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Double Dragon 4 (PS4/Steam) teaser trailer

Last gen: All these ports being remixed is terrible! Just give me a new game with the old school look.

This gen: This is terrible. Give me a new game with an updated look.
 
Disappointed, personally. I'm not wild about sticking *so closely* to the old look (the recent Pac-Mans do it right, imo). And if they did have to base the look & feel off of an older game, I would've much preferred it to be Super rather than 2.

That's just me, though. I felt this same way when Mega Man 9 was revealed, & it was warmly received.
 
Disappointed, personally. I'm not wild about sticking *so closely* to the old look (the recent Pac-Mans do it right, imo). And if they did have to base the look & feel off of an older game, I would've much preferred it to be Super rather than 2.

That's just me, though. I felt this same way when Mega Man 9 was revealed, & it was warmly received.

Super does look better, but the peak of the series was on NES. By the time Super DD released in 1992, Street Fighter II had pretty much eviscerated the market for beat-em-ups.

Sales figures are hard to come by for that era, but I would be pretty surprised if it sold anywhere near DD 1-3 on the NES.
 
This is like a Christmas miracle for me!

I didn't really enjoy Neon, at all. So seeing something like this, which basically follows in the same methodology as Million-ASW's Kunio-kun/River City games of dredging up and building on the most popular entry from the NES era, is just fine by me.

I hope the game has a decent length to it!
 
This is like a Christmas miracle for me!

I didn't really enjoy Neon, at all. So seeing something like this, which basically follows in the same methodology as Million-ASW's Kunio-kun/River City games of dredging up and building on the most popular entry from the NES era, is just fine by me.

I hope the game has a decent length to it!

I remembered DD2 being a lot longer than it was. Someone posted the video walkthrough in the thread already though- you can get through the entire game in 30 minutes with a single player.

The length seems a lot longer though due to having to learn HOW to pull that off- and of course "game over" sending you back to the beginning without a cheat code.

If ASW has the balls to make that game "NES hard" in 2016 I'll be impressed.
 
Holy shit that's unexpected. 8-bit is the cherry on top. My only wish, is for more playable characters than Jimmy and Bimmy.
 
Last gen: All these ports being remixed is terrible! Just give me a new game with the old school look.

This gen: This is terrible. Give me a new game with an updated look.

There's nothing really wrong with modernizing a classic game, it's just that the execution was shit most of the time.

No offense but I think this looks terrible. And that's coming from someone who can totally appreciate retro looking graphics done well like in, say, Shovel Knight.

Wait, Neon was poorly received? I liked it a lot. That's news to me.

Only by people with terrible opinions. Double Dragon Neon was funny, had awesome music, and played much better than the classic DD games. Though I'll admit the mordern take on the art could have been better.
 
Will the Dual Shock 4 lend itself well to this type of gameplay? I've tried using it with emulators and while it gets the job done, I can't help wishing I was using an NES or SNES controller.
 
This might be decent if it's arcade-structured, but I'm really disappointed at it being built off the NES games. Super DD or Advance would have been way better. Even using DD3's arcade art would have been preferable.

It's a better look than Neon at least. And I'm confident it'll be a better game than Neon regardless.
 
I remembered DD2 being a lot longer than it was. Someone posted the video walkthrough in the thread already though- you can get through the entire game in 30 minutes with a single player.

The length seems a lot longer though due to having to learn HOW to pull that off- and of course "game over" sending you back to the beginning without a cheat code.

If ASW has the balls to make that game "NES hard" in 2016 I'll be impressed.

Exactly.

But I guess since their recent Kunio-kun games have had decent playtimes, I'm daring to hope that maybe they can do similar for DD.

Granted, the Kunio-kun games either have RPG-lite mechanics, open-world exploration or both...
 
I remember the first nes DD being a dissapointment and DD2 being anticipated only because it was finally a port of the arcade game.

The first NES DD was a hit and people liked it BUT it didn't have 2P simultaneous play which is kind of a big deal with Double Dragon. DD2 NES not only had 2P simultaneous, but played and looked better than it's predecessor to boot. It outclassed NES DD1 in every way. This is the one that is most fondly remembered, but DD1 NES was quite popular at the time of it's release.

By the time DD3 NES came out, the Genny and TG16 were out and SNES was visible on the horizon. People's interest had moved on to other systems and that entry is mostly glossed over or forgotten.
 
Say what you want about Neon, but the soundtrack is unimpeachable. Love how they went for the 80s synths and action movie cheese.

I bought that soundtrack and still listen it. The remixes of classic DD tunes were also fantastic. Took me back. Too bad it wasn't well received.
 
Looks promising, but it's got a lot to live up to. Double Dragon Neon was amazing and something different than doing a straight new retro entry.

IIIRC, YCG is pretty much made up of the main team from Neon. I think they left WF because they didn't want the team split up for other projects or something?

http://www.usgamer.net/articles/inside-shovel-knights-launch

Though Shovel Knight is Yacht Club Games first title, they aren't fresh faces on the gaming scene. All five team members worked together at Wayforward Games, a Los Angeles-based game studio most known for its licensed games. As part of WayForward, the five team members of Yacht Club made contributions to A Boy and His Blob, Contra 4, BloodRayne Betrayal, Mighty Milky Way, and Double Dragon Neon. Velasco describes Yacht Club Games as the "core team" behind Double Dragon Neon.

After working with each other on Neon, programmers Ian Flood and David D'Angelo, and artists Nick Wozniak and Erin Pellon decided they wanted to strike out on their own.

Looking at the credits, besides those five and virt doing the music, they also have a few others who have contributed who worked on Neon.
 
Disappointing. Neon was soooo good. And I don't know why you would base it on a port and not the original style.
 
Was excited till I saw it was 8-bit. Don't get me wrong, I don't hate the 8-bit Double Dragons at all but I always loved SNES's Super Double Dragon (aka the original IV) much more. SDD OST's was dope and felt so 80's lol. Also Neon was underrated as all hell, great f'in game......I wouldn't have mind that style either to be honest.

Super Double Dragon - Mission 4
https://www.youtube.com/watch?v=ZeiDO536LdM

Super Double Dragon - Mission 3
https://www.youtube.com/watch?v=CkqEf0LwGZ0
 
There's nothing really wrong with modernizing a classic game, it's just that the execution was shit most of the time.

No offense but I think this looks terrible. And that's coming from someone who can totally appreciate retro looking graphics done well like in, say, Shovel Knight.



Only by people with terrible opinions. Double Dragon Neon was funny, had awesome music, and played much better than the classic DD games. Though I'll admit the mordern take on the art could have been better.

Fans don't want 'funny' when it comes to double dragon. Double dragon 2 art is the right direction.
 
Hope that isn't what the game sounds like. That music is terrible compared to the NES versions they're trying to mimic.
 
I would have prefered something that looks on par with the Arcade versions of DD or games like TMNT or XMEN rather than the horrific looking NES shit for nostalgia reasons. We only got those uggo versions of games because the hardware was weak compared to the arcade. I don't see why a good game couldn't be made with arcade level sprite work and animation in 2016 without all the pitfalls of the original arcade game like slowdown.
 
I'd have preferred DD4 to be based off of Super Double Dragon, with an expanded combo system.

I grew up in the before and through the 8-bit era, and have zero nostalgia to go back.
 
Artistic continuity is shit. You got NES looking character sprites and backgrounds that look someone tweaked pictures via Photoshop, as well as some pathetic bare-ass bullshit like the yellow spinning gears. Fuck me, look at all this visual bullshit and things of varying detail:

4Gzzykh.png


It IS like a fan game done by a team not on the same page artistically. Either stick to the NES style in full, or stick to another style in full. Even a lot of Indie devs know the importance of visual continuity, Look at Shovel Knight, which isn't straight NES, but uses more colors than the NES allowed, but still stuck to a visual continuity that worked for the game. Look at games like Odallus, which remains very true to NES style through and through.

It seems like I'm shitting on this, but it might play good and be a fun experience, gameplay-wise, up there with the original two, but man, the visuals aren't this game's selling point and it baffles me how an art team could think this "looked" good.
 
Double Dragon 2 NES was possibly the best of the franchise (Super DD had some decent graphics and abilities, and Neo is a lot of fun in its own right, but the timing-based specials of DD2 NES were revelatory for the genre,) but even I'm shocked that they made it the basis of a sequel. There's platforming (uh-oh), there's those NES sprites (not like DD needs space and got better when the sprites got smaller in the ports,) and there seems to be a lot of the flat-plane conversion rather than the up-and-down level design (which I like, but many would consider to be very not-Double Dragon.) I love the way they combo techniques, and they've got 2-player mode in (and some cool tag-team techniques) so I'm in, but I'm not sure where they'll find people like me to love this game?
 
Double Dragon 3 was awful on NES but people forget that the arcade version is even worse. Imagine an arcade game with mobile play to win mechanics in 1991!

Assuming you meant pay to win, what Arcade beat em up from back then wasn't?
 
It IS like a fan game done by a team not on the same page artistically. Either stick to the NES style in full, or stick to another style in full. Even a lot of Indie devs know the importance of visual continuity, Look at Shovel Knight, which isn't straight NES, but uses more colors than the NES allowed, but still stuck to a visual continuity that worked for the game. Look at games like Odallus, which remains very true to NES style through and through.

It seems like I'm shitting on this, but it might play good and be a fun experience, gameplay-wise, up there with the original two, but man, the visuals aren't this game's selling point and it baffles me how an art team could think this "looked" good.

well that's pretty much what it is.

some of the spritework does look jarring but it's pretty rare when these games are 1:1 with NES era aesthetic. some do it flawlessly like odallus and shovel knight but those games took years to develop and were crowdfunded passion products. not that i'm "defending" how the game looks but about every throwback game suffers from this
 
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