As it should be.Looks like an NES game.
Disappointed, personally. I'm not wild about sticking *so closely* to the old look (the recent Pac-Mans do it right, imo). And if they did have to base the look & feel off of an older game, I would've much preferred it to be Super rather than 2.
That's just me, though. I felt this same way when Mega Man 9 was revealed, & it was warmly received.
I totally missed that bit of information.
Oh well.
I hope it plays well.
This is like a Christmas miracle for me!
I didn't really enjoy Neon, at all. So seeing something like this, which basically follows in the same methodology as Million-ASW's Kunio-kun/River City games of dredging up and building on the most popular entry from the NES era, is just fine by me.
I hope the game has a decent length to it!
Yes, but there wasn't a Double Dragon IV only Super Double Dragon.
Bring Bimmy and Jilly Lee!
We go from Neon to this????
Nooooooo
I am huge fan of DD.. prob the biggest one here.. and this breaks my heart!!
Last gen: All these ports being remixed is terrible! Just give me a new game with the old school look.
This gen: This is terrible. Give me a new game with an updated look.
Wait, Neon was poorly received? I liked it a lot. That's news to me.
What??? I know many who purchased Neon. I thought that it was the perfect direction for a DD game..no one bought neon.
so we get this
looks like the sort of thing people will say they want, play for five minutes and then never talk about again.
I remembered DD2 being a lot longer than it was. Someone posted the video walkthrough in the thread already though- you can get through the entire game in 30 minutes with a single player.
The length seems a lot longer though due to having to learn HOW to pull that off- and of course "game over" sending you back to the beginning without a cheat code.
If ASW has the balls to make that game "NES hard" in 2016 I'll be impressed.
I remember the first nes DD being a dissapointment and DD2 being anticipated only because it was finally a port of the arcade game.
IIIRC, YCG is pretty much made up of the main team from Neon. I think they left WF because they didn't want the team split up for other projects or something?
Though Shovel Knight is Yacht Club Games first title, they aren't fresh faces on the gaming scene. All five team members worked together at Wayforward Games, a Los Angeles-based game studio most known for its licensed games. As part of WayForward, the five team members of Yacht Club made contributions to A Boy and His Blob, Contra 4, BloodRayne Betrayal, Mighty Milky Way, and Double Dragon Neon. Velasco describes Yacht Club Games as the "core team" behind Double Dragon Neon.
After working with each other on Neon, programmers Ian Flood and David D'Angelo, and artists Nick Wozniak and Erin Pellon decided they wanted to strike out on their own.
There's nothing really wrong with modernizing a classic game, it's just that the execution was shit most of the time.
No offense but I think this looks terrible. And that's coming from someone who can totally appreciate retro looking graphics done well like in, say, Shovel Knight.
Only by people with terrible opinions. Double Dragon Neon was funny, had awesome music, and played much better than the classic DD games. Though I'll admit the mordern take on the art could have been better.
Double Dragon 3 was awful on NES but people forget that the arcade version is even worse. Imagine an arcade game with mobile play to win mechanics in 1991!
It IS like a fan game done by a team not on the same page artistically. Either stick to the NES style in full, or stick to another style in full. Even a lot of Indie devs know the importance of visual continuity, Look at Shovel Knight, which isn't straight NES, but uses more colors than the NES allowed, but still stuck to a visual continuity that worked for the game. Look at games like Odallus, which remains very true to NES style through and through.
It seems like I'm shitting on this, but it might play good and be a fun experience, gameplay-wise, up there with the original two, but man, the visuals aren't this game's selling point and it baffles me how an art team could think this "looked" good.
Double Dragon 3 arcade was on another level when it came to pay to play.Assuming you meant pay to win, what Arcade beat em up from back then wasn't?