love how Kinda Funny guys mentioned "Nintendo magic" like 20 times. game where you jump ?
Xbox, Playstation or anyone else in the industry doesn't have that magic ? what a joke.
I would understand getting hyped for a 3D Mario but 2D Mario lol
also, Blessing from Kinds Funny saying "oh Spiderman got good scores, nice, but when I see Mario getting good scores I'm like "let's goo" "
when does Mario not get a good score and why are you on a playstation podcast ?
yes, the game teaches you what happens in every level. It doesn't tell you "These are Blakundins, they jump when you jump", you just see it.The difference is Nintendo games don’t tell you “press X to jump”. You have to know yourself when to. That’s a tiny part of the magic, no handholding like you pussies now are used to
i wish they went balls on the nostalgia factor. like i see little glimpses of smb2/whatever the japanese original was here and there. they shouldve make it really obvious. fuck go back to like pixel 2d mario or something
The creator of Sonic said that he came up with the idea of Sonic by playing OG Super Mario Bros on Famicom and he was rushing through to clear faster and thinking he should make a game like it except you're supposed to go really fast.Not sure about this, a company like SEGA should be able to produce something more valuable than Sonic Superstars, they been working on the genre almost as much as Nintendo, and its their premier gaming mascot yet they struggle...
I thought I was harsh but fair to Sonic....you went scorched earth.The creator of Sonic said that he came up with the idea of Sonic by playing OG Super Mario Bros on Famicom and he was rushing through to clear faster and thinking he should make a game like it except you're supposed to go really fast.
That's literally it, that's the whole idea behind Sonic. It was creatively bankrupt from Day 0. There was never anything else of substance behind Sonic besides Gotta Go Fast. No one should be surprised the Sonic franchise has hardly ever had a good game.
All very valid points.Loading times into levels are a little bit too long for a 2D Mario;
Badges could be interesting, but also put another barrier of entry to being able to just get on with the game;
Joy con pairing as usual is a pain when jumping from different player numbers;
The Wonder mechanic... well it's interesting but it's not quite right is it. Some of the levels are a little superficial and silly around it.
Levels are short. This doesn't have to be a problem, but from a strictly platforming perspective (so far) they are categorically not as good as NSMBW or NSMBU. Sometimes I was left feeling, is that it?
Multiplay doesn't work as well as NSMB series, because there's no collision between the players and the player with the crown ends up leaving the other players behind too much. The ghosts have a hard time catching up.
Mini training levels are fun, but counter to the intuitivity that usually comes naturally in a Mario game;
Never has there been so much padding in a Mario game. The constant really bad dialog from flower people in the cutscenes;
Loading times into levels are a little bit too long for a 2D Mario;
The world maps are an eyesore and a pain to navigate;
Badges could be interesting, but also put another barrier of entry to being able to just get on with the game;
Joy con pairing as usual is a pain when jumping from different player numbers;
Graphics are nice... But provide a lot of noise that gets in the way of platforming;
The Wonder mechanic... well it's interesting but it's not quite right is it. Some of the levels are a little superficial and silly around it.
Levels are short. This doesn't have to be a problem, but from a strictly platforming perspective (so far) they are categorically not as good as NSMBW or NSMBU. Sometimes I was left feeling, is that it?
Multiplay doesn't work as well as NSMB series, because there's no collision between the players and the player with the crown ends up leaving the other players behind too much. The ghosts have a hard time catching up.
Mini training levels are fun, but counter to the intuitivity that usually comes naturally in a Mario game;
Where were you Miyamoto? Oh yes, making theme parks and movies;
Someone above pointed out the cool drumroll on the buttstomp -- it is cool, but how long before it get tired? Same for losing the hat going into pipes. This is hit and run game design;
There are other things, but I don't want to embarrass myself too much in case I change my mind being just 4 worlds in.
The flower dialog is better if you change the language to one you don't understand. It became charming to me instead of grating. The game has its rough spots but I found it to be a lot of fun.I've changed my mind and already feel embarrassed. Probably having a dialog with myself here but anyway. I think most of the above points still stand, but they're nitpicks. Been playing 4 player and having a whale of a time. One of the best games in years.
The singing piranha plants are the stuff of nightmares.Does the music harv that crud Wah Wah Wah! stuff??
I want to play this but the music scared my ears in NSMB
No i would argue the music is one of SMW strong pointsDoes the music harv that crud Wah Wah Wah! stuff??
I want to play this but the music scared my ears in NSMB
Especially loved any of the rhythm stuff, reminded me of Rayman Origins/Legends (and then made me sad that we haven't had a third).
Whaaaaaaat?this seems to be the hardest Mario game since the 90s to 100%.
Agreed on the new voice, it’s more miss than hit.I really dislike the Charles Martinet impersonator they got to do the voices. He's shrill, charmless, and completely over the top - I know Martinet wasn't exactly restrained, but that 'wowee zowee' line that Luigi does when he gets the elephant powerup is total cringe.
Also, I don't think much of the elephant powerup, I wish I could disable it so I never have to see it again. It's just dumb to have a superpower that lets you smash through walls and enemies with ease, and then make it so it isn't some rare bonus, like an invincibility star or whatever. Every time I get an elephant I'm like, not this unfunny shit again, just give me a fire flower. It's in almost every level.
This is the never ending road to making games easier and easier. Flowers constantly spoiling what you should do. Power-ups that make things easier. Removing the timer. No collision in multi-player etc...I got tired of this way too quickly, so I've barely touched it in the last week or two. I'm on the final approach to Bowser but I've lost the urge to finish it.
Need to get through it and explore the special levels. Maybe those are more interesting, I only tried the first one where you turn into a goomba.
I really dislike the Charles Martinet impersonator they got to do the voices. He's shrill, charmless, and completely over the top - I know Martinet wasn't exactly restrained, but that 'wowee zowee' line that Luigi does when he gets the elephant powerup is total cringe.
Also, I don't think much of the elephant powerup, I wish I could disable it so I never have to see it again. It's just dumb to have a superpower that lets you smash through walls and enemies with ease, and then make it so it isn't some rare bonus, like an invincibility star or whatever. Every time I get an elephant I'm like, not this unfunny shit again, just give me a fire flower. It's in almost every level.
Whaaaaaaat?
The main levels are a walk in the park compared to some stuff seen in the NSMB series. As for the special levels, there‘s hardly anything that gets close to some nightmare-inducing stages in NSMB, and that’s not even mentioning Luigi U. The special levels in Wonder are incredibly short.