Doom (2016) PC performance thread

I don't know because I've never tried it at a lower resolution, and I probably never will because I think it runs well enough. Honestly if it were any faster I think it would make me sick but Doom has always kind of had that effect on me.
 
Yo, just got a new graphics card and figured I'd report if it was helpful at all. I got a 4GB RX470 XFX black edition.

On ultra 1080p, my game runs around 120 FPS out of combat, and around 80 FPS in large combat arenas with many effects. Clamped to 60 FPS, it runs completely stable.

However, the Vulkan setting seems to straight up not work. If I choose it, the game crashes, and cannot be relaunched unless I fiddle with the launch options to reset the renderer.
 
Yo, just got a new graphics card and figured I'd report if it was helpful at all. I got a 4GB RX470 XFX black edition.

On ultra 1080p, my game runs around 120 FPS out of combat, and around 80 FPS in large combat arenas with many effects. Clamped to 60 FPS, it runs completely stable.

However, the Vulkan setting seems to straight up not work. If I choose it, the game crashes, and cannot be relaunched unless I fiddle with the launch options to reset the renderer.

Try adding the option of skipping the intro to launch settings (+com_skipIntroVideo 1). Seems to help sometimes with Vulkan crashes on startup.
 
not sure if this is the best place to ask, but here goes

i just
got to Hell

how far along into the game am i? how many hours do i have left?

thanks!
 
My fiancée has a Radeon 6870 1gb and an Intel i5-2500. Mulling over a couple upgrade options for her.


Option 1: get her an Nvidia 1060 now with an eye on a newer i7 CPU in the next year.

Option 2: get her an Nvidia 1070 and leave her current CPU as is.


Note: she currently has twin 1080p 60hz monitors. How would advice change if I got a 27" 1440 g-sync monitor?
 
A bit late to the Doom party, but anyway:

I have random stutter/lag for about 1-2 seconds while playing. Really annoying. It is like the game freezes for a second or two.

Specs:
i7 6700K
Gtx 1080
16 GB RAM
ASUS PG279Q monitor @144/165hz
Installed on SSD

Something tells me that Gsync is the problem. I have Vsync turned off in the settings.

I tried a frame limiter for example but that didn't help. Anyone?
 
A bit late to the Doom party, but anyway:

I have random stutter/lag for about 1-2 seconds while playing. Really annoying. It is like the game freezes for a second or two.

Specs:
i7 6700K
Gtx 1080
16 GB RAM
ASUS PG279Q monitor @144/165hz
Installed on SSD

Something tells me that Gsync is the problem. I have Vsync turned off in the settings.

I tried a frame limiter for example but that didn't help. Anyone?

I was getting jittery performance on Vulkan. Perhaps try switching to OGL?
 
not sure if this is the best place to ask, but here goes

i just
got to Hell

how far along into the game am i? how many hours do i have left?

thanks!

just under half way. if it's the level i'm thinking of (kadingir sanctum) then that's only the 6th level out of 13.

it seems you can complete the game in about 11-15 hours. it took me 6 hours to get to level 9. stopped playing at the point due to constant crashing.
 
So I bought this on a steam sale and just now installed it. Up to date 980ti drivers and it doesn't launch. Just does nothing. I researched and apparently this is a problem? What the fuck in 2016?

What are the best fixes for this issue? I'm trying to delete the exe and verify game cache which was one of the suggestions. God this is lame.
 
So I bought this on a steam sale and just now installed it. Up to date 980ti drivers and it doesn't launch. Just does nothing. I researched and apparently this is a problem? What the fuck in 2016?

What are the best fixes for this issue? I'm trying to delete the exe and verify game cache which was one of the suggestions. God this is lame.

Have you tried just leaving it for a few minutes? Some Steam Community users reported that the game appears to hang but functions just fine after the Doom logo appears.
 
Is it normal to not be getting 100% GPU usage with Vsync off?

doomx64_2016_08_27_18makcp.png
 
If you do not use Vulkan, yes. You are CPU limited.
ELI5, if I was CPU limited then shouldn't my CPU usage be at 100%? My CPU is an i5 2550K @ 4.5 Ghz.

Just tried Vulkan and it's slower in this same scene. About 76 fps. Can't seem to screencap since RTSS doesn't work in Vulkan, and Steam screenshot just comes out pure black. MSI Afterburner hardware monitor is showing higher GPU usage though, around 96%-99%.
 
ELI5, if I was CPU limited then shouldn't my CPU usage be at 100%? My CPU is an i5 2550K @ 4.5 Ghz.
It's nearly impossible to get CPU usage to 100%, you're starting to be CPU limited on a much lower utilization percentages as it's usually something to do with memory latency meaning that your CPU won't be 100% loaded but you will in fact be waiting for CPU processing.

Ive never had 100% on any nvidia gpu in any game. Highest ive seen is 99
100% GPU utilization is a standard thing now, since some spring driver update I think. It was 99% max prior to that though.
 
I've always been one to look at results, not metrics. If I can get 80-100+fps on a game like this, I don't particularly care whether I'm getting 100% utilization or not.
 
It's nearly impossible to get CPU usage to 100%, you're starting to be CPU limited on a much lower utilization percentages as it's usually something to do with memory latency meaning that your CPU won't be 100% loaded but you will in fact be waiting for CPU processing.
Memory latency, does this have something to do with my RAM as well?

100% GPU utilization is a standard thing now, since some spring driver update I think. It was 99% max prior to that though.
The only other game I have installed on this fresh install of Windows is Dragon Age Inquisition, and when I uncap the framerate it definitely hits 100%.

I've always been one to look at results, not metrics. If I can get 80-100+fps on a game like this, I don't particularly care whether I'm getting 100% utilization or not.
It's not a big deal since I'm still playing at 60Hz for the foreseeable future, but I do like to see my hardware being pushed to it's limits if possible so I know how much headroom I have.

Guess I'm looking at a mobo/CPU/RAM upgrade within the next year or so.
 
I'm planning to get this game sometime before the end of the year, hopefully on a sale, but before that, I thought I would ask here how well my rig can run this game.

I have an i5 6500 and GTX 1060 and based on some of the benchmarks I've seen, DOOM runs at max settings (including Nightmare for Textures and Shadows), 1080p and the lowest the frame rate dipped was the high 60's. So I was thinking, any chance I could also use DSR 1.2x on top of that? Is there a particularly demanding area in the game?

Also, out of curiosity, how big of a performance hit does Nightmare Shadows incur?
 
I'm on a Gsync 144hz monitor, and back when Vulkan came to Doom, it was a stuttery mess (even though it was reporting very high frame rates). Has this been fixed lately? I'm love to switch over to Vulkan but not if it's going to be a visual downgrade.
 
I'm on a Gsync 144hz monitor, and back when Vulkan came to Doom, it was a stuttery mess (even though it was reporting very high frame rates). Has this been fixed lately? I'm love to switch over to Vulkan but not if it's going to be a visual downgrade.

Yes, it was fixed 2 driver versions ago.
 
I am trying to set my framerate limit to 60fps via RivaTuner but every time I attempt to, it appears that it gets capped to 30fps instead (whole game runs at 30fps once I reboot after setting my RivaTuner to 60fps frame limit cap).

I don't have vsync enabled, and the fluctuations I get between 64-120fps is really kinda bad to me visually -- the screen tearing seems to mess with my visual interpretation of what's going on, despite controller response being completely fine.

Anyone able to help?
 
Anyone randomly gets sent to the steam overlay and forced to press launch game again? Its happened a couple times now. Any idea what causes it?
 
I am trying to set my framerate limit to 60fps via RivaTuner but every time I attempt to, it appears that it gets capped to 30fps instead (whole game runs at 30fps once I reboot after setting my RivaTuner to 60fps frame limit cap).

I don't have vsync enabled, and the fluctuations I get between 64-120fps is really kinda bad to me visually -- the screen tearing seems to mess with my visual interpretation of what's going on, despite controller response being completely fine.

Anyone able to help?

Considering that 60fps is resulting in 30fps, have you tried setting the cap to 120fps? ;) You don't need to reboot your system for the change to take effect, by the way.
 
Considering that 60fps is resulting in 30fps, have you tried setting the cap to 120fps? ;) You don't need to reboot your system for the change to take effect, by the way.

Ah sorry, I meant to say "reboot the game," not my whole system, haha.

I actually typed up a response to your post last night but I guess I didn't submit it -- it was very close to my bedtime so I might have just shut down my PC and gone to bed without realizing I never pressed submit...

Anyway, I did set it to 120 based on the fact that it seemed to only be limiting to about half the desired framerate. It did, in fact, keep things around 60fps but it wasn't locked and felt and looked kinda of weird. I think it had a huge amount of scattered screen tears everywhere, which maybe explains why it looked like that.

It runs really smooth and responsive with vsync enabled but it does have a huge tear right through the middle of the screen that's extremely obvious, which is why I'm trying to find a solution for it fluctuating between 75-120 (which feels pretty unstable in some cases). I tried to force vsync thru the nVidia control panel as well, it has the same exact effect as the in-game vsync with the huge constant tear. The controls are almost perfectly responsive with vsync off and those high framerates, but there's some scenarios where the fluctuation in framerate is almost 40fps difference and that's when it visually gets kind of uncomfortable for me (tearing starts happening in various parts of the screen simultaneously), though it stays playable, so not finding a solution isn't going to wreck the game experience for me.

Rig is a gaming laptop, and I'm running in OpenGL mode (Vulkan Mode seems like it locks my framerate at exactly 49fps for some reason), Ultra preset with the only change being that I stepped AF up to 16X from 8X preset.

- i7-6700HQ @ 2.6GHz
- 16GB DDR4 @ 2600MHz
- GTX 1060 6GB
- 512GB SSD m.2 PCI-E

EDIT: well I just tried to play for the first time since booting up after waking up and the vsync problem is completely gone. Changed it to adaptive vsync when I booted on and it's just silky smooth 60fps now, no more tearing. Odd.
 
installed another GTX 980 to my system the other day and the game barley launches now, have to disable SLI to get it work. DDU my drivers when I installed the new card, any ideas?
 
installed another GTX 980 to my system the other day and the game barley launches now, have to disable SLI to get it work. DDU my drivers when I installed the new card, any ideas?

I do not think id have patched in multi-GPU support for this game yet. Support is apparently arriving at some point according to a tweet from their lead renderer programmer.
Disabling SLI in the driver is your best option until then.
 
I do not think id have patched in multi-GPU support for this game yet. Support is apparently arriving at some point according to a tweet from their lead renderer programmer.
Disabling SLI in the driver is your best option until then.

I'm running 2 980ti in my system and the game is performing well. Hard to say if it is optimized, but I'm capping at 200fps.
 
EDIT: well I just tried to play for the first time since booting up after waking up and the vsync problem is completely gone. Changed it to adaptive vsync when I booted on and it's just silky smooth 60fps now, no more tearing. Odd.

That's PC gaming for you. ;) Glad you got it sorted.
 
That's PC gaming for you. ;) Glad you got it sorted.

Maybe a resolution wasn't reached so fast...

So now I'm realizing when I booted up and the vsyncing and Vulkan low framerate issues were exclusively happening on the laptop's native monitor where I was initially testing. I was using HDMI-out to my main 27" monitor when the problems went away. It appears that the problems still persist on my laptop's native monitor but does not at all occur when I go HDMI-out to my main monitor.

Weird. I can replicate the issue 100% of the time, any time I play on the laptop's native monitor it has problems. Whenever I HDMI-out it has no problems whatsoever.

Guess I'll just mark Doom unplayable when I'm not playing via HDMI-out. Only game that seems to have any sort of performance discrepancy between my main monitor (HDMI-out) and the laptop native monitor..
 
So, to answer my own question from more than a month ago, I just got DOOM from the Steam sale and currently played for almost four hours. The game is literally maxed out on my PC, including Virtual Texturing and Shadow Quality on Nightmare settings, with 8x TSSAA. The game was running 1080p at locked 60FPS the whole time, except for some minor stuttering when arriving in Hell and oddly, some very minor dips in a small room. So far, I'm impressed by how well the game performs, considering how good the game can look at times.

My specs:
i5 6500
GTX 1060 6GB
 
Just realized you can use the resolution scaling to supersample if you combine it with DSR, just want to share my method:

I have a 980 Ti so I can't really downsample from 4K at decent frame rates.
And the resolution scaling only goes from 100% and down so you can't use that to supesample at your native resolution.
But if I select my 4K DSR resolution first, and then lower resolution scaling to for example 80%, I get the same result as if i were running 180% resolution scale at my native res.
So I get similar IQ to 4K downsampling, but my frame rates are above 60. The sharpening becomes less effective when you do this though, so you have to use a pretty high value (I use 2.5)

4K DSR + 80% resolution scale + TSSAA = really good IQ with high frame rates
 
Cross posting from the Doom OT if anyone can help. so I suddendly started getting some random crashes, for the first 3 levels I didn't have a single problem the game ran beautifully, had a blast playing and finding all the collectibles.

But somehow starting the next level, the game crashed (restarted windows unexpectedly)

After that crash, after I started a game I got the damaged save file error :(

And worse, even after deleting and starting a new game, I just get crashes left and right on the first level. Tried pretty much any fix I found online and nothing works.

I'm pretty disappointed for having such a bad expierience with such a great game

Anyone else experiencing the same problems?

My system.
Intel Core i5 750 2.6 Ghz
8 GB RAM
Radeon RX 470

EDIT: I think I managed to fix it by completely removing the doom savegame folder, and starting over. Just caught up where I left off and just got one crash the entire time (in about 1 hour and a half of playtime). Hopefully it stays stable. I'll be making backup saves this time
 
Went to play this for the first time in ages - now have this weird shadowing of my character everywhere i walk - repeated. GTX 1080 - assume its a driver or update issue.
 
Just picked this game up; using a mix of medium to high settings with 8x TSAA. All motion blur and depth of field settings off because they were causing huge amounts of mouse lag. Resolution is set at 2560 X 1440, however, I'm running it with 70% resolution scaling which is somewhere around 900p I believe. The game runs at a super consistent 120-144 fps in pretty much every area of the game so far. Pure bliss. The game is so freaking responsive and fun to play when it's running this fast and smooth.

GTX 970 with an i5 4690k. Also have a GSYNC monitor which contributes to how smooth and fun the game is.
 
A bit late to the Doom party, but anyway:

I have random stutter/lag for about 1-2 seconds while playing. Really annoying. It is like the game freezes for a second or two.

Specs:
i7 6700K
Gtx 1080
16 GB RAM
ASUS PG279Q monitor @144/165hz
Installed on SSD

Something tells me that Gsync is the problem. I have Vsync turned off in the settings.

I tried a frame limiter for example but that didn't help. Anyone?

Virtual texturing page size, iv set it to low.

Also use -USEALLAVAILABLECORES in the Doom steam lauch option, it really help
 
Edit: Restarting the PC somehow fixed it and now everything runs great again?

Just installed this game again because I wanted to try out the new update.

Game refuses to use any CPU resources at all which makes the game run at 20-30fps all the time.

I have tried verifying the files and everything was okay there. Can't find a single post on google where anyone else has experienced this. =/

0HiHEwr.jpg
 
Sorry for the thread necromancy, but have any Nvidia folks done a OpenGL/Vulkan comparison with the newer drivers? Every benchmark I can find is out of date. Is OpenGL still the way to go for Nvidia owners? I have a 980ti and am playing at 4K.
 
If You are going for high framerates than Vulkan is way to go even on Nvidia. For 60fps i dont personally know which one are better.

And generally performance OTs for games you can necro as much as you want :)
 
Bought Doom a couple weeks ago and just started it tonight. Used Open GL for like the first ten minutes where the game mainly bounced between 120-144 with adaptive vsync on, switched to Vulkan and it was solid 144FPS with my 2500k at 4.5GHz and 1070 (with current drivers) and from what very little I've done stayed in the 190-200 cap range after I turned adaptive vsync off, from the brief testing I definitely saw better CPU usage with Vulkan.

So that's all great in the ~45 minutes I've played but the two times I've started it up, played a bit and quit it's left me with a black screen on exit that I've only managed to get out of by blindly enabling my second monitor... At least I'm not getting a "no signal" message so I don't think my computer suddenly wants to use my other connected via HDMI monitor on quitting. Also it didn't seem like the game liked that I decided to turn adaptive vsync back on because it capped my frame rate at 60 leading to a lot of input lag. Haven't tested yet to see if that happens with OpenGL but when I started up the game again before I started writing this post starting and just going through the settings and exiting didn't lead to the black screen issue. Is this a Vulkan issue, driver issue or a Doom issue?


EDIT: Definitely Vulkan related, wouldn't be surprised if the newest NVIDIA driver plays a part too.
 
Hmmm...so I got Doom and Something seems to be very wrong....have no clue what it is.

im running gtx 1070
i5 2500k overclocked to 4.5ghz
16gb ram


anyways, NO matter whether I have it at low graphics settings or Ultra graphic settings..

my framerate stays the same which is jumping from 21fps - 30fps....
but constantly sub 20s....WTF!?
 
I can't remember if I've had that problem specifically with Doom, but there have been some games that do it. Tabbing out and back in again would fix it for me. Come to think of it, I think it was Doom. Definitely do all you can to fix it, though, the game is phenomenal.

I've actually stuck with OpenGL myself, since all my overlays and everything work with it, and performance is still more than adequate (a few extra fps doesn't really matter when you're hitting 100+).
 
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