Horizon Zero Dawn | Cinematic Trailer

Beautiful graphics

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The second would make a good wallpaper if we could have a high quality screenshot!
 
With two PS4's they really need to put what that trailer was running on in the description.

No they don't. You should always assume PS4 exclusive trailers are on Pro and multiplatform game trailers are on high end PC unless told otherwise.
 
With two PS4's they really need to put what that trailer was running on in the description.

I believe they're showing the PS4 Pro version, but the PS4 standard may not look much different.

Have they mentioned something about what upgrades the Pro version will get?
 
Other than the voice acting seeming a bit B-movie tier, everything looks amazing. If the combat, boss, and moment to moment fights hold up, it will be a special game.

Still, somewhat disappointed we don't have TLOU level acting here, I'm assuming there's going to be a lot more dialog than a linear experience like TLOU, but was hoping that might become the standard now at Sony's WWS.

Still will judge final product, as some of the lip syncs were off and this is dialog through together from various segments of the game.
 
Other than the voice acting seeming a bit B-movie tier, everything looks amazing. If the combat, boss, and moment to moment fights hold up, it will be a special game.

Still, somewhat disappointed we don't have TLOU level acting here, I'm assuming there's going to be a lot more dialog than a linear experience like TLOU, but was hoping that might become the standard now at Sony's WWS.

Still will judge final product, as some of the lip syncs were off and this is dialog through together from various segments of the game.
Just keep shinobi's post in mind:
I think the writing will feel better in more context during the game. It's difficult to convey a good story and dialogue for a massive RPG in a short trailer. These are one liners plucked from larger conversations so they'll sound a bit corny and out of place.
 
The game looks amazing but I really did not like this trailer- for artistic and technical reasons. It's the type of trailer I have major pet peeves against. It's not a slant on the game itself because all the other in-game trailers for Horizon have been breathtaking.


1) Voice acting and lip synching seemed off to me.

2) I dislike the art style of the over civiliazation. Character designs are busy, and over burdened with ordiments. I cannot tell which culture belongs to who, as it all looks like a big blur of contrived styles mashed together. This is bad design.

3) CGI makes this game look a lot worse. The animation of the CGI characters feels blocky and awkward- It looks telegraphed like a fanserviced Marvel fest.

4) The editing of the trailer itself can get fucked. Compare it to Death Stranding- Notice the difference in how they are cut to the music. This trailer is cut to someone who seems tone deaf. The Death Stranding trailer masterfully channels the soundtrack and it does it without rapid cuts throughout. I'm not an editor but this this trailer looked like it was cut all wrong.

I dislike this trailer a lot. The in-game trailers are much better and they convey a lot of emotion and better animation. I hate the look of this steril dead-eyed CGI style. I hope there will be little of these CGI cut scenes in the final game because they fucking suck. This trailer felt completely flat for me. All the others blew me away.
In general my dislike of CGI cut scenes in games have grown. CGI takes me out of the game- It's so obvious that the rapid shift in tone, graphics, style and direction make it feel like a interlude commercial rather than a context setting piece.
In a way I'm really glad because it didn't used to be that way. Not more than 10 years ago, CGI trailers was still considered a treat. It's a testament to how far we've come with in-game narrative storytelling and in-engine cinematics!
 
Game looks simply jaw-dropping! Best part is that it is almost here to play! And yes, Sony's internal studios are some of the best I've seen in my years of gaming. The acting is not TLoU, but then again, this is not Naughty Dog.

I'd say the graphics are the best I've ever seen in a video game. Truly amazing for an open-world RPG.
 
What some of you have to realize is that like most RPG it would not be feasible to hand animate every facial animation, specially when you have dialogue trees. They rely heavily on stuff like lip-sync software. For linear games to have the type animations that they do it requires developers to hand animate over the motion and facial capture.
 
The game looks amazing but I really did not like this trailer- for artistic and technical reasons. It's the type of trailer I have major pet peeves against. It's not a slant on the game itself because all the other in-game trailers for Horizon have been breathtaking.


1) Voice acting and lip synching seemed off to me.

2) I dislike the art style of the over civiliazation. Character designs are busy, and over burdened with ordiments. I cannot tell which culture belongs to who, as it all looks like a big blur of contrived styles mashed together. This is bad design.

3) CGI makes this game look a lot worse. The animation of the CGI characters feels blocky and awkward- It looks telegraphed like a fanserviced Marvel fest.

4) The editing of the trailer itself can get fucked. Compare it to Death Stranding- Notice the difference in how they are cut to the music. This trailer is cut to someone who seems tone deaf. The Death Stranding trailer masterfully channels the soundtrack and it does it without rapid cuts throughout. I'm not an editor but this this trailer looked like it was cut all wrong.

I dislike this trailer a lot. The in-game trailers are much better and they convey a lot of emotion and better animation. I hate the look of this steril dead-eyed CGI style. I hope there will be little of these CGI cut scenes in the final game because they fucking suck. This trailer felt completely flat for me. All the others blew me away.
In general my dislike of CGI cut scenes in games have grown. CGI takes me out of the game- It's so obvious that the rapid shift in tone, graphics, style and direction make it feel like a interlude commercial rather than a context setting piece.
In a way I'm really glad because it didn't used to be that way. Not more than 10 years ago, CGI trailers was still considered a treat. It's a testament to how far we've come with in-game narrative storytelling and in-engine cinematics!

Wait, hold on, who said these cutscenes were CG?
 
The game looks amazing but I really did not like this trailer- for artistic and technical reasons. It's the type of trailer I have major pet peeves against. It's not a slant on the game itself because all the other in-game trailers for Horizon have been breathtaking.


1) Voice acting and lip synching seemed off to me.

2) I dislike the art style of the over civiliazation. Character designs are busy, and over burdened with ordiments. I cannot tell which culture belongs to who, as it all looks like a big blur of contrived styles mashed together. This is bad design.

3) CGI makes this game look a lot worse. The animation of the CGI characters feels blocky and awkward- It looks telegraphed like a fanserviced Marvel fest.

4) The editing of the trailer itself can get fucked. Compare it to Death Stranding- Notice the difference in how they are cut to the music. This trailer is cut to someone who seems tone deaf. The Death Stranding trailer masterfully channels the soundtrack and it does it without rapid cuts throughout. I'm not an editor but this this trailer looked like it was cut all wrong.

I dislike this trailer a lot. The in-game trailers are much better and they convey a lot of emotion and better animation. I hate the look of this steril dead-eyed CGI style. I hope there will be little of these CGI cut scenes in the final game because they fucking suck. This trailer felt completely flat for me. All the others blew me away.
In general my dislike of CGI cut scenes in games have grown. CGI takes me out of the game- It's so obvious that the rapid shift in tone, graphics, style and direction make it feel like a interlude commercial rather than a context setting piece.
In a way I'm really glad because it didn't used to be that way. Not more than 10 years ago, CGI trailers was still considered a treat. It's a testament to how far we've come with in-game narrative storytelling and in-engine cinematics!

I'm fairly sure all the shots are in engine and in game. I don't believe this game uses CGI.
 
The game looks amazing but I really did not like this trailer- for artistic and technical reasons. It's the type of trailer I have major pet peeves against. It's not a slant on the game itself because all the other in-game trailers for Horizon have been breathtaking.


1) Voice acting and lip synching seemed off to me.

2) I dislike the art style of the over civiliazation. Character designs are busy, and over burdened with ordiments. I cannot tell which culture belongs to who, as it all looks like a big blur of contrived styles mashed together. This is bad design.

3) CGI makes this game look a lot worse. The animation of the CGI characters feels blocky and awkward- It looks telegraphed like a fanserviced Marvel fest.

4) The editing of the trailer itself can get fucked. Compare it to Death Stranding- Notice the difference in how they are cut to the music. This trailer is cut to someone who seems tone deaf. The Death Stranding trailer masterfully channels the soundtrack and it does it without rapid cuts throughout. I'm not an editor but this this trailer looked like it was cut all wrong.

I dislike this trailer a lot. The in-game trailers are much better and they convey a lot of emotion and better animation. I hate the look of this steril dead-eyed CGI style. I hope there will be little of these CGI cut scenes in the final game because they fucking suck. This trailer felt completely flat for me. All the others blew me away.
In general my dislike of CGI cut scenes in games have grown. CGI takes me out of the game- It's so obvious that the rapid shift in tone, graphics, style and direction make it feel like a interlude commercial rather than a context setting piece.
In a way I'm really glad because it didn't used to be that way. Not more than 10 years ago, CGI trailers was still considered a treat. It's a testament to how far we've come with in-game narrative storytelling and in-engine cinematics!

In case you are serious , this is not a CGI Trailer. just in case .

heeey I hear Lance Reddick's voice. That's a +1

"That Some Bullshit"
 
What some of you have to realize is that like most RPG it would not be feasible to hand animate every facial animation, specially when you have dialogue trees. They rely heavily on stuff like lip-sync software. For linear games to have the type animations that they do it requires developers to hand animate over the motion and facial capture.

People NEED something to complain about. Same thing in that Mass effect thread.
 
Normal dialogue scenes with the dialogue choices and stuff, I TOTALLY understand facial animations aren't going to be that great. They never are. But I wish the story cutscenes had better facial animation, at least.
 
I think people need to go back to Fallout 4 and compare animation quality to see how impressive this game is. I'd say only games like GTA or the best ubisoft games match Horizon.
 
Guys...I don't think thats the same guy, the guy in Killzone was in season 1 of homeland.

You talking about President Palmer from 24, who's now doing All State commercials?

Wait really? Lol, he must have a twin. Let me do some research lol

The in game character model in Killzone is not representative of the actual voice actor. In this game however, it looks like they chose to use the actor's likeness.

Also, this trailer shouldn't be too spoilery if you watch it with the volume off. Or at least that's what I did, and so I didn't actually get any context and was just able to "see" some new stuff.
 
4) The editing of the trailer itself can get fucked. Compare it to Death Stranding- Notice the difference in how they are cut to the music. This trailer is cut to someone who seems tone deaf. The Death Stranding trailer masterfully channels the soundtrack and it does it without rapid cuts throughout. I'm not an editor but this this trailer looked like it was cut all wrong.

To be honest, whoever is doing the edit job of this game trailer (in general) isn't doing it really well, in my opinion.

The trailers seems to try too hard to be "cinematic", with effects such as strong sounds and explosions followed by silence and fast cuts with short action scenes here and there, then by the end it just black out showing "Horizon Zero Down" and after it one more little scene fades in with strong light and sound to get you excited cause it isn't over yet (surprise motherfucker)!

Also, theres this trailer here: https://www.youtube.com/watch?v=uMKAdNWv9xA

In less than 2 minutes they manage to repeat the same scenes at 00:06, 00:08, 01:01, 01:03 and 01:11.
 
What some of you have to realize is that like most RPG it would not be feasible to hand animate every facial animation, specially when you have dialogue trees. They rely heavily on stuff like lip-sync software. For linear games to have the type animations that they do it requires developers to hand animate over the motion and facial capture.
Pretty sure most people ITT understand that. But this trailer looks like it's solely comprised of scenes that were performance captured instead of the dialogue trees. It's a big step forward for RPGs that's for sure but visually it looks so good that that aspect is a bit jarring.
 
Is photomode confirmed for it? Sony first party titles usually have the option.

I can't find anything confirming a photomode. Some of the photomodes from Sony have a similar look, which makes it seem like they could share it with other studios. So, hopefully Guerrilla gets in contact with them if they haven't already. This is one of those games that absolutely should have a photomode.
 
The game looks amazing but I really did not like this trailer- for artistic and technical reasons. It's the type of trailer I have major pet peeves against. It's not a slant on the game itself because all the other in-game trailers for Horizon have been breathtaking.


1) Voice acting and lip synching seemed off to me.

2) I dislike the art style of the over civiliazation. Character designs are busy, and over burdened with ordiments. I cannot tell which culture belongs to who, as it all looks like a big blur of contrived styles mashed together. This is bad design.

3) CGI makes this game look a lot worse. The animation of the CGI characters feels blocky and awkward- It looks telegraphed like a fanserviced Marvel fest.

4) The editing of the trailer itself can get fucked. Compare it to Death Stranding- Notice the difference in how they are cut to the music. This trailer is cut to someone who seems tone deaf. The Death Stranding trailer masterfully channels the soundtrack and it does it without rapid cuts throughout. I'm not an editor but this this trailer looked like it was cut all wrong.

I dislike this trailer a lot. The in-game trailers are much better and they convey a lot of emotion and better animation. I hate the look of this steril dead-eyed CGI style. I hope there will be little of these CGI cut scenes in the final game because they fucking suck. This trailer felt completely flat for me. All the others blew me away.
In general my dislike of CGI cut scenes in games have grown. CGI takes me out of the game- It's so obvious that the rapid shift in tone, graphics, style and direction make it feel like a interlude commercial rather than a context setting piece.
In a way I'm really glad because it didn't used to be that way. Not more than 10 years ago, CGI trailers was still considered a treat. It's a testament to how far we've come with in-game narrative storytelling and in-engine cinematics!

Dude those are real time in-engine cut scenes, obviously they look better than actual gameplay (just like in any other game including U4) but it's no CGI and there are probably lots of those in the game so you can't really expect the same level of animation as a game like U4, compare this to other RPGs like TW3 and it stacks up more than fine.
 
The game looks amazing but I really did not like this trailer- for artistic and technical reasons. It's the type of trailer I have major pet peeves against. It's not a slant on the game itself because all the other in-game trailers for Horizon have been breathtaking.


1) Voice acting and lip synching seemed off to me.

2) I dislike the art style of the over civiliazation. Character designs are busy, and over burdened with ordiments. I cannot tell which culture belongs to who, as it all looks like a big blur of contrived styles mashed together. This is bad design.

3) CGI makes this game look a lot worse. The animation of the CGI characters feels blocky and awkward- It looks telegraphed like a fanserviced Marvel fest.

4) The editing of the trailer itself can get fucked. Compare it to Death Stranding- Notice the difference in how they are cut to the music. This trailer is cut to someone who seems tone deaf. The Death Stranding trailer masterfully channels the soundtrack and it does it without rapid cuts throughout. I'm not an editor but this this trailer looked like it was cut all wrong.

I dislike this trailer a lot. The in-game trailers are much better and they convey a lot of emotion and better animation. I hate the look of this steril dead-eyed CGI style. I hope there will be little of these CGI cut scenes in the final game because they fucking suck. This trailer felt completely flat for me. All the others blew me away.
In general my dislike of CGI cut scenes in games have grown. CGI takes me out of the game- It's so obvious that the rapid shift in tone, graphics, style and direction make it feel like a interlude commercial rather than a context setting piece.
In a way I'm really glad because it didn't used to be that way. Not more than 10 years ago, CGI trailers was still considered a treat. It's a testament to how far we've come with in-game narrative storytelling and in-engine cinematics!

Video game graphics have gotten so good that people now thinks it's CGI. We made it boys.
 
You talking about President Palmer from 24, who's now doing All State commercials?



The in game character model in Killzone is not representative of the actual voice actor. In this game however, it looks like they chose to use the actor's likeness.

Also, this trailer shouldn't be too spoilery if you watch it with the volume off. Or at least that's what I did, and so I didn't actually get any context and was just able to "see" some new stuff.

You guys are crazy, dude in killzone looks a lot different, it's the guy from Homeland s1 that is in Killzone.
 
In case you are serious , this is not a CGI Trailer. just in case .

Wait, hold on, who said these cutscenes were CG?

I'm fairly sure all the shots are in engine and in game. I don't believe this game uses CGI.


Fuck. The characters look so lifeless. What are they then? Pre-rendered? It has the sharpness of CGI. It looks different than previously;

(e3 2015)

tumblr_nq0s6zGqNs1u05f4ho2_500.gif



Maybe it's just me. I've obviously not followed this game closely, so I have no idea.
 
Fuck. The characters look so lifeless. What are they then? Pre-rendered? It has the sharpness of CGI. It looks different than previously;

(e3 2015)

tumblr_nq0s6zGqNs1u05f4ho2_500.gif



Maybe it's just me. I've obviously not followed this game closely, so I have no idea.

They look pretty lifelike to me, especially compared to other open world RPG's.
 
Fuck. The characters look so lifeless. What are they then? Pre-rendered? It has the sharpness of CGI. It looks different than previously;

(e3 2015)

tumblr_nq0s6zGqNs1u05f4ho2_500.gif



Maybe it's just me. I've obviously not followed this game closely, so I have no idea.

Engine's can produce CGI like quality.

Have you played Uncharted 4 by any chance?
 
Fuck. The characters look so lifeless. What are they then? Pre-rendered? It has the sharpness of CGI. It looks different than previously;

(e3 2015)

tumblr_nq0s6zGqNs1u05f4ho2_500.gif



Maybe it's just me. I've obviously not followed this game closely, so I have no idea.

Animations look about the same. I'm not seeing it. They aren't the greatest animations but seem like a fairly good step-up from other open world titles or about on par at the least.
 
Looks great otherwise, but I'm not fond of having a
human villain, instead of something grander and more extraordinary.
I just find it boring in scifi/fantasy setting.
 
Fuck. The characters look so lifeless. What are they then? Pre-rendered? It has the sharpness of CGI. It looks different than previously;

(e3 2015)


Maybe it's just me. I've obviously not followed this game closely, so I have no idea.

Pre-rendered? What are you asking . I think you got confused. CGI are pre-rendered . This is realtime.
 
pro tip: if you ever think 2 people of the same race ever look the same, just don't mention it. same thing if you think a lady looks pregnant
 
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