We would see a lack in variety.
So just like now? I feel like outside of Splatoon Nintendo didn't really do much new stuff with the Wii U.
So just like now? I feel like outside of Splatoon Nintendo didn't really do much new stuff with the Wii U.
Mario Maker
Hyrule Warriors
Captain Toad
Pokken Tournament
Not too much, but considering the install-base, probably more than you might get on a competitor's dying system.
So just like now? I feel like outside of Splatoon Nintendo didn't really do much new stuff with the Wii U.
Not too much, but considering the install-base, probably more than you might get on a competitor's dying system.
I used to play exclusively Nintendo with Wii.
The only game that stands out as a game I would not expect from Nintendo is Splatoon.
Everything else looks familiar anyway, from New Zelda to excite truck coming back (my fav racing game).
So dont see any change other than better home console hardware and maybe some nice 4K shiny things...which would be good. Although Switch looks to be a promising portable.
Mario maker - added custom level to standard game ?
Hyrule - allow some 3rd party license of skins, Mousou ?
As in, RIP everything not called Mario, Pokemon, or Zelda.
No.
Their platform design quirks don't change what kinds of games can be done in any significant way. They themselves struggled making good use of the Wii U controller just as much as third parties. Switch's control setup is bog standard sticks and buttons and touch, which can be found elsewhere. Docking and undocking doesn't enable any new gameplay ideas. There's no necessity for their own platform designs on that front at all.
So RIP Metroid, F-Zero and Mother? Sounds a lot like what has already happened.
So RIP Metroid, F-Zero and Mother? Sounds a lot like what has already happened.
No.
Their platform design quirks don't change what kinds of games can be done in any significant way. They themselves struggled making good use of the Wii U controller just as much as third parties. Switch's control setup is bog standard sticks and buttons and touch, which can be found elsewhere. Docking and undocking doesn't enable any new gameplay ideas. There's no necessity for their own platform designs on that front at all.
Also bye Xenoblade, bye Pikmin, bye Fatal Frame.
As in, RIP everything not called Mario, Pokemon, or Zelda.
Xenoblade had one good game. The first one. The quality already dropped from that series with XCX.
Box Boy
Steel Diver Subwars
Pullblox/Pushmo
TMS #FE
Wonderful 101
But who cares though right? Because they're not AAA franchises making millions?
That's when we end up with nostalgia fanboys getting what they want which is Mario and Zelda games only.
It must be fun being a Sega fanboy getting a new Sonic game all the time and not a new Panzer Dragoon Saga or Jet Set Radio or Space Channel 5.
Goal posts with jet boosters. We're already going there. Arbitrary rules of what constitutes a new IP for the PUBLISHER and what doesn'tI stand by my point. Those first two games are small games. TMS #FE is a Atlus game paid by Nintendo made in the vein of Persona. Wonderful 101 again paid by Nintendo it's all Kamiya. What actually new stuff did you see from Nintendo proper? Not much. That also why Wii U did as it did it lacked variety compared to other console and felt like just another Nintendo console with same sequels as always because that's were most marketing and developmet went.
I stand by my point. Those first two games are small games. TMS #FE is a Atlus game paid by Nintendo made in the vein of Persona. Wonderful 101 again paid by Nintendo it's all Kamiya. What actually new stuff did you see from Nintendo proper? Not much. That also why Wii U did as it did it lacked variety compared to other console and felt like just another Nintendo console with same sequels as always because that's were most marketing and developmet went.
I stand by my point. Those first two games are small games. TMS #FE is a Atlus game paid by Nintendo made in the vein of Persona. Wonderful 101 again paid by Nintendo it's all Kamiya. What actually new stuff did you see from Nintendo proper? Not much. That also why Wii U did as it did it lacked variety compared to other console and felt like just another Nintendo console with same sequels as always because that's were most marketing and developmet went.
Goal posts with jet boosters. We're already going there. Arbitrary rules of what constitutes a new IP for the PUBLISHER and what doesn't
Ok, so it might as well not exist then.
So because games are small, they don't count towards Nintendo's innovation or variety, but the Wii U failed because it lacked variety when you discount the games Nintendo put out?
So RIP Metroid, F-Zero and Mother? Sounds a lot like what has already happened.
It's a part of why Wii U failed. It may be just me but I don't see Nintendo as that much diffrent from other 1st party and big 3rd party studios.
It's a part of why Wii U failed. It may be just me but I don't see Nintendo as that much diffrent from other 1st party and big 3rd party studios.
Well, now that I think about it, I could see Xenoblade series actually being one that would persist as a 3rd party offering from Nintendo. Open-world RPGs seem to do pretty well in the mainstream.
I stand by my point. Those first two games are small games. TMS #FE is a Atlus game paid by Nintendo made in the vein of Persona. Wonderful 101 again paid by Nintendo it's all Kamiya. What actually new stuff did you see from Nintendo proper? Not much. That also why Wii U did as it did it lacked variety compared to other console and felt like just another Nintendo console with same sequels as always because that's were most marketing and developmet went.
Which is why outside of Final Fantasy XV we've seen so many high quality open world JRPGs?
Also Xenoblade doesn't sell that well."But it totes would on a good system like the PS4!"