Super Mario Run 10M+ downloads Day 1, over $4M revenue, biggest Appstore launch ever.

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don't mind me, I'm just laughing at the posters who were trying to pain this as a tepid launch
 
I overestimated and misunderstood the smart phone market.

Simple as that. Plenty of games on consoles destroy that number day 1. The reason I assumed SMR's number would be far larger is the way people talk about smart phone software. As if it is so easy to develop for and profit from that Nintendo would quit the console business.

I love Nintendo and want to see them succeed. I just had no idea 2.85M was considered an impressive number when you hear about apps making hundreds of millions of dollars daily/weekly/whatever.

I don't even play smart phone games and clearly don't know shit about them.

Apparently not.

Remember, this is the platform companies are flocking to instead of consoles.

Did people forget that there's big business in this all of a sudden?
 
Good...but even if everyone paid for it, revenue wise it would probably no better than a new Mario platformer on Wii U or 3DS would make on day one worldwide.

I wonder, because in this case, Nintendo has zero spending on printing disc/stuff.

All the money invested went on development and marketing, any sales go straight in their pockets, minus a small percentage for Apple as well, I assume.

Remember that this is day one.
 
Nintendo's main focus isn't even sales. Their master plan right now is getting brand exposure. They're pretty intent on making Mario not only the biggest name in game, they want him to be the biggest name in all of media.

Purchases or not, a download means someone in the world is seeing Mario running and jumping. Another person that could potentially buy another Mario game and more importantly, another person that might buy a Switch at launch.

+ Nintendo Accounts. This will be their primary way to interact with customers that dont own their consoles. Their goal will likely be to get Nintendo account owners to buy consoles down the line. Interested to see what kind of incentives and promotions they will run once Switch is out.
 
I'm confused, is the game free or $10? I thought it was always $10 with always on internet.

The first 3 levels (and a small chunk of the first castle) are free, the other 20 1/2 levels and all of the extra modes and content are what you pay for with the $10.
 
New Super Mario Bros. for DS and Wii are listed as best sellers in their respective categories on German amazon. (No love for Wii U though)

Don't even tell me people are buying these old-ass games because of this app now.
I don't know what things looked like before launch, but...
 
Right, but this is several orders of magnitude cheaper to develop and zero physical media costs:

Not only that, besides raw revenue what Mario Run success does better is exposing the brand even further to mass market, just like Pokemon Go did pushing then Sun and Moon as the Nintendo biggest launch ever, now they expect something similar with the new Mario lauching day one on Switch
 
The most interesting thing here is the average rating, which looks surprisingly bad.

Literally all the negative reviews are just complaining about the $10 paywall or the fact it requires an internet connection.

Also worth noting the most popular apps, like Snapchat and Facebook messenger, also feature ratings under 3 stars. That shit doesn't mean anything it's just flaming something popular lol
 
'It's not impressive that it's the biggest 1 day launch in the appstore because it's free.'

Wait, is nothing else in the appstore free?

Come on people.
 
The first 3 levels (and a small chunk of the first castle) are free, the other 20 1/2 levels and all of the extra modes and content are what you pay for with the $10.

Ah that makes sense, thanks for clarifying, so still not worth it.

I would like to see the download vs paywall ratio
 
The most interesting thing here is the average rating, which looks surprisingly bad.
People getting angry because the game is a pay game and not a free to play game with microtransactions. A similar thing happened when Monument Valley, a free game, launched a DLC expansion that cost money,
 
I wonder, because in this case, Nintendo has zero spending on printing disc/stuff.

All the money invested went on development and marketing, any sales go straight in their pockets, minus a small percentage for Apple as well I assume.

Remember that this is day one.

Apple takes 30%, I guess maybe is a bit less in this case, because Apple got the temporal exclusivity in some way.
 
Just keep riding that momentum to the switch launch.

Nintendo seems to be doing this. Let SMR, Sun and Moon, Pokemon Go and the rest of their holiday titles keep it up over Christmas before opening the floodgates on January 12th for a consistent stream of new Switch news, events and marketing.
 
The most interesting thing here is the average rating, which looks surprisingly bad.

It's not surprising, just sad.

No doubt those reviews come from the same shitheads in these forums who have been born against this game since it was announced.

PLATFORMING ON PHONES SUX 1 STAR
 
I do not disagree with that but the 2.85M downloads in a day tells us nothing about Nintendo's bottom line here at the end of the day. This is as trifle as stats showing how many games shipped vs sold through.
Not really, no.

Downloads of SMR (and shipped figures for games actually) give us a lot of useful information, even if they alone are not nearly the entire picture.
 
That's $20M in revenue for Nintendo given the $10 price tag and 30% fee to Apple (maybe less given the platform exclusivity).

Edit: Pls disregard the above
 
Just keep riding that momentum to the switch launch.

Yeah, all of a sudden after WiiU failure, seems like everything is going great for Nintendo, Pokemon Go mania, Nes Mini madness, Pokemon Sun ad Moon best launch ever, and of course the Switch that has been getting only positive feedbacks with the reveal trailer and Fallon show appearance
 
This news only says Nintendo executed very good exposure of their product. Let's hope they closed a positive number of sales based on that exposure as that is what will ultimately dictate if this was a successful launch.
 
The only downside of this is how GAF is going to see another wave of "Why Nintendo Should Go Third Party" threads that are as shortsighted as the average Nintendo investor.

I don't know. I mean I hear you, but as a long time Nintendo fan I honestly think their future is mobile. The chances of Nintendo having another Wii-like success on their hands is slim to none in my opinion. The simple fact is that their software would make an absolute killing on mobile and the casual audience will always be there. No need to worry about selling hardware to the masses when they have a direct line to the casual market through phones and tablets.

Furthermore, Nintendo would be great as far as helping mobile gaming evolve and quite possibly give something like the Apple TV a shot in the ass on the gaming side that it needs to make it something that should be taken seriously. Heck, imagining their VC library on the Apple TV with a Nintendo branded MFi controller gets me cised.

It's clear they won't be going mobile-only anytime soon, if ever, but it's becoming harder and harder to justify buying Nintendo hardware when we have plenty of devices that are more than ready to become the perfect home for their games.
 
I don't get why people are so stubborn to pay $10 to unlock the rest of the game when a lot of those same people have no problem $50-$100 on in-game currency.
 
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