Super Mario Run 10M+ downloads Day 1, over $4M revenue, biggest Appstore launch ever.

Fixed that for you. The Switch will very likely be Nintendo's final hardware.

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Nintendo will never cares about consoles anymore lol

Congrats.

no.
let's say every one of those 10m bought the game. they're at $100m in sales?
Mario Kart 8 sold about eight mil. that's $480m
add in the other first party Wii U games and you're at around $3billion in sales on a console that "failed"
 
Fixed that for you. The Switch will very likely be Nintendo's final hardware.

Unless it completely bombs, I'd say there's little to no chance of it being their last piece of hardware. And even if it does, there's still the possibility they try to iterate on it.

And this mobile game tells us nothing about their hardware future. Nintendo has maintained from the beginning that the mobile games exist in service of the console games, not to replace them or even exist as separate entities. We've already seen a "Nintendo mobile game drives console game sales" with Sun/Moon and Nintendo didn't even make Pokemon GO.
 
no.
let's say every one of those 10m bought the game. they're at $100m in sales?
Mario Kart 8 sold about eight mil. that's $480m
add in the other first party Wii U games and you're at around $3billion in sales on a console that "failed"

...

Those assets for Super Mario Run probably cost them next to nothing. Th develpment of a full fledge console game has much larger costs than this... thing.
 
Unless it completely bombs, I'd say there's little to no chance of it being their last piece of hardware. And even if it does, there's still the possibility they try to iterate on it.

And this mobile game tells us nothing about their hardware future. Nintendo has maintained from the beginning that the mobile games exist in service of the console games, not to replace them or even exist as separate entities. We've already seen a "Nintendo mobile game drives console game sales" with Sun/Moon and Nintendo didn't even make Pokemon GO.

Yeah pokemon moon and sun sold more thanks to pokemln go and we already have a mario game on switch announced
 
It is not "only" in any way
We have reports about 5 millions and more than 4 millions in revenue so with 10 millions downloads the ratio is very high for the Apple Store

It is a record for the store in terms of downloads and so far has been available for less than two days

And it is not yet available on Google play

So ... so far has been an outstanding success

Oh it's a high ratio alright. 400,000 people have paid for the game out of 10 million.

So that's about 4% of downloads have resulted in a purchase so far.

A lot of people have downloaded the game but they haven't purchased it, the price is becoming a barrier here and it's going to effect the sales potential of the game.

This is why analysts have revised down their expectations because they thought Super Mario Run could have made billions in revenue (as funny as that is to suggest) being f2p but since there's a lack of microtransactions they revised it down to only making millions. (Whatever that may be.)

People have had months to save up $10 for a mobile game but it is obvious that people have been conditioned to spending small amounts of money over time on mobile games as opposed to big purchases in one moment of time.
 
...

Those assets for Super Mario Run probably cost them next to nothing. Th develpment of a full fledge console game has much larger costs than this... thing.

True..but then you could also say that this "thing" may well have sold 400,000 on 3DS on day one if it was only $10.
 
I am looking forward to seeing how this ties into Mario Switch sales given how Pokemon Go had an effect on Sun/Moon. If the rumors about Mario being a launch title are true, the timing could be great.
 
no.
let's say every one of those 10m bought the game. they're at $100m in sales?
Mario Kart 8 sold about eight mil. that's $480m
add in the other first party Wii U games and you're at around $3billion in sales on a console that "failed"

Apple takes 30%.
 
The fist pages of this thread are gold now.

And I see some still believe these figures are the end result and can't be multiplied by 3, 4, 5.
 
The Switch will very likely be Nintendo's final hardware.

What if it's the other way round? Nintendo could start making "gaming phones", kinda like Ngage but with Nintendo ips.

They could as well be testing the water for that instead of going full third party.
 
What if it's the other way round? Nintendo could start making "gaming phones", kinda like Ngage but with Nintendo ips.

They could as well be testing the water for that instead of going full third party.
This is never going to happen. Nintendo makes mobile games because there's already a massive userbase out there.
 
That would mean ~4% conversion rate from free to paid. That is record breaking and unprecedented.


Seriously, we need a thread to educate GAF on the mobile market. People have no clue whatsoever and reach the dumbest conclusions.

I think numbers would matter more there than percentages.

We currently have 400,000 purchases of a game. You are right, it is unprecedented since there are rarely any games that reach that much in LTD around that price.

I'm just saying that the ratio of downloads to purchases do show that the price is a barrier.

We will know the results of that after the first month for revenue to be announced to compare it to other games.

Although I am aware that this is a Apple only release at the moment and Android would need to be accounted for whenever that releases.
 
...

Those assets for Super Mario Run probably cost them next to nothing. Th develpment of a full fledge console game has much larger costs than this... thing.

This makes sense in a ROR point of view but then what is their new business model going to be? Invest 5 million into super mario run like games, make maybe 50 million at best and then rinse, repeat every 6 months? This would saturate the market quickly with multiple releases required for revenue to add up to a single major release.

I think Nintendo would much rather invest 50-80 million every 2-3 years on a new smash bros that would bring in about 500 million.
 
Excellent numbers. As more and more Nintendo IP succeeds on iOS, the more difficult it will be for folks to claim that Nintendo IP can't do well on other platforms, or Nintendo IP need buttons to work, or the Nintendo "magic" is in the hardware and not the software. At this point, it's clear that Nintendo can benefit tremendously from embracing mobile platforms.

I'd love to know how mobile-exclusive developers view Nintendo's current and future efforts in iOS. Is there a sense of "the big dog is coming to town" or do they simply not care?

The fist pages of this thread are gold now.

Interesting. In what way exactly ☺?
 
I'm just saying that the ratio of downloads to purchases do show that the price is a barrier.

Price is and will always be a barrier. We didnt need SMR to demonstrate that.

So is having a device that can run this game or the constant internet connection.

Its maybe a wakeup call for people who thought Nintendo on mobile meant they would get console-level games for 99cent...lol.
 
Thinking Nintendo's next step is to exit the hardware biz because they made a few million bucks on phones is like the dumbest shit. For real.
 
Lol at people still thinking Nintendo will go third party.

Anyway this is insane and we would have to thanks they didn't made it free-to-play. If the results on long term sales will be satisfacting probably we can hope in this approach for mobile games from Nintendo in future, instead they will go ftp and in games like Animal Crossing would be terribile, but they would make tons of money.
 
Nintendo on phones is marketing for Nintendo consoles. Same with Mario being featured at Tokyo 2020. Nintendo is still in the business of selling hardware. The rest is just good PR.
 
Lol at people still thinking Nintendo will go third party
Nintendo is having its cake and eating it. Releasing cheap to produce games on a huge platform without actually going third party, with the added benefit that these games lead to more sales of their traditional software. No Mario on PS or Xbox anytime soon, guys.
 
That's some sweet money for Nintendo. This is more in line with what people expected when Nintendo first announced they would make mobile games, not whatever Miitomo was supposed to be. 1 month from now, I wonder what the story on SMR will be.
 
Fixed that for you. The Switch will very likely be Nintendo's final hardware.
You could be right in a sense, as it looks like iterations of the Switch could be done, now they found a design that bidges console and handheld markets, with VR in sight in the future.
 
I mean you guys have to know now about Nintendo trolls on gaf right? Don't respond to them ever. Their whole reason for being is to come and post crazy shit in Nintendo threads to get a rise out of you guys.

While this is true....you would think that turning the biggest AppStore launch ever into a Nintendo/Switch is doomed scenario would be a stretch even for the biggest trolls - guess i was wrong.
 
In one day, and it's only just begun.


The lowest selling mainline Mario game on consoles is 5.5 million (NSMBU, not even counting Luigi U which probably took about as much effort to make )to give you a reference... I'm not saying SMR won't beat 5.5 million sales, but it'd have to surpass 20-30 million sales (not downloads, sales) to make as much money as the most critically panned, 3rd entry of the new-Mario series, released on Nintendo's worst selling console.


THEN Nintendo would have to make titles that sell close to that much at the same price point every 6 months to even reasonably be able to come close to what they're making on their consoles.


Yes it's still early to tell just how successful SMR will be, but it's going to take a lot more before it's even remotely considered a viable primary revenue stream.
 
While this is true....you would think that turning the biggest AppStore launch ever into a Nintendo/Switch is doomed scenario would be a stretch even for the biggest trolls - guess i was wrong.
Now Nintendo hardware is doomed since the mobile game is "too successful" (hint: it isn't) for them to care about their own hardware anymore.

Doesn't matter how or why, in the end Nintendo is always doomed. That's a rule.
 
It could have been this way the last 7 or 8 years, Nintendo.

Definitely could have been. Wii and DS were still selling like hot shit 7-8 years ago though. They were drunk on success and probably thought the Wii U and 3DS would be surefire hits and diversification wasn't necessary.

Panic mode Nintendo is kind of best Nintendo though, so in a sense maybe it's a good thing that 3DS had its lunch eaten and Wii U sold like ass. Switch + mobile is definitely their future, the latter basically being a marketing platform for the former, and I can see them having multiple form factors for the Switch down the line too.
 
Just like the Gamecube. And the Wii U.
Eh, I think in a sense it might be just as PS4 and Xbone are pretty much the new platforms for Sony and MS. Nintendo will just keep upgrading the Switch with new Nvidia hardware which will be fully backwards (and forward for a time) compatible. Think more iPhone 6 to iPhone 7 (skip the yearly S model) and not PS3 to PS4.
 
Im happy that there's relative success out if the gate and hope it isnt a sharp plateau. I'll certainly be getting it once it hits Android since it looks like the kind of thing I'll really enjoy trying to master. The stage sculpting seems to offer depth and challenge to the most dedicated, and even those who first approach it from a casual perspective will hopefully be motivated to hone their skills through the toad rally mode. There should still be a freshness to it among all other droid users whenever it drops. I'm avoiding to much gameplay and stage layout stuff

Ultimately I admire their stance here, standing behind their software and applying a set value to it; playing the long game in looking to build equity and awareness toward future more substantial software. At the same time however, they could have easily avoided plenty of the backlash here by making sure Apple made it much clearer from the start that the full experience wouldnt be free

Furthermore, they undoubtedly wouldve stood to make more money by making the full game free and allowing people to pay for rally tickets, or collections of toads or something. It's an unfortunate reflection of the state of mobile gaming, but there are ways to make it so it doesnt become pay to win.

They're clearly still feeing the space out, however I'm pretty damn sure that there were MANY at DeNA who were probably pleading with Nintendo to change Mario Run's revenue stream model. At least one of the other upcoming mobile titles will explore microtransactions as Miitomo sort of does, but I'm confident it will be in such a way that makes sense for the game and isnt required for regular advancement. One must then wonder if the likes of Animal Crossing, Fire Emblem, and whatever the fifth title is, will carry anywhere near the same immediate recognition and attention as Mario. Is SMR's pricing structure going to make success even more of an uphill battle for those titles? Will the nintendo faithful prop them up to the top of the app store for long enough to the point where them being free and hopefully being well designed and addictive is enough to make them successes? Will the full reveal and buzz around the Switch itself do enough to get way more people interested in anything Nintendo, even on mobile?

Many questions... the future fascinates me
 
Wow.

Mobile gaming people and their comments about pricing in the review section on AppStore.

I now really understand why it isn't mobile games that are the threat, it's the gaming business model. There's no way games like UC4, Gears, Star Citizen or The Witness, let alone something like Bound, could ever be done in that space.
 
Eh, I think in a sense it might be just as PS4 and Xbone are pretty much the new platforms for Sony and MS. Nintendo will just keep upgrading the Switch with new Nvidia hardware which will be fully backwards (and forward for a time) compatible. Think more iPhone 6 to iPhone 7 (skip the yearly S model) and not PS3 to PS4.

Well yeah, that could happen, as I fully believe Nintendo is going the iterative console route.
 
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